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 Thread (122 posts)
Wolfenpride  8/15/08 2:46:46 AM

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You kill the Joe, you make some moe

Im curious in people opinions on why this game didn't really take off?

I see alot of negativity directed towards the game as well, why is that?

 
bluealien1  8/15/08 2:48:34 AM

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Originally posted by Wolfenpride

Im curious in people opinions on why this game didn't really take off?

I see alot of negativity directed towards the game as well, why is that?

 

The combat is boring, and it is way over instanced.

DarLorkar  8/15/08 3:11:32 AM

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Ship combat is not boring, at least it was not to me. Boarding(AV combat) plain sucked IMO.

 

To me they went wrong when they got away from their plans to make a great ship combat game and started to add the rest.

 

If they had just spent the time adding very good missions,and made the ship combat (PVE) part of the game better i think it would have done better.

 

Trying to be a game that is good  to everyone most often is a mistake, again IMO:) Need to focus on something and make it great then slowly add to that.

 

Nothing against the game nor the Devs, they always seemed to be very nice and really cared. Just the MMO market is not what it was back when they started out on the project.

 
Eetherean  8/15/08 3:20:10 AM

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let us tear down the walls.

i think the biggest 2 pieces are this:

 

missions aren't that exciting.

and missing exploration.

 

i really think if they had added the ability to dock the ship and actually wonder around and explore really would of added it.

people are sailing around and everything kind of has that already present there for you.

nothing to captivate you.

if you could of gotten off on an island thats dark and mysterious and wonder around with your crew i think it would of really helped.

playing sea dogs (pirates of the carribbean on xbox) kept me for as long as it did for that reason. when i got bored of sea and sailing i could get off on an island and wander around and explore it.

 
Taljinn  8/15/08 9:11:22 AM

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 They didn't listen to there beta testers! 

 
Sain34  8/15/08 9:13:39 AM

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[URL=http://www.wardb.com/profile.aspx?id=42362][IMG]http://www.wardb.com/sigs/42362.jpg[/IMG][/URL]

They made a game about pirates. Eveyone knows Ninjas are far superior.

Atoh  8/15/08 9:17:43 AM

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Originally posted by Sain34

They made a game about pirates. Eveyone knows Ninjas are far superior.

 

Psh, pirates get wenches. when's the last time you saw a ninja with a bunch of chicks hanging off his arm?

 
Samhael  8/15/08 9:40:03 AM

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It was ok. Nothing spectacular though. Ship combat was interesting at first but ultimately became very routine. Boarding and avatar combat seemed somehow off although I'm not sure how to phrase that better. You were almost forced to join a society in order to survive and if you didn't like PVP, the game after level 32-ish sorta blew. Hunting really just didn't net cash so if you ran out of missions on your main and still needed cash, the easiest way to get more was to play an alt and have someone transfer it over.

The game had a bit of a rough start -- there were some technical issues as launch that had not appeared during beta (still not sure why they made the change right at launch time) that caused the game to slow to unplayable speeds depending on the type of router you had. A lot of people who didn't have the ability to switch out their routers or upgrade their firmware (for example, people on college dorm networks) were S.O.L.  The "solution" was to forward the appropriate port's traffic to the IP of your PC. This worked great unless you were married and your wife was trying to play at the same time on her PC and you were faced with a dilemma of forwarding the traffic to her PC or sleeping on the couch.

Port contention battles were a great idea but became more of a pain in the ass than fun if you had decided you didn't like the PotBS version of PvP (several folks in my society just weren't interested). And, like in all PvP games, there was always a few folks that just lurked in the open PvP zones waiting for someone who had a mission turn-in at a city in the zone to come through... 

It was fun initially but unless you were very PvP oriented, it became very routine quickly.

 
sabutai22  8/15/08 11:43:11 AM

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--Developers that create cookie-cut MMO''s deserve failure!--

Originally posted by Wolfenpride

Im curious in people opinions on why this game didn't really take off?

I see alot of negativity directed towards the game as well, why is that?


 

For the type of game and open PvP they should have made this a skill based combat / character system rather than the old run of the mill level based grind fest it is.

 
pdxgeek  8/15/08 1:18:44 PM

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Originally posted by Wolfenpride

Im curious in people opinions on why this game didn't really take off?

I see alot of negativity directed towards the game as well, why is that?

Almost immediately after the game launched the devs started listening to the wrong people: the gankers and griefers. Quotes like "No crying in the red circle" and "make the war unfair in your favor" started being thrown around as responses to complaints about griefing and regular players started fleeing the game. When the population dropped the griefers got pissed because they no longer had anybody to pick on and they started leaving the game.