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2Moons

2Moons 

General Discussion  » More Info On The Game

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7 posts found
  Goni

Novice Member

Joined: 8/21/06
Posts: 54

 
8/24/06 10:30:38 PM#1
he twist is that the world doesn't need 10 World of Warcraft clones. So - to be really clear - I'm not heading in that direction at all. - Says DP in an Interview with RPG Vault.

Then, with good backup support and a passionate need to return the favor, you will start to reach deep into some of the 20+ lands this game has. - There will be more than 20 different kinds of lands in this game. Which is a big amount.


user posted image
New image of 2Moons.

On a day to day basis, we have a translator working on the text conversion to English, not to re-use, but to understand the meaning of everything they did and how the game functions. Then, the writer uses this to give him ideas as he re-writes it all meaning the story will be completely new and nothig will be copied over.

In the land of Haran, there are two kings. Rictus is defeated and banished by Tirus. There is a door called the Ebon door, which was once sealed shut with the blood of the White Lady Trieste. It's held fast, but Rictus knows the leader called Abaddon on the other side. Rictus hopes a deal with Abaddon will give him control over the army of beasts he leads, allowing him to overthrow Tirus. Once the gate is opened, however, Abaddon immediately kills Rictus, and his beasts wipe out most of the people of Haran. King Tirus, after seeing the carnage, self-sacrifices, feeling he's failed. This leaves two towns behind; they're the final outposts trying to survive until the prophecy about the two moons reincarnates Trieste and she can seal the door once more - From the Interview - This is the story of the game.

There are about 23 maps right now, with new ones being added all the time. So, I imagine we will have around 30 when we ship. These are very varied; you can be in snow, or on a volcanic island, in dungeons, a desert, a cemetery, or even fighting underwater. The point is that you have NO IDEA what's next, and that greatly improves the enjoyment of exploration. There's always something to look forward to. - From the Interview, meaning this game will probably never get boring.

To get from map to map, we use portals, and to get from somewhere to somewhere else really fast - or to get out of trouble - we use teleports - From the Interview, cool system.

The six classes are Summoners, Magicians, Knights , Hunters, Warriors and Healers. I'm a fan of the Knights and learning the axe skills; my friends like to play with the Hunters for range, or Summoners for the pets. We have over 150 skills to learn.

When you start the game, you pick which class of character you want, and which outpost you wish to start at, then the rest is up to you. Danger awaits you outside these initial locations.

As you level up, you get to spend your skill points and craft your perfect warrior. If you change your mind, you can always reset the skills, get back the skill points and try again. The trees of skills are quite large, and many of them have multiple levels.- From the Interview, You can reset skill points. Finally. Legend Of Ares doesn't let you and if you go to their forums half of the stuff there is about how they do not allow to reset skill points. Also lots of characters, and looks like a Variety in characters.

So, another innovative thing we are planning with advertisers is to let them purchase items for you. Say you choose the Devil Wings; we then see if an advertiser is willing to buy it for you. If so, it would offer something like "Coca Cola has offered to buy this for you", and if you accept, you get it for free. That's it! Thinking of ways to let you benefit from advertising has been a major focus. I've filed a lot of patent claims in this area as I think it's going to be very important in the future. The last thing I want to hear is a publisher telling me they have the patent, and now we can't do something. - From the Interview, That's so cool. Advertisements can buy stuff for you, that ownz yo.





All This Info is from an interview with Dave Perry and RPG Vault. Here is The Link.

http://rpgvault.ign.com/articles/726/726739p2.html

Also this is all copied from the link that I gave you guys to a post.

  Justice87

Novice Member

Joined: 6/04/06
Posts: 352

"I never worry about action, only inaction."

8/24/06 10:50:35 PM#2

WoW, you gave us a "Good Topic". Great Job.

The post is rather informative, learned some new stuff.

  Goni

Novice Member

Joined: 8/21/06
Posts: 54

 
8/24/06 11:02:48 PM#3
LoL. There has been good topics all along at my site. It's just ppl don't bother to go there.

  Girith

Novice Member

Joined: 4/26/06
Posts: 40

8/25/06 5:39:57 AM#4

this is the exact interview mmosite.com published

i wonder if RPG Vault just copied from there...

  kenji101

Novice Member

Joined: 8/21/06
Posts: 34

8/25/06 1:28:37 PM#5
nice post Goni, to busy playing dekaron to on to other forums :)

this is idea will own every MMORPG


So, another innovative thing we are planning with advertisers is to let them purchase items for you. Say you choose the Devil Wings; we then see if an advertiser is willing to buy it for you. If so, it would offer something like "Coca Cola has offered to buy this for you", and if you accept, you get it for free. That's it! Thinking of ways to let you benefit from advertising has been a major focus.


  Goni

Novice Member

Joined: 8/21/06
Posts: 54

 
8/25/06 1:37:17 PM#6
kenji101 how did u sign up for dekaron, I cant seem to find it lol,

  Extatasoma

Novice Member

Joined: 5/01/06
Posts: 12

8/28/06 2:56:02 AM#7

Been a little busy the last few days - and  I come back to all these good posts, thanks.

Looking forward to taking this game out for a spin even more now.

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