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Consensus 6/19/08 2:13:20 PM
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Hard Core Member
Joined: 3/22/07 |
Originally posted by rav3n2
if graphics don't matter in terms of server. could you have a crysis graphics seemless MMO? People would need even more powerful PCs to play it than in a 32 player game? I always thought MMO's have terrible graphics partly because PC's need to be more powerful to handle online games as well, but also because servers can't handle say 4000 seemless players unless the graphics are poor.
Well i can assure you Servers do not have anything to do with graphics,the servers only really handle positions, directions, stats, etc... those numbers are parsed by the client and then everything is rendered accordingly, regarding the crysis graphics, yes in theory it would be possible to make it an MMO, the problem would not be the graphics but the amount of data that ahd to be sent between player -> server -> other players, this is obviously because of the complexity in physics world->player interactions, etc... That's why the 32 player limitation in most FPS games. yes but darkful (and mortal online?) is a firstperson shooter so more bandwidth right? so the visual side of graphics, textures etc. does not effect bandwidth but physics etc. does? meh this stuff confundles me |
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| Global Agenda Video - of alpha gameplay for an upcoming MMO Shooter. |
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rav3n2 6/20/08 5:50:00 PM
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Hard Core Member
Joined: 5/20/06
"Only the dead have seen the end of war" Plato |
Originally posted by Consensus
Well i can assure you Servers do not have anything to do with graphics,the servers only really handle positions, directions, stats, etc... those numbers are parsed by the client and then everything is rendered accordingly, regarding the crysis graphics, yes in theory it would be possible to make it an MMO, the problem would not be the graphics but the amount of data that ahd to be sent between player -> server -> other players, this is obviously because of the complexity in physics world->player interactions, etc... That's why the 32 player limitation in most FPS games. yes but darkful (and mortal online?) is a firstperson shooter so more bandwidth right? so the visual side of graphics, textures etc. does not effect bandwidth but physics etc. does? meh this stuff confundles me
Being first person or not is not really big deal but the mechanics attached to it, if you click a skill and it just performs a skill on the character Vs. you click a swing and it has to check if it hit the arm or the leg or the torso, these are just very basic examples of it but its the actual complex mechanics that "stress" the server and require alot more data to be sent back and forward. Yes that is correct graphics, textures, shaders are all on your client and do not affect the server, the server only really cares about low level stuff such as the position of the player, if he used a skill, the direction he is walking to, amongst other things depending on the game. |
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| Legen.... wait for it.... dary! |
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IIRL 6/23/08 5:15:20 PM
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Apprentice Member
Joined: 10/11/04 |
It's a spoof spawned from Forumfall, Mortal Online that is. |
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I CREATED MYSELF! |
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Vansinne 6/24/08 4:19:24 PM
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Novice Member
Joined: 5/18/08 |
Well, Mortal Online is exactly were DF was in 2001. They have under 10 developers. Some say that some of em has left and they're only 4 left. |
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Silvarch 6/26/08 9:57:03 AM
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Apprentice Member
Joined: 6/26/08 |
So DF had, in 2001, a licensed AAA quality industry proven engine and other middleware? |
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