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Originally posted by spyder2k5 It's far more than "you don't have to play it, so why do you care!". Hey, look around your little avatar. See all that empty space? See that nice merged and compacted server list? You can thank the scenario grinding that killed ORvR for that. |
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I'm a great fan of both scenarios and Orvr (battlegrounds), but if find that scenarios are great when you just have 30mins to play and want to kill someone. Now that they have "reduced" the number of scenario, will they do the same with Orvr lakes? DAoC only had one BG per level and I never felt the game suffered as a result of that. Keep the T4 ones, and maybe put in other races captial cities for sieging. Personally I liked some of the scenarios that are being dropped, although I would agree that they were the more difficult to play and get into. Maybe not so much instant death in the larva please :) |
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Removing content as a solution to problems just doesn't sit well with me. |
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Battlekruse
Apprentice Member
Joined: 12/28/06
"Enough research will tend to support whatever theory.." |
Yay for the new scenario system. I think I'm beginning to understand why they want to change the Scenario System that way. Mythic wants to implement weekly scenario events to keep the game fresh and wants to make the pupular scenarios available at all times. Thus they removed most of the not-so-popular scenarios and only make them available from time to time. That way they should stay "fresh". I hope that Reikland Factory and the Twisting Tower will come later.
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the Scenario Restructuring has been put back int he Drawing board to implement mroe changes based on the Populations Opinions etc.. forums.warhammeronline.com/warhammer/board/message |
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Originally posted by Daffid011
Same here. I never saw the Scenarios as an issue. I thought it was cool that WAR had so many.
Playing: EVE, Ryzom |
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Originally posted by Rockgod99
Same here. I never saw the Scenarios as an issue. I thought it was cool that WAR had so many.
Too many spread the population too thin, and several of them flat sucked, while others would be ran constantly by premades. This is great move. And by the way, the scenarios are being removed from normal play, not entirely, they will be there for weekend events. |
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One of my biggest issues is that the tier 1 scenarios were so fun and each tier after got worse and worse. There were also too many scenarios, some of which people wouldn't queue for because they were so terrible.
At launch they should of had 2 Tier 1 scenarios which were playable in each tier, and then add 1 extra scenario to each tier after. So then tier 2 would have 3 scenarios (2 of which were the tier 1 scenarios) then tier 3 would have all of the tier 2 scenarios and one new one etc.
Good to see they're starting to figure out what everyone else did the moment they logged in. Very quick at spotting issues they are. |
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Originally posted by Daffid011
/signed. Which is actually the reason why I dont play WAR anymore: It never had a lot of solid content to begin with, blew tons of it through live events and re-introduced only some of it later, had no real expansion, one added endgame zone that came very late.... and they keep cutting out, temporarily or permanently, more pieces of it. While I agree some of the cut scenarios were troublesome, some were not. Esp. a couple of the T4 ones are actually quite solid. Now, the game for a lot of people is reduced to paying a monthly fee to see the same 6 scenarios from 1-40, and sometimes attempt the still horrendously badly designed sieges. I think a rotation of scenarios would have been better, where some get rotated down to T1, and others up through the tiers every couple of days. Some T4 scenarios with just basic 1-11 skills would be a blast. Which brings me to my last point: IMO Nordenwatch, Ekrund and Mourkain are not good scenarios, or not necessarily. The reason why they are popular, which Mythic as usual doesnt seem to even consider ,is that they are played without the badly designed lvl 40 gameplay. I dont believe for one second anyone would have loved Gates of Ekrund and Nordenwatch, were they T4 scenarios. They arent built for that mess of AoE spam and grouphealing. At the same time, I believe a few scenarios from T3 and T4 would have been favorites if played in T1 without the inflationary powerful skills of lvl 40. But we shall see. Or not. |
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They are popular because they are simple, yet strategic. AoE spam is not as effective anymore and is not as used anymore. For the last time they are NOT REMOVING content, they are simply making them into weekend events. And the game has plenty of content as unlike PvE content the enemies are dynamic and ever changing. Plenty of oRvR to be done and SCs, SCs are only like 25% of the RvR in the game, and as such they had way too many SCs. The game will be better for this. The weekend events will be great and add just enough spice to make and keep the game interesting. |
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Fortresses are gone, and if something is "in development", its not in the game, thus not content. Cutting out scenarios, even if they are weekend events, reduced available content. And no, I am not buying Ekrund as the tactical scenario, its a map that works due to not having more than 1-11 skills. I am not playing right now, but my girlfriend is. On the server she plays at, the majority of PvP is still handled by spamming multi-target abilities, in turn necessitating group healing, and the game is still centered around 4 classes on both sides. Things were worse, yes. But they are still bad. The game is one and a half years old. We had no expansion. We had a huge amount of half-assed patches that removed, reintroduced, cut, re-shaped and broke stuff, over and over again. The game has been worse, yes, but it also has been better than it is now. Which is why I dont consider this move anything but another wild goose chase after the lightning-in-a-bottle thats already over the hill. The name of the game is tarnished, a LOT. The technical problems and performance are still not state of the art (Aion, WoW, Guild Wars etc.) for its graphics, and over HALF the classes are still not at the right point in balance. Yet, Mythic continues to just try out wild stuff, in order to be seen acting, when for a year now, a handful of big, sweeping changes were almost uniformly considered necessary. They cut out content, sell it as a good idea, to avoid having to actually do a major rework of the rotten core. And that has been going on for too long now. |
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Awesome, another 'no future and never was, never will' post... I suppose you said to your GF as well that she's playing with a rotten apple; thank you for sharing the pleasure. Seriously, I can fully agree that devs did and are still doing (actually, a lot of) mistakes, but may I ask what is the exact purpose of that kind of posts? "The game has been worse, yes, but it also has been better than it is now. Which is why I dont consider this move anything but another wild goose chase after the lightning-in-a-bottle thats already over the hill." Come on, 'damned if they do, damned if they don't'? A legitimate, but a bit shallow oppinion in my book - just like almost every doomsayer's is. Even though that I think as well that the future of the game is minimum obscure. Playing: LotRO (ltm),WAR |
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same purpose as singing about WAR... Who of you two is right? Its easy, look at game, and population curve... |
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Originally posted by Wuuduu Sure... despite the fact that I did not sing about WAR, and despite the other fact that just because I actually like the game I don't think it's gonna be a huge success all of a sudden ;) (as I have apparently not said this anywhere :) ) – though I really hope devs are moving in the right direction. So, it's nothing about 'who's right, who's not' – it's about trust in a bunch of developers who actually is trying to do something. If you don't trust them anymore, it's ok; move along. If you don't like the game anymore, it's alright; move along. But if you're saying that if they do anything is gonna be surely wrong because they were always a bunch of morons, and everything they previously did was fail, then you obviously want to stay for doomsaying, even though you can be partially right. You can spit at the drowning dog; or you can root for him to inch to the ice-float. Or you can move along :)
Playing: LotRO (ltm),WAR |
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Originally posted by spyder2k5
Too many spread the population too thin, and several of them flat sucked, while others would be ran constantly by premades. This is great move. And by the way, the scenarios are being removed from normal play, not entirely, they will be there for weekend events. Ahh... Thanks for the info. Playing: EVE, Ryzom |
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 No content is reduced. So what if less popular, pain in the ass SCs are only weekend? That is a good thing as people will might enjoy them more when they get titles and such for them, people won't be so tired of them, and might even enjoy them. Ekrund is just as tactical, yet frantic, as Nordenwatch, expect maybe a bit faster paced. Second guessing the game when you do not play it and have no valid information to back it up is not helping your argument. For instance watching someone play means nothing and shows nothing. There will always be those who use AoE spam, but the majority don't with the AoE nerf and the Action Point re-balancing. All classes are good, and important. Play them as they are labeled or be disappointed. Th patches have streamlined, improved and fixed. They did not remove anything. Forts will be back it was stated they would, they are still there just not important in taking a city at the moment watch for patch 1.3.5 to revamp cities. I run the game maxed at about 60-90 FPS no less in RvR. I would say the game runs fine. Stop reaching for excuses to bash the game that are simply not there. Classes are balanced around group combat, and they are well balanced, if you know your class and play its role you can take on almost anyone, yet there is always someone or a group that can tear you down, hence group combat. All the patches that have been done since mid last year have done nothing but fix all issues players have been complaining about. Over time this fixes the core issues thus invalidating any hate you keep trying to spew out of uninformed biased hatred of opinions. |
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The Revised 1.3.4. Scenario Structure
http://forums.warhammeronline.com/warhammer/board/message?board.id=dev_discussions&thread.id=6076
Tier 1 Tier 2 Tier 3 Tier 4 Weekend Warfront Caledor Woods
(With lots of explanation under the link)
To be honest, this is much better than the previous version. I expect more complaints, but it looks ok to me:)
Playing: LotRO (ltm),WAR |
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