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3/11/12 6:37:30 PM#21
Ah yes, the polearm. Any mmo that has a polearm weilding class and I roll one asap. I blame Kilik from Soul Calibur |
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3/11/12 6:48:50 PM#22
Originally posted by Tacomeat The warrior has like 2-3 utility skills that let you close gaps. You dont need the greatsword to be highly mobile. |
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3/11/12 6:49:18 PM#23
As I said before, the way Anet has it built right now, adding weapons is going to be easier to balance than almost any game before. Personally, I would love to see a whip as a playable weapon (*what kind of a masochist...*), a true polearm--like a bardiche or a halberd (not some silly axe-swung animations either), naginata, staves (as a martial weapon, not a caster weapon), crossbows.
Kilik uses a stave, not a polearm. |
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Zyllos
Apprentice Member
Joined: 9/11/05
"You do not get old and stop playing, you stop playing then get old." -- Benjamin Franklin |
3/11/12 6:50:55 PM#24
Originally posted by DannyGlover
MMOs Played: I can no longer list them all in the 500 character limit. |
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3/11/12 8:12:36 PM#25
thanks |
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3/11/12 8:21:36 PM#26
Originally posted by Tacomeat Somehow you're missing the idea behing GW2. There shouldn't be cookie cutter builds, or flavor of the month (year) classes... Once this game get's going and the classes/weapons are balanced. You have nothing stopping you from picking your preferred weapon, and getting good with the skills provided by the weapon. I mean seriously, would you rather have everyone running around with different weapons, but the exact same build... The GW2 system creates more diveristy and makes your decisions create a more unique character. |
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3/11/12 8:34:28 PM#27
OP, it's not a flaw. You just personally don't like it. One is important, one (let's face it) isn't all that much. If you're so trigger happy to not buy the game based on systems you haven't played, i don't care if you play or not. The community loses nothing.
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3/11/12 8:36:30 PM#28
Originally posted by ComfyChair The OP is going to buy it anyway. More money for ArenaNet. ^_^ |
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3/11/12 8:45:47 PM#29
Well one thing I do agree with is that I wish each weapon had a pool of skills to choose from. |
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3/11/12 8:46:19 PM#30
GW1 didn't have 2h Swords or 1H Hammers either, but GW2 does, so that's not a valid argument. "I'll lead, you follow." |
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3/11/12 9:00:41 PM#31
What you call flaw a lot of sane people call logic. Skills should always reflect the weapons they are from. Just as a note just because you might hate something doesn't make it a flaw and putting a question mark at the end of the statement doesn't make it any more so.
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3/11/12 9:07:56 PM#32
Originally posted by silvermember Well to hell with logic... I want to Riposte with my Axes. lol |
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3/11/12 9:18:10 PM#33
I wouldnt be surprised if expansions in the game opened up choices of skills within a weapon skill slot, or new weapons with new skills. I like the system, but I can see how it may seem restrictive. |
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3/11/12 9:22:51 PM#34
Originally posted by evilastro It's restrictive on purpose though. Having a set skillset for weapons has two massive benefits: 1) It makes PvP balancing easier 2) People will always have a build that's literally half decent :p |
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3/11/12 9:28:36 PM#35
Originally posted by Master10K Actually, I want a pistol to for my elementalist. I want a caster gun, like the one in outlaw star. |
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3/11/12 9:30:42 PM#36
Originally posted by evilastro You act like having restrictions is ALWAYS a bad thing. it might not be the way we want things to be, but sometimes the alternative would be worse. |
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3/11/12 9:33:31 PM#37
Originally posted by silvermember Yup, i've seen far too many paragons using elementalist skills to think some skill restrictions are a bad thing. Most people are useless, so giving them half a bar of 'set' skills means they can only screw up the others. |
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3/11/12 9:40:51 PM#38
I assume they used this to give weapons a purpose other than just looking a certain way. Would it make sense for Swords to cause bleeding because they are sharp? Hammer's to stagger and stun your opponent because they are large and heavy? Axes do alot of damage, doesn't that reflect upon high crit and damage output? In so many games weapons surve very little function other than class restrictions and racial bonuses, and even then it's just all pure cosmetic and rarely impacts the game. A-Net is trying to have weapons play a bigger role than just what you like to look at. It adds a certain depth to gameplay and makes sense. Why would I stun you with a Sword swing thats sharp? The world may never know. |
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3/11/12 9:41:29 PM#39
I don't think it is about chosing 2 weapons and stick to it for the rest of the game. I think that their idea is that you use the weapon best for the situation. And when in group, best for group. It is not just about melee or ranged. Some weapons have more cc abilities, or more aoe etc. If you fight against a Skritt zerg, you might want to go with an AOE weapon, while fighting huge giants, you might want to fight ranged or so. Also keep in mind that with single handed weapons, you can combine with different offhand weapons. And in PVP, where in GW1 you had to chose 64 skills from a huge pools of skills (1000s) to create a GvG teambuild, in GW2 it will be for a large part about chosing what weapons you bring. Next to the utility skills or course. |
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3/11/12 9:46:16 PM#40
Originally posted by ComfyChair I realise that, but an expansion would be a good time to introduce more choice after people are already familiar with the classes and they have monitored class / skill balance for a while. |
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