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Draq 7/17/08 3:10:57 PM
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Apprentice Member
Joined: 10/07/06
Heroes always arrive late. |
Introducing: The Lifesculptor |
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saluk 7/19/08 3:44:33 PM
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Apprentice Member
Joined: 1/02/05 |
Very cool! When the tank is getting pummeled, and the damage dealer on the sidelines still has full health, this guy can just go "yoink" and wait for DD to scream and holler for a heal. |
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paulscott 7/19/08 4:37:45 PM
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Elite Member
Joined: 12/04/05
why do humans build, because it isn''t there |
what about targeting enemies? |
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| A mathematician wakes up at night, and comes to the startling discovery that his room is on fire. He runs to his desk, and starts calculating, using many sheets of paper. Eventually, he writes "QED" and exclaims, "there is a solution!" Relieved, he goes back to sleep. |
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dendea 7/20/08 6:38:48 PM
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Novice Member
Joined: 10/21/06
Your friendly neighborhood troll. |
Already been done check out vanguardSoH bloodmage |
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| If only i could find a troll with a tin foil hat. =( |
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Draq 7/21/08 9:39:54 PM
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Apprentice Member
Joined: 10/07/06
Heroes always arrive late. |
Not quite. Blood mages are pretty different from what I had in mind. Really, blood mages are closer to a cleric than to a lifesculptor, since their focus is still on healing and buffs, where a lifesculptor is focused on healing and pets (ideally golems would be a pretty big part of lifsculpting, if for no other reason than they're essentially a free refill of life energy if you destroy one). Though the drainage mechanic is similar. I honestly can't think of any Lifesculptor buffs other than possibly increasing max hp. |
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cameeob2003 7/25/08 10:55:47 PM
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Apprentice Member
Joined: 7/25/08 |
Sounds like a pretty cool consept to me. I would give them a couple more abilities than just draining and restoring life to objects but other than that its not half bad. |
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Eluwien 7/31/08 7:26:49 AM
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Novice Member
Joined: 7/07/08 |
Draining and tapping into others, self, pet, critters and nature to deal damage or do other spells is quite old concept imo. I'm not saying its bad, your idea sounds great base for a new course with this. But to be honest, many games already utilize tapping and zapping of life and different essences from others for benefit of the player. I would suggest you dwell deeper into this idea, and come up with some new ideas to it too. What comes to mind just offhand, is maeby you want to generate many different essences to drain, which would be used to different spell types. Draining energy from an ancient stone at ruins, would give you ability to cast earth golem. A tree would bring up abilities to cast roots spells, tree golem, strenght of the nature and similar. Eventually draining willing source, would give pool to later heal friends directly or "scuplture" an image pet of the ally. Same with enemy too? Even tho this, or your idea in first place, has not much to do with clerics, it could be cool =) |
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![]() WHO - Online currently WoW - Online since launch. LOTR-O - Online 06-07 EVE - Online 07-08 DAoC - Online 01-08 Also played : AC, EQ, EQ2, DDO, Cabal, D&L, GW, LA2, Ryzom Shaiya, SWG Waiting : DAoC2 |
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Reborn17 9/02/08 6:33:57 AM
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Hard Core Member
Joined: 9/17/07
"In a time of universal deceit - telling the truth is a revolutionary act." |
Sounds like an earth/ kinetics controller in coh.
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| "The people never give up their liberties but under some delusion." -Edmund Burke Who will rise up for me against the evildoers? or who will stand up for me against the workers of iniquity?" |
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Devour 9/29/08 3:46:59 AM
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Apprentice Member
Joined: 8/01/07 |
Sounds like what druids should be like. Except, technically, a druid should control life AND death magic. |
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moxfactor 10/04/08 1:17:37 AM
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Novice Member
Joined: 2/28/08 |
sounds like the basic concepts of a vampiric/life-tap type class. how is this different than WOW's warlock? I prefer old MUDs version of a cleric, where CrLi(cure light wounds) used on a living creature will cure no matter if they're friend or foe, and on an undead it'll cause damage. there used to be substance to Clerics, and they could fight melee combat quite well, many of which even wore plate, similar to a paladin but the paladins are more heavy hitters, buffing up their weapons to destroy undead or heretics. Clerics were healer/warriors but developers seemed to have watered them down to a healer only class with very strict damage abilities(WoW's cloth based shadow priest for example or that almost useless holy nova).
this is a cleric, and the fighter had less armor...
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| -- Vet of: UO, Pre-AI AO, EQ, DAoC, Shadowbane, Pre-CU SWG, EQ2, RO, Crossgat | ||