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Nerf09 7/05/08 11:41:35 AM
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Novice Member
Joined: 3/14/04 |
Originally posted by GoBBels
Enough with the B.S. we all know that isn't true, it isn't "more options" it is "uber gear". You grind for your "uber gear" like in every other game, why deny reality? So like in every other game where there is PvP, you grind for your "uber gear" so you can "gank the lowbies." That is the endgame. |
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GoBBels 7/05/08 11:55:01 AM
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Advanced Member
Joined: 6/20/07 |
What the hell are you talking about?! It IS like that. Why do you bash a game when you know nothing about it and won't listen to those that actually know something about it? Just try the old one damnit... |
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Sain34 7/08/08 9:48:14 AM
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Novice Member
Joined: 9/15/04
[URL=http://www.wardb.com/profile.aspx?id=42362][IMG]http://www.wardb.com/sigs/42362.jpg[/IMG][/URL] |
Originally posted by Nerf09
-No Insurance for your ship -Make it so it takes about a half an hour of manually mining to get a good fighter, a couple hours for a capital ship, about a day for heavy starbases. -Allow players to hire NPC automatic miners, or some sort of mining structure, a risky investment. -No PvP zones, nothing is invulnerable, everything is destructable, no instancing, full looting. -fuel costs fuel that was actually mined, missles that were actually produced by players, and equipment wear out. -All Player made equipment like in SWG, no computer made equipment. -Player structures where players store items, or build factories.
Now each faction can war against another, each faction providing mutual defense for each other. Since it doesn't take forever to grind for your gear players will have more time to fight each other and it won't be such a big deal if they lose equipment. In every game I played, all of the reballancing rules, all the PvP zones, all the invulnerabilities, nerfings and buffings and buffings and nerfings boil down to one thing; it takes forever to grind for your gear. With the exception of WWIIONLINE and PLANETSIDE every game on the list to the left follows the same old worn out formula: heavy grinding, no risk. No risk because there is heavy grinding, heavy grinding because there is no risk, both principles feed back on each other. Yeah, lets make a game like this and have 12 people play it... No thanks. The reason there isn't a game like the one you want is because there is no money in it. The people in the MMO Genre want very specific game mechanics, Games bereft of these mechanics fail miserably. Why isn't FPS more than FPS? Simple, No one would play that game. FPSers wouldn't nor would RPGs, e.g. Tabula Rasa.
P.S. before you jump off and rail on me for saying "no one" I mean "statistically" no one , being of such a small percentage of the population as to be insignificant.
I won't even go into the fact that we as humans only play games BECAUSE they have rules and guide lines, without which what the hell would be the point of playing. |
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