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1/02/11 7:18:30 PM#21
Wait, your staying star wars didn't sell itself on skinny women with nice boobies? Jabba lied to me. As to the rest, if it is an issue they will work it out. They have already said they want to have space based pvp and group fighting later on in space, but it will not be an at launch thing. They want it to be more like KoToR and less like STO, space battles were never the main focus of the star wars fanchise. The reason you can't customise your companions is also obvious, because they are not npc man 102 that you can play around with nameing and altering like in STO, they are actually characters with a back story and everything that bioware has made up. If they were just normal, random, npcs it would be different. As to the look of armor and dyes, I don't see that as a big deal either. Aside from mandolorians most troops in the galaxy at any time have had unifrom outfits, even jedi. Most of the other complaints the op had have either been hinted to be in the works, or are a little dumb. They have said that you might see non humans in later expainsions, and they were really considering it, but wanted to do a whole race origin thing to make you understand them better. As to fighters they don't work with the theme of the game, how are you going to pack a bunch of companions into a fighter? Also the companions are more than cannon fodder and they make sense to be there. The game has a lot of the clone wars cartoon series look, and it works out well. It won't make people have to buy super powerful computers to run it when it comes out. Lastly, in any game with optional pvp battle grounds the pvp gear is an option you can opt out of. The game is not made as much for gear grinding as story, so it won't appeal to people who want to just rush to the end, get gear, and be awsome. As well a social clothing tab, to date has been in only three or four of the many mmo's. It's an addition most dev's see as pointless. |
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Let's forget the cartoonish look, the big and spiky shoulder pads and the heroic proportions and the goblinoid looking Trandoshan because we can agree it's a matter of personal taste. In my book they don't fit a SW theme, but I can understand some (a lot?) people like them. Then let's not take into account the space feature because, as stated by the devs it's a ,mostly avoidable, mini game. (Note: you will have to do some easy space missions through your class story). Now for an MMO more oriented towards story and let's say RPG: Character's customization should not be dictated by the stats and some iconic looks, nor should you be required to play a pet class in a MMO. (BTW I always play pet classes).
We're certainly not going to play a moisture farmer in TOR and that's fine, even if it could have been pretty fun. However in the end when every maxed out character will run around with the same slave (companion tagged with his master's name) in quite the same iconic gear I do have an issue: this is not the WoW factor I'm looking for.
Will the game be fun, certainly. Still the uniqueness and sense of ownership of our characters might certainly taste a bit bitter.
It will be my pleasure to review my bold statement once the NDA is lifted. Until then I invite you to read the assumed review I wrote some time ago. |
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1/02/11 7:40:32 PM#23
No thanks, I'll pass lol. |
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1/03/11 9:10:23 AM#24
Originally posted by Deewe
How do you know they will all be using the same companion? I am not even sure people from the same class will always be using the same companion as people have different tastes. Also, it has been stated that there are thousands of armor sets, so what makes you think everyone is going to be running around looking the same? A positive attitude may not solve all your problems, but it will annoy enough people to make it worth the effort. |
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Originally posted by Thorak Companions will always get the 2nd choice of gear. I can be wrong but we can predict templates will emerge mixing specific classes with specific companions. => Class / Companions mix won't be that different from each others contrary to what BioWare is seeing in their test sessions as when it will hit mainstream it will all converge at some point. Well... maybe ;)
Note to GMan3 and Horesechocker, I would invite you to read the other thread I linked before you go away. Honestly if there wasn't people like me fighting for such details in 10 years we would still be playing dumbed down version with lack of choice.
Funny thing is last time I spoke with a close friend that's senior designer on multiple AAA games and we agreed that
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Isane
Advanced Member
Joined: 5/24/06
"Some do , Some don''t , Others just cry" Jean Sali |
1/03/11 9:12:42 PM#26
Originally posted by Deewe UHm I think GMAN3 and Horsechocker are right , you seem to be producing lots of meaningless text that adds little to the real discussion. Your wrap up and summary just seems scewed in some way can't put my finger on it. I think you are trying but am not ure what your real intentions are... But I don't think you are adding any value, I may be wrong... I think I will put my faith in Bioware rather than someone who "believes" , he is better than the designers or thats the impression you are trying to make, I just had to laugh at that line. I think what hinders the fun in MMORPGs, are people who take the games too seriously and demand certain features that play against longevity and the persistant nature of the gaming world. I could go into the design concepts that support each of these but guess what I'm not being paid to ham it up on these forumns. And you understand all of this anyway... The ability to be concise is an Art you should try it maybe that way you may get a point or two accross... I think I'm boired now ________________________________________________________ |
Originally posted by Isane Thanks for taking the time to post this. I will try to take the needed time to digest it for sure. |
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1/04/11 3:50:11 PM#28
I'm not as picky as most people but I think the thing that bothers me the most so far is the expectation that we need to bring a companion with us EVERYWHERE. I hope it doesn't feel like every class is a pet class as a result. |
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1/04/11 4:06:50 PM#29
Originally posted by Elox1 From what i know of pet classes they tend to lack any sort of physical abilities and rely on the pets to hold aggro, so they can deal damage, kinda like necromancers/magicians Now the way i understand the companions in they are an addition to your character, You pick a warrior and a healer companion, now your basically a paladin. You can tank while letting your companion heal. Your companion will never be as good as another player. It's just another way to tweak your characters abilities. I think one reviwer stated that you could tank 3 while your companion could tank 1.
Same for the healer pet they can only do so much. However if your group is missing a healer, 4 people can come and bring their healer companions along and mostly fill the role of that one healer. It's still better to actually have a healer speced person but the companions can help fill the gap that might be missing in the groups. As for the pet class? I feel it's just an extra added person. You can use them to gather items or fend off enemies while you gather. |
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1/04/11 4:25:15 PM#30
Originally posted by whilan I think what bugs me the most about the companions is if they are there to tweak your characters abilities as you say then will I have full control over their skills or will I need to rely on the AI to try it's best. Also as for a pet class, just going under the assumption that DPS is usually the most efficient way to level and if you so choose a DPS AC then it's likely you'll have a tank companion or healer companion and if it's a tank companion it would indeed seem to play out like a pet class. |
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1/04/11 4:37:15 PM#31
Originally posted by Elox1 Well it really depends on person i suppose. You can use AI kits to change it to a more dps/tank/healer type of companion but they still won't be able to do the job as well as someone else.. As for the tanking, in most cases you'll be fighting multiple mobs at the same time, if your tank companion tried to fight 4 mobs at once, it is likely they would get wiped out pretty quickly. They are just an extention not a seperate class all together, a tank pet is more of an offtank, to take a few mobs off of you for a little bit while you kill the other 2 or 3. they won't be able to tank the mob all together. Edit: in one of the interviews they said your companion only could take out 1 of the mobs while you took out the other 3. Kinda like a shadowknights skeleton pet. Only more customizable as they can wear all the equipment you can and can be customized with AI kits. Additional edit: one good thing though about the companions is that if your missing a healer class, and you have a full group of 4, each one can switch to their healer companion and fill the role enough to play out the dungeon as if they had a healer, still not going to be as effective but thats to be expected. This allows you to not have to wait for hours for a healer to pop up. |
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Latronus
Elite Member
Joined: 1/10/08
PC is not political correctness, it means Political Cowardice! |
1/04/11 5:16:00 PM#32
Originally posted by Deewe |
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1/04/11 5:17:36 PM#33
It will be nice to have companions for the dungeon content as far as the LFG situation is concerned, but I really hope they do a good job on the AI so they don't go aggroing things and cause a wipe. Have they said anything about whether or not we'll be able to flag them like heroes in Guild Wars or will they always just be following you at all times? |
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Originally posted by whilan As Whilan is saying it seems the companion is doing about 33% of the player's damage but out of context it does not really help, but only to say: any PUG / RAID / PvP leader would not easily afford to loose such DPS output from his group. Now the #33% is based on one non official single quote, so take it with a grain of salt as it can be much less, or more. All in all it will all depend on the player Advanced Class and Companion combo. For example, a Consular healer with a DPS companion could see dramatically different numbers than say a Sith DPS with a companion healer.
Bioware stated multiple time that you can play the game without companions. They aren't mandatory. Still I tend to see them as required, especially since this quote: James Ohlen :Right now we are assuming that you are using your companion character. If you don’t use your companion you will be at a big disadvantage because all the DPS that your companion would be doing isn’t going to be there. So there is no point to not bring your companion character, unless you want to challenge yourself by not bringing him around."
Finally you can bring companions in PvP along you, but we don't know yet if it's one companion per player or limited companions slots per War zone (aka battlegrounds). |
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1/04/11 5:28:07 PM#35
Originally posted by Elox1 Not sure on the flagging system but this is what they have to say about the aggro system
Take that for what it is. |
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Isane
Advanced Member
Joined: 5/24/06
"Some do , Some don''t , Others just cry" Jean Sali |
1/05/11 1:24:31 PM#36
Originally posted by Elox1 Its a challenge option if you don't like PUGs or have no friends on. Nothing more or less. Mainly for the core Storyline which is 100% soloable. It allows Bioware to utilise all the colatteral Bioware has produced to give fans of KOTOR itterations 3,4,5,6,7 etc etc etc.... On top of all of thios storyline and solo content that can be completed in groups as well, you have all the standard MMOP fare. ________________________________________________________ |
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1/05/11 1:28:37 PM#37
No game is going ot have all the features that each and everyone of are going to want. So while i see some features on your llist that i also would like to see. More for vanity than anything else. I cant say it really bothers me if they are not there either. |
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1/05/11 2:38:13 PM#38
Originally posted by Isane It's not really much of an option to turn on or off when the content has been tuned for always bringing a companion. You don't think it would be nice to have a PvP mode where no companions are allowed at the very least? |
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1/05/11 3:50:30 PM#39
Originally posted by Elox1 We don't know what all the PVP options are or what you can or cannot do yet because Bioware hasn't released most of the information around PVP, but hopefully there will be PVP without the need for companions. |
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Originally posted by keithianw For the little story I read sometime ago, somewhere , someone saying that supposedly there won't be as many companion slots as players slots in Warzone.
However we have no infos at all about companion less Warzones. There was quite a lot arguing about this on the official forums. It's a much requested feature but so far it seems BioWare wants us to use companions. It can change but I'd say the initial plan was to have them anywhere and it's not a small change to undertake, even if they're using agile development methodology... |
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