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FTPMMO 12/02/08 2:45:08 PM
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Advanced Member
Joined: 1/23/08 |
I don't think any of these features give the MMO genre a new direction, so though not inventions they should be so innovative that the MMO community at large at least could notice a difference on the long run. What about the phasing feature in WotLK? I voted for pq, at least it can be implementet in a great variety of games and has to do with the game itself. Always when democrazy is mentioned I get sceptical, it's often more about make-up than real structural changes, wherever democrazy is offered. As I have understood the combo system in AoC only make a difference to the melee classes, so it doesn't even play a role for all the players within the game that made the innovation. PotBS nomination is to particular, will only apply to that one category of games. Once again pq got my vote out of lack of anything better. |
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Storm. 12/02/08 3:32:08 PM
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Apprentice Member
Joined: 3/19/04 |
Public Quests aren't exactly innovative, and can be found in excessively similar forms in other games ranging from Asheron's Call 2 to World of Warcraft. Out of all those choices, ship combat might be the most innovative, but even then, I'm not sure that is innovative. |
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Daffid011 12/02/08 4:04:47 PM
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Elite Member
Joined: 1/03/04 |
While I don't think any of those ideas are "brand new" I think the point Stradden is trying to make is that they are big ticket influencers in the MMO world. Things that are re-engineered or reintroduced in such a way that they have an impact on the MMO genre as "new".
Looking at the list and even trying to look past the word innovation I still can't pick one and wish there was a 'none of the above' option. I don't think any of those features will have a long term impact on MMOs.
Public quests are showing themselves to be community inhibitors, generally lackluster and as Mythic has implemented them they are about the uninspiring content ever put in an MMO. I doubt anyone will look at them as a template for a positive game mechanic, unless someone can figure out how to make them work. This MIGHT be the one feature on this list that may reappear in any meaningful way in future MMOs... again assuming someone can make it work without the flaws Warhammer has implemented in them. Ship combat... done already and wont be the last time I'm sure. Stellar council is the same thing as galactic senators, class representatives, etc. Been done many times. Conan combat system I doubt will influence any future games considering the condition of the game. The combat just didn't grab enough people to cause enough interest in players to justify new games switching methods. Maybe someone can build upon this, because on paper it sounds like an interesting concept.
Oddly enough the two features that I think will have a long term impact on MMOs are not on the list.
Phasing I think will see more use in future games after witnessing how it can be implemented. Done before or not I can't really say, but I have been very impressed with what I have seen so far in Warcraft. Legendary weapons and bind to account items in both LOTRO/WoW both look to be great concepts that other games will adopt. The first time I heard of this type of thing was in UOX [UO2] intelligent weapon system, but that game never went live.
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tmr819 12/02/08 4:23:05 PM
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Hard Core Member
Joined: 1/02/07 |
My thoughts exactly. I think the legendary weapons idea from Moria is going to be very popular and get "coopted" by other games. |
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Jackdog 12/02/08 4:30:31 PM
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Elite Member
Joined: 3/19/04 |
I had to vote for AoC although the ship combat in PoBS was pretty good also. However the legendary system from LoTRO's Moria along with the new Warden's gambit system and the Rune keepers sysem of damage vs healing depending on what you had been using are pretty innovative also. |
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Deewe 12/02/08 4:55:48 PM
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Advanced Member
Joined: 5/02/08 |
I would be interested in knowing what is your best MMO combat system then?
I agree, even more it isn't the first time Turbine introduice a "First" in a MMO. Not sure but didn't DDO where the first one to have character collision detection? |
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Roin 12/02/08 5:18:28 PM
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Hard Core Member
Joined: 10/12/03
Knights |
Originally posted by Deewe
None of them honestly. Best is very subjective when dealing with something like entertainment. What one person thinks is the "best" another person might think is the "worse". So saying and arguing over things like that are funny to me. You know sort of like those endless debates about graphics. In the end the only thing that matters is A) Is it fun? and B) Does it work for the game? I personally thought DDO's combat was the worse thing I had ever touched in my life. Does it matter? Nope. Should it matter? Nope. Sorry but it just causes me to laugh uncontrollably when I see post like the DDO combat ones. Because in their minds DDO does have the best combat. It's not something you can prove, yet they clutch to it like it's a fact. I'm just crazy like that. (In that I find it hilarious) Sorry if the DDO fans took offense to it, but I do the samething when people talk about Eve-Online. |
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| http://www.escapistmagazine.com/videos/view/zero-punctuation/208-Eve-Online |
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LynxJSA 12/02/08 5:43:21 PM
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Apprentice Member
Joined: 10/08/05 |
I went with the Council of Stellar Management. I think that it offered the largest leap forward in innovative additions to an MMO out of the lsit, although I would say AoC's combat and PotBS ship combat aren't too far behind.
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Obee 12/02/08 6:21:05 PM
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Hard Core Member
Joined: 8/07/06 |
Originally posted by Stradden
Have you played the game, or even read the article describing why it was different? Did you read my earlier post in this thread discussing how it was different? I'll grant you, you use WSAD, but the last time I checked, you don't have to worry about whether your avatar is broadside or face on, you don't generally need to worry about how the wind direction is going to effect your foot based avatar... Seriously, maybe reading before posting a scathing criticism is in order as this matter has been addressed several times both in the article and WITHIN THIS THREAD. Just saying.
Voyage Century/Bounty Bay already did it two years ago. PotBS's ship combat is still in no way innovative, wind or not.
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