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Stradden 2/13/07 10:06:43 AM
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Managing Editor
Joined: 7/08/05 |
In this week's Outside the Box, News Editor Garrett Fuller takes a look at a small MMORPG in development called Atriarch.
Read the whole column here. |
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| Cheers, |
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Lunar_Knight 2/13/07 12:02:50 PM
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Novice Member
Joined: 5/29/03
Bite my lip |
I've been to their website and I can say in all honesty that their idea(s) for this game is truly admirable.
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| ..................................... ...but time flows like a river... ...and history repeats... -Leader of "The Fighting Irish" in DAoC on Hib/Kay- |
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gpett 2/13/07 12:40:39 PM
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Novice Member
Joined: 12/01/06 |
For me, unique character races is not enough to intreague me in a game. Sure, new races is a step in the right direction to break the fantay mmo mold we have these days. But, if we have new names and new artwork for the same old mechanisms then these changes are superficial. I hate how games these days label something different and expect the player to like the new name to the old idea. Some games change game terminology for groups to "fellowships", "formations", "bands", or "teams". These are unnecessary changes in a game. You don't need to change somethings name or artwork unless you really make it different. I am more interested in unique new gameplay, detailed end game content that is not just a time sink, competative gameplay that is more about skill/strategy as opposed to how the character is built, and a polished pre-release game. I would rather game companies spend less time on backstories and artwork and more time on making bold gameplay decisions. How about a game with no level or skill caps? How about a classless game? How about a groupless game where the entire playerbase is your group? How about a player driven economy truely based on supply and demand that has no npc or vendor buy/sell prices? How about a game where players could skin the textures on player models? How about a well designed open pvp game that encourages players to work together instead of fighting. All in all, I like that games are trying some new things. However, don't recreate the wheel and call it a tyre. |
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JelloB2000 2/13/07 5:02:01 PM
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MMORPG.COM Staff
Joined: 12/19/04 |
That website has been up for 7-8 years & NOTHING is happening. I submitted my beta-application 6-7 years ago & there is just much info on the website then as now. Are these interviews the reasons for Atriarch to stay on gamelist? |
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| *Notice: The views expressed in this post are solely those of the author and do not necessarily reflect the views of MMORPG.com or its management. |
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Hives 2/13/07 9:04:58 PM
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Apprentice Member
Joined: 1/29/04 |
Originally posted by JelloB2000Yeah, I submitted my beta application when I was playing UO and that has to be around 7yrs ago... I really doubt this game will be coming out anytime soon. Rename it to Duke Nukem.. |
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ladyattis 2/14/07 10:57:32 AM
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Hard Core Member
Joined: 10/22/04
mov ax, FUN |
Longest running vaporware ever! |
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tigris67 2/14/07 2:00:20 PM
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Guide
Joined: 9/18/05
"You know what happened to the man that got everything he ever wanted? He lived happily ever after" |
I would try this game if it ever came out. I gave a beta form as well 5 years back. Still waiting on my invite...=P
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| Hi! My name is paper. Nerf scissors, rock is fine. |
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Mesopolies 2/15/07 12:27:18 PM
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Novice Member
Joined: 10/25/06 |
I've been following this game for the 6 years. I love the idea and I love the fact that it is a small development team. I hope they can eventually pull it off. What I think would be really cool is if they turned it into an open source type project. Let the comunty code for it and then have the staff review the code and add it in. I know alot of new developers out thier would love the opertunity to say I particpated in this and here is what I coded.
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gpett 2/15/07 6:35:16 PM
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Novice Member
Joined: 12/01/06 |
Originally posted by Mesopolies That was the appeal of the old text based worlds that I used to go to before there was an internet. Yes I am old. You would dial into a BBS with your modem connected to a phone line. Some of these were multi-user. MOO, Mud, there are many descendent of these old text based worlds/games. The coolest feature, is that you could contribute to the world/game. If you have programming rights you could create and add to this virtual text based world. The one of the ultimate goals of online computer gaming these days would be an system that allowed players with the right skills to add to the content of the world/game. I would love a situation like that. |
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Mesopolies 2/16/07 11:44:42 AM
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