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 Thread (52 posts)
Stradden  1/12/07 10:27:59 AM

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Carolyn Koh is keeping busy down in Las Vegas for CES, today, she's talking to Brad McQuaid and Paul Luna from Sigil's Vanguard: Saga of Heroes.

With their marketing collaboration with SoE, Brad McQuaid and Paul Luna of Sigil Games showed Vanguard: Saga of Heroes at CES 2007 at invited press appointments. After introductions, we chatted about our gaming history and when Paul asked if I were familiar with Brad, my answer was tongue in cheek as I replied that I was familiar with Aradune, a wood-elf ranger in EverQuest who wore green splint mail and implied that he hacked Soulfire - the Paladin epic weapon so he could wield it.

We waited to connect to the server and I asked Brad, "Who's idea was it to put Aradune is stinky! Graffiti in the Qeynos sewers?" Bill Trost was the answer - one of the original team of developers of EverQuest. We digressed into how quickly screenshots of Aradune corpses made their way around the internet. "So I forgot to put up enduring breath in Kedge Keep." Brad said laughingly, but enough of old EverQuest anecdotes and toward Vanguard:Saga of Heroes.

Read the whole article here.

Cheers,
Jon Wood
Managing Editor
MMORPG.com

brostyn  1/12/07 10:40:26 AM

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Cynical? Me? Never.

The hook is having freedom to do what you want, when you want, how you want? I hate to break this to them, but that's in all MMOs. I highly doubt their raid game is gonna have much freedom once expansions start coming out, and the game is balanced towards raiders.
 
Vidir  1/12/07 10:50:02 AM

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They split up players in "casual"  "core" and "hard core"

Now I wonder how the loot is split up,maybe "non" "crap-medium" and "uber"  Imo problems of modern mmo games is not that you cant kill stuff and level , main problem is that unless you are in a big raid you never find any decent loot. There are some hard core players that dont like raiding and those never find decent loot either.

 

 
Dento  1/12/07 10:51:27 AM

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“We wanted to recreate the experience for the old school DAoC and EQ player. The player who wants to be challenged, but we also did away with the tedium.” Said Brad.

Paul continued, “Also the WoW players who wants more immersion and challenge. Those are the players that Vanguard will appeal to.”

I have yet to see any challenge or immersion which is what I have been looking for but it just isn't there. So far its been more like weak thin and boring.

I would like to see your character thrown into the storyline getting you interested and on the path so far I have only seen one of those type of starting area and even there its not clear whats going on. 

 

 
anarchyart  1/12/07 10:56:26 AM

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Life''s too short to fold your underwear

Originally posted by brostyn
The hook is having freedom to do what you want, when you want, how you want? I hate to break this to them, but that's in all MMOs. I highly doubt their raid game is gonna have much freedom once expansions start coming out, and the game is balanced towards raiders.

How about experience the game first hand and then call it a raid game. Also, can you name me one MMORPG that doesn't have raids?

anarchyart  1/12/07 10:59:12 AM

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Life''s too short to fold your underwear

Originally posted by Dento

“We wanted to recreate the experience for the old school DAoC and EQ player. The player who wants to be challenged, but we also did away with the tedium.” Said Brad.

Paul continued, “Also the WoW players who wants more immersion and challenge. Those are the players that Vanguard will appeal to.”

I have yet to see any challenge or immersion which is what I have been looking for but it just isn't there. So far its been more like weak thin and boring.

I would like to see you're character thrown into the storyline getting you interested and on the path so far I have only seen one of those type of starting area and even there its not clear whats going on. 

 

Have yet to see any challenge and immersion? What level have you gotten to? After level 10 the game starts to mean a lot more. Before then is just getting you used to the controls and world. Around level 10 the quests and tasks get harder and the level of immersion rises with them. Go and see!

Dento  1/12/07 11:03:09 AM

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Asheron's call = No raids

The first 10 levels should be getting the player hooked on the story, this is when most people are still reading the quest info screen after that people tend to read the info screen less and less especially if the first handful of quest that they did read lack any interesting lore or plot.

this is the perfect time to get me involved and hooked because after I fully understand the system and have not found anything interesting regarding the plot I will stop looking for it

 
Fugnudz  1/12/07 11:05:45 AM

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MMORPG designs will never be successful while MMORPG designers are unsuccessful.

"Freedom of play" is a great thing, and overall this should be a nice game.

One disappointment, however, is the "locked encounter" thing.  I have no problem with locking experience (i.e., whomever attacks first, gets the experience for the kill).  But locking encounters creates an artificial barrier.  Sure, it may prevent players from "stepping on one another's toes", but isn't this part of the MMORPG experience? 

I'd much rather have my gameplay occasionally interrupted by an asshat, that to play in a sandbox with artificial invisible barriers.

Trains were part of what made EQ1.  Zone arguments over kill-stealing added to the atmosphere too. 

If there are too many invisible barriers and artificial rules in a game, then play will feel more like a solo RPG than a MMORPG.

 

 
MaeEye  1/12/07 11:07:13 AM

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Wrath of the CowBell King

There are two different Vanguards.  A Level 1-9 Vanguard, and a level 10-cap Vanguard.  1-9 is like any other game, slow boring quests, getting to know the world and getting to know your character.  Level 10 is when the real game starts.  You start to worry about equipment, steeds, houses, quests and groups.  There is also another world to explore past level 10, and last night proved it in beta.  Flying mouts, for those of you that had a chance to get a free mount last night and fly around, you know what I'm talking about.  After I got my flying griffen, I found tons of new things up in the sky that you couldn't reach before.  Mountains, flying isles, and this was only in the Kojanese islands.

To give up on Vanguard before level 10 or 15 to me is just someone looking for instant grat.   Wait a bit, get your first steed, or your first house....then come back here and tell us your oppinion.

p.s. I've been playing MMO's since 1999 with Ultima online and I've pretty much played every MMO on the list.  And let me tell you, when I flew through those skies and saw where I used to be look like an ant city, I realized just then that this was the game.  That was by FAR the best experince I had ever had in a MMO, and that's pretty hard to do since you always have the best experience in your first MMO.  Vanguard toped Ultima Online as the best MMO experience and this is only beta.
defafnyr  1/12/07 11:15:19 AM