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 Thread (12 posts)
Anofalye  4/12/08 11:13:30 PM

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The enemy is so dumb! They believe that WE are the enemy! - A famous orc commander.

After playing MMOs for years, I come to the following conclusion:

 

- Buffs timer should freeze as long as you are grouped with the buffer, no need to rebuff ever as long as not dispelled and still in group (could add a distance component).

- No timer should ever be above the 15-20 minutes range.  A group didn't take a buffer, they don't deserve to get the buffs permanently.  However, a buff could degrade to a lower buff for another 15 minutes after it duration, and so on.  So if you cast Haste III, at the end of duration, it become haste II...and later it will become haste I...unless it is overwriten.  The degrade must be significantly weaker, if you have a "haste cap", the degrade must never bring a normal class near the cap (there could be 1 or 2 exception)

- Hybrids should have potent buffs (as good as main buffers), but a strict and harsh limit preventing them to buff too many peoples.  See, having a buff which is half what a strong buff is...that is not really cool.  Been able to only buff yourself + 1 player, but having the same good buff (maybe we a few minor difference, but nothing major, I understand the pure buffer might still get a tiny extra), now that is great.  See, with 2 hybrids characters, you have most of the group covered and maybe a few don't need the buff badly...it isn't a pure buffer, but is is NICE.  They are also extremely interesting in smaller groups.

- An hybrid buffer who get buffed by a pure buffer should get a very nice bonus to compensate the fact all his hybrid part is useless, so the hybrid is almost as good as a pure DPS/TANK/HEALER (whatever his other half) while he is buffed by the pure buffer.  This has to be considered carefully as you don't want to make it better or as good as the guy who specialised in DPS or TANKING for example, but you want to make him close enought so he doesn't feels miserable to see half of his abilities go to waste cause he founds a pure buffer.

- A pure buffer buffed by another pure buffer should also get an DPS bonus, so it is worthwhile to group 2 buffers.  So the pure buffer become almost as good as an hybrid DPS while he is buffed by another pure buffer (they both will buff each other).  Would need carefull thinking, but eh, we don't want a buffer to log off feeling useless anyday...cause this will lead to a shortage of buffers.  We wouldn't want either to make them as good DPS as someone which devoted half his character to DPS either, just close to such a character.

 

I play buffers...and I never play any "hybrid buffers", cause having a weaker version of something isn't cool in my book.  Rebuffing constantly isn't fun, nor a gameplay, nor interesting, it is tedious (I can bear it, but...you would rather have me focus on something else).  Having weaker buffs isn't appealing at all for me.  With these modifications in any MMO, I would definitely consider the hybrid...and still love the idea to be a pure buffer.

- "If I understand you well, you are telling me until next time. " - René Levesque about the denial NO on the poll to his dream, project and goal. (Free translation)

Produde  4/13/08 6:43:06 AM

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Joined: 7/10/03
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Originally posted by Anofalye

After playing MMOs for years, I come to the following conclusion:

 

- Buffs timer should freeze as long as you are grouped with the buffer, no need to rebuff ever as long as not dispelled and still in group (could add a distance component).

Then everyone would want to group ALL theme...

- No timer should ever be above the 15-20 minutes range.  A group didn't take a buffer, they don't deserve to get the buffs permanently.  However, a buff could degrade to a lower buff for another 15 minutes after it duration, and so on.  So if you cast Haste III, at the end of duration, it become haste II...and later it will become haste I...unless it is overwriten.  The degrade must be significantly weaker, if you have a "haste cap", the degrade must never bring a normal class near the cap (there could be 1 or 2 exception)

You just contradicted yourself

- Hybrids should have potent buffs (as good as main buffers), but a strict and harsh limit preventing them to buff too many peoples.  See, having a buff which is half what a strong buff is...that is not really cool.  Been able to only buff yourself + 1 player, but having the same good buff (maybe we a few minor difference, but nothing major, I understand the pure buffer might still get a tiny extra), now that is great.  See, with 2 hybrids characters, you have most of the group covered and maybe a few don't need the buff badly...it isn't a pure buffer, but is is NICE.  They are also extremely interesting in smaller groups.

There are reasons and logic for the differences, this should be apparent to you

- An hybrid buffer who get buffed by a pure buffer should get a very nice bonus to compensate the fact all his hybrid part is useless, so the hybrid is almost as good as a pure DPS/TANK/HEALER (whatever his other half) while he is buffed by the pure buffer.  This has to be considered carefully as you don't want to make it better or as good as the guy who specialised in DPS or TANKING for example, but you want to make him close enought so he doesn't feels miserable to see half of his abilities go to waste cause he founds a pure buffer.

Do have any idea how to code? Even frm a basic level...

- A pure buffer buffed by another pure buffer should also get an DPS bonus, so it is worthwhile to group 2 buffers.  So the pure buffer become almost as good as an hybrid DPS while he is buffed by another pure buffer (they both will buff each other).  Would need carefull thinking, but eh, we don't want a buffer to log off feeling useless anyday...cause this will lead to a shortage of buffers.  We wouldn't want either to make them as good DPS as someone which devoted half his character to DPS either, just close to such a character.

 Class balance..Or NOT....

I play buffers...and I never play any "hybrid buffers", cause having a weaker version of something isn't cool in my book.  Rebuffing constantly isn't fun, nor a gameplay, nor interesting, it is tedious (I can bear it, but...you would rather have me focus on something else).  Having weaker buffs isn't appealing at all for me.  With these modifications in any MMO, I would definitely consider the hybrid...and still love the idea to be a pure buffer.

Your intent is now fully explained...you cintradict yourself though out the entire post.

These 'suggestions' are unlikely to become reality in any MMO. Step back and re-read yourpost.

 
Plasuma!!!  4/16/08 3:27:26 AM

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Joined: 9/19/05
Posts: 792

''Silence is golden and talk is cheap. I''m poor, so make with the discussion.''

Originally posted by Produde
Originally posted by Anofalye

After playing MMOs for years, I come to the following conclusion:

 

- Buffs timer should freeze as long as you are grouped with the buffer, no need to rebuff ever as long as not dispelled and still in group (could add a distance component).

Then everyone would want to group ALL theme...

- No timer should ever be above the 15-20 minutes range.  A group didn't take a buffer, they don't deserve to get the buffs permanently.  However, a buff could degrade to a lower buff for another 15 minutes after it duration, and so on.  So if you cast Haste III, at the end of duration, it become haste II...and later it will become haste I...unless it is overwriten.  The degrade must be significantly weaker, if you have a "haste cap", the degrade must never bring a normal class near the cap (there could be 1 or 2 exception)

You just contradicted yourself

- Hybrids should have potent buffs (as good as main buffers), but a strict and harsh limit preventing them to buff too many peoples.  See, having a buff which is half what a strong buff is...that is not really cool.  Been able to only buff yourself + 1 player, but having the same good buff (maybe we a few minor difference, but nothing major, I understand the pure buffer might still get a tiny extra), now that is great.  See, with 2 hybrids characters, you have most of the group covered and maybe a few don't need the buff badly...it isn't a pure buffer, but is is NICE.  They are also extremely interesting in smaller groups.

There are reasons and logic for the differences, this should be apparent to you

- An hybrid buffer who get buffed by a pure buffer should get a very nice bonus to compensate the fact all his hybrid part is useless, so the hybrid is almost as good as a pure DPS/TANK/HEALER (whatever his other half) while he is buffed by the pure buffer.  This has to be considered carefully as you don't want to make it better or as good as the guy who specialised in DPS or TANKING for example, but you want to make him close enought so he doesn't feels miserable to see half of his abilities go to waste cause he founds a pure buffer.

Do have any idea how to code? Even frm a basic level...

- A pure buffer buffed by another pure buffer should also get an DPS bonus, so it is worthwhile to group 2 buffers.  So the pure buffer become almost as good as an hybrid DPS while he is buffed by another pure buffer (they both will buff each other).  Would need carefull thinking, but eh, we don't want a buffer to log off feeling useless anyday...cause this will lead to a shortage of buffers.  We wouldn't want either to make them as good DPS as someone which devoted half his character to DPS either, just close to such a character.

 Class balance..Or NOT....

I play buffers...and I never play any "hybrid buffers", cause having a weaker version of something isn't cool in my book.  Rebuffing constantly isn't fun, nor a gameplay, nor interesting, it is tedious (I can bear it, but...you would rather have me focus on something else).  Having weaker buffs isn't appealing at all for me.  With these modifications in any MMO, I would definitely consider the hybrid...and still love the idea to be a pure buffer.

Your intent is now fully explained...you cintradict yourself though out the entire post.

These 'suggestions' are unlikely to become reality in any MMO. Step back and re-read yourpost.

Produde, please return to your bridge and grow a pair. The post you are criticizing has no evident contradiction, so your comments are not needed. If you don't like an idea then present a better alternative, you inconsiderate prick.

As for the OP, I'd like to see a response to this boorish bashing. It's even written in red, probably because he wanted to mix the text with his own blood; that's how much he hates you and any thinking individual in this forum.

 

 

JB47394  4/16/08 9:35:29 AM

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Joined: 10/16/07
Posts: 45

Originally posted by Anofalye

- Buffs timer should freeze as long as you are grouped with the buffer, no need to rebuff ever as long as not dispelled and still in group (could add a distance component).


Dark Age of Camelot worked something like that.  Buffers had concentration points that they allocated among a certain number of buffs.  Once buffed, a target stayed buffed so long as it remained within a certain range.  I believe a rebuff took place automatically if the target came in range again.  It's been a while, so my recollections may be off.

I think personal buffs were just on a timer.

 
Produde  4/16/08 9:50:01 AM

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Advanced Member

Joined: 7/10/03
Posts: 282

Originally posted by Plasuma!!!

 

 

Produde, please return to your bridge and grow a pair. The post you are criticizing has no evident contradiction, so your comments are not needed. If you don't like an idea then present a better alternative, you inconsiderate prick.

As for the OP, I'd like to see a response to this boorish bashing. It's even written in red, probably because he wanted to mix the text with his own blood; that's how much he hates you and any thinking individual in this forum.

Buffs timer should freeze as long as you are grouped...

No timer should ever be above the 15-20 minutes...

Maybe your definition of contradiction is different...or maybe you don't really know what is it for that matter.

Where did I state it wasn't a good idea?

You seem to enjpy 'telling people" what to do...

Have a nice day, I always do.

Your response will be entertaining as your first response.

 
JB47394  4/16/08 11:00:39 AM

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Novice Member

Joined: 10/16/07
Posts: 45

 

Originally posted by Produde

 

 

Buffs timer should freeze as long as you are grouped...

No timer should ever be above the 15-20 minutes...

Maybe your definition of contradiction is different

A timer counts down from 20 minutes but can be frozen if the buffed character is grouped with the buffer.  As a result, the total duration of the buff can be far longer than 20 minutes, while the timer continues to show 20 minutes.  If the buffed character leaves the group, the timer resumes its countdown, giving the ungrouped character 20 minutes of buff.

 

So the purpose of the timer is not to indicate how long the buff will last in all circumstances, but to indicate how long it will last while the buffed character is not grouped with the buffer.

- edit: removed an admonition

 
CactusmanX  4/16/08 11:29:46 AM

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Joined: 5/05/04
Posts: 1350

Don''t mock me my friend. It''s a condition of mental divergence.

Originally posted by Anofalye

After playing MMOs for years, I come to the following conclusion:

- Buffs timer should freeze as long as you are grouped with the buffer, no need to rebuff ever as long as not dispelled and still in group (could add a distance component).

Sounds resonable for magic and certain sci-fi buffs, except for personable buffs, the ones that would be unfair if it didn't have a timer, like attack speed buffs or damage shields.  You could substitute timers in groups for auras, like WoW pally auras.

- No timer should ever be above the 15-20 minutes range.  A group didn't take a buffer, they don't deserve to get the buffs permanently.  However, a buff could degrade to a lower buff for another 15 minutes after it duration, and so on.  So if you cast Haste III, at the end of duration, it become haste II...and later it will become haste I...unless it is overwriten.  The degrade must be significantly weaker, if you have a "haste cap", the degrade must never bring a normal class near the cap (there could be 1 or 2 exception)

Makes sense, having buffs degrade makes them a little more effective, and 15-20 minutes seems resonable for non grouped buffs.

- Hybrids should have potent buffs (as good as main buffers), but a strict and harsh limit preventing them to buff too many peoples.  See, having a buff which is half what a strong buff is...that is not really cool.  Been able to only buff yourself + 1 player, but having the same good buff (maybe we a few minor difference, but nothing major, I understand the pure buffer might still get a tiny extra), now that is great.  See, with 2 hybrids characters, you have most of the group covered and maybe a few don't need the buff badly...it isn't a pure buffer, but is is NICE.  They are also extremely interesting in smaller groups.

Going back to the aura idea, secondary buffers could have smaller auras, and instead of just having the same buffs but for fewer people, they could have different buffs entirely.  For example a priest could have a stamina buff with a large aura, a paladin, instead of having the same buff but for fewer people could have a defense buff, or a health regeneration buff.  They would function in similar ways, but it does make the paladin feel unique from the priest.

- An hybrid buffer who get buffed by a pure buffer should get a very nice bonus to compensate the fact all his hybrid part is useless, so the hybrid is almost as good as a pure DPS/TANK/HEALER (whatever his other half) while he is buffed by the pure buffer.  This has to be considered carefully as you don't want to make it better or as good as the guy who specialised in DPS or TANKING for example, but you want to make him close enought so he doesn't feels miserable to see half of his abilities go to waste cause he founds a pure buffer.

Depends what the buff is, maybe the hybrid buffer could amplify buffs on his person but to do more damage you would still need to be buffed for more damage.

- A pure buffer buffed by another pure buffer should also get an DPS bonus, so it is worthwhile to group 2 buffers.  So the pure buffer become almost as good as an hybrid DPS while he is