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All Posts by singsofdeath - 982 found

9/04/08 4:00 PM
Viewed 465, Replies 23

Difficult to say for now. The system itself may be something many people want to try and some will definitely turn away from it and play other games again. That is a matter of personal taste I suppose.

 

The problems with the combat system as I see them are as follows:

1) Lag. Yes, Aventurine may keep lag to a minimum, let's say for a moment they will actually achieve that, even in huge battles. There will still be lag, even if it is miniscule. A player being closer to the servers will have a millisecond advantage over others who are further away. In a "turn"based game, that does not really matter so much. In a FPS type game, it matters quite a bit more. I'm not saying this will be the undoing of the game, but it might be a problem when you apply swings that, for all the info on your screen should hit, but misses because you were a milisecond too late. This comes into play even more when it comes to ranged attacks. How that will balance itself out, we will have to see.

 

2) Complexity. Yes, many pepople say that this is a good thing and it is for those that this game will most likely hold the most appeal. Some people though will most likely be turned away by it? Why, because some people tend to want to enjoy themselves, and just that. No complicated maneuvers to learn, no hugely complex combat system to master, but simple and plain fun. I can see this being a deciding factor of keeping quite a few players, especially the crowd that was drawn in by WoW-Style games. This does not mean that I think any less of any certain preference. But preferences exist, and those who value a simple, fun time above the extreme complexity that DF will most likely bring will be turned away from the game by just that.

 

3) Exploitability. This is really in tune with the first point. Have a quicker connection? Make sure to jump and run around as much as possible, so the one with the slower connection doesn't stand a chance in hell to hit you. But yeah, as said above, we will have to see how that plays out and how Aventurine manage to deal with these things.

 

All in all, I am thinking that the combat system could be exciting and fun, but it could also turn out to be frustrating. And that largely depends on what kind of experience you enjoy. I have no doubt that quite a few people will not like the FPS style combat. I personally know quite a few who have already told me so. Me, I don#t know it yet. I will have to see how it is implemented.

 

But yes. The Combat System will keep a good portion of players away from the game.

9/03/08 6:33 PM
Viewed 802, Replies 48

Originally posted by TdogSkal
Originally posted by mike470
Originally posted by CaesarsGhost
Originally posted by Zekiah

"I'm a Darkfall Fanboi Troll... don't mind the game, hate the fanbois." - CaesarsGhost

Remember kids, when you point at people, three fingers are pointing right back at you.

 

 

I stand by, and reiterate, that statement.  I hate the people who fail to use an argument objectively and instead point and call names... not the actual argument itself.

Hate the people, debate the game... you don't have to like me to hear me out.  You don't have to hate me to reply.  What you SHOULD do is try to reply as you hate my opinions, not me... that makes for better conversations.


 

QFT QFT QFT QFT QFT QFT.

As for the topic, the word troll is thrown around here more than female celebreties adopt babies from third world countries.  People forget what it means, and it just becomes a word which means "Someone who doesn't agree with me"; which, in fact, has nothing to do with the definition of troll.

Myself, CG, Theo, Zorv, HBlite, and other naysayers have been called trolls countless times just for seeing a different view than the fans of the game.  Even after we give reasons to why we believe what we do, we are still called trolls.

Anyway best of luck on your MMO CG, although I thought you were working on an RPG shooter first?


 

Look you guys keep sayin all you do is try to have a debate about the game and we call you a troll, that is not true.  You do not get called a troll because you have a different view, you are called a troll because you do nothing but state your opinion as fact/law and if us fans do not agree we are some how stupied or something. 

YOu guys come into the Darkfall forums for one reason and that reason is to get a arguement going, there is not other way to look at it, no other spin you can put on it.  Its simple, dont care about the game? Dont like the game? GET THE HELL out of our forums then.

All of you haters/naysayers do is call it vaporware,  a hoax, the developers are nothing but liers, this game is a scam and bunch of other useless things.  How are we going to have a rational coverstation about Darkfall when you cannot even bring up one rational topic to talk about.   We can only tell you so many times the game is real and not vaporware before we call you trolls.

You guys are at fault as much as we are and until you can get that though your head we can never have a rational conversation about Darkfall with you.

Its one thing to have a different opinion, its another to attack the people who are following the game.

How can we have a rational debate with you guys when you will not give us a topic to debate? 

 

 

Careful there. Because this coin can be flipped to the other side quite easily. Because many of the DF "supporters" here do nothing but declare this game the greatest success ever, declare it complete and declare that any doubt about the game is totally unfounded and without reason.

 

The moment anyone comes here to point out possible problems or possible mishaps in the development and release of DF, the "Fanbois" descend on them like Avenging Angels, blazing away with everything they have, when all some of us are trying to point out is that nothing is set into stone until we have the finished product in our hands with all promises kept.

 

I've repeatedly said that DF is very likely real, that it will most probably enter Beta soon. There are quite a few signs that point that way. But I also said that we have yet to see evidence of the state of the game as a whole. Nobody outside Aventurine has played it. Nobody outside the company CAN know if the game is indeed everything they promise.

 

And, to repeat myself, until the game does come out with all features included and I can play it for free before I buy it, I will continue to urge caution and discuss possibilities of flaws and the possibility of features missing. Because while I may not enjoy the game myself (I do not know, I will have to try it), I would like nothing more than to see a game like this succeed and maybe wake up the other companies on the market to look beyond established patterns in development and game-design.

9/03/08 5:55 PM
Viewed 289, Replies 4

Originally posted by WolfHaart

Hehe, I just posted the same thing, but no direct link tho, more posted what it said into the thread.
Good news spread fast, huh? ^^

 

Aheh. Must have missed it while I was writing the post. XD Sorry for double-posting then.

9/03/08 5:51 PM
Viewed 289, Replies 4

Hey folks. I was just browsing the Euro-Site of Warhammer and a little tidbit of news. They're giving out Open beta Keys from select gaming sites. Catch the news here: Linkage

9/03/08 4:39 PM
Viewed 233, Replies 10

Errr....is this promotion for DF? Or has Isane switched sides?

 

Why post an Interview from 2006?

9/03/08 3:59 PM
Viewed 463, Replies 23

Originally posted by Player_420

You know this little Death has never looked so sexy ad campaign is kinda dissing all humankind.

WTF is so sexy about DEATH?! seriously? Is that overdone model woman sexy? yes of course, but unless shes dead they are seriously mis-wording it.

is a person dieing really that sexy to funcom? Is doing decapatations soo hot?

The ad campaign is always around and its just getting on my nerves

 

Seriously mate....go and pick one of the multitude of things that FailCom and AoC has done wrong. The ad is just that, an Ad. And may I remind you that Death can be personified? Happens quite a lot in all kinds of media. So sheesh....with all things FailCom does wrong you don#t have to grasp at such silly straws.

9/03/08 2:47 PM
Viewed 1441, Replies 98

Originally posted by Requiamer

Lets compare whats comparable, so Darkfall is in alpha stage since the beta didn't began, ok. Lets take the last uber graphic wise MMo of the year and let compare

 

Thats the only alpha stage video i found on youTube of Warhammer:

 

http://www.youtube.com/watch?v=19sV9Y7D9yQ

 

In pre beta stage graphism and anims have a lot of problems, its something normal. Also when War delivered their beta coming video they really really skiped the ingame footage, we know why. Now was it good or not is not revealant after all, its just what they want to do and for whom they did their game.

 

Darkfall has been in Beta for a long while (according to the Dev's). What's coming now is only Open Beta. Just thought I'd point that out.

9/03/08 12:26 PM
Viewed 1441, Replies 98

Originally posted by m0j0mann

It's pretty obvious. I've never seen this much whining about graphics before. In fact, the vast majority of gamers I talk to, from FPS players to RTS, all of them value gameplay far above graphics.

The only logical explanation is that they're simply the same old vaportrolls with a different face.

That may be true in some cases. Especially those who, as stated above, make ridiculous comparisons such as comparing the graphics to EQ1 or the like. That is just plain idiocy and obvious trolling.

 

However, anyone who claims Graphics are totally irrelevant is just the other side of the same medal. If graphics were totally irrelevant, we'd all be playing MUD's instead of MMO's. Much more freedom in those and no wasted power on Graphics at all!

 

Graphics are important, because they create an atmosphere and they let you experience the world. If they just feel plain -wrong- to some people, then that is their opinion and you can't well dismiss that because that opinion is just as valid as yours.

 

Cheers!

9/03/08 11:41 AM
Viewed 1449, Replies 79

Ugh. If I close my eyes and pretend I didn't see that, maybe it will go away.

9/02/08 11:04 PM
Viewed 2215, Replies 136
Originally posted by JackArbiter

OH WAIT!!!!

 

No one knows if all these features will be in the game at release!

 

OH WAIT!!!

 

No one knows if they will be working IF they are in.

 

OH WAIT!!!!

 

All we've seen so far is a pretty video showing some fun PVP and SNIPPETS of a FEW of the other promised features. Don't scream so loud how revolutionary DF will be until the game is actually here with everything the Developers promised.

 

Pffft. What's great is none of the haters have kept up with the game. Everyone assumes "hey I haven't read it so it can't be!"

In fact, I am a) not a hater and b) saying "hey, I haven#t SEEN it working, so it MIGHT not be!" Learn the difference.

It's been feature complete since last year. Everything since then has been closed beta testing to make sure that everything works. We've had proof on a variety of levels.

Proof for every feature in Darkfall? Please show me that. I would really like to see it.

Meanwhile every feature I talked about in my post... is in the vid. Every one of them.

You were talking about ALL features of the game in your post, by the end of it anyway. That#s what I was referring to.

You've spent far too long crying about how the game can't be real, now the fail is yours to own.

 

I am not crying about anything. I am urging a little caution instead of blindly believing the game will be the Second Coming.

 

 

Let#s see what the Beta brings, shall we? And the Free Play testing.

9/02/08 9:50 PM
Viewed 182, Replies 7

Originally posted by dmiasek

Hi all, quick question about pre-ordering.  I've searched the Wal*Marts, Best Buys, and EBs in my area but nobody has the pre-order, so I'm thinking about ordering it online.  I'm not sure how it works, though.  If you order the pre-order online, do you immediately get the ability to download the client and/or open beta key (I realize the open beta isn't for a while, though)?  Or do they ship you a box which has it?  The website is remarkably unclear on the topic. 

Ideally I'd like to order online and immediately get the key.

If anyone has any experience with how this works, any help would be appreciated.

Thanks!

 

If you order through Direct2Drive, you will immediately (or very quickly after things have been processed) get your Key. You can proceed to download the Client from the official Warhammer Page already and install it (no patching yet though and you can't use the keys yet either).

 

At least, that's how I understand it works from what I've read here.

9/02/08 9:37 PM
Viewed 2215, Replies 136
Originally posted by JackArbiter
Originally posted by Question82

Personally I only had one work for the whole 17min. video... BOOOOOORING!

Not only are the graphics and animations horrible and un-insipiring, but a lot of the features that they talked about that were Oh so cutting edge are already being implemented, or have been implemented in other MMO's: Boats? (Vanguard and POTBS) Housing? (EQ2, Vanguard, DAOC etc.) Mounts? (a number of other MMO's already have them, but if you want specifically Mounted Battle as in the video, I believe AoC was supposed to do this and I know WoW will be doing this as well as WAR, if this is incorrect, please let me know) Siegable fortresses? WAR and WoW are also coming up with them. World PvP? Well this has always been present to some degree in a number of MMO's.

So really, the only thing "Unique" about DF, is the fact that it's bringing back FFA PvP loot and the fact that it will play more like an FPS with skills as opposed to levels....... hardly anything to write home about (especially considering that "The Agency" and "DC Universe" Will also have a very "Twitchy" action based game play similar to this)

Not to mention that the only thing that seemed very prominent in the video was GANK GANK GANK! Again... BOOOOORING! Sorry, but I want something more out of my game than simply PvP all day. Some of us have actual lives outside the game that we have to take care of. But whatever.


Wait, so the only things unique about this game are the:

1. Loot system

2. Ground combat system (no it isn't twitchy, it's TWITCH, and even "twitchy" hasn't been done yet has it?),

3. Naval combat system (naval combat is not just "ships")

4. Mounted combat system (aoc didn't actually have it, and you're saying that war and wow WILL have it? you mean it isn't new because somewhere in the distant FUTURE war and wow WILL have it? you realize that that means that IT HASN'T BEEN DONE YET? )

5. Fortress sieges (which, yet again, war and wow WILL have)

and

6. Open world pvp (not instanced, not limited to one corner of the world, open world pvp which ALSO HASN'T BEEN DONE YET)

You're ABSOLUTELY right, there are only 6 ways that Darkfall will be totally revolutionary.

Oh, wait, you can kill someone from 100 feet up in a tree. Oh, wait, you don't get uber auto sneak you have to hide your ass like in the REAL world. Oh, wait, the mob AI was designed by a military training software designer and the mobs act and react like real people as you can see in the video. OH WAIT, the mobs have dynamic spawns that can be overfarmed so that they move. OH WAIT you can build cities in over 50 different locations on the world. OH WAIT the world is larger than WAR's tiny ass world and possibly wow's. OH WAIT go read the feature list for another 20 OH WAITS and quit bitching about something you have no idea about.

OH WAIT!!!!

 

No one knows if all these features will be in the game at release!

 

OH WAIT!!!

 

No one knows if they will be working IF they are in.

 

OH WAIT!!!!

 

All we've seen so far is a pretty video showing some fun PVP and SNIPPETS of a FEW of the other promised features. Don't scream so loud how revolutionary DF will be until the game is actually here with everything the Developers promised.

9/02/08 2:02 PM
Viewed 1304, Replies 93

Originally posted by Zekiah
Originally posted by singsofdeath

Yes. It is. What I would have liked in responses (and have gotten in some cases) is details on how gear/loot plays into the game. As in, how much difference does it make to a fight? How much difference does a "difficult" to get item make? All those kinds of things.

 

The question was asked so I could make an informed (well, as informed as is possible before Beta/release), judgement for -myself- my own view on what is hard, difficult. Perhaps I didn't point that out often enough, but my goal with this question was to gether information on how the Full Loot will actually impact on the playing experience, so I can take a guess as to how much it will bother/hurt/excite me.

 

Thank you for the reply.

We've been replying to your repeated requests repeatedly. So if you're serious about the game and how it works, do your own homework like we all have and research the dev journals for yourself here.

We can't answer your subjective questions, you'll have to figure those out on your own.

Just had to chime in once more, eh? Couldn't leave it at the last snippy comment?

 

I'll make sure not to bother -you- again with my -useless- questions. If you see a post by me, just ignore it and you won't be bothered. Other people here, including people with whom I have a long-time history of differing opinions have answered my questions very cordially and patiently. I'll stick to them. Thanks for your time though, it's been wonderful getting to know you.

9/02/08 1:59 PM
Viewed 1304, Replies 93

Originally posted by draass

your welcome..

in that case i would make a bold suggestion to change the way your asking the question or rather change the question completely..

like for example for any given average item , how much materials are need to make them and how hard are those materials to get? For craftable items , how much skill do you actually need to be able to craft those items? for Dropped loot.. what level monsters will have a higher probability of dropping a "rare" item?

those kinda questions.. more direct and not a general question that couldnt really be answered.. i hope my reply helps you in getting what you want.. then again those question may or may not be answerable as i dont know if anyone has tired the game indepth or has any such indepth info been given.

 

That is the problem with more specific questions. I'm pretty sure they can't be answered since the game is still very elusive. As in, no one has played it, no one can say anything for sure. So all we have is general statements by Developers and so on. So I phrased the question, perhaps a little "too" general. I'll try to make my questions sound less...err, what was that term that nice gentleman earlier used...useless.


9/02/08 1:49 PM
Viewed 1304, Replies 93

Originally posted by draass

ill try to answer your question because im quite intrigued by it really..

your question was whether the system of full loot in pvp would hurt or not? (to sum it up correct me if im wrong)

to answer that as many have tried i think i really subjective.. and you added

That is, in part, why I asked so many questions about it. I wanted to know what kind of loss players can expect in the game. Is the gear going to be hard to be replaced? If it is, is it actually worth something or does it give me an edge in battle? Or is it just a -little- bit more expensive and a -little- bit stronger? All these factors come into play (for me) when deciding if losing gear hurts or doesn't hurt and previous posts about this have been contradicting each other repeatedly,

that is again subjective.. the idea of something being "hard" or "easy" to do or get is subjective theres no debate abt that.. lets just take an example of 2 individuals , very different individuals who are playing a sandbox mmo .. so its a open world your free to do what you like bla bla bla you get the idea dont think i need to go any further. So this person A starts at the same time person B started.. but lets say in totally different parts of the game world.. they are both around the same level skill wise and character wise. Person A is a range skilled character.. he has most of skills towards archery and has none on crafting.

Person B on the other hand is a melee based character.. but he also has skills in crafting melee weapons.

Keeping those points in mind lets pull in another factor.. the areas they are in.

Person A is in a area where they are lots of wood materials to be found , and coincidently these wood materials are a vital component to making good bows and arrows (lets just assume wood mats are all thats need to make them to make things less complicated).

Person B is in a area where they are lots of metal deposits (also assuming that metal is the only thing needed to make good melee weaps).

TAKING those JUST those factors into consideration.. any person looking at just this info would logically conclude that since both of them have easy access to materials that they need to make their gear, that factor is the same in terms of "hard" or "easy" to replace gear from the loss of pvp. BUT since person B has skills in crafting he has a certain advantage in replacing his gear so most can conclude that person B has an easier time to replace his gear from losing it in PVP.

still keeping those points in mind we all know that the conclusion is not accurate BECAUSE there are MUCH more factors then that. So now we pull in another factor - PVE monsters guarding those materials.

Lets say now Hellish demons are guarding the metal deposits in the area of person B and they are almost IMPOSSIBLE to kill.And even with his ingame friends they are still near impossible to kill.

For person A on the other hand some really easy monsters are around the area of the wood he needs and among his online friends many are crafters of bows.

NOW looking at these new factors who would you say would have an easier time in replacing his lost gear?--- person A naturally..

But AGAIN we know that its still not accurate because there are still tons of ingame factors.. so lets just assume that somehow some MMO GOD manages to take ALL ingame factors into consideration and gives them a numerical value to each factor determining the level of "hard" or "easy". and comes to a conclusion that person A is having an easier time in replacing his gear .. can we now say this result is accurate?

some would say yes but i disagree completely.. because as with all things that require human interaction we missed one TOTALLY impt point when we came to the previous conclusion.. human psychology(that includes how real life affects it). AND THAT is completely subjective.

suppose person B is the type of guy that loves pitting himself against the impossible.. --- he loses his gear and then find these freakingly hard creatures guarding the materials he need to replace them--- he would love it , to him nothing is "hard" and everything is "easy".  And then suppose person A is a really lazy piece of shit-- he expects to wood to just appear to him magically and when he finds out that he actually has to gather it and kill the monsters (low level) guarding it ?! he goes berserk and thinks its ssooo "hard"--- well almost everything to this guy is "hard".

Taking those points into consideration without knowing the personal life, his real life character his likes, dislikes , can one answer your question without being completely bias? ask yourself that.

to sum it all up ITS ALL SUBJECTIVE.

 

Yes. It is. What I would have liked in responses (and have gotten in some cases) is details on how gear/loot plays into the game. As in, how much difference does it make to a fight? How much difference does a "difficult" to get item make? All those kinds of things.

 

The question was asked so I could make an informed (well, as informed as is possible before Beta/release), judgement for -myself- my own view on what is hard, difficult. Perhaps I didn't point that out often enough, but my goal with this question was to gether information on how the Full Loot will actually impact on the playing experience, so I can take a guess as to how much it will bother/hurt/excite me.

 

Thank you for the reply.

9/02/08 12:44 PM
Viewed 1304, Replies 93

Originally posted by Zekiah
Originally posted by singsofdeath
Originally posted by Blodpls
Originally posted by singsofdeath

So...summing up, this is what I get from the answers to my questions:

 

"It hurts depending on your personal preference. It's a loss, but it can be easily replaced." 

 

Is that about right?

 

P.S.: No, this is not a flamebait or anything. Thanks to everyone who tried to explain this to me. Apparently I -am- slow, yes, because I still fail to see the excitement this adds to the whole, but at least I now know what I'm dealing with. (And before anyone complains, other factors are important in PvP, so this is just one factor that decides on the fun/intensity of PvP in DF. I had originally thought it would be a more grueling experience.)

 

I don't think you will ever get an answer to this, it's purely subjective.

Is getting stung by a bee a hurt or annoyance?

Is getting your house burgled a hurt or annoyance?

The answer to these questions are different for everyone. 

The only way to know is for you to play it.

 

That is, in part, why I asked so many questions about it. I wanted to know what kind of loss players can expect in the game. Is the gear going to be hard to be replaced? If it is, is it actually worth something or does it give me an edge in battle? Or is it just a -little- bit more expensive and a -little- bit stronger? All these factors come into play (for me) when deciding if losing gear hurts or doesn't hurt and previous posts about this have been contradicting each other repeatedly, that's why I wanted someone to clarify if they could. Thanks to everyone who posted their thoughts on this.

Why don't you try beta for yourself and see.

Then maybe you can tell us if losing your gear hurt or was just an inconvenience.

 

If I get selected for beta, I certainly will try it. If not, I will have the free playtesting period to discover it. So I am not worried.

 

Does that mean I am not allowed to ask people?

9/02/08 12:38 PM
Viewed 1304, Replies 93

Originally posted by Blodpls
Originally posted by singsofdeath

So...summing up, this is what I get from the answers to my questions:

 

"It hurts depending on your personal preference. It's a loss, but it can be easily replaced." 

 

Is that about right?

 

P.S.: No, this is not a flamebait or anything. Thanks to everyone who tried to explain this to me. Apparently I -am- slow, yes, because I still fail to see the excitement this adds to the whole, but at least I now know what I'm dealing with. (And before anyone complains, other factors are important in PvP, so this is just one factor that decides on the fun/intensity of PvP in DF. I had originally thought it would be a more grueling experience.)

 

I don't think you will ever get an answer to this, it's purely subjective.

Is getting stung by a bee a hurt or annoyance?

Is getting your house burgled a hurt or annoyance?

The answer to these questions are different for everyone. 

The only way to know is for you to play it.

 

That is, in part, why I asked so many questions about it. I wanted to know what kind of loss players can expect in the game. Is the gear going to be hard to be replaced? If it is, is it actually worth something or does it give me an edge in battle? Or is it just a -little- bit more expensive and a -little- bit stronger? All these factors come into play (for me) when deciding if losing gear hurts or doesn't hurt and previous posts about this have been contradicting each other repeatedly, that's why I wanted someone to clarify if they could. Thanks to everyone who posted their thoughts on this.