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Dreamstrider 8/10/08 10:11:14 AM
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Novice Member
Joined: 10/12/06 |
I believe a lot of you have posted things that make sense, about how the investors are the ones pulling all the strings and so on. But this is not how it always happens. A lot of games are started without investors, and they don't look for publishers untill after they have a useable build to pitch. That developers are lazy is as far from the truth as you can get. The demand to make bigger and better games are ever increasing, forcing developing companies to spend more and more money on each title. Obviously they sometimes reap the golden harvest from this as well, but for each increase in project price, the risk increases the same way. This is where the problem starts. |
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ironore 8/10/08 11:54:09 AM
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Advanced Member
Joined: 6/24/05
Forging the Future |
Well said. Still, I wonder how much it would really dent the budget for one of these huge play-it-safe companies to have a small team, like that of an indie development but full time, and have them do some on-the-side research and development so that they will be able to innovate at some point. The reason being, and I hope we can all agree, is that you can only do the copy cat thing so long. Eventually someone has to innovate and then everyone will copy them. Everyone would love to have that success, but no one wants to take the risk. I say why not at least prepare for the possibility with as little risk as possible? |
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| IronOre - Forging the Future |
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Khalathwyr 8/10/08 12:06:30 PM
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Elite Member
Joined: 6/02/04
Google is your friend. |
I think yes with a hefty mix of the suits/publishers have gotten pushier with regard to time frames to develope a game. Everyone still wants WoW money and the reality is it isn't going to happen again. The stable of games we have to play since WoW and their success levels prove that. WoW was a right time, right place anomaly. End of story. That and alot of these young developers coming into the industry today are of the "me, me, me, right here, right now instant gratification" generation and they champion design that reflects that which in my opinion is making games of all genres less complex and faster/easier to get through. But hey, if that's the age demographic they are shooting for, I guess that just means us older guys 30+ (who like the complexity of old) will have to start taking up more traditional adult male hobbies like going to the bar more, fishing, hunting, gambling, fixing up old cars and such on a much more regular basis. I went to the gun range the other week. More fun than I've had in any MMO since the week before the SWG NGE launched. |
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| The Themepark Method of making MMOs is structured entertainment, akin to a puzzle. I prefer a legos style where I can build what I want and something new everyday. |
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Dreamstrider 8/10/08 1:36:28 PM
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Novice Member
Joined: 10/12/06 |
going a bit off topic here. But I don't think it's impossible to cater to both the instant gratification oriented people, and those who like a challenge. The trick is to make content that allow them both to play together without one destroying the fun for the other. |
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Vint4ge 8/10/08 1:44:42 PM
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Novice Member
Joined: 8/02/08 |
Originally posted by Khalathwyr
First things first - this WoW money thing can and probably will happen again (only a matter of time). Secondly, Blizzard had a ton of loyal fans way before WoW was created - that alone was enough to help spread the word and give WoW a player base. They had players from Starcraft, Diablo and Warcraft who never even heard of an MMOG and when all their friends from said games moved to WoW, they moved too. While I do agree, WoW was created at the right time and place, it is not only those two factors that influence how successful a game will be. It's simply a matter of time before WoW's popularity runs out and A) Blizzard runs a new MMO and continues to dominate or B) Some other corporation strikes a goldmine and becomes the new King. |
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ArcheusCross 8/10/08 4:44:38 PM
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Hard Core Member
Joined: 1/31/07 |
Originally posted by Vint4ge Devs are sitting on a gold mine and they dont even realize it... there is much room for SWG pre-cu like games to flourish... now im not talking star wars.. im talking freedom, SKILL based (not level mind you), games.. hell you get at least one or two threads a day asking for more sandboxish types of games.. HEELLOO? DEVS? Anywho.. thats all from me right now.. want to see others thoughts.
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"The aquisition of knowledge is of use to the intellect, for nothing can be loved or hated without first being known." Leo da Vinci |
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Auzy 8/14/08 2:37:10 PM
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Novice Member
Joined: 7/17/04 |
I believe Bioware will be the next successful company to pull out a MMO. Simply with the backgrounds devs they are using. Using many former ultima online devs and with Bioware's background. For instance Mass effect was a different type of RPG, very successful.
I think we will see more FPS style MMO's in the future. Look at a game called Infinity (space combat), it's being ran by a group of about 40 people, incredible what people can do when they dont want to clone WoW |
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