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2/27/12 4:49:43 AM#41
Originally posted by gainesvilleg LOL, you failed. GW was never or claimed to be an MMO. It was and is still a CORPG. ![]() My XIVPad: [video]http://xivpads.com?13754614[/video] |
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2/27/12 4:50:12 AM#42
Originally posted by zephermarkus The fun of it? The challenge to taking on real opponents that you can't just facerole with suprior gear? The fun, challenge and excitement of winning one (or more) of the many tournaments and knowing that it was your skill and teamwork, rather than your gear and the hours grinding it, that got you there? Also, if your only motivation for doing anything is 'better gear', what happens when you get the 'best gear'? Gear grinds are a flawed, and lets face it, pointless system from the start, so why bother? At least in GW2 (like in GW1) you know everything is going to stay challenging and fun. PS. The reason they got away from the trinity system is because it's boring and lame, not to mention been done at least a donzen times before in big name MMOs (including GW1), so at the very least group (this is an MMO after all) combat in GW2 will be different if not better than trinity style MMOs.
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2/27/12 4:50:47 AM#43
Originally posted by Diminio also they never drop the prices, so youll still be spending over 100$ a year to play if you want to buy the xpacks to keep up with everyone else, and they dont do shit for dynamic updates like mmos do, they just add new xpac zones and classes with no interrim updates outside of glaring bug fixes that would cost them future xpack customers. |
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2/27/12 4:53:52 AM#44
ArenaNet only seems generous because most other companies seem like they are trying to pry every dollar out of your wallet using as few systems as possible and by using arbitrary limitations. The difference is the philosphy in the company itself. Each company has it's own design process and company motto. These are my personal feelings on how each company faces development. Blizzard (minus WoW) - Quality and Production Value. They will pour millions into developing new technology in order to create the game they envisioned. Starcraft 2 is a beautiful example of the effort that goes into a (good) Blizzard game. They will not release products early just to get our money. Blizzard could have released Diablo III by now it seems but they have decided to keep it in house and work on it for just a little longer to make it absolutely stunningly beautiful and perfect.
EA - Minimum cost for mamimum profit. If it has sold before it will sell again. That's not to say everything they produce is rubbish but the majority of the games seem like rehashed systems with slightly better graphics.
ArenaNet - Quality and Innovation. ArenaNet is striving to make the best game they can possibly make while defying as many existing conventions and obstacles as possible. They do not have a strong foothold in the industry yet and I feel they are counting on this one product to establish them as a new 'big company'. From the website it seems NCSoft is so trusting of ArenaNet they have unlimited financial backing and no production limitations. NCSoft appears to recognize the quality and seems to let Arena do their own thing. They are passionate about their product to the point where most of the company enjoys playing their own product. They make a game THEY want to play and that in turn makes a game that WE want to play as well. Play for fun. Play to win. Play for perfection. Play with friends. Play in another world. Why do you play? |
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2/27/12 5:00:28 AM#45
Originally posted by Superduper69 Yes the 7 million figure is inflated due to them boxing three games into one for 30USD. Released back in mid 08 IIRC. So if they sold a million of those then its inflated to 3 million.
As far as sales and x pacs goes I think it depends on how often the realease and wheather or not x pac 3 needs 2 and 1, I think that will really hurt them. |
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2/27/12 5:07:14 AM#46
Originally posted by Magnetia I agree with just about everything you said, with the exception of WoW. At least in the beginning, when Blizzard first entered the MMO arena, everything you wrote about them applied to WoW as well. It was only later patches and expansions that gave the perception that they failed, primarily because they catered to the lowest common denominator. I think this is where it will be interesting to see how ANet follows up with their claims to strive for a different experience. |
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2/27/12 5:07:31 AM#47
From what source are we getting this info that we will have to pay for any new content that comes out and hence offsetting the money from sub fee ? As far as i know GW1 released in 2005 and since have come out with just 3 more expansions, like any other game ( for Eg WoW, who also came out with 3 more expansions at a further cost) one had to pay for it. So how this off set Sub fee is still beyond me. Next Cash shop, yes i get it here is where ANET wants to make money and is completely justifyable. Novelty items, custom die etc with no game breaking mechanics aka pay to win is fine. Some one who doesnt like a different looking armor set doest have to pay a dime. And who says ANET dont like money ? they will be making it from cash shop, and you would not be from this gaming planet if you believe people dont like to pay to look kooler! Just look at League of legends, they make millions just from selling skins, which give no ground breaking advantage when it comes to gameplay. yes you can get a new hero by paying money as well, but my account has all heros possible and i havnt spent a $ on it. i get a new hero every time it comes out because of the games i play (IP). Also my frnd who doest play as much also gets all heros he wants but by spending real cash, because he doesnt play as much(does it give him an advantage in a game ? Nope). And Micro transactions are huge money maker just by novelty, as i remember one skin in LoL was out when Japan Tsaunami happened (Akali Nurse Skin) for a week at maxx and they made 160k+ $ from it which cost less than a dollar to get. So ANET doesnt like money ! not true just that they know they can make more by selling die/armor looks than they can from Sub fee. Give players choice at the same time make more money as i see it a win win for all. You rather have a player base of 5-6 million with a chance of spending 1 $ in cash shop each month than have 1,000,000 player base paying 14 $ a month. yes you make a lot more when the game starts, but past the retention period you are down making less with a player base of 100-200k. So Retention is ANet priority, thats is when they can make money, So yes they have a chance of making more money but they will have to work harder than most MMO to keep retention, which from a player POV is great. So is ANET taking a bigger risk yes, but is it more rewarding in the long run hell yes! NO Risk no Gain in business. http://www.youtube.com/watch?v=qtNNiZe6rXk |
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2/27/12 5:14:43 AM#48
Originally posted by Happyguy83 No your aren't. It is one of my biggest concerns too. I don't really see what will keep people (PVE) playing after the first month or so if there isn't constant PVE material being added. Dynamic events seem alright, but who wants to do them over and over after you've seen how they play out. I can see people just running by or intentionally losing trying to get it to go a different way to see something different. I am not too keen on scaling as it does remove that sense of progression though I can understand how it is necessary because of the way this game is set up. |
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2/27/12 5:15:45 AM#49
To the OP: I was a big fan of Guild Wars, and played it for a long time. I also was a big fan of WOW, and played it a long time. I spent MUCH more money on Guild Wars than I ever did on WOW/month. It wasn't even close. WOW was price break for me to play for those years. So if you're concerned about getting so much for so little, just wait. I've got money hidden away in swiss bank account for GW2. |
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2/27/12 5:19:17 AM#50
Nothing is wrong with horizontal progression if you like that kind of thing. But you are only going to be on top of that game if you have enough time to keep up with the hamster wheel. If you work full time like I do you come to appreciate games where everyone has the same chances. Im thinking fps games here. There pretty much only skill matters. In GW2 I will know if I get beaten it is not because the other person has had better gear because he spent more time in the game. If he is better then me because he spent more time in the game its fine, because he is actaully better than me. But I would hate to loose to someone who is a worse player then me even tough he spent a LOT more time than me in the game, but still wins because he has superior gear. But I know people who have absoloutely no skill, but they spent tons of time in a game and they own you just because of gear. Perfect example for this is Aion, where when you are up against someone in superior PVP gear you don`t stand the slightest chance even if you are a lot better player then him.
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2/27/12 5:24:38 AM#51
Originally posted by sgel maybe you are the one that needs to do some homework on this m8......arenanet is ex-blizzard guys. I dont mean they will be the same......i think arenanet can have a bright future idd....i hope soo for them.
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2/27/12 5:26:15 AM#52
Originally posted by Serelisk i have no doubt that arenanet will deliver us a game that will be really worth its money......that i think we can all agree on :)
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2/27/12 5:29:17 AM#53
Originally posted by Mastada Dafuq u spent your money on? :D I for one bought Nighfall CE + regular Prohpecies for 30 Bucks(what kind of sorcery that was is beyond me tho) Did you like buy three more character slots every month?? That's the only explanation I can think of.. Otherwise there is almost no way you could spent more than 150 Dollars on complete GW1 pack O.o |
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2/27/12 5:30:01 AM#54
Originally posted by BartDaCat I have heard many good things about Vanilla WoW but got there a bit late and was only able to experience the point where everything broke down. Just before LK and just after CATA. But good point. I had forgotten how much I enjoyed exporing the original continents and how epic some of those quests were. I'll never forget my Warlock horse quest. Good times. Play for fun. Play to win. Play for perfection. Play with friends. Play in another world. Why do you play? |
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Powermike
Novice Member
Joined: 6/06/10
Eventually, the mmorpg with the developer closest to the customer will be the best mmorpg. |
2/27/12 5:35:34 AM#55
Originally posted by Snaylor47 It's all about quality gaming time. GW gives that time with fun and friendly players. Proud member of the global Midnight Squadron clan. Visit www.midnightsquadron.com for more info! |
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2/27/12 5:44:33 AM#56
I think retitle this post to: ArenaNet just isn`t greedy. |
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I think people are getting horizontal and vertical progression confused. o.o Horizontal is the Guild Wars model, where new armor adds no numerical advantages. Vertical is the typical raiding framework, where content is gated by strength of players gear.
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2/27/12 5:55:37 AM#58
Yupp it's amazing what you can get for just the price of the box... And I really appreciate that friendly attitude (as opposed to "the customer is our enemy and we must fight him for every nickel... they're all a bunch of pirates anyway" attitude some OTHER companies I'm not going to mention choose to take). And that's why I'll happily buy shit like this: http://store.penny-arcade.com/products/charr-plush
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2/27/12 6:20:24 AM#59
First off, I doubt there will be expansions every three months. You can't fully test an expansion in three months, let alone design and test it in three months! They managed almost yearly with GW and I'm sure they will have a similar goal this time around. So, why the B2P model? Look at the MMO industry post WoW. Retention rates are horrible and all those $$$ publishers see when they dream about subscription fees pretty quickly dwindle to numbers that may, or may not, be profitable, but certainly disappoint the hopes and dreams of many an MMO publisher's Executive. It's more than just having typical one year subscription revenues being much lower than expected.These subscription fees also drive away players who bought the box and might have remained players and fans, if not for the fact that they came to find that the game just wasn't worth $15/month. We see some proof of that in the occassional success that has occured when a once subscription based AAA MMO has switched to a F2P model. However, these titles have already burned so many bridges to so many fans that they never recover many of those who left, even when there is no longer a subscription fee. The GW2 Buy to Play model burns no bridges and never forces a player to make a monthly decision of whether or not the game is still worth $15/month. I would still be playing SWTOR if it was B2P. I would have played Rift much longer if it had been B2P. Same with Warhammer Online and several other games I have long since abandoned. How does this translate into profit? Well, one can assume that they may manage a lot more box sales with people understanding the game is B2P, since that box price has a lot more value when there is no subscription fee attached. By keeping fans as fans, even if a fan's interest waxes and wanes over the months following launch, they still are likely to provide positive word of mouth on the game. Also, with no subscription fee, you can never lose subscribers. The number of registered accounts will continue to grow over time in a way that is impossible for most subscription based MMOs in the post WoW era. Fans buy expansions. Fans convert friends into fans. General word of mouth drives new business and if you can achieve any sort of momentum, the snowball effect can produce some pretty impressive sales numbers. (I'm sure they also hope that some fans will like the game enough to show their appreciation by making purchases in the cash shop). GW2 is a much more impressive game than GW1. It may just be one of the most impressive MMORPGs made in quite some time. Coupled with the B2P business model this game should sell millions of boxes by the time the one year anniversary of release hits. Compare that to box sales and overall subscription revenues for most post-WoW MMOs and the business model will show exactly why Arenanet has chosen it. In Summary: Total volume of box sales and millions of loyal customers, (many of whom will buy expansions and cash shop items), trump subscription fees. Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated |
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2/27/12 6:21:35 AM#60
Originally posted by stevebmbsqd I am concerned with PvE difficult too and if you can fail dynamic events but remember dynamic events are suppose to be casual content. Dungeons are a step up in difficulty from dynamic events and still their are exploration mode dungeons. We still have not seen anyone do a explorable mode dungeons yet and since gear progression is horizontal you can expect them to be very difficult. In WoW the first version of the raiding instance Molten Core was impossible to beat. Guilds even had full fire resist for Ragnoros and was still getting destoryed. It was not until Blizzard nerfed the boss that guilds were able to kill him. Blizzard has overtuned boss for multiple Raiding instance to stop progression at the final bosses C'Thun, Lady Vashi, M'uru, etc. I am expecting the explorable mode dungeons to be similiar in difficult but their will be no need to nerf a boss when gear is not an issue. So they should be HARD and require organized groups of players. |
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