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 Thread (30 posts)
Consensus  6/19/08 2:13:20 PM

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Hard Core Member

Joined: 3/22/07
Posts: 1073

Originally posted by rav3n2
Originally posted by Consensus
Originally posted by rav3n2
Originally posted by Consensus

if MO is just being made, engine just licensed. how did they make that video? is it CGI and not ingame footage?

MO makes the same mistakes as DF me thinks. graphics that good in a seemless world? if FC as massive company had to do zones with such good graphics, what makes you think an indy company doesn't have to? indy deleopers don't have magically advanced servers.

 

My above post has a brief explaination as to how it can be done, but on a side note when you say "magically advanced servers", this might come as a shock to you but graphics are not handled server side, numbers are sent accross nothing else how the game performs graphically is down to the client and to the machine where it is run on, its just down to how well programmed the game is to handle the rendering.

To prove you wrong just look at the tweaks players come up with to increase performance massively on a variety of games, couldnt you say "how can these players improve performance on their own where a big company such as FC has failed to", big company is not  always = to better product, is down to their development philosophies and how good and inovative their programmers and R&D teams are.

. I've been told opposite by someone else who claims to know about this stuff.

if graphics don't matter in terms of server. could you have a crysis graphics seemless MMO?

People would need even more powerful PCs to play it than in a 32 player game?

I always thought MMO's have terrible graphics partly because PC's need to be more powerful to handle online games as well, but also because servers can't handle say 4000 seemless players unless the graphics are poor.

 

 

Well i can assure you Servers do not have anything to do with graphics,the servers only really handle positions, directions, stats, etc... those numbers are parsed by the client and then everything is rendered accordingly, regarding the crysis graphics, yes in theory it would be possible to make it an MMO, the problem would not be the graphics but the amount of data that ahd to be sent between player -> server -> other players, this is obviously because of the complexity in physics world->player interactions, etc... That's why the 32 player limitation in most FPS games.

yes but darkful (and mortal online?) is a firstperson shooter so more bandwidth right?

so the visual side of graphics, textures etc. does not effect bandwidth but physics etc. does?

meh this stuff confundles me

Global Agenda Video - of alpha gameplay for an upcoming MMO Shooter.

rav3n2  6/20/08 5:50:00 PM

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Hard Core Member

Joined: 5/20/06
Posts: 428

"Only the dead have seen the end of war" Plato

Originally posted by Consensus
Originally posted by rav3n2
Originally posted by Consensus
Originally posted by rav3n2
Originally posted by Consensus

if MO is just being made, engine just licensed. how did they make that video? is it CGI and not ingame footage?

MO makes the same mistakes as DF me thinks. graphics that good in a seemless world? if FC as massive company had to do zones with such good graphics, what makes you think an indy company doesn't have to? indy deleopers don't have magically advanced servers.

 

My above post has a brief explaination as to how it can be done, but on a side note when you say "magically advanced servers", this might come as a shock to you but graphics are not handled server side, numbers are sent accross nothing else how the game performs graphically is down to the client and to the machine where it is run on, its just down to how well programmed the game is to handle the rendering.

To prove you wrong just look at the tweaks players come up with to increase performance massively on a variety of games, couldnt you say "how can these players improve performance on their own where a big company such as FC has failed to", big company is not  always = to better product, is down to their development philosophies and how good and inovative their programmers and R&D teams are.

. I've been told opposite by someone else who claims to know about this stuff.

if graphics don't matter in terms of server. could you have a crysis graphics seemless MMO?

People would need even more powerful PCs to play it than in a 32 player game?

I always thought MMO's have terrible graphics partly because PC's need to be more powerful to handle online games as well, but also because servers can't handle say 4000 seemless players unless the graphics are poor.

 

 

Well i can assure you Servers do not have anything to do with graphics,the servers only really handle positions, directions, stats, etc... those numbers are parsed by the client and then everything is rendered accordingly, regarding the crysis graphics, yes in theory it would be possible to make it an MMO, the problem would not be the graphics but the amount of data that ahd to be sent between player -> server -> other players, this is obviously because of the complexity in physics world->player interactions, etc... That's why the 32 player limitation in most FPS games.

yes but darkful (and mortal online?) is a firstperson shooter so more bandwidth right?

so the visual side of graphics, textures etc. does not effect bandwidth but physics etc. does?

meh this stuff confundles me

 

Being first person or not is not really big deal but the mechanics attached to it, if you click a skill and it just performs a skill on the character Vs. you click a swing and it has to check if it hit the arm or the leg or the torso, these are just very basic examples of it but its the actual complex mechanics that "stress" the server and require alot more data to be sent back and forward.

Yes that is correct graphics, textures, shaders are all on your client and do not affect the server, the server only really cares about low level stuff such as the position of the player, if he used a skill, the direction he is walking to, amongst other things depending on the game.

Legen.... wait for it.... dary!

IIRL  6/23/08 5:15:20 PM

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Apprentice Member

Joined: 10/11/04
Posts: 651

It's a spoof spawned from Forumfall, Mortal Online that is.

I CREATED MYSELF!
<3 "<Claus|Dev> i r pk"

Vansinne  6/24/08 4:19:24 PM

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Novice Member

Joined: 5/18/08
Posts: 220

Well, Mortal Online is exactly were DF was in 2001. They have under 10 developers. Some say that some of em has left and they're only 4 left.

Silvarch  6/26/08 9:57:03 AM

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Apprentice Member

Joined: 6/26/08
Posts: 238

So DF had, in 2001, a licensed AAA quality industry proven engine and other middleware?

 

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