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Anofalye 4/12/08 11:13:30 PM
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Apprentice Member
Joined: 11/19/03
The enemy is so dumb! They believe that WE are the enemy! - A famous orc commander. |
After playing MMOs for years, I come to the following conclusion:
- Buffs timer should freeze as long as you are grouped with the buffer, no need to rebuff ever as long as not dispelled and still in group (could add a distance component). - No timer should ever be above the 15-20 minutes range. A group didn't take a buffer, they don't deserve to get the buffs permanently. However, a buff could degrade to a lower buff for another 15 minutes after it duration, and so on. So if you cast Haste III, at the end of duration, it become haste II...and later it will become haste I...unless it is overwriten. The degrade must be significantly weaker, if you have a "haste cap", the degrade must never bring a normal class near the cap (there could be 1 or 2 exception) - Hybrids should have potent buffs (as good as main buffers), but a strict and harsh limit preventing them to buff too many peoples. See, having a buff which is half what a strong buff is...that is not really cool. Been able to only buff yourself + 1 player, but having the same good buff (maybe we a few minor difference, but nothing major, I understand the pure buffer might still get a tiny extra), now that is great. See, with 2 hybrids characters, you have most of the group covered and maybe a few don't need the buff badly...it isn't a pure buffer, but is is NICE. They are also extremely interesting in smaller groups. - An hybrid buffer who get buffed by a pure buffer should get a very nice bonus to compensate the fact all his hybrid part is useless, so the hybrid is almost as good as a pure DPS/TANK/HEALER (whatever his other half) while he is buffed by the pure buffer. This has to be considered carefully as you don't want to make it better or as good as the guy who specialised in DPS or TANKING for example, but you want to make him close enought so he doesn't feels miserable to see half of his abilities go to waste cause he founds a pure buffer. - A pure buffer buffed by another pure buffer should also get an DPS bonus, so it is worthwhile to group 2 buffers. So the pure buffer become almost as good as an hybrid DPS while he is buffed by another pure buffer (they both will buff each other). Would need carefull thinking, but eh, we don't want a buffer to log off feeling useless anyday...cause this will lead to a shortage of buffers. We wouldn't want either to make them as good DPS as someone which devoted half his character to DPS either, just close to such a character.
I play buffers...and I never play any "hybrid buffers", cause having a weaker version of something isn't cool in my book. Rebuffing constantly isn't fun, nor a gameplay, nor interesting, it is tedious (I can bear it, but...you would rather have me focus on something else). Having weaker buffs isn't appealing at all for me. With these modifications in any MMO, I would definitely consider the hybrid...and still love the idea to be a pure buffer. |
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| - "If I understand you well, you are telling me until next time. " - René Levesque about the denial NO on the poll to his dream, project and goal. (Free translation) |
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Produde 4/13/08 6:43:06 AM
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Advanced Member
Joined: 7/10/03 |
Originally posted by Anofalye |
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Plasuma!!! 4/16/08 3:27:26 AM
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Novice Member
Joined: 9/19/05
''Silence is golden and talk is cheap. I''m poor, so make with the discussion.'' |
Originally posted by Produde Produde, please return to your bridge and grow a pair. The post you are criticizing has no evident contradiction, so your comments are not needed. If you don't like an idea then present a better alternative, you inconsiderate prick. As for the OP, I'd like to see a response to this boorish bashing. It's even written in red, probably because he wanted to mix the text with his own blood; that's how much he hates you and any thinking individual in this forum.
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| -Plasuma!!! o_O |
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JB47394 4/16/08 9:35:29 AM
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Novice Member
Joined: 10/16/07 |
Originally posted by Anofalye Dark Age of Camelot worked something like that. Buffers had concentration points that they allocated among a certain number of buffs. Once buffed, a target stayed buffed so long as it remained within a certain range. I believe a rebuff took place automatically if the target came in range again. It's been a while, so my recollections may be off. I think personal buffs were just on a timer. |
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Produde 4/16/08 9:50:01 AM
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Advanced Member
Joined: 7/10/03 |
Originally posted by Plasuma!!! Buffs timer should freeze as long as you are grouped... No timer should ever be above the 15-20 minutes... Maybe your definition of contradiction is different...or maybe you don't really know what is it for that matter. Where did I state it wasn't a good idea? You seem to enjpy 'telling people" what to do... Have a nice day, I always do. Your response will be entertaining as your first response. |
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JB47394 4/16/08 11:00:39 AM
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Novice Member
Joined: 10/16/07 |
Originally posted by Produde A timer counts down from 20 minutes but can be frozen if the buffed character is grouped with the buffer. As a result, the total duration of the buff can be far longer than 20 minutes, while the timer continues to show 20 minutes. If the buffed character leaves the group, the timer resumes its countdown, giving the ungrouped character 20 minutes of buff.
So the purpose of the timer is not to indicate how long the buff will last in all circumstances, but to indicate how long it will last while the buffed character is not grouped with the buffer. - edit: removed an admonition |
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CactusmanX 4/16/08 11:29:46 AM
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Advanced Member
Joined: 5/05/04
Don''t mock me my friend. It''s a condition of mental divergence. |
Originally posted by Anofalye | |