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 Thread (17 posts)
boomerangx  12/02/08 10:43:54 AM

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Joined: 2/05/08
Posts: 227

WAR Is Coming...

I remember seeing a lot of posts about SW's being very gimped...

Looks like mythic really listened -

 

* All Shadow Warriors have undergone significant changes and will need to reallocate their Career Mastery Points as a result. Be sure to speak to your trainer right away to regain your abilities!

* All stance abilities will now persist through death.

* Acid Arrow: The damage of this ability has increased. In addition, the buff icon for this ability will now display actual armor debuffed, instead of percent.

* Assault Stance: While in Assault Stance, all +Ballistic Skill on items is considered to be Strength as well. Additionally, the Assault Stance tooltip also now states that the stance grants Strength equal to your Ballistic Skill from items.

* Broadhead Arrow: The damage of this ability has increased. The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other Damage over Time abilities.

* Draw Blood: The amount that stats contribute to the damage of this ability has been slightly decreased to make it consistent with other Damage over Time abilities.

* Eye Shot: The damage of this ability has increased.

* Fell the Weak: The damage of this ability has increased.

* Festering Arrow: The damage of this ability has increased. In addition, the hotkey for this ability will no longer light up when in Assault Stance.

* Flame Arrow: The damage of this ability has increased. The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other Damage over Time abilities.

* Flanking Shot: The damage of this ability has increased.

* Glass Arrow: The damage of this ability has increased. The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other Damage over Time abilities.

* Hunter’s Fervor: The radius for this ability has been increased to match similar group-based effects.

* Rapid Fire: The damage of this ability has increased.

* Shadow Sting: The damage of this ability has increased. The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other Damage over Time abilities.

* Skirmish Stance: The buff granted to the Shadow Warrior when in Skirmish Stance will now allow ranged auto-attack to fire while moving.

* Spiral-Fletched Arrow: The damage of this ability has increased.

* Takedown: The damage of this ability has increased.

* Throat Shot: The damage of this ability has increased.

* Vengeance of the Nagarythe: The cooldown for this ability has been reduced to 2 minutes. This ability can now be trained at rank 10.

* Whirling Pin: The cost of this ability has been decreased, the cooldown has been increased, and the ability can now be trained at rank 12.

 

holy changes batman

 

shadow warriors rejoice

Red Eye Mountain-Bam-IB
REM-Pride-Rune Priest

xbellx777  12/02/08 12:31:11 PM

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lol nice i think my black ork got nerfed a little. i read only part of the notes so im not completly sure tho

 
susanto1228  12/02/08 1:39:55 PM

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too bad they  Ignored more pressing issues with the SW

 

Stance issues

and reducing VON to 1 minute cooldown....

on the Mythic EA PTS private forums, these 2 were the ones that most people wanted to get worked on

who cares about the buffs, the SW does good dmg already.....

 

Stance dancing

No stance, greying out....is killing this class.

 

IMO they should of worked out these 3 issues

#1 Armor

#2 Stance issues

#3 Von/and range...

and none were implemented

 

so no the patch still sucks

 
Raithe-Nor  12/02/08 2:23:18 PM

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Posts: 121

Originally posted by susanto1228

too bad they  Ignored more pressing issues with the SW

 

Stance issues

and reducing VON to 1 minute cooldown....

on the Mythic EA PTS private forums, these 2 were the ones that most people wanted to get worked on

who cares about the buffs, the SW does good dmg already.....

 

Stance dancing

No stance, greying out....is killing this class.

 

IMO they should of worked out these 3 issues

#1 Armor

#2 Stance issues

#3 Von/and range...

and none were implemented

 

so no the patch still sucks


 

Spoken like someone who knows exactly what they are talking about.

Well said, I concur completely.

 
Mrbloodworth  12/02/08 3:20:00 PM

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"pleasantly paralyzed"

They were never the worst class. If you think so, look behind your keyboard.

----------
"Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me

"No, your wrong.." - Random user #123

"Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.

How are you?" -Me

boomerangx  12/02/08 4:07:09 PM

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Posts: 227

WAR Is Coming...

Originally posted by Mrbloodworth

They were never the worst class. If you think so, look behind your keyboard.

i play an IB as my main so keep your trolling statement to yourself plse, this was in regards to many "SW suck threads", and i was curious to see if this did make a difference

i will gladly roll your face with my Ib tho just bc you obviously think you are the man

 

Bam - REM - IB

Red Eye Mountain-Bam-IB
REM-Pride-Rune Priest

Channce  12/02/08 4:11:37 PM

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Originally posted by Mrbloodworth

They were never the worst class. If you think so, look behind your keyboard.


 

My monitor is behind my keybord, which in essence puts you behind my keyboard.  So your admitting that your the problem?

 
Mrbloodworth  12/02/08 4:27:19 PM

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Joined: 3/20/05
Posts: 2413

"pleasantly paralyzed"

Originally posted by boomerangx
Originally posted by Mrbloodworth

They were never the worst class. If you think so, look behind your keyboard.

i play an IB as my main so keep your trolling statement to yourself plse, this was in regards to many "SW suck threads", and i was curious to see if this did make a difference

i will gladly roll your face with my Ib tho just bc you obviously think you are the man

 

Bam - REM - IB

 

E-Thugery.

----------
"Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me

"No, your wrong.." - Random user #123

"Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.

How are you?" -Me

aesperus  12/02/08 4:38:02 PM

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Apprentice Member

Joined: 1/04/05
Posts: 8

Originally posted by susanto1228

too bad they  Ignored more pressing issues with the SW

 

Stance issues

and reducing VON to 1 minute cooldown....

on the Mythic EA PTS private forums, these 2 were the ones that most people wanted to get worked on

who cares about the buffs, the SW does good dmg already.....

 

Stance dancing

No stance, greying out....is killing this class.

 

IMO they should of worked out these 3 issues

#1 Armor

#2 Stance issues

#3 Von/and range...

and none were implemented

 

so no the patch still sucks

 

I'm actually glad they didn't touch those issues (except some minor stance glitching, which I agree need to be hotfixed).

The armor is fine, they are not and never will be intended to be the heavy armored RDPS class, that is left to the engineer / magus. Their survivability atm is between that of a BW and an engineer, exactly where it should be. If you find you are getting hit for too much, try stacking wounds / toughness instead of just ballistics. A lot of RDPS should be doing this anyway, to avoid from getting steamrolled.

For VOH, I do not think the cooldown should be 1mins, that's pretty quick for such a powerful skill. They'ved uped the damage for the SW across the board, which makes VOH more beneficial indirectly. VOH is not intended to be a commonly used powerhouse skill. It's meant as a safety, to help kill / finish off those hard to kill targets. That's all it's meant for.

As for range, with the exception of 2 skills SWs have the best range in the game. If they need to adjust anything in regards to range, it's updating the hotkeys to change from red to white apropriately, when in scout stance. If you've played SW passed tier1 though, you start to get a feel for the range anyhow, and I personally almost never look at my