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 Thread (62 posts)
Rocktober  12/03/08 12:35:10 PM

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Joined: 11/12/08
Posts: 86

Originally posted by tryklon

As soon as I reach lvl 80 ppl start raiding, and who would have known, we clean naxx on the first week, its too damn easy.


 

I just wanted to point this out, because it seems as if people aren't aware of this..but the Naxxramas in WotLK is not the same Naxxramas in the original game.  It's not been retuned as the ultimate dungeon for level 80.

Instead, it has been retuned as an entry level raid for level 80.

"Now, in regards to some of the more difficult raid content, like Naxxramas, or like Black Temple, I think there is some validity to what you’re saying, that not enough people are getting to see the content. In direct response to that, we want to take Naxxramas, what we felt was possibly one of our best dungeons in terms of game design, in terms of cool encounters, great art, it had some of the best music out of any of our zones, and a lot of people missed it, and I think they missed it for a couple reasons: One, it was super hardcore, it was our hardest dungeon of original World of Warcraft, the other reason is that it came only a few months before The Burning Crusade. I think a lot more people would have gotten the chance to experience it if they had the time to progress, but since they didn’t, they missed it.

So what I want to do in Northrend is to take Naxxramas in all of its glory, scale it down to the 25 man raid size, and then take the difficulty and retune it—obviously we’d tune for level 80, it would no longer be tuned for level 60, since that would be a little silly and it wouldn’t be a lot of fun for people at that point—but I want to put rewards in there that are very exciting to level 80 players, but make it the entry-level raid, very accessible, tune the encounters so that there’s something for everybody to do, and let the majority get a chance to see that content that they hadn’t seen before."
 

So in essence, saying that your guild beat Naxx in WotLK and therefore the game is too easy is incorrect, as the dungeon is not a fully scaled up version of the original.

------------------------------------------------------------
You can't win - if you strike me down I shall respawn more powerful than you could possibly imagine!

tryklon  12/03/08 1:23:41 PM

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Joined: 7/17/06
Posts: 100

Originally posted by Rocktober
Originally posted by tryklon

As soon as I reach lvl 80 ppl start raiding, and who would have known, we clean naxx on the first week, its too damn easy.


 

I just wanted to point this out, because it seems as if people aren't aware of this..but the Naxxramas in WotLK is not the same Naxxramas in the original game.  It's not been retuned as the ultimate dungeon for level 80.

Instead, it has been retuned as an entry level raid for level 80.

"Now, in regards to some of the more difficult raid content, like Naxxramas, or like Black Temple, I think there is some validity to what you’re saying, that not enough people are getting to see the content. In direct response to that, we want to take Naxxramas, what we felt was possibly one of our best dungeons in terms of game design, in terms of cool encounters, great art, it had some of the best music out of any of our zones, and a lot of people missed it, and I think they missed it for a couple reasons: One, it was super hardcore, it was our hardest dungeon of original World of Warcraft, the other reason is that it came only a few months before The Burning Crusade. I think a lot more people would have gotten the chance to experience it if they had the time to progress, but since they didn’t, they missed it.

So what I want to do in Northrend is to take Naxxramas in all of its glory, scale it down to the 25 man raid size, and then take the difficulty and retune it—obviously we’d tune for level 80, it would no longer be tuned for level 60, since that would be a little silly and it wouldn’t be a lot of fun for people at that point—but I want to put rewards in there that are very exciting to level 80 players, but make it the entry-level raid, very accessible, tune the encounters so that there’s something for everybody to do, and let the majority get a chance to see that content that they hadn’t seen before."
 

So in essence, saying that your guild beat Naxx in WotLK and therefore the game is too easy is incorrect, as the dungeon is not a fully scaled up version of the original.

 

I am aware of Naxx being an entry lvl dungeon, like kara was someday, and i never saw kara being cleansed in the first BC weeks in lvl 60 gear. The game has been made easier with every patch since BC released, and WotLK just peaked as far as "easiness" goes

{MMORPG Veteran}
Top 5 Games Played (in time spended):
1- World of Warcraft
2- Guild Wars
3- Lord of the Rings Online
4- Warhammer Online
5- Vanguard

Daffid011  12/03/08 2:10:00 PM

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Joined: 1/03/04
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Originally posted by tryklon 

 

I am aware of Naxx being an entry lvl dungeon, like kara was someday, and i never saw kara being cleansed in the first BC weeks in lvl 60 gear. The game has been made easier with every patch since BC released, and WotLK just peaked as far as "easiness" goes

 

If Blizzard had made a level 80 version of Karazhan then you bet your ass people would clear it in a couple weeks after expansion.   There are tons of strats already posted, people have long term experience with the dungeon and have executed the fights in beta and prior to burning crusade. 

It doesn't take much effort to do fights if you have already learned how to do them.  Most of the challenge in any games raids is learning how to do the fights and executing the strategy. 

 
SignusM  12/03/08 2:12:45 PM

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Joined: 5/07/06
Posts: 1313

 This is why WoW is a bad game....


You think they could maybe innovate for once in their lives with 100 some devs. But in 2 years, with a massive dev team, all they manage to spit out is an unfinished rehash of the same expansion they spit out 2 years ago. What do they do with all their time and money? WoW remains the only MMO I've ever seen to not come up with a single unique or innovative feature. 

 
Airwren  12/03/08 3:45:53 PM

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Originally posted by tryklon

I play WoW for 4 years now and ive been waiting for WoTLK since its announcement, but I am terribly disappointed with this expansion. First of all, everyone can see its unfinished, we can see that the dev team was clearly pressed for an earlier launch, the game is very poor item wise, i managed to level from 70 to 80 and there was only 2 different skins in my armor type (plate), the pvp itemization for lvl 80 is still not implemented, so there is no real rewards for now. I stopped going to instances because every boss drops 3 items, lol, 3 items, using the same skins as every quest rewarded item. As soon as I reach lvl 80 ppl start raiding, and who would have known, we clean naxx on the first week, its too damn easy. Lets speak about crafting now, there are no rewards or recipes to collect we are for now, except maybe one or 2 professions, limited to what the trainer teaches. What about those functions they promissed us and are not there, like new dances for instance. I wonder, its this what Blizzard can do in 2 FULL years developing? what the hell, did blizzard pulled all developers to Diablo 3? When will we get more content, more recipes, more item skins, more balanced raiding. Did blizzard learn nothing about releasing unfinished games from the competition?


 

Jesus H man, learn to take a break from the game from time to time would be my suggestion.  All I hear out of this whole post is "I want more, I want more, blah blah blah."  The only thing Blizzard failed at was meeting the expectations of a child who is most likely never satisfied with anything.  How about exploring some content and enjoying the game whilst spending time with your friends rather than roaring through it so you can fucking stand in Ogrimmar and have noobs drool over your gear.  Lol 

tryklon  12/03/08 8:23:52 PM

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Hard Core Member

Joined: 7/17/06
Posts: 100

Originally posted by Airwren
Originally posted by tryklon

I play WoW for 4 years now and ive been waiting for WoTLK since its announcement, but I am terribly disappointed with this expansion. First of all, everyone can see its unfinished, we can see that the dev team was clearly pressed for an earlier launch, the game is very poor item wise, i managed to level from 70 to 80 and there was only 2 different skins in my armor type (plate), the pvp itemization for lvl 80 is still not implemented, so there is no real rewards for now. I stopped going to instances because every boss drops 3 items, lol, 3 items, using the same skins as every quest rewarded item. As soon as I reach lvl 80 ppl start raiding, and who would have known, we clean naxx on the first week, its too damn easy. Lets speak about crafting now, there are no rewards or recipes to collect we are for now, except maybe one or 2 professions, limited to what the trainer teaches. What about those functions they promissed us and are not there, like new dances for instance. I wonder, its this what Blizzard can do in 2 FULL years developing? what the hell, did blizzard pulled all developers to Diablo 3? When will we get more content, more recipes, more item skins, more balanced raiding. Did blizzard learn nothing about releasing unfinished games from the competition?


 

Jesus H man, learn to take a break from the game from time to time would be my suggestion.  All I hear out of this whole post is "I want more, I want more, blah blah blah."  The only thing Blizzard failed at was meeting the expectations of a child who is most likely never satisfied with anything.  How about exploring some content and enjoying the game whilst spending time with your friends rather than roaring through it so you can fucking stand in Ogrimmar and have noobs drool over your gear.  Lol 

 

I play alliance, lol. Now, you wanna add some constructive opinion about the matters being discussed?

{MMORPG Veteran}
Top 5 Games Played (in time spended):
1- World of Warcraft
2- Guild Wars
3- Lord of the Rings Online
4- Warhammer Online
5- Vanguard

tryklon  12/03/08 8:30:40 PM

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Joined: 7/17/06
Posts: 100

Just to add another pointo to the unfinished game thing, did anyone noticed Blizzard didnt even took the time to add some damn chests to the world? No fel iron chests or some new ones, lol. Come on blizz, work a little bit and give rogues something to lock pick, since they also have only one type of box to open now

{MMORPG Veteran}
Top 5 Games Played (in time spended):
1- World of Warcraft
2- Guild Wars
3- Lord of the Rings Online
4- Warhammer Online
5- Vanguard

Krazco  12/04/08 2:12:58 AM

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Joined: 8/02/08
Posts: 147

I currently don''t play mmo games, because there isnt really any worth playing.

sure it isnt, and those who falled for there lies when releasing TBC (like me) didn't fall for it again..

It you want to play a real game. Get the Neil strauss book, The Annaihilation Method  and The October man sequence.. .

 
nomadian  12/04/08 4:35:49 AM

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