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Warhammer Online: Age of Reckoning

WAR (Warhammer Online) 

General Discussion  » 1.3.4 Number of scenario's reduced

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43 posts found
  Kordesh

Apprentice Member

Joined: 1/12/06
Posts: 1731

2/04/10 2:32:23 AM#26
Originally posted by spyder2k5

 


Originally posted by ProfRed

 

Now if they would just remove all scenarios and put the focus on meaningful ORvR then I would resub today.



 
Not to be rude or anything but I said it several times and will say it again. Just because you do not like them does not in no way mean that they need removed. I love them as does tons of other people, get over it. Move along if you cannot stand playing a game where you can have oRvR fun while others have their SC fun. oRvR is more then active as is SCs if you cannot play witht he thought others are having fun in ways you do not then please stay far, far away from these forums and WAR altogether, I am tired of hearing the hate over spoiled people not having it their way and expecting everyone to do one or the other.

 

Move along.No one is forcing you to play it, and what you seek will never be done, so you waste your time and every one elses time reading and replying to you.

It's far more than "you don't have to play it, so why do you care!". Hey, look around your little avatar. See all that empty space? See that nice merged and compacted server list? You can thank the scenario grinding that killed ORvR for that. 

Bans a perma, but so are sigs in necro posts.

EAT ME MMORPG.com!

  noblot

Novice Member

Joined: 12/01/05
Posts: 266

Today is a good day to Pwn someone

2/04/10 8:51:34 AM#27

I'm a great fan of both scenarios and Orvr (battlegrounds), but if find that scenarios are great when you just have 30mins to play and want to kill someone.

Now that they have "reduced" the number of scenario, will they do the same with Orvr lakes? DAoC only had one BG per level and I never felt the game suffered as a result of that. Keep the T4 ones, and maybe put in other races captial cities for sieging.

Personally I liked some of the scenarios that are being dropped, although I would agree that they were the more difficult to play and get into. Maybe not so much instant death in the larva please :)

  Daffid011

Hard Core Member

Joined: 1/03/04
Posts: 6133

2/04/10 9:02:26 AM#28

Removing content as a solution to problems just doesn't sit well with me.

  spyder2k5

Novice Member

Joined: 10/09/04
Posts: 326

2/04/10 10:44:02 AM#29

 


Originally posted by Kordesh

Originally posted by spyder2k5

 

 



Originally posted by ProfRed
 
Now if they would just remove all scenarios and put the focus on meaningful ORvR then I would resub today.

 

 



 
Not to be rude or anything but I said it several times and will say it again. Just because you do not like them does not in no way mean that they need removed. I love them as does tons of other people, get over it. Move along if you cannot stand playing a game where you can have oRvR fun while others have their SC fun. oRvR is more then active as is SCs if you cannot play witht he thought others are having fun in ways you do not then please stay far, far away from these forums and WAR altogether, I am tired of hearing the hate over spoiled people not having it their way and expecting everyone to do one or the other.
 
Move along.No one is forcing you to play it, and what you seek will never be done, so you waste your time and every one elses time reading and replying to you.


It's far more than "you don't have to play it, so why do you care!". Hey, look around your little avatar. See all that empty space? See that nice merged and compacted server list? You can thank the scenario grinding that killed ORvR for that. 


 
No I can thank impatient over exaggerating players for that. That and bad planning and bad release timing, among a host of other small things. SCs did in no way kill the game, there is and always has been PLENTY of oRvR going on, and there is a good amount of SCs. Like it or hate them they are not going anywhere as no one should or will be forced into your method of gameplay of oRvR if you like it great, others like SCs or both and they should have the options of playing them.

 

  Battlekruse

Apprentice Member

Joined: 12/28/06
Posts: 1443

"Enough research will tend to support whatever theory.."

2/06/10 4:27:35 PM#30

Yay for the new scenario system. I think I'm beginning to understand why they want to change the Scenario System that way. Mythic wants to implement weekly scenario events to keep the game fresh and wants to make the pupular scenarios available at all times. Thus they removed most of the not-so-popular scenarios and only make them available from time to time. That way they should stay "fresh". I hope that Reikland Factory and the Twisting Tower will come later.


"Do you wanna play chicken...? "

  xenex413

Apprentice Member

Joined: 1/17/06
Posts: 34

2/07/10 8:39:00 PM#31

the Scenario Restructuring has been put back int he Drawing board to implement mroe changes based on the Populations Opinions etc.. forums.warhammeronline.com/warhammer/board/message

  Rockgod99

Spotlight Poster

Joined: 1/19/10
Posts: 2355

Top 5 MMOs


EVE Online
Ultima Online
Saga of Ryzom
Anarchy Online
Guild Wars

2/08/10 6:40:44 AM#32
Originally posted by Daffid011

Removing content as a solution to problems just doesn't sit well with me.

 

Same here.

I never saw the Scenarios as an issue.

I thought it was cool that WAR had so many.

 

Playing: EVE & Various Console Games
Waiting on: TOR, GW2, Earthrise

  spyder2k5

Novice Member

Joined: 10/09/04
Posts: 326

2/08/10 10:32:58 AM#33
Originally posted by Rockgod99
Originally posted by Daffid011

Removing content as a solution to problems just doesn't sit well with me.

 

Same here.

I never saw the Scenarios as an issue.

I thought it was cool that WAR had so many.

 

 

Too many spread the population too thin, and several of them flat sucked, while others would be ran constantly by premades. This is great move. And by the way, the scenarios are being removed from normal play, not entirely, they will be there for weekend events.

  SnarlingWolf

Elite Member

Joined: 6/23/09
Posts: 1415

2/08/10 10:36:35 AM#34

One of my biggest issues is that the tier 1 scenarios were so fun and each tier after got worse and worse. There were also too many scenarios, some of which people wouldn't queue for because they were so terrible.

 

At launch they should of had 2 Tier 1 scenarios which were playable in each tier, and then add 1 extra scenario to each tier after. So then tier 2 would have 3 scenarios (2 of which were the tier 1 scenarios) then tier 3 would have all of the tier 2 scenarios and one new one etc.

 

Good to see they're starting to figure out what everyone else did the moment they logged in. Very quick at spotting issues they are.

  Khaunshar

Advanced Member

Joined: 10/09/06
Posts: 320

2/08/10 4:55:31 PM#35
Originally posted by Daffid011

Removing content as a solution to problems just doesn't sit well with me.

 

/signed. Which is actually the reason why I dont play WAR anymore: It never had a lot of solid content to begin with, blew tons of it through live events and re-introduced only some of it later, had no real expansion, one added endgame zone that came very late.... and they keep cutting out, temporarily or permanently, more pieces of it.

While I agree some of the cut scenarios were troublesome, some were not. Esp. a couple of the T4 ones are actually quite solid.

Now, the game for a lot of people is reduced to paying a monthly fee to see the same 6 scenarios from 1-40, and sometimes attempt the still horrendously badly designed sieges.

I think a rotation of scenarios would have been better, where some get rotated down to T1, and others up through the tiers every couple of days. Some T4 scenarios with just basic 1-11 skills would be a blast.

Which brings me to my last point: IMO Nordenwatch, Ekrund and Mourkain are not good scenarios, or not necessarily. The reason why they are popular, which Mythic as usual doesnt seem to even consider ,is that they are played without the badly designed lvl 40 gameplay. I dont believe for one second anyone would have loved Gates of Ekrund and Nordenwatch, were they T4 scenarios. They arent built for that mess of AoE spam and grouphealing.

At the same time, I believe a few scenarios from T3 and T4 would have been favorites if played in T1 without the inflationary powerful skills of lvl 40.

But we shall see. Or not.

  spyder2k5

Novice Member

Joined: 10/09/04
Posts: 326

2/08/10 5:05:50 PM#36


Originally posted by Khaunshar

Originally posted by Daffid011

Removing content as a solution to problems just doesn't sit well with me.




/signed. Which is actually the reason why I dont play WAR anymore: It never had a lot of solid content to begin with, blew tons of it through live events and re-introduced only some of it later, had no real expansion, one added endgame zone that came very late.... and they keep cutting out, temporarily or permanently, more pieces of it.
While I agree some of the cut scenarios were troublesome, some were not. Esp. a couple of the T4 ones are actually quite solid.
Now, the game for a lot of people is reduced to paying a monthly fee to see the same 6 scenarios from 1-40, and sometimes attempt the still horrendously badly designed sieges.
I think a rotation of scenarios would have been better, where some get rotated down to T1, and others up through the tiers every couple of days. Some T4 scenarios with just basic 1-11 skills would be a blast.
Which brings me to my last point: IMO Nordenwatch, Ekrund and Mourkain are not good scenarios, or not necessarily. The reason why they are popular, which Mythic as usual doesnt seem to even consider ,is that they are played without the badly designed lvl 40 gameplay. I dont believe for one second anyone would have loved Gates of Ekrund and Nordenwatch, were they T4 scenarios. They arent built for that mess of AoE spam and grouphealing.
At the same time, I believe a few scenarios from T3 and T4 would have been favorites if played in T1 without the inflationary powerful skills of lvl 40.
But we shall see. Or not.

They are popular because they are simple, yet strategic.  AoE spam is not as effective anymore and is not as used anymore. For the last time they are NOT REMOVING content, they are simply making them into weekend events. And the game has plenty of content as unlike PvE content the enemies are dynamic and ever changing. Plenty of oRvR to be done and SCs, SCs are only like 25% of the RvR in the game, and as such they had way too many SCs. The game will be better for this. The weekend events will be great and add just enough spice to make and keep the game interesting.
 
Also only healers without skills spam group heals. That is by far the most ineffective way to heal especially with the way Action Points work now.
The way this will work will be fantastic. No content has been removed from the game, they have either disabled a bit to streamline pending further development or moved them around to work in a better fashion. People like yourself need to stop commenting on things you have not played, and do not understand. Reading patch notes and player feedback is one thing but playing it and comprehending it is totally different.

  Khaunshar

Advanced Member

Joined: 10/09/06
Posts: 320

2/09/10 3:24:26 AM#37

Fortresses are gone, and if something is "in development", its not in the game, thus not content. Cutting out scenarios, even if they are weekend events, reduced available content. And no, I am not buying Ekrund as the tactical scenario, its a map that works due to not having more than 1-11 skills.

I am not playing right now, but my girlfriend is. On the server she  plays at, the majority of PvP is still handled by spamming multi-target abilities, in turn necessitating group healing, and the game is still centered around 4 classes on both sides. Things were worse, yes. But they are still bad.

The game is one and a half years old. We had no expansion. We had a huge amount of half-assed patches that removed, reintroduced, cut, re-shaped and broke stuff, over and over again. The game has been worse, yes, but it also has been better than it is now. Which is why I dont consider this move anything but another wild goose chase after the lightning-in-a-bottle thats already over the hill.

The name of the game is tarnished, a LOT. The technical problems and performance are still not state of the art (Aion, WoW, Guild Wars etc.) for its graphics, and over HALF the classes are still not at the right point in balance. Yet, Mythic continues to just try out wild stuff, in order to be seen acting, when for a year now, a handful of big, sweeping changes were almost uniformly considered necessary.

They cut out content, sell it as a good idea, to avoid having to actually do a major rework of the rotten core. And that has been going on for too long now.

  gszebe

Novice Member

Joined: 12/27/05
Posts: 224

2/09/10 4:43:54 AM#38

Awesome, another 'no future and never was, never will' post... I suppose you said to your GF as well that she's playing with a rotten apple; thank you for sharing the pleasure.

Seriously, I can fully agree that devs did and are still doing (actually, a lot of) mistakes, but may I ask what is the exact purpose of that kind of posts? "The game has been worse, yes, but it also has been better than it is now. Which is why I dont consider this move anything but another wild goose chase after the lightning-in-a-bottle thats already over the hill." Come on, 'damned if they do, damned if they don't'? A legitimate, but a bit shallow oppinion in my book - just like almost every doomsayer's is. Even though that I think as well that the future of the game is minimum obscure.

Playing: LotRO (ltm), WAR
Played: AoC, DDO, EQ2, GW, Tabula Rasa (rip... :( ), WoW
Tried: Aion, CoX, STO
Waiting For: SW:TOR, GW2

  Wuuduu

Novice Member

Joined: 4/18/05
Posts: 60

2/09/10 4:49:11 AM#39

same purpose as singing about WAR...

Who of you two is right? Its easy, look at game, and population curve...

  gszebe

Novice Member

Joined: 12/27/05
Posts: 224

2/09/10 6:12:41 AM#40
Originally posted by Wuuduu

same purpose as singing about WAR...

Who of you two is right? Its easy, look at game, and population curve...

Sure... despite the fact that I did not sing about WAR, and despite the other fact that just because I actually like the game I don't think it's gonna be a huge success all of a sudden ;) (as I have apparently not said this anywhere :) ) – though I really hope devs are moving in the right direction.

So, it's nothing about 'who's right, who's not' – it's about trust in a bunch of developers who actually is trying to do something. If you don't trust them anymore, it's ok; move along. If you don't like the game anymore, it's alright; move along. But if you're saying that if they do anything  is gonna be surely wrong because they were always a bunch of morons, and everything they previously did was fail, then you obviously want to stay for doomsaying, even though you can be partially right.

You can spit at the drowning dog; or you can root for him to inch to the ice-float. Or you can move along :)

 

 

Playing: LotRO (ltm), WAR
Played: AoC, DDO, EQ2, GW, Tabula Rasa (rip... :( ), WoW
Tried: Aion, CoX, STO
Waiting For: SW:TOR, GW2

  Rockgod99

Spotlight Poster

Joined: 1/19/10
Posts: 2355

Top 5 MMOs


EVE Online
Ultima Online
Saga of Ryzom
Anarchy Online
Guild Wars

2/09/10 6:41:53 AM#41
Originally posted by spyder2k5
Originally posted by Rockgod99
Originally posted by Daffid011

Removing content as a solution to problems just doesn't sit well with me.

 

Same here.

I never saw the Scenarios as an issue.

I thought it was cool that WAR had so many.

 

 

Too many spread the population too thin, and several of them flat sucked, while others would be ran constantly by premades. This is great move. And by the way, the scenarios are being removed from normal play, not entirely, they will be there for weekend events.

Ahh...

Thanks for the info.

Playing: EVE & Various Console Games
Waiting on: TOR, GW2, Earthrise

  spyder2k5

Novice Member

Joined: 10/09/04
Posts: 326

2/09/10 9:30:04 AM#42


Originally posted by Khaunshar

Fortresses are gone, and if something is "in development", its not in the game, thus not content. Cutting out scenarios, even if they are weekend events, reduced available content. And no, I am not buying Ekrund as the tactical scenario, its a map that works due to not having more than 1-11 skills.
I am not playing right now, but my girlfriend is. On the server she  plays at, the majority of PvP is still handled by spamming multi-target abilities, in turn necessitating group healing, and the game is still centered around 4 classes on both sides. Things were worse, yes. But they are still bad.
The game is one and a half years old. We had no expansion. We had a huge amount of half-assed patches that removed, reintroduced, cut, re-shaped and broke stuff, over and over again. The game has been worse, yes, but it also has been better than it is now. Which is why I dont consider this move anything but another wild goose chase after the lightning-in-a-bottle thats already over the hill.
The name of the game is tarnished, a LOT. The technical problems and performance are still not state of the art (Aion, WoW, Guild Wars etc.) for its graphics, and over HALF the classes are still not at the right point in balance. Yet, Mythic continues to just try out wild stuff, in order to be seen acting, when for a year now, a handful of big, sweeping changes were almost uniformly considered necessary.
They cut out content, sell it as a good idea, to avoid having to actually do a major rework of the rotten core. And that has been going on for too long now.



 
No content is reduced. So what if less popular, pain in the ass SCs are only weekend? That is a good thing as people will might enjoy them more when they get titles and such for them, people won't be so tired of them, and might even enjoy them. Ekrund is just as tactical, yet frantic, as Nordenwatch, expect maybe a bit faster paced.

Second guessing the game when you do not play it and have no valid information to back it up is not helping your argument. For instance watching someone play means nothing and shows nothing. There will always be those who use AoE spam, but the majority don't with the AoE nerf and the Action Point re-balancing. All classes are good, and important. Play them as they are labeled or be disappointed.

Th patches have streamlined, improved and fixed. They did not remove anything. Forts will be back it was stated they would, they are still there just not important in taking a city at the moment watch for patch 1.3.5 to revamp cities.

I run the game maxed at about 60-90 FPS no less in RvR. I would say the game runs fine. Stop reaching for excuses to bash the game that are simply not there. Classes are balanced around group combat, and they are well balanced, if you know your class and play its role you can take on almost anyone, yet there is always someone or a group that can tear you down, hence group combat.

All the patches that have been done since mid last year have done nothing but fix all issues players have been complaining about. Over time this fixes the core issues thus invalidating any hate you keep trying to spew out of uninformed biased hatred of opinions.

  gszebe

Novice Member

Joined: 12/27/05
Posts: 224

2/13/10 3:47:58 PM#43

The Revised 1.3.4. Scenario Structure

 

http://forums.warhammeronline.com/warhammer/board/message?board.id=dev_discussions&thread.id=6076

 

Tier 1                               Tier 2                             Tier 3                              Tier 4
Gates of Ekrund           Mourkain Temple         Tor Anroc                       Serpent's Passage
Nordenwatch                Nordenwatch                Nordenwatch                Nordenwatch
Weekend Warfront      Reikland Factory           Reikland Factory            Reikland Factory
                                        Weekend Warfront       Lost Temple of Isha    Lost Templ. of I.                                                                            

                                                                                 Weekend Warfront       Caledor Woods
                                                                                                                         Battle For Praag
                                                                                                                         Weekend Warfront

 

(With lots of explanation under the link)

 

To be honest, this is much better than the previous version. I expect more complaints, but it looks ok to me:)

 

 

Playing: LotRO (ltm), WAR
Played: AoC, DDO, EQ2, GW, Tabula Rasa (rip... :( ), WoW
Tried: Aion, CoX, STO
Waiting For: SW:TOR, GW2

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