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better than average server stability shorter queues no leveling content gaps just as soloable not holy trinity(healer tank dps) based. just as easy as any other mmo ever made no endgame like every other mmo ever made lots of variation on teh basic fedex/kill x mobs/interact with x objects quest content mobs have different tactics and special abilities as you gain levels 1-10 is slower than other mmo's just as many bugs, but slightly better than average, less bugs than wow at launch for example
game needs lots of improvement, bug fixes, content updates, multple leveling paths, endgame, klingon pve for sure. but compare it to any other mmo at launch honestly and fairly and you'll find it is above average. not perfect by any means, but not anywhere near the worst launch ever. KERPLAH! |
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Originally posted by dirtyklingon
that all sounds about right and + no bot ships flying around all over the place getting in the way and the money seller spammers in the chat box are not that bad compared to lots of other MMO's |
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No offense but the Queue times are only low "now" because a decent percentage of players can't log in thanks to the extreme short grace period they gave and all the companies they allowed to Over Sell pre orders too. |
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This is their 3 MMO launch, so you would expect that they have at least some experience, and should do it better.
Many other MMO`s are their first, and are also much larger in content so you can expect more problems. |
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Originally posted by banthis
game went live 7 days ago and grace period for most customers is still in effect. most mmo's grace periods is 24-48 hours, not a week plus.
and during the grace periods is when most mmo's experience the longest queues, and they haven't been that bad. longest i've been in one was 20 minutes 700ish out of 700ish. KERPLAH! |
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TdogSkal
Novice Member
Joined: 5/11/06
Do not fear death, Death will come a knocking anytime it wants. |
Originally posted by dirtyklingon
game went live 7 days ago and grace period for most customers is still in effect. most mmo's grace periods is 24-48 hours, not a week plus.
and during the grace periods is when most mmo's experience the longest queues, and they haven't been that bad. longest i've been in one was 20 minutes 700ish out of 700ish.
In this day and age with the technology we have queues are unacceptable. PERIOD. Sooner or Later |
Originally posted by TdogSkal
In this day and age with the technology we have queues are unacceptable. PERIOD.
name a recent mmo that sold well that didn't have queues...
some wow servers still have queues.
queues are a fact of life in this industry.
and the recent mmo's that i played all had much longer queues than in STO. KERPLAH! |
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TdogSkal
Novice Member
Joined: 5/11/06
Do not fear death, Death will come a knocking anytime it wants. |
Originally posted by dirtyklingon
In this day and age with the technology we have queues are unacceptable. PERIOD.
name a recent mmo that sold well that didn't have queues...
some wow servers still have queues.
queues are a fact of life in this industry.
and the recent mmo's that i played all had much longer queues than in STO. Everquest 1 - no queues even at launch Darkfall - no queues EvE online - no queues. PoTBS - no queues. All the games I play have no queues. Saying it is a fact of life in this industry is a bunch of crap and as long as people like you keep paying for sub par products shit will never change. We need to hold these companies accountable for their shitty products but as long as people like you make excuses and keep giving them money for their crappy products and rushed games this will never change. We have the technology today to not have queues but developers know that customers will just wait in the queues and make up excuses because gamers refuse to hold them resonsible for shitty designed server clusters and games period. Sooner or Later |
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I've never played an MMO at launch but I will say this one hasn't given me the problems that so many others have experienced in other games. Maybe it's because my computer is brand new with Windows 7 and is a top end system I don't know.There has been only two instances where I've lagged or rubberbanded, which is something I experienced with SWG (2004-2007) on a constant basis. I finally found my first bugged mission last night, so being that I've been playing since last Friday, that isn't too bad. If there's another MMORPG that had a better launch then I'd certainly like to hear about it. Stability hasn't been issue, at least for me anyways. |
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Originally posted by TdogSkal
name a recent mmo that sold well that didn't have queues...
some wow servers still have queues.
queues are a fact of life in this industry.
and the recent mmo's that i played all had much longer queues than in STO. Everquest 1 - no queues even at launch Darkfall - no queues EvE online - no queues. PoTBS - no queues. All the games I play have no queues. Saying it is a fact of life in this industry is a bunch of crap and as long as people like you keep paying for sub par products shit will never change. We need to hold these companies accountable for their shitty products but as long as people like you make excuses and keep giving them money for their crappy products and rushed games this will never change. We have the technology today to not have queues but developers know that customers will just wait in the queues and make up excuses because gamers refuse to hold them resonsible for shitty designed server clusters and games period.
i said recent and sold well.
eq1, not recent eve not recent nor sold well at launch. darkfall didn't sell well at launch, i'd be surprised if it had more than 100k subs between both of it's regions, if that many. also i've heard the servers have become unplayable and crashed with more than a few thousand on them at one time. potbs- didn't sell well at launch.
STO got hammered in beta, so they put in queues, they're still adding hardware allegedly. but queues are to be expected in new popular releases. KERPLAH! |
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TdogSkal
Novice Member
Joined: 5/11/06
Do not fear death, Death will come a knocking anytime it wants. |
Originally posted by dirtyklingon
name a recent mmo that sold well that didn't have queues...
some wow servers still have queues.
queues are a fact of life in this industry.
and the recent mmo's that i played all had much longer queues than in STO. Everquest 1 - no queues even at launch Darkfall - no queues EvE online - no queues. PoTBS - no queues. All the games I play have no queues. Saying it is a fact of life in this industry is a bunch of crap and as long as people like you keep paying for sub par products shit will never change. We need to hold these companies accountable for their shitty products but as long as people like you make excuses and keep giving them money for their crappy products and rushed games this will never change. We have the technology today to not have queues but developers know that customers will just wait in the queues and make up excuses because gamers refuse to hold them resonsible for shitty designed server clusters and games period.
i said recent and sold well.
eq1, not recent eve not recent nor sold well at launch. darkfall didn't sell well at launch, i'd be surprised if it had more than 100k subs between both of it's regions, if that many. also i've heard the servers have become unplayable and crashed with more than a few thousand on them at one time. potbs- didn't sell well at launch.
STO got hammered in beta, so they put in queues, they're still adding hardware allegedly. but queues are to be expected in new popular releases.
That is the problem. They should not be expected, that is such a cop out. The company making the game is hidding the fact they do not have the support in place before the game launched, hense the need for queues. STO did not sell well either, I would shocked if STO had over 100,000 subs after the free month is over. The game is shell of what a game should be. It lacks content and depth. It is nothing but a bunch of instances yet they still need queues? Why is that? Its not one big world like EvE (which does not have queues) it is bunch of instances each with sub instances. Sooner or Later |
Originally posted by TdogSkal
name a recent mmo that sold well that didn't have queues...
some wow servers still have queues.
queues are a fact of life in this industry.
and the recent mmo's that i played all had much longer queues than in STO. Everquest 1 - no queues even at launch Darkfall - no queues EvE online - no queues. PoTBS - no queues. All the games I play have no queues. Saying it is a fact of life in this industry is a bunch of crap and as long as people like you keep paying for sub par products shit will never change. We need to hold these companies accountable for their shitty products but as long as people like you make excuses and keep giving them money for their crappy products and rushed games this will never change. We have the technology today to not have queues but developers know that customers will just wait in the queues and make up excuses because gamers refuse to hold them resonsible for shitty designed server clusters and games period. I actually had a "queue" to get into EVE a few times. Not a lot, but a few.
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I`m pretty sure they are not gonna add a bunch of servers at a cost, now, for the numbers to drop in 3-4 weeks time. Many game suffer from this at launch, and i`m sure STO will be no different. Even STOKED mentioned it in their latest episode. Many say that companies should learn from other MMO`s launches and i`m sure that they are doing just that!
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Originally posted by dirtyklingon You pretty much summed it up there. I still think LOTRO was by far the smoothest and most polished launch yet of an MMO. STOs launch is about average or basically on par with most other launches.
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TdogSkal
Novice Member
Joined: 5/11/06
Do not fear death, Death will come a knocking anytime it wants. |
Really? I have never had a queue for EvE. Maybe I am lucky. Still I think queues are a sign of poor design and if gamers keep supporting companies that make sub par games and release them with bugs and unfinished content then we will never get what we should, a complete game at release. Sooner or Later |
Originally posted by TdogSkal Everquest 1 - no queues even at launch Darkfall - no queues EvE online - no queues. PoTBS - no queues. All the games I play have no queues. Saying it is a fact of life in this industry is a bunch of crap and as long as people like you keep paying for sub par products shit will never change. We need to hold these companies accountable for their shitty products but as long as people like you make excuses and keep giving them money for their crappy products and rushed games this will never change. We have the technology today to not have queues but developers know that customers will just wait in the queues and make up excuses because gamers refuse to hold them resonsible for shitty designed server clusters and games period.
i said recent and sold well.
eq1, not recent eve not recent nor sold well at launch. darkfall didn't sell well at launch, i'd be surprised if it had more than 100k subs between both of it's regions, if that many. also i've heard the servers have become unplayable and crashed with more than a few thousand on them at one time. potbs- didn't sell well at launch.
STO got hammered in beta, so they put in queues, they're still adding hardware allegedly. but queues are to be expected in new popular releases.
That is the problem. They should not be expected, that is such a cop out. The company making the game is hidding the fact they do not have the support in place before the game launched, hense the need for queues. STO did not sell well either, I would shocked if STO had over 100,000 subs after the free month is over. The game is shell of what a game should be. It lacks content and depth. It is nothing but a bunch of instances yet they still need queues? Why is that? Its not one big world like EvE (which does not have queues) it is bunch of instances each with sub instances.
you are not being honest or fair.
STO has no content leveling gaps. which is better than many mmo's at launch.
and sto did sell well. it sold better than cryptic predicted in fact. there are a million accounts made. even if all of those didn't buy teh game, it still did pretty well.
and one reason i didn't play even years ago was because it is nothing more than a series of instances. it is not one open world. KERPLAH! |
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Darkfall did have queues in a way at launch, via restricted sales, you had to wait in a "queue" to buy the damn thing :P That's how they limited users from getting in and overloading the servers. I agree with the original poster, I have been in STO since open beta and the head start and i have had very very few issues and only been in a queue twice, which only lasted a few minutes each time.
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Yamota
Hard Core Member
Joined: 10/05/03
They who can give up liberty to obtain temporary safety, deserve neither liberty nor safety. |
Originally posted by dirtyklingon As easy as any other MMO? No. This game has ZERO death penalty and if you follow the leveling path the missions are laughably easy. Alot of other games have had an end game at launch. WAR had it, AoC had it, Eve had it, Asherons Call had it. Actually I am hard pressed to find a game that did not have an end-game at launch. I didnt play WoW to the end-game but I believe it had a high level raid zone as end-game. STO has none, nada, zilch. Just as soloable as other MMOs? No, it is much more soloable. I have not find any single content that I could not solo in this game, even fleet actions I could solo when there were no other people around. Not so with other games. Variations on missions? How do you figure? It has some text that is different but it is almost always go to spot Y and kill X mobs with very few actually requiring you not to kill something. Not healer/tank/dps specced? Not sure what game you are playing but escorts are DPS, cruisers are tanks and science vessels are healer support. The reason you dont see that much IG is because grouping is not needed and everyone can just blast their way through missions. So, maybe you are correct. It is not healer/tank/dps but rather DPS DPS DPS. Your other points I concede to but I have some others. The most instanced game ever made, bar none (beside the prequel Champions Online) The lowest death penalty ever, bar none (beside the prequel Champions Online) The game with most loading screen ever, bar none (even more than in the prequel which had somehwat large zones without load times) The most pointless PvP ever made. Heck in LOTR monster play atleast there was one persistant zone to fight over. In STO it is all instances which the outcome of is completely meaningless. I could go on but this game is a waste of time and as such, is posting about it. |
Originally posted by TdogSkal
you watn a revolution, something that has never existed in the mmo industry. no mmo has ever launched complete or bug free. few video games release bug free these days, even on the consoles. KERPLAH! |
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The behavior of players is way different at launch when compared to regular usage. Let's say I have 100k subs. In normal conditions, it would mean that there will be a fluctiation of 7-15k concurrent users and you prepare your servers and infrastructure to accomodate expected numbers. However, at launch, the peak can go up to +50k easily while having the same amount of 100k subs. There is little you can do about it. |
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Originally posted by Yamota As easy as any other MMO? No. This game has ZERO death penalty and if you follow the leveling path the missions are laughably easy. Alot of other games have had an end game at launch. WAR had it, AoC had it, Eve had it, Asherons Call had it. Actually I am hard pressed to find a game that did not have an end-game at launch. I didnt play WoW to the end-game but I believe it had a high level raid zone as end-game. STO has none, nada, zilch. Just as soloable as other MMOs? No, it is much more soloable. I have not find any single content that I could not solo in this game, even fleet actions I could solo when there were no other people around. Not so with other games. Variations on missions? How do you figure? It has some text that is different but it is almost always go to spot Y and kill X mobs with very few actually requiring you not to kill something. Not healer/tank/dps specced? Not sure what game you are playing but escorts are DPS, cruisers are tanks and science vessels are healer support. The reason you dont see that much IG is because grouping is not needed and everyone can just blast their way through missions. So, maybe you are correct. It is not healer/tank/dps but rather DPS DPS DPS. Your other points I concede to but I have some others. The most instanced game ever made, bar none (beside the prequel Champions Online) The lowest death penalty ever, bar none (beside the prequel Champions Online) The game with most loading screen ever, bar none (even more than in the prequel which had somehwat large zones without load times) The most pointless PvP ever made. Heck in LOTR monster play atleast there was one persistant zone to fight over. In STO it is all instances which the outcome of is completely meaningless. I could go on but this game is a waste of time and as such, is posting about it.
how does death penalty translate into challenge? it just makes the game longer. and few recent games have had DP except those that advertised it as a major feature.
war had pvp driven endgame much of which was broken. aoc's endgame? broken. eve has no end game because there is no leveling in eve. you do much the same at day one in eve as you do at day 300000000.
can solo any mmo made in the past two years, if not since wow. i soloed heavily in older mmos such as lineage 2. and i've yet to join a fleet action which wasn't populated within a few seconds of entering.
i've come across quite a few non combat missions. i didn't say it was revolutionary.
cruisers are tanky, escorts do have dps and science do have buffs and debuffs. however, there is no ship taunt, no ship heals. you're play style may vary, but you are going to be almost as effective in one ship class as you are in another.
and pvp is no more meaningless than wow pvp. you earn badges for playing. more for winning you get gear and level from pvp. KERPLAH! |
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Yamota
Hard Core Member
Joined: 10/05/03
They who can give up liberty to obtain temporary safety, deserve neither liberty nor safety. |
Originally posted by dirtyklingon
how does death penalty translate into challenge? it just makes the game longer. and few recent games have had DP except those that advertised it as a major feature.
war had pvp driven endgame much of which was broken. aoc's endgame? broken. eve has no end game because there is no leveling in eve. you do much the same at day one in eve as you do at day 300000000. Broken or not, you said NO end game. Both WAR and AoC had an end-game, one which you did not like but that is beside the point. Eve is a sandbox game and has by definition an end-game. Sounds like you equate level cap to end-game which is not the same thing. End-game is how you spend your time when you have advanced a sufficient amount and you can advance in Eve. You can get into capital ships, become a pirate in low security space, become a trade mogul and so on so on. All of those belong to the end-game. can solo any mmo made in the past two years, if not since wow. i soloed heavily in older mmos such as lineage 2. and i've yet to join a fleet action which wasn't populated within a few seconds of entering. Your point being? I did not say soloing was not possible in other games, but rather it is much more viable in this game. So much that finding groups is pointless. i've come across quite a few non combat missions. i didn't say it was revolutionary. No but you said there was more variation than in other games. I really dont see the variation. cruisers are tanky, escorts do have dps and science do have buffs and debuffs. however, there is no ship taunt, no ship heals. you're play style may vary, but you are going to be almost as effective in one ship class as you are in another. Ship heals? Yes there are. What do you think shield transfer and hull repair skills are? So healers definetely exist in this game, so does tanks (cruisers) and DPS (escorts). Just because there is no taunt does not mean there are no tanks. and pvp is no more meaningless than wow pvp. you earn badges for playing. more for winning you get gear and level from pvp. WoW is a poor example for PvP but atleast that game has persistant zones for which you can fight for and control. In STO there is nothing to control and nothing to fight for. Just instanced battlegrounds which is only one part of WoWs PvP.
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Originally posted by Yamota
how does death penalty translate into challenge? it just makes the game longer. and few recent games have had DP except those that advertised it as a major feature.
war had pvp driven endgame much of which was broken. aoc's endgame? broken. eve has no end game because there is no leveling in eve. you do much the same at day one in eve as you do at day 300000000. Broken or not, you said NO end game. Both WAR and AoC had an end-game, one which you did not like but that is beside the point. Eve is a sandbox game and has by definition an end-game. Sounds like you equate level cap to end-game which is not the same thing. End-game is how you spend your time when you have advanced a sufficient amount and you can advance in Eve. You can get into capital ships, become a pirate in low security space, become a trade mogul and so on so on. All of those belong to the end-game. can solo any mmo made in the past two years, if not since wow. i soloed heavily in older mmos such as lineage 2. and i've yet to join a fleet action which wasn't populated within a few seconds of entering. Your point being? I did not say soloing was not possible in other games, but rather it is much more viable in this game. So much that finding groups is pointless. i've come across quite a few non combat missions. i didn't say it was revolutionary. No but you said there was more variation than in other games. I really dont see the variation. cruisers are tanky, escorts do have dps and science do have buffs and debuffs. however, there is no ship taunt, no ship heals. you're play style may vary, but you are going to be almost as effective in one ship class as you are in another. Ship heals? Yes there are. What do you think shield transfer and hull repair skills are? So healers definetely exist in this game, so does tanks (cruisers) and DPS (escorts). Just because there is no taunt does not mean there are no tanks. and pvp is no more meaningless than wow pvp. you earn badges for playing. more for winning you get gear and level from pvp. WoW is a poor example for PvP but atleast that game has persistant zones for which you can fight for and control. In STO there is nothing to control and nothing to fight for. Just instanced battlegrounds which is only one part of WoWs PvP.
lack of endgame were both common complaints for both aoc and warhammer.
by definition sandbox games do not have endgames. the term endgame was invented by wow iirc. before wow you started oing stuff like raiding and pvp long before you hit max level, and if you didn't then you waited years to do it.
i find groups in wow to be pointless until 80, except they make the game more fun. i group as much as possible in STO, even though my auto team function is broken. it makes it funner and faster.
for instance, one mission had me escorting a freighter to diferent stations in between fights. another example i scanned freighters until i found ones that i had to disable. another mission i went back in time, another mission i fought along side another ship or a fleet of ships against a number of different enemies. and i didn't say more at all. i said it has alot of variation on the basics...
haven't run in to hull repair, but the "ship heals" just increase shield regen rates. true it's kinda like a HOT, but try to heal all teh time and you'll find that the CDs are too long to be played that way.
that's a problem with recent mmo's i agree. even in war the pvp lakes in teh world were completely empty until the "edngame" the forts were so buggy that they eventually took them out.
KERPLAH! |
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Originally posted by Yamota
how does death penalty translate into challenge? it just makes the game longer. and few recent games have had DP except those that advertised it as a major feature.
war had pvp driven endgame much of which was broken. aoc's endgame? broken. eve has no end game because there is no leveling in eve. you do much the same at day one in eve as you do at day 300000000. Broken or not, you said NO end game. Both WAR and AoC had an end-game, one which you did not like but that is beside the point. Eve is a sandbox game and has by definition an end-game. Sounds like you equate level cap to end-game which is not the same thing. End-game is how you spend your time when you have advanced a sufficient amount and you can advance in Eve. You can get into capital ships, become a pirate in low security space, become a trade mogul and so on so on. All of those belong to the end-game. can solo any mmo made in the past two years, if not since wow. i soloed heavily in older mmos such as lineage 2. and i've yet to join a fleet action which wasn't populated within a few seconds of entering. Your point being? I did not say soloing was not possible in other games, but rather it is much more viable in this game. So much that finding groups is pointless. i've come across quite a few non combat missions. i didn't say it was revolutionary. No but you said there was more variation than in other games. I really dont see the variation. cruisers are tanky, escorts do have dps and science do have buffs and debuffs. however, there is no ship taunt, no ship heals. you're play style may vary, but you are going to be almost as effective in one ship class as you are in another. Ship heals? Yes there are. What do you think shield transfer and hull repair skills are? So healers definetely exist in this game, so does tanks (cruisers) and DPS (escorts). Just because there is no taunt does not mean there are no tanks. and pvp is no more meaningless than wow pvp. you earn badges for playing. more for winning you get gear and level from pvp. WoW is a poor example for PvP but atleast that game has persistant zones for which you can fight for and control. In STO there is nothing to control and nothing to fight for. Just instanced battlegrounds which is only one part of WoWs PvP.
I never thought I would ever, agree with, Yamota. I've read alot of his post in recent months, and could never agree with his point of view on anything. I have to admit though, he's pretty much nailed STO in this thread. The game is just really shallow. I honestly think in my own opinion it's even more shallow then CO was/is. I didn't even think that was possible. In War - Victory. |
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Star Trek is actually having a horrible launch, have you checked the forums? There are almost 100 pages of people complaining about not being able to log in. |
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