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 Thread (37 posts)
tazarconan  8/10/08 8:12:50 PM

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well the solution is simple ..infinite lvleling...let players if they wish to advance in lvlsd as long as they can...

Watch though after for example 100 lvl in order to go 101 huge number xp will be needed and so on...+ that for example the game mechanics are such as that a player lvl 92 could beat aplayer lvl 107 ...meaning with this that  each lvl would provide just  some atributes and skills...that way none would be so loonatic to farm lvls..if u need 32 million xp for example to go from lvl 111-->112 lvl   plus that they could imply a death penalty after lvl 100 for example so that technicallly u could have the chance if not dying oiften to lvl above the usual lvl cap of a game...

Mind that most  mmos usually have a target goal for the player so when he reach the lvl cap he has some goals and he wont loose their intrests for the game... In wow for example the target is to reach the highest ranks in arena for pviers adn step through the most dificults raid dungeons  in pve...

I f u could also have the chance to lvl above the cap if u are a skileld player then good for you.

Besides if u hypothetically think after 6 months on this game u would see : 2 players 112 lvl, 1 player 110 lvl 3 players 107 lvl .4 players 103 lvl e.t.c. and by seeing a player above the lvl cap u would know that he is a skilled and fearsome warrior that made it through perlis and death penaltis to that lvl..What a way to earn opponents respect in a game, no titles ,no baron, no king, just 112 lvl ;P

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Infinite lvling in mmorpgs should be considered?

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mbd1968  8/10/08 8:27:16 PM

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If it's infinite leveling, why have levels? You need a different way of increasing skills and attributes... oh wait!! That would be a skill based system...

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tazarconan  8/10/08 9:25:43 PM

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well MDB1958 since many ppl complain that after lvl cap in many mmo's not much there to do u could also keep lvling by doing the usual daily quests daily raids and dungeons e.t.c.  thats 1more thing in addition to some others ...continual impovement on your characters instead of expansions expansions that increase the lvl cap by 10 lvl..after few months u reach the capa nd get the gear game becomes kinda boring..

 
Tyres100  8/10/08 11:46:37 PM

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We must abolish ignorance or we will fail.

It worked in Asheron's Call level 210 after Throne of Destiny expansion and there was major fun factor in advancing to 210. I think they can go to level 300+ on AC and still would never get boring but I don't play anymore so I couldn't say for sure.

It all depends on the type of game really.

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Inf666  8/11/08 5:45:19 AM

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No!

Such a game would make PvP impossible even if the extra levels are not as good as the normal ones. Every point counts. At some point level 105 will be needed to compete in PvP, half a year later it will be 110. You are effectively nerfing the earlier levels of a char.

Another thing would be that people would use bots to level up. Gathering a huge amount of XP via grinding the same monster in a certain area is a bad thing and will be done via automation.

 

---
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GrandoReaper  8/11/08 5:48:22 AM

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Technically all MMO's have an infinite amount of levels for a character to do.  Thats what expansions are for you know.  Only mmo I can think off the top of my head that didnt raise the level cap is DAoC.

 
Lexplease  8/11/08 6:12:10 AM

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Infinite Leveling? No way!

A player usually needs a "goal" a certain achievement to strive for.

Having infinite levels would

1. Kill the fun really quick (especially when a lvl 92 beats up a lvl 107)

2.  Make leveling absolutely pointless, since someone who plays more will always have an advantage over you.

3.  There's no way to catch up.  It would be one huge imbalance.

Ranks would be a better idea, we're going back to the player having a certain 'goal' instead of the mindless levelling and grinding.

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Mylon  8/11/08 6:28:09 AM

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Infinite levels would be nice. It extends the original gameplay instead of changing how the game plays once the level cap is reached. The level cap is often silly because people are either rushing through the levelling to get to the "other" part of the game, or get bored because the gameplay changes. Then there's all of the people that want to experience max-level content but don't have the patience to get there.

A key factor behind this kind of scheme though is that levels should not mean as much, so ultimately skill would matter more than levels, but levels would still give a nice sense of progression instead of playing a medieval style FPS.

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Chillingham  8/11/08 9:35:59 AM

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Originally posted by Xris375
If you can''t handle waiting, DF ain''t for you.

Originally posted by Tyres100

It worked in Asheron's Call level 210 after Throne of Destiny expansion and there was major fun factor in advancing to 210. I think they can go to level 300+ on AC and still would never get boring but I don't play anymore so I couldn't say for sure.

It all depends on the type of game really.


 

Asheron's Call was the best

 
Kyleran  8/11/08 9:43:44 AM

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