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 Thread (32 posts)
Wolfenpride  8/13/08 9:53:11 PM

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Found this on the FFXI boards,

www.escapistmagazine.com/news/view/85639-18-Hour-Final-Fantasy-XI-Boss-Induces-Puking

Honestly im all for making endgame bosses tougher than recent mmo's have made them, do you think maybe this was taking it a little to far?

I kind of wish other mmo's would provide more of a challenge like this, well not requiring 18 hours or heck even over an hour or two, but definently raising the bar a little than what its been lately.

Any thoughts?

edit: Im not sure whether the raid itself takes 18 hours long, or if this particular attempt took 18 hours because they couldn't kill this mob. From what ive heard this mob is like a super duber mob so Ill agree it shouldn't be easy. I personally think theirs a trick to it they havent figured out

 
DeserttFoxx  8/13/08 11:04:55 PM

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Sorry i just read the title and shouted "18 fucking hours?!?" outloud, im all for challenge, but i cant stand the forced 6 hour raids, where the hell would i find time to sit down for 18. I love FFXI and i would play it more if i had the time to personalyl invest in it, but square-enix went overboard making a raid last that long.

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waterlilly  8/13/08 11:12:20 PM

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This is more than just gaming what these players are doing, they're really addicted to status and loot. Anyway, 18 hours non-stop is quite insane.

What nationality did that guild have anyway?

 
metalhead980  8/13/08 11:19:01 PM

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WoW thats freaking hardcore.

Ive heard of Raid or Die but FFXI is leaning toward RAID AND DIE!!! lol

 
Xiaoki  8/14/08 12:02:23 AM

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FF11 has the most idiotic raid bosses in the history of MMOs.

They just keep topping themselves with new levels of stupidity.

 
paulscott  8/14/08 11:21:30 AM

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Now that is funny.   18 hours and the guild calls it quits for health reasons.

A mathematician wakes up at night, and comes to the startling discovery that his room is on fire. He runs to his desk, and starts calculating, using many sheets of paper. Eventually, he writes "QED" and exclaims, "there is a solution!" Relieved, he goes back to sleep.

Venger  8/14/08 1:03:42 PM

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I'd prefer raids if they were much shorter no more then a hour and more massive.  Use a model like War's public quests.

 
gath  8/14/08 1:33:04 PM

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Not even if people tag it as e-sport, no way 18 hours is not insane.

And it makes me think, would they be happy if they had actually finish it and in 17 hours...?

 

Those people are "less smart". That's why i hated hardcore raiding guilds in any game.

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tirallum  8/14/08 3:46:29 PM

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It may look impressive, but in reality it's quite sad. In Lineage2 (retail) I got in 3-4 hour raids, along with other 400 ally players.

But it's basically a kite and spank fest. There is no strategy. Just kite the boss whoever got aggro until the beast one shots you down and It goes after somebody else. Then the ressers will rise you up, buff you, and so on.

Ol' WoW raids (the scripted ones, not the tank-n-spank ones, of course) are far more interesting and entertaining with just 40ppl, or 25 ppl now.

Same could be said about the sieges with 1000+ people (yes, more than a thousand people fighting on a map). It may look magestic and impressive at first, but this zerging style gets boring fast. Even ganking with your party looking for lonely targets is more interesting.

 
joereed1  8/14/08 3:54:31 PM

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It should never take 18 hours. Either you kill the boss or the boss kills you in 30mins, obviously not including the run through the dungeon to get to the boss. They should make the boss gradually do more and more damage the longer it takes so after a certain amount of time it kills the group if they can't kill it.

 
Kabbax  8/14/08 3:58:09 PM