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12/02/08 12:27 AM
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Viewed 669, Replies 55
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Originally posted by Obee
I completely agree with that. PotBS's ship combat is not much different that normal MMO game combat, it just has ships instead of a humanoid avatar. Hell, if you want to claim having a ship instead of the usual MMO type avatar is innovative, EVE has had ship combat since it launced several years ago. Even SWG, for all its flaws (and those flaws greatly outweigh any good points that waste of an MMO has), has had ship to ship combat since the JtL expansion, which is actually different than anything found in any other MMO. The ship combat in PotBS is in no way innovative, not even cosmetically.
Have you played the game, or even read the article describing why it was different? Did you read my earlier post in this thread discussing how it was different? I'll grant you, you use WSAD, but the last time I checked, you don't have to worry about whether your avatar is broadside or face on, you don't generally need to worry about how the wind direction is going to effect your foot based avatar... Seriously, maybe reading before posting a scathing criticism is in order as this matter has been addressed several times both in the article and WITHIN THIS THREAD. Just saying. |
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12/01/08 11:16 PM
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Viewed 669, Replies 55
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Originally posted by nekollx
I think you're missng the 2008 part... Champions han't launched yet and CoH's customization system was implemented a long time ago... |
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12/01/08 11:14 PM
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Viewed 669, Replies 55
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Originally posted by damian7 Actually, you might, if you were concerned with the ways that front sdeats operate. Maybe the front seat has a butt warnmer in it, maybe it adjusts to fit the driver... In this case, we're only looking at specific pieces of the car... you'll have your chance to vote for best overall car later on. |
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12/01/08 2:16 PM
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Viewed 669, Replies 55
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Originally posted by Ozmodan
I have to respectfully completely disagree: I honestly can't remember ever seeing Age of Conan-style combat in another MMO. I'm not saying I'm king of all knowledge or anything, but to the best of my recollection, or that of anyone else that I have spoken to, we've not seen it in another MMO. Have you played Pirates of the Burning Sea? I can't recall the last time that wind direction and strength played a role in EVE Online... given there's no wind in space. I'm not knocking EVE's combat, I'm just saying.. it's different. The Council of Stellar Management has already made a number of differences in the direction of EVE. I wouldn't say it's any more of a marketing thing than any other feature of an MMO. when there's news about it, they send out a release. Take a look at this interview. Honestly, and please don't take this personally, but I think you might be confused as to the meaning of the word innovation. Invention is the creation of something completely and wholly new, while innovation is taking something that already exists and somehow changing it (generally to improve upon it). Communities have always contributed to development decisions, The CSM takes a new spin on that and formalizes it via elections Quests have always existed in MMOs, PQs present them in a different way, encouraging people to work together without requiring grouping ship to ship combat has always existed, but PotBS used what they knew of nautical age of sail combat and integrated functions to replicate it. MMOs have almost always used single key attacks, Age of Conan added a new layer to that by requiring combos to activate certain abilities. These are all innovative features. I'm not saying they're all great, and we're not asking you what the best feature is. You don't have to like something for it to be innovative. Inf act, innovation often results in the opposite. |
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12/01/08 12:48 PM
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Viewed 669, Replies 55
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Innovation is the key to the long-term success of any genre. Innovation keeps things interesting and fun, giving us new and interesting features. How a game builds upon and changes the ideas put forward in the games that came before it can mean the difference between a long-term hit and "just another copy".
Check out the Most Innovative Feature nominees and vote! |
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12/01/08 9:53 AM
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Viewed 197, Replies 11
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MMORPG.com Lord of the Rings Online Correspondent Jim Braner writes this overview of the music system in Turbine's Lord of the Rings Online.
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12/01/08 9:30 AM
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Viewed 54, Replies 3
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MMORPG.com Atlantica Online Correspondent Matt Plourde writes this overview of the mall system in NDoors' Atlantica Online
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11/28/08 5:15 PM
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Viewed 313, Replies 20
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Originally posted by Yamota I'd be happy to answer your question: The bottom line on this is that the game will remain on our list until we are given sufficient reason to remove it (or change it sstatus to released). As a general rule of thumb, if the company says it's still going, it stays. It meets all of our criteria for listing and so there's no harm. Look, say what you will about the long development cycle (understatements are great), but Aventurine hasn't given us any reason to doubt them. They haven't sked for a dime from players so really there would be no grounds to remove the game. The bottom line is that it isn't my place to put my foot down and say "I don't care what the developers say, this development cycle is too long". So, until we're given a reason to remove the game, we'll keep the game up. |
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11/28/08 2:30 PM
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Viewed 98, Replies 4
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MMORPG.com Warhammer Online guru John Lisenby writes this guide to the early quests for the Chaos race in Mythic's RvR game. The guide gives information on quests, givers, rewards, locations and more.
Read the Chaos Early Quest Guide |
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11/28/08 2:08 PM
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Viewed 39, Replies 1
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Resident StarQuest Online expert Allen Richardon writes this handy guide to getting started in the sci-fi MMORPG StarQuest Online.
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11/28/08 1:33 PM
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Viewed 719, Replies 31
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Today, with the end of year looming, MMORPG.com kicks off their 2008 Reader's Choice Awards by asking preaders what they felt was the biggest news story of the year.
Check out the nominees and vote! |
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11/27/08 3:05 PM
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Viewed 50, Replies 2
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MMORPG.com Final Fantasy XI Correspondent Herbie Grate write this third installment of his beginner's guide to Vana’diel
Read the Beginner Guide Part Three |
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11/27/08 10:52 AM
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Viewed 101, Replies 3
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11/27/08 9:16 AM
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Viewed 37, Replies 1
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MMORPG.com Final Fantasy XI Correspondent Wesley Bond writes this overview of the Dark Knight class in Square Enix's Final Fantasy XI.
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11/26/08 3:44 PM
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Viewed 932, Replies 34
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Originally posted by summitus Am I missing the point here, or are you criticizing the company for locking a thread ona subject that had already been covered? If it's the latter, I think it's a bit out of line. No need for forums to be clogged with threads on the same subjects... it's just silly. If we had more manpower here, we'd do the same thing and so would just about any other professional forum. If you're criticizing locking the thread because it's critical of the policy... you have a point. by the way, this kind of thing is why more and more companies are going to opt not to host their own forums. |
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11/26/08 3:26 PM
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Viewed 2025, Replies 67
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MMORPG.com Managing Editor Jon Wood recently took part in a hands-on experience with the Chronicles of Spellborn beta. Today, he reports back with what he experienced and a few opinions as well.
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11/26/08 11:12 AM
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Viewed 197, Replies 6
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MMORPG.com EVE Online Correspondent Andrew Wallace writes this article giving players some tips to playing with the Interceptor class ship in EVE.
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11/26/08 9:57 AM
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Viewed 78, Replies 2
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MMORPG.com World of Warcraft Correspondent James Wood writes this article outlining the assassination tree for Rogues in Blizzard's World of Warcraft.
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11/25/08 1:38 PM
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Viewed 191, Replies 8
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MMORPG.com Runescape Correspondent Faisal Baig writes this guide to making money in Runescape.
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