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HolyLightH 11/30/08 9:04:05 PM
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Apprentice Member
Joined: 11/30/08 |
note: GvG = Guild vs. Guild) We all heard about Guild Wars being one of the most balanced Guild vs. Guild but is that really true? Barely. Most of you who played this game know who does the skill balance of the game, who is known as Izzy. They left only one person in charge to balance the skill which is not a good idea. On top of that, here's a direct quote from his wiki page: "I'm currently mainly working on Guild Wars 2, and putting every second of spare time I have into Guild Wars 1." - Izzy. Link of the quote from his wiki page http://wiki.guildwars.com/wiki/User:Isaiah_Cartwright Like he said, he only looks at this in his spare time and it seems like Guild war's GvG has been abandoned because it's obvious he spends 99% of the time in Guild wars 2. Current Guild vs Guild is severely imbalanced. Let's look at some professions that makes this game imbalanced. Out of the 12 profession in the game, only 4 are used. This is if you want to actually compete in the game. Those 4 professions, which are the warriors (axe + shield, huge spike), monks (keeping party alive), mesmers (interrupting, shutdowns), and rangers (interrup, crippling). Luckily, I play a warrior so that's no problem, however other people who wants to compete using other profession is told that they need to create the 4 professions, or they will not be considered in the guild. Sure you can play the other professions, but you will get dominated by those 4 professions because of the overpowered skills they have. Just take a look at the guild wars forum here about this issue here > http://www.guildwarsguru.com/forum/showthread.php?t=10338668 This game is called Guild wars, but it's actually a Stale war, where all the top guilds only uses those 4 profession and doesn't consider the other profession. Warrior using a Elite skill called Warrior's endurance, which gives them infinite supply of energy to spam skills is currently the most overpowered skill at the moment. Nothing can match the dps of warrior. On top of that, they have knockdowns, and high defence. They put other melees such as assassin and dervishes into shame by leaps and bound. Dervish, who is supposed to have lower defense and should do the high dps is currently out-dps'd by warriors. Only two warriors are needed for damage, they just destroy everything so fast with their Elite skill. Dervish has a nice Elite form but they can only keep it up half the time in GvG and it can be easily interrupted (you'll need to wait another 120 seconds to cast it if you get interrupted). On the other hand, warrior's endurance is fast casting and they can keep it up 100% of the time. They have infinite supply of energy 100% of the time. Warriors are also durable, having the highest defence in the game. Moral of the paragraph above: Warriors replaced melee dps'er like dervishs, which the dervish has less damage, less defence, and less utility. Warriors are getting constant supplies of energy, which is why warrior's only have ONE adrenaline skill that the meta use now. Also, mesmers completely took over the main profession of a elementalist. It's funny how a mesmers can do a better job at elementalist's main job and also have the benefits from their own class. Moral of the paragraph above: Mesmers replaced elementalist's role. Necromancer's skill called Rend Enchantment makes enchantments useless in this game. Other classes who depends on them, like dervishes for example (there damage and surviability is based on how many enchants they have on them) makes them useless yet again. Rend enchament strips off all enchantments for a small cost is not balanced. Take a look here for more information on this > http://www.guildwarsguru.com/forum/showthread.php?t=10340214 Moral of the paragraph above: Necro able to strip enchantments for a small cost. I don't even consider that as a cost, too small. This is what Guild wars is right now. Seeing as how Guild wars left such a bad impression on us, how could we expect anything good about Guild wars 2? Unless they change the way they function, such as balancing the skills and what not, it's pretty hopeless. You can argue all you want, but this is the truth. Go ahead and browse the Guild War's main forum if you don't believe me, you'll find out about this truth whether you like it or not.
If you plan on buying this game, I advise you to buy the prophecies. If you buy nightfall, you'll be able to create a paragon and dervish but these two classes are useless in Guild Wars. Don't expect to be able to apply into a competitive Guild vs. Guild with those class. With Victory or death! (VoD) gone from GvG, classes like dervish, paragon, and assassin has become waste of space. Prior to the removal of Victory or death!, these classes were used often and they had a role. Now, warriors just took over the whole role with their ridiculous Elite skill called warrior's endurance. If you don't like playing the axe-wielding/hammer warriors, keeping the party alive with monks, or using mesmers/rangers for utilities, then don't even bother with Guild vs. Guild. It's not a choice you can make, either you use them or you will get dominated and you'll find very often that guild leaders only wants those 4 classes. Don't bother buying Eye of the north unless you have one of the main campaign and able to finish the game with it. Most people who already gave up on the Guild vs. Guild often quit because they didn't have a future. People who made the non 4 characters will not like Guild vs. Guild as they will be completely annihilated. Don't get me wrong, the game itself is excellent if you don't look at the Guild vs. Guild (which is the main point of this game by the way, hence the game title being called "Guild Wars"), the PvE contents are very fun and well made. This game has great PvE, which is the only reason why the majority of the community stays. If you browse through the guild wars forum (guru), you'll see many posts who says "I only do PvE now" or something similar. But they always know they can't use their characters in the end anyway (no GvG, besides the 4 classes, others aren't wanted), that's why so many are saying this is a dying game, unless skills are balanced.
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Theutus 11/30/08 9:12:12 PM
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Apprentice Member
Joined: 5/18/04
Achiever 33.33%, Explorer 73.33%, Killer 80.00%, Socializer 13.33% |
can i have your stuff? |
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Lydon 12/01/08 11:21:05 AM
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Hard Core Member
Joined: 7/20/06 |
Thank you for stating the obvious. The GW dev team warned that they would be hard at work on the sequel. It's logical that they won't be releasing updates, fixes and balances as often as they did when they were only working on the original. |
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HolyLightH 12/01/08 4:47:05 PM
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Apprentice Member
Joined: 11/30/08 |
Although this may be obvious to you and the rest of the people who already plays Guild Wars, there's many people asking whether this game is dead, fun, and what not. This is what they'll need to expect when playing this game. Izzy doesn't spend time balancing the game anymore and GvG is completely messed up. It's not wise to just abandoned this game while the one and only person who works on the skill balance is off working on another game. I don't realise how Izzy thought of being "balanced" when they gave warrior's infinite energy and etc. It's obvious what needs to be fixed. Yes it's logical they won't release updates, fixes, and balances as often but try take a look at the things they updated recently. You can tell they aren't trying anymore. Things like this is leaving a bad impression on the whole Guild Wars series. If they simply just abandon a game like how they did in Guild Wars 1, why should Guild Wars 2 be any good? I think it'll get abandoned again in the end just like the original. |
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Lydon 12/01/08 5:08:21 PM
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Hard Core Member
Joined: 7/20/06 |
Originally posted by HolyLightH You've clearly got something against ANet because they've far from abandoned the game. Have you read recent update notes, such as those from the November 16th update? Despite what the name may lead you to believe...the vast majority of people don't take part in GvG or give it a second thought. Though the game may revolve around GvG for you, that's not the case for most. |
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HolyLightH 12/01/08 5:24:08 PM
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Apprentice Member
Joined: 11/30/08 |
Yes that was a nice update for the PvE'er, which I'm clearly not a PvE type of person. Changing PvE isn't doing anything to balance the skills. I bought this game to do "Guild wars." I have nothing against Anet, I'm just stating what the majority of the PvP'er is stating. And if you took the time to read the links I put in my first post, you can tell I'm not the only one who feels this way. In PvP, nearly 100% of the PvP-community agrees with me that Anet abandoned the PvP side. I clearly stated in the title of this thread that this was an issue concerning Guild vs. Guild. And GvG has been clearly abandoned. I also already stated that PvE was excellent in my first post so I don't know why your bringing up the PvE side. |
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redOrc 12/02/08 1:06:13 PM
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Advanced Member
Joined: 6/25/08 |
Nice Summary from someone who spent 2 weeks playing the game. I've played GW for over 3 years now. More than 2 years of GVG. I will list some of the characters I've played: Warrior: axe, hammer, sword. Several builds of each Elementalist: Fire, Water, Air, Earth and any combinations of them including mes/e which utilize the fast cast of the mesmer for ele spells. Paragon: Many builds Ranger: Many builds RT: Healer, runner, spirit spammer and many other. Dervish: several builds Assasin: Mainly guankers Monk: (I dont play healer), but runner and smither Mesmer: Anti melle, anti caster, basicly many build anti anythink you can think about and heavy hex builds. Necro: Anti melle hexer, Spirit spammer. All characters are viable for GVG. The only one that is restricted somehwat is the sin. He's kind of one trick character. Next time, please spend some time in the game before informing us with your deep insight
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Nadia 12/02/08 3:33:07 PM
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Hard Core Member
Joined: 7/26/03
Played and enjoyed: |
Originally posted by HolyLightH take a look at the patch page - updates are still happening www.guildwars.com/support/gameupdates/ doesnt look like an abandoned game to me |
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HolyLightH 12/02/08 4:29:12 PM
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