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 Thread (21 posts)
daarco  12/02/08 3:20:05 PM

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Im just curious. When i hear about a MMO i always read up on it. In the last few years i havent seen much that made me interested in a MMO.

So what are you looing for in a feature list?  Maybe you dont care and play whatever your friends are playing, or are you very picky and look for some special features? Or have you just given up and play whatever you are told to play?

Me personally, i look for a combination of a few features.

 

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Ihmotepp  12/02/08 4:14:01 PM

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I'm looking for one feature, but I rarely see it.

The ability  of the players to change the game world.

I kill X, I get boots of crappiness doesn't change the game world.

I take your fort, you take it back, I take it back from you, you take it back from me, doesn't change the game world.

 
Thomas2641  12/02/08 4:19:38 PM

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Full loot

FFA PvP

Penalties for murdering innocents

Decay /wear and tear on items

Crafted items are the best

player driven economy

 
Ihmotepp  12/02/08 4:28:09 PM

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Originally posted by Thomas2641

Full loot

FFA PvP

Penalties for murdering innocents

Decay /wear and tear on items

Crafted items are the best

player driven economy

 

What determines that someone is "innocent" and what's the penalty?

 
Mysk  12/02/08 4:35:42 PM

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Originally posted by daarco

Im just curious. When i hear about a MMO i always read up on it. In the last few years i havent seen much that made me interested in a MMO.

So what are you looing for in a feature list?  Maybe you dont care and play whatever your friends are playing, or are you very picky and look for some special features? Or have you just given up and play whatever you are told to play?

Me personally, i look for a combination of a few features.

 

 

  1. Story, and the amount of interactivity with said story.
  2. The ability to explore (this does not mean that it's easy to explore, rather that it's not frustrating due to long down times and the like)
  3. Graphics
  4. Gameplay

That pretty much does it for me.  3 and 4 can change places depending on the title.

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Illius  12/02/08 4:48:44 PM

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Originally posted by Thomas2641

Decay /wear and tear on items

Crafted items are the best

player driven economy

These are some of the things I look for.  Also if the system in place uses the "bind on pickup/equip thing" then I start to think twice.  I hate the idea that once I pick up an item I can no longer trade it after I'm done with it.

To add to the list above a game I intend to play should have pvp because it makes up a large part of what I do in games.

 
demalus  12/02/08 5:01:34 PM

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 I look for immersion.  I want to have fun playing the game!  I don't want to grind and grind and grind for the sake of being able to do more grinding.  I don't want to grind to play the real game.  I don't want to be level 10 and know exactly what the future will be.  When playing AoC, I quit at level 31 because I suddenly realized that I knew exactly what I would be doing until the end of the game.

I want to play in a WORLD WITH many other players.  I don't want to play a single player game with a chat box.  I look for features that are in tune with what I have just said :)

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Sabiancym  12/02/08 5:11:22 PM

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Originally posted by Thomas2641

Full loot

FFA PvP

Penalties for murdering innocents

Decay /wear and tear on items

Crafted items are the best

player driven economy


 

This Plus

 

Player Housing

Player governments

Player controlled territory

Ability to capture player controlled territory.

 
Swiftblade13  12/03/08 3:59:04 AM

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"My days of not taking you seriously are certainly coming to a middle" - Firefly

The truth is that the most important thing is "Look and Feel".  The world has to immerse me, and it has to feel right.  This question can only be answered by playing... I generally know within the first hour.  Polish also fits into this category partially.

2nd is lots of grouping available

Next most important is content quality and quantity. (PvE)

then a list of  features:

Large open world

Prefer instanced dungeons, but no other instancing

Prefer player housing/cities

Enjoy sandbox mix and match skills, but dont think most/all should be this way.. just some.

Prefer NO CENTRAL storyline.... I like to feel like I'm making my own way through the world.. not playing a linear game

 

 

 

 

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Dr.Rock  12/03/08 12:31:06 PM

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Hmmm.....

Twitch combat - not being able to dodge things manually or being hit through walls annoys me

No open world PvP (arena is fine) - unwanted distraction

Freedom of Movement - Got to be able to jump gaps, climb walls and swim under water

No pointless large areas - can't stand tromping through scenery with random spawns

Complex builds - plenty of meaningful stats and skills so you don't get clones. I would probably include character look and items in here but of less importance

Quests - not the simple collect, fetch, deliver, kill type and preferably instanced to a group, queueing for a rare spawn breaks any sense of immersio