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 Thread (2 posts)
BoudahXL  7/15/08 9:31:29 PM

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Advanced Member

Joined: 1/15/04
Posts: 48

Small group of people form a small company around the idea of a MMORPG, they write a lore, come up with original gameplay, artwork and maps.Game mechanics is laid out and architecture concept.

All of this on paper only naturally.

Then the model and artwork guy meet a couple days and produce a machinima of what it shoudl look like.And then the project sit on shelves as they marvel at all the works is needed to complete the game.

At some point, one will be appointed PR, he will fetch some capitals in form of investment or partnership with small API or middleware, or game engine company that could use "free" publicity.Models, maps will form, an instance of the game will see the day of light the small team will actually be able to move those models around, with some luck you might even see collision detection.

Then after 3 years it will just sit there 20-25% complete, more than half the team working day job just don't have the energy nor the time to push the project forward, the models and graphic engine will start to show ages...

One morning the PR dude will receive a call, a large corp offering the buy the IP and project for pocket change or maybe offer a position to 2-3 of them as developpers under the wing of their producer.You guys know the rest of the story, anything complicated will be ripped away from the game, the gameplay will be simplified, product rushed out the door, they will charge 50$ per box, everyone will bitch about how they removed all that was good originally.Eventually you might see an update or two, if they break even they gonna keep it up for a couple months, and then turn it to F2P micropayment garbage or just shut it down...

Are you guys sick and tired of all those empty promises?

bl1nd  7/15/08 9:52:13 PM

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Apprentice Member

Joined: 12/05/05
Posts: 102

Well there are also some projects that dont end like that...

It is too easy to call crappy an MMO from this side of the wall, when ur on the other side the developers side making even the smallest MMO may seem like a great sucess

Also there is this neverending trend of MMO makers always promising stuff they cant deliver, first they start all ambitious and then they start cutting anything that seems to difficult...

Look now at what they did to Warhammer from 6 cities to 2 cities, 4 classes less, etc etc

In Age Of Conan also they started all ambitious and the PvP is meaningless because there is nothing implemented about it

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