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Lepidus 11/07/06 4:16:25 PM
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Novice Member
Joined: 1/07/04 |
Monty Sharma is Vivox's VP of Product Management and Marketing. Today, he speaks to Garrett Fuller about their VOIP technology and the games that use it. The whole article is here. |
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Chrysos 11/08/06 5:05:14 AM
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Apprentice Member
Joined: 9/29/04 |
I don't think the Vivox chat has gone live on Eve yet but it will be interesting to see what effects it has, if any, when it does become active. In guilds or groups where everybody agrees to use voice this should add a lot of value. I don't think though devs would allow voice chat in 'say' or 'shout' in local so we'll still be typing at least some of the time. I remember CCP saying in the beginning that the Vivox system in Eve would have an additional cost if you decide to sign up to it. Not sure how many people will be willing to pay extra for a service they already get via TS or Ventrillo. Also roll players seem to prefer typing as it's easier to be in caracter. |
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| I support Belgiums efforts to get noticed ... at all. |
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XXen 11/08/06 5:11:21 AM
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Novice Member
Joined: 12/28/05 |
In the Kali test build its already activ, without subscription though. The main Problems now are less the integration in EVE, but more the billing for it and what happens on Connection Loss of the Client. Most TS Servers are free or very cheap and you still have you voice com if the client dropped, the bad thing of TS/Vent is that they use additional system ressources, you cant see whom your talking to and the qualitiy, in which Vivox is far superior from what i heard. |
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Jorev 11/08/06 5:25:14 AM
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Novice Member
Joined: 11/15/04
If you are not part of the solution, you are part of the problem. |
Being able to talk to people outside your legitimate in game communication range does create problems though especially in PvP. Realistically you wouldn't be able to call friends to come help you in a PvP battle if they were outside your shouting range. The only solution I see is that games start instancing PvP combat to prevent those who were not in the immediate area originally, from interfering.
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blazeredsxt 11/08/06 9:07:17 AM
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Apprentice Member
Joined: 3/06/04 |
Jorev, that depends on the game. In Eve, or City of Heroes, and any number of more "modern" settings games, a com link can be active at some level and I don't see any issue with that.
That being said, I think that many games could benefit from this technology getting a leap in distance and physics effects. For instance, only people in a certain radius should be able to hear you, and if you whisper, literally dropping the volume you are pushing, that radius should drop in-game. It would be nifty, but I can see the difficulties with the mass crowding of certain social areas in some games... but would still also create a better immersion factor and put in-game voice options way ahead of out of game options. Planetside had an in-game chat mode since its release, and it generally created massive lagging issues, so I have been leary of such technology. I am sure Vivox, being dedicated to such technology has improved its efficiency... but even so, without a leap in immersion for the tech, I can't see using it. Although I am not an avid raider, or a guild leader... some of the features Vivox discussed seems like they could prove very useful to such folks. Cheers! |
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Beatnik59 11/13/06 2:44:10 PM
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Elite Member
Joined: 11/23/05
"Playing things I shouldn''t be playing since 1977." Now Playing: |
People do not pursue voice chat because it is a feature. They pursue voice chat specifically because it is not a feature, but a tool to act upon the game in a way that gives an advantage. It is a metagaming solution to play problems, not a function of play in itself. So what is that in layman's terms? A guild on teamspeak or ventrillo can do the following things unavailable to the guild who doesn't use teamspeak, or ventrillo: 1) Talk to their group to facilitate team play between members who are in a group. Example: "More DPS on the purple mob." 2) Talk to their guild who are logged in, but doing other things. Example: "We need another cleric here Joe. Are you done with those tradeskills?" 3) Talk to their guild who are part of the same guild, but on different games. Example: "We need another cleric here in WoW Joe. Are you finished with what you were doing in EVE yet?" 4) Keep secrets. Example: Joe types to someone, "You are such a good friend to us Stormbringer," and says to his guild on vent, "Stormbringer is such a dork, isn't he?" 5) Keep in contact with people unrelated to games. Example: "Hey Joe, are you coming with us to the dungeon?" Joe replies, "nah, I don't have time for that, but I just wanted to hang out. Is your sister around?" 6) Metagaming coordination. Example: "Okay, here he comes, and he's only brought two friends. Gary, James, Paul, Greg, and Joe, log in. Fred and Michelle, stay behind, they seem to have built their templates in a way that counters your builds." 7) Go around harassment rules. Example: "You #%@&*! Go die, and I slept with your mother." You may not see this as an advantage, but then again, it gives the TS/Vent users the privilege of talking badly, without oversight. 8) Identification of the normally anonymous. Example: "Hey I know that voice from SWG...you were Joba Fatt, and you were an ass to me." /kick Joba Fatt's new character from group. /ban Jobba Fatt's IP from channel. /ignore Joba Fatt in local. Post about Joba Fatt's antics in a falme about his new character on the boards. 9) Make deals that would be easily flagged as corrupt, outside of being tracked by the game providers. Example: "I heard you need some gold. How much you want? Here is my PayPal account." 10) Have one central communications network for all of the guild's games, for all their players, for one fee. Example: "So we got ten guys in WoW now, five in CoH, twenty in EVE, sixteen in EQ2, four playing counterstrike, and two playing Rome: Total War." This is the sort of power and advantage one can get over the game, when you use an independent broadband communications network. I'm not even saying its right or wrong, but only commenting on how it is understandable why the desire for voice AP has nothing much to do with how "neat," and "cool" it is, from a design standpoint as a gameplay feature. You see, unless Vivox understands how voice chat is used today, and why it is used today, they'll fail to provide an alternative that will be appealing to guilds...let alone us guys who stay away specifically because voice chat is integrated. But this isn't even about the ones that don't use voice chat. Vivox doesn't care about them anyway, so they'd best understand that unless they create a voice system that allows for all of the above needs to be met, no guild will abandon what they have, and the ones who do pick up Vivox will find out very quickly how much less useful it really is. I mean, do you really think Mr. Sharma, that your average player actually cares about your "neat feature," if by adopting it, they compromise their ability to metagame? The truth is, its not a game feature, and the few who have tried to make it a feature have discovered that the ones who depend upon it don't really care how "cool" it is if it prevents metagaming options, and the ones who don't like voice chat saw it as an imposition. Nobody really "likes" voice ap in itself. They like it only because it is a very useful tool for manipulating the game to the advantage of the user. Which is why I predict Vivox will fail. They fail to see that people are not using voice chat because it enhances the game. They use voice chat because it gives them power to manipulate the game in ways that an integrated system could never do. Todays gamer, and today's clan are not in the business of pursuing "neat" technologies because they are "neat." They pursue useful technologies, because they are useful.
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| __________________________ "...when it comes to pimping EVE I have little restraints." "It's like they took a gun, put it to their nugget sack and pulled the trigger over and over again, each time telling us how great it was that they were shooting themselves in the balls." |
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Minsc 11/13/06 3:57:44 PM
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Advanced Member
Joined: 2/07/04 |
You have almost as big of a hardon against voice chat as you do against EVE. I don't honestly know what the big deal is. | |