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3/12/12 10:38:01 AM#21
completly true becuase theres risk associated with it, with out riskl there is no real reward. Eve also changes all the time, alliances shatter and reform, yes its pacing can be glacial at times, but hey for the players in it we love it. |
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3/12/12 1:48:50 PM#22
Originally posted by Loktofeit Fac war can get blobby at times but it's a great way to learn the ropes. It's much less of a controlled environment than RvB. It used to be interesting when a pirate fleet would jump into a fac war fight and make it a three way or a null sec alliance would hot drop us. RvB is great for beginners because it's small ships and most of them won't pod you. But since it takes place in high sec you don't have to be leary of neutrals or watch for cynos. "How should I know if it works? That's what beta testers are for. I only coded it." |
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MMOarQQ
Novice Member
Joined: 2/20/12
"Against stupidity the very gods themselves contend in vain." |
3/12/12 1:52:47 PM#23
Originally posted by Calfis
21 Billion Isk loss.. omg.. |
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3/12/12 1:53:16 PM#24
Eve online is boring. Fights are won before they take place, they are won when u decide how much isk u want to fit your shit with. The ship with the better mods win, with some minor rock paper scissors type one beats another thrown in.
I would have less of a problem with the whoever fit their ship with more expensive mods wins / rock paper scissors gameplay if players actually had to earn their own isk. Instead people buy isk directly from botters through CCP.
TLDR:
Eve is a game where whoever fits their ship with more expensive mods wins, during a fight u press f1 and watch fireworks and see who wins. NO SKILL INVOLVED minus rock paper scissors ship types. |
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3/12/12 2:00:21 PM#25
Originally posted by Sketch420 Mostly true.... a little more to it in terms of gadgets/tricks you can install on your ship. Honestly if Eve had free control it would be THE game currently, but since its a clunky version of click to move.... it's meh. |
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Wearacup
Apprentice Member
Joined: 6/17/08
UO made people nervous, now it just makes them dress funny. |
3/12/12 2:01:25 PM#26
Originally posted by Volkon Welcome to outer space. Trammies need to stop polluting the MMORPG landscape. They already have enough games in which to emote hugs and sell garbage by the banks. |
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3/12/12 2:02:30 PM#27
Originally posted by Sketch420 Not true, as above, even the most well fit ships with the most experienced pilots can make mistakes and fuck up resulting in hilarity. Well, hilarity for those who take advantage of human error. |
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3/12/12 2:04:46 PM#28
Originally posted by Sketch420 Sorry, I don't think this is completely true. It may be your opinion, but it's not fact. Every MMORPG is AWESOME, until it's released! |
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3/12/12 2:17:00 PM#29
Originally posted by Sketch420 How many kill mails would you like to see where that is not true? "How should I know if it works? That's what beta testers are for. I only coded it." |
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Southpaw.Gamer
Advanced Member
Joined: 11/25/08
Full Sail University - Game Design Student |
3/12/12 4:40:03 PM#30
Originally posted by Loktofeit Let me clarify... EvE PvP in terms of scope / meaning is amazing. It's the STYLE... as in EvE not Player Skilled (FPS / TPS) enough for my liking where as something like Darkfall the player is in control of when an attack happens and where said attack is aimed. Perhaps I got a bad taste however... I got into alliance warfare fairly early on and it was nothing but gate fights. I don't like that fighting is always centered around a quick warp out area. Feels cheesey to "Gate Camp" |
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3/12/12 8:42:17 PM#31
Originally posted by Sketch420 I've seen a veteran in an expensive battleship taken out by a squad of guys in nothing but the cheapest-as-shit rookie frigates, guys in ships with uber-expensive plex mods and implants get soloed by someone flying something less than a tenth as expensive, and I've seen several-million-isk Cruisers soloed by several-hundred-thousand isk frigates. I call total BS on this statement. |
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3/12/12 8:48:25 PM#32
Originally posted by Kiljaedenas Is there another EVE? Because a skilled pilot can lose in the EVE I play, go into null or lo-sec and get caught in a bubble and see how fast your expensive ship with all those mods last. Especially when you have several ships smart-bombing you - like they do in some gate camps. One's knowledge of the game is better than any ship. Knowing which path to choose to avoid traps, knowing where not to sell your stuff(Jita) because there are a lot of vultures scanning ships for expensive cargo, etc. Currently bored with MMO's. |
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3/12/12 8:54:00 PM#33
Originally posted by Sketch420 TLDR: Sometimes but if you knew as much about the combat of Eve as you are trying to portray, then you'd know that alot of winning is a good leader followed by people who can follow orders and know how to pilot their ships. |
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3/12/12 9:01:15 PM#34
I really have no doubt the end game of eve pvp is pretty kickass, looks like it to be honest. But anyone new attempting to join the action will pull their hair out in frustration day after day from the multiple hurdles it takes to even get into it. Argue it all you like, but I can count allot more people who have tried and quit in 2 days then attempting to play on probably a 1 out of 10 actually stay to play it. I know only one person out of the 30+ that are in my crew that actually still plays it. All the rest had the same issue as mentioned above. If CCP could fix that it would change the game, but then that would piss off the end game players so they and their community are stuck in a rut. Eh I am going on a rant, don't hate it in the end, looks fun, just getting into it is more frustrating then dealing with cancer. Want to design your own coasters, flat rides and more? Always wanted that dream Theme Park? Look no further! |
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3/12/12 9:07:42 PM#35
You get the adrenaline kick when dying in an MMO is a big deal. Any time you get ganked, your adrenaline kicks in and if you die you get mad like in the whole "umadbro" sense while if you kill the other person, then you just have to live through 5 minutes or so of adrenaline pumping through your veins. I'll admit, it's like a drug and it's awesome. Purpose in life is not to gain things, but experience. - Rover64dd |
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3/12/12 9:11:57 PM#36
Originally posted by chaintm The idea of the game is pretty sweet and anytime I see videos of the action, it always feels like it means something.
But I have a hard time playing in a simulator game. If I had better control of my ship and have it twitch reaction over three textbook of info I have to know to survive in a battle, I think I would have had a better time in it. I tried it 2 years ago or so and only lasted for 3 days before I said "screw it, i'm an idiot."
Props to all that play it, I just wish it would be easier to compete in the game if you at least put in 2-3 months instead of 6-12 months. Purpose in life is not to gain things, but experience. - Rover64dd |
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3/12/12 9:13:25 PM#37
Originally posted by chaintm I don't really think it's fixable because in order to fix it you'd have to destroy what it is. It's not a game for the masses because it involves real loss and no safety. With those attributes, it will never be what the majority want. It's not to say that there aren't things that could be improved but the improvements largly lie in the new player experience. |
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3/12/12 9:18:18 PM#38
Originally posted by Quesa I personally like if when you die, you lose your ship... especially in a space game. It's just the leveling system mainly that confuses people if you haven't played the game. I can see people wasting months on just picking the wrong things to level because they don't know better. Purpose in life is not to gain things, but experience. - Rover64dd |
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3/12/12 9:21:08 PM#39
Originally posted by Quesa Don't want to de-rail the OP's thread here, but it has nothign really to do with loss in the game that makes it rough, part of it, but eh you know this getting into it. Skills vs Time is my issue and many others, but alas thats for another post. The game again has and probably always will look like a blast, but till the devs do something like "join now, get a free year of xp!" will it actually be viable for new players. I have no doubt this will NEVER happen and in so, will never get the player base it could have. Their game time = experiance platform is it's number one downfall and it's greatest asset to the current players. All of which equals a kobayashi maru scenario. Want to design your own coasters, flat rides and more? Always wanted that dream Theme Park? Look no further! |
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3/12/12 9:25:28 PM#40
Yeah only really works in economy driven gvg games like eve (unlimited sides, personal risk)
Or 3 sided territory capute hand like daoc and planetside ( 3 sides, shared factional risk) Pvp just don't work with only 2 sides and risk being getting slightly less tokens |
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