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With some of the new games that are comming out im hearing more and more of this " Well the game starts at 20-30-50" ect ect. I just don't understand that logic am i not suppose to judge a game based on the first 20 levels? Why not do i not have to pay a subscription for the first 20? do i instantly get to skip the crappy levels? Why start a game out slow like that why have the first 20 levels if there not the experiance your trying to get to the users. With aion im hearing, its a pvp game. Well is it really? Ive played to 13 so far i haven't seen any. i asked this question and the response i got was " Well it dosen't start till the abyss that's when it gets good." sooo your not suppose to count the first 30-40 lvl's till you get there then its a pvp game. I wouldn't call that a pvp game if you have to do 40 lvl's before you are required to think at all. So am i the only one who thinks you should judge all of the mmo not just the carrot they drop at the end. You do have to play threw the other stuff to get there shouldn't that be kinda fun too. |
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I disagree. In the game Dark Age of Camelot, without a doubt my favourite MMO of all time, the real game didn't truly start until max level (50). But to get there, you had to grind through 49 of the most snooze inducing levels I've ever had to play through. I didn't mind though. The grind was rewarded by the truly awesome end-game pvp. Even in a game like WoW, that probably has one of the most enjoyable level grinds, the fun for many/most/some/me didn't start until max level raiding and pvp. edit - And I just want to mention that IMO, as long as the gameplay in general is good, then I truly do not care if the 1-50 content is boring as hell.. Honestly, this is evident in my fanboyism of DAOC. Simply put though, if that levelling content is boring, then the game better have some bomb-ass end-game content. |
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Most games think you're an idiot and therefore waste all the newbie potential on a very inadquete "player training". Story and quest lines so insanely stupid that the developers don't even try to hide that fact with some form of passable story. |
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Game developers seem to think that the more grind you put in before the "good stuff", the better the game will be. In all honesty though, this turns a lot of people off and rewards the people who are addicted. Thus imbalancing the game and turning it into another MMO casualty.
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Because not every feature is introduced at the start. PVP is a feature that in many mmorpg's isn't really avaible untill higher levels. This is to introduce players to new features of the game without the player becomming overwhelmed. A lot of games also increase in depth as you progress. Take World of Warcraft for example, pick any class. Compare the character at level 1 to a character at level 30, a lvl 60 and a lvl 80 character. You'll notice that the higher level characters have a lot more possibilities and abilities |
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Originally posted by MrTRiot
Quite the opposite. It's the players that feel that way. If players would stop trudging through content they don't like, developers would stop making it. Think about it logically; If the common player contention about a game is that levels 1-XX is horrible, and players play it anyway, then there's nothing to indicate to developers that it sucks. If people refused to pay to wade through content they don't consider fun, it sends a clear message to the developers that there needs to be a change. So, as it stands, for most MMOs, the level 1-XX experience is either good enough that people are happy to pay for it, or people are dumb as rocks and they will actually pay a monthly fee to endure content they feel is tedious and boring just to get to content they believe will be better.
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The latest rumor I heard is that when you pay a subscription fee you subscribe to the entire game not 1/2 or 3/4ths of it. |
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I agree, its really sad when you have to wait till *insert level here* of *insert game here* to have FUN, isn't that what they made it for? |
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Originally posted by LynxJSA
Quite the opposite. It's the players that feel that way. If players would stop trudging through content they don't like, developers would stop making it. Think about it logically; If the common player contention about a game is that levels 1-XX is horrible, and players play it anyway, then there's nothing to indicate to developers that it sucks. If people refused to pay to wade through content they don't consider fun, it sends a clear message to the developers that there needs to be a change. So, as it stands, for most MMOs, the level 1-XX experience is either good enough that people are happy to pay for it, or people are dumb as rocks and they will actually pay a monthly fee to endure content they feel is tedious and boring just to get to content they beleive will be better.
The reason I've seen most people go through ridiculous ammounts of grind is so they can make a lot of in game currency. This always leads to people selling in game money for real cash...
Most games are like the real world. 5% of people hold 95% of the money.... |
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Originally posted by HandsomeHuss See, I found DAOC fun and enjoyable for level 1-49 and found 50 the same ole, same ole grind. Don't get me wrong....RVR was fun and exciting but I prefer PVE so I am biased. I didn't think 1-49 was that bad though. There was so much to do and go and see. I would login and just explore some days. Of course back then, it was login, get a group, go find a spot to grind mobs for a few hours and HOPE you ended with more Xp than you began with. :) I don't mind a long and mind numbing grind if the content is fun and interesting. With Aion just do not find the leveling content to be fun, interesting, exciting - just a grind with no reason. |
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Warsong
Elite Member
Joined: 12/03/05
www.piratelords.com "To err is to |
With level based MMO's it only makes sense that more focus would be on maxing level or end game since this is the expected area that "most" will be spending the majority of time in. So "wiat till lvl then the game is good" statements/claims work fine and make sense to me. |
Originally posted by Gameloading
This right here. Fighting at level 1 in most games is 1 1 1 1 1, while higher you can add in 1 2 3 4 1 2 3 4. While I think games should try to draw the player in more at early levels, they are basically just to teach you the game mechanics. |
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I follow a simple rule and it's always true...for me, in any case. If the game isn't fun by level 10, it's not ever going to be fun for me. Quite honestly there has not been any game I've played that, upon reaching "high" levels, has radically changed so much from the first 10 or so levels that it magically made the game great. The games I enjoyed the most and stuck with were the ones that I was having a blast with in the first few minutes of playing.
Plus I think it's absolutely idiotic to keep paying a monthly fee just to be bored and "wait" until "the good stuff". If I'm paying a company to play their game, I want it to be fun from levels 1-whatevercapis. If it's not? They're not getting my money. Period. I'll go find something else to spend it on. I'm not that desperate or hardcore to suffer through tedium for weeks or months until "the good stuff". Retired: WoW, AoC, LOTRO, FFXI, EQ2, TR, VG, COH Waiting for: FFXIV |
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WSIMike
Elite Member
Joined: 3/09/04
"I think the coffee's done. I love it when the coffee's done" - wheezywaiter |
IMO, the blame ultimately goes to the players. Now some might say "Well the developers aren't delivering interesting content". Well... not anymore they're not. I agree, the content in most MMOs in recent years has gotten to be boring, unimaginative and "empty". |
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^^ ^^ I somewhat agree with that.
The most fun I used to have in MMO's was the actual GETTING to end game. Endgame itself is usually really boring for me... it's grinding PVP or dungeons or whatever for loot. Eh.
Sadly the MMO market has been catering more and more and more to this style of gameplay. Look at WoW's latest "idea" for a new patch. Make it even faster to level, give mounts at lower levels so you can level faster, etc. They've already taken out the elite quests, they've already cut the amount of exp you need to get to cap a few times. Instead of revamping the old world and making it interesting again for newcomers or people leveling their alts, they're just making it faster and even less interesting. It's a growing trend. Which is probably why most MMO's these days bore the hell out of me. The quests are uninspired. There seems to be no thought put into the newbie content. It's all just part of the "hurry up and get to level cap" rat race. Everything evolves around the endgame and not the story or quests or world you explore and immerse yourself in to get to the damned grindy repititive "epic loot" endgame. Retired: WoW, AoC, LOTRO, FFXI, EQ2, TR, VG, COH Waiting for: FFXIV |
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