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 Thread (126 posts)
Vicksburg  7/30/08 4:33:06 AM

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Advanced Member

Joined: 7/16/08
Posts: 181

Here is what I call REAL PVP speed: tense - hard - frantic

Watch the beautiful dynamic lightings and new shadow graphics.

Makes the competition real pale in these kind of things doesn't it....

http://www.youtube.com/watch?v=_YE6Jga_8ho

 

:)))))) Wow

 
observer  7/30/08 6:56:47 AM

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Apprentice Member

Joined: 2/17/05
Posts: 826

"A world which has to create its own justice is a world without hope."

Here is what I call REAL PVP speed: tense - hard - frantic

Well, there you have it folks.  Small scale pvp.

No thanks, i want World PvP on a large scale.  It's too bad AoC didn't deliver. 

And instanced BGs is not large scale either, because it's one side that races to the end to fight an NPC. 

 
Vicksburg  7/30/08 7:09:24 AM

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Advanced Member

Joined: 7/16/08
Posts: 181

Originally posted by observer

Here is what I call REAL PVP speed: tense - hard - frantic

Well, there you have it folks.  Small scale pvp.

No thanks, i want World PvP on a large scale.  It's too bad AoC didn't deliver. 

And instanced BGs is not large scale either, because it's one side that races to the end to fight an NPC. 


 

Arena - BG - World PvP... who cares. That's not what I am even saying.

It doesn't matter. The real reason why Wow stays so popular is just synthesized in this WotLK Beta video (middle part).

No other game deliveres this kind of tense fast frantic figthing animations in an MMORPG.

I am trying to say this for 2 years now: no one likes to play with stiff slow animated characters. Is it that difficult to program??? for the competition ?

Be it PVE or PVP even.

And after watching this, I no longer can watch the shadowless old fights.

Blizzard, Blizzard, what other surprises will be there in those open world PvP fights in WotLK ???

I guess a lot of people will be in for a lot of  surprises.

I guess other developpers "talk" of open world Sieges, I think Blizzard delivers what others promise.

We'll see, but this video just blasted me away.

 

 
Horny  7/30/08 8:20:11 AM

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Novice Member

Joined: 5/30/08
Posts: 46

And thats is why we are leaving it.

Ascension08  7/30/08 8:25:35 AM

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Advanced Member

Joined: 3/12/08
Posts: 1712

Behold! Rash of the Itch King comes in November! Quake in fear!

ZOMG ZOMG ZOMG ZOMGMGOMOGMOMOGMOMOMG FAST PVP OMZOMGOMZOMG click click click click click spam spam spam spam twitch twitch twitch *snort*.

I couldn't resist Vick, I'm sorry, that's what goes through my head every time you keep trying to say this. Lol. Dynamic shadows, wow!! WoW had little dark circles under characters for 4 years, but now they get dynamic shadows? That's amazing, really. Technological breakthrough.

Now if only they put in collision detection...but then all the rogues would QQ! .

EDIT: All I saw was stunlocking and alot of autoattack with a backstab or two thrown in. Oh and Slice n Dice so you can say it's so great  and fast. Go watch a video of a Disciple of Khaine (a newer one) and then tell me again why you think it's slow...and those are still placeholder animations, much like the graphics.

--------------------------------------
"Order or odor. I choose Order!"

treefitty  7/30/08 8:27:39 AM

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Novice Member

Joined: 7/18/07
Posts: 260

O and please stop kidding yourselves, an expansion wont turn carebear magic ride into a pvp game.

                              -beaverz

 
darc21  7/30/08 8:30:52 AM

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Novice Member

Joined: 10/27/06
Posts: 93

Warhammer: Age of Registration

If your blown away by this video then you truely must be very easy to impress

Oooooo look! A shiney new smiley!  OMG!  

Oh wait, its really just a poor remake made with little imagination of what they already had in a desperate bid to keep things fresh.

In no way will this be ground breaking, or imaginative.

______________________________

WAR looks AWESOME!

Give Blood....Play Rugby!

fuzzylojik  7/30/08 9:55:11 AM

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Advanced Member

Joined: 10/05/07
Posts: 439

The Ultimate Failure of WoW PvP

No Massive Objective Based World PvP

The lack of world PvP objectives that actually mean something besides some PvE quest/buff or subpar items in endgame is laughable.  Futhermore, they have packaged all the endgame PvP into 4 BGs and arenas.  This has depleted world PvP together with the lack of world PvP objectives and flying mounts.

Besides ganking and incidental world PvP in the course of levelling or acquiring PvE based objectives, world PvP is a joke.  The main problem was making it item and PvE orientated. 

The ONE new PvP zone in WOTLK Lake Wintergrasp will probably be another transient, loot and scoot item grind and has come too little, too late.

Endgame PvP is 4 BGs + Arenas

The lack of expansion of PvP vs PvE is alarming.  All WoW is doing is upgrading items sets without adding any new PvP content.  In so 4 years there are only 4 BGs and Arena as the staple end-game PvP.

Face it, WoW is not a PvP centric game and never will be.  They have made PvP into a casual friendly small circuit, instanced item grindfest.

Arenas were fun when they started but the gladiatorial style of PvP in now way substitutes for true MMO PvP entirely and should not.

WoW makes you play the same 4 BG and arena 2394023948023948240398 times.  The reason being they are too lazy to implement new PvP content and try to draw out their existing content by making people play the same thing a gabazillion times.  This farce continues as more arena seasons roll buy with casual friendly arena gear being handed out like candy.

They have no clue how to tackle or implement good large scale PvP content or add any PvP progression other than item based, and face it WoW isn't built for it either.

Alas,

Gone are the days of massive keep battles with upwards of 10 guild sieging a castle or keep.

Gone are the days of massive standoffs at takeover points where you see a frontline of massive amounts of people defending and attacking.  Goading each other and trying to find weak spots to charge.

Gone is the realm pride where you coordinated with a ton of other people from different guilds with the same objectives to takeover the enemies key points and achieved it.

Gone is the comraderie that ensues when the horde enemy is nigh and you look at your realm mates next you you as you prepare for the final stand in a small room.

Gone are the tears of joy which erupt when the battle is won versus far superior number by skill, kiting and choke point control.

 

Bring back the days of ole, where sword over sword and staff over staff ring a hundred man strong along the battlefield. 

Where hundreds of arrows whizz overhead as archers line the parapats of the castles and keeps defending them with their bows.

Bring back the days of massive battles, keep sieges and territory control.

Bring back truely massive player versus player combat.

 
Vicksburg  7/30/08 10:04:18 AM

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Advanced Member

Joined: 7/16/08
Posts: 181

Look

You are all talking of Wow and do it from the standpoint of wow haters.

Grtz.

I am talking of WOTLK:)) guys.

A small change in plans :))

You know the one with the siege engines (from WC3), the complete open world PvP(even on pve servers) with destructable keeps, AIR combat, manned TANK combats, and enhanced graphics.

the D-day landing scenarios,

oh Lord.