|
|
9/04/08 4:00 PM
|
|
Viewed 465, Replies 23
|
|
|
Difficult to say for now. The system itself may be something many people want to try and some will definitely turn away from it and play other games again. That is a matter of personal taste I suppose.
The problems with the combat system as I see them are as follows: 1) Lag. Yes, Aventurine may keep lag to a minimum, let's say for a moment they will actually achieve that, even in huge battles. There will still be lag, even if it is miniscule. A player being closer to the servers will have a millisecond advantage over others who are further away. In a "turn"based game, that does not really matter so much. In a FPS type game, it matters quite a bit more. I'm not saying this will be the undoing of the game, but it might be a problem when you apply swings that, for all the info on your screen should hit, but misses because you were a milisecond too late. This comes into play even more when it comes to ranged attacks. How that will balance itself out, we will have to see.
2) Complexity. Yes, many pepople say that this is a good thing and it is for those that this game will most likely hold the most appeal. Some people though will most likely be turned away by it? Why, because some people tend to want to enjoy themselves, and just that. No complicated maneuvers to learn, no hugely complex combat system to master, but simple and plain fun. I can see this being a deciding factor of keeping quite a few players, especially the crowd that was drawn in by WoW-Style games. This does not mean that I think any less of any certain preference. But preferences exist, and those who value a simple, fun time above the extreme complexity that DF will most likely bring will be turned away from the game by just that.
3) Exploitability. This is really in tune with the first point. Have a quicker connection? Make sure to jump and run around as much as possible, so the one with the slower connection doesn't stand a chance in hell to hit you. But yeah, as said above, we will have to see how that plays out and how Aventurine manage to deal with these things.
All in all, I am thinking that the combat system could be exciting and fun, but it could also turn out to be frustrating. And that largely depends on what kind of experience you enjoy. I have no doubt that quite a few people will not like the FPS style combat. I personally know quite a few who have already told me so. Me, I don#t know it yet. I will have to see how it is implemented.
But yes. The Combat System will keep a good portion of players away from the game. |
|
|
|
9/03/08 6:33 PM
|
|
Viewed 802, Replies 48
|
|
Originally posted by TdogSkal
QFT QFT QFT QFT QFT QFT. As for the topic, the word troll is thrown around here more than female celebreties adopt babies from third world countries. People forget what it means, and it just becomes a word which means "Someone who doesn't agree with me"; which, in fact, has nothing to do with the definition of troll. Myself, CG, Theo, Zorv, HBlite, and other naysayers have been called trolls countless times just for seeing a different view than the fans of the game. Even after we give reasons to why we believe what we do, we are still called trolls. Anyway best of luck on your MMO CG, although I thought you were working on an RPG shooter first?
Look you guys keep sayin all you do is try to have a debate about the game and we call you a troll, that is not true. You do not get called a troll because you have a different view, you are called a troll because you do nothing but state your opinion as fact/law and if us fans do not agree we are some how stupied or something. YOu guys come into the Darkfall forums for one reason and that reason is to get a arguement going, there is not other way to look at it, no other spin you can put on it. Its simple, dont care about the game? Dont like the game? GET THE HELL out of our forums then. All of you haters/naysayers do is call it vaporware, a hoax, the developers are nothing but liers, this game is a scam and bunch of other useless things. How are we going to have a rational coverstation about Darkfall when you cannot even bring up one rational topic to talk about. We can only tell you so many times the game is real and not vaporware before we call you trolls. You guys are at fault as much as we are and until you can get that though your head we can never have a rational conversation about Darkfall with you. Its one thing to have a different opinion, its another to attack the people who are following the game. How can we have a rational debate with you guys when you will not give us a topic to debate?
Careful there. Because this coin can be flipped to the other side quite easily. Because many of the DF "supporters" here do nothing but declare this game the greatest success ever, declare it complete and declare that any doubt about the game is totally unfounded and without reason.
The moment anyone comes here to point out possible problems or possible mishaps in the development and release of DF, the "Fanbois" descend on them like Avenging Angels, blazing away with everything they have, when all some of us are trying to point out is that nothing is set into stone until we have the finished product in our hands with all promises kept.
I've repeatedly said that DF is very likely real, that it will most probably enter Beta soon. There are quite a few signs that point that way. But I also said that we have yet to see evidence of the state of the game as a whole. Nobody outside Aventurine has played it. Nobody outside the company CAN know if the game is indeed everything they promise.
And, to repeat myself, until the game does come out with all features included and I can play it for free before I buy it, I will continue to urge caution and discuss possibilities of flaws and the possibility of features missing. Because while I may not enjoy the game myself (I do not know, I will have to try it), I would like nothing more than to see a game like this succeed and maybe wake up the other companies on the market to look beyond established patterns in development and game-design. |
|
|
|
9/03/08 5:55 PM
|
|
Viewed 289, Replies 4
|
|
Originally posted by WolfHaart
Aheh. Must have missed it while I was writing the post. XD Sorry for double-posting then. |
|
|
|
9/03/08 5:51 PM
|
|
Viewed 289, Replies 4
|
|
|
Hey folks. I was just browsing the Euro-Site of Warhammer and a little tidbit of news. They're giving out Open beta Keys from select gaming sites. Catch the news here: Linkage |
|
|
|
9/03/08 4:39 PM
|
|
Viewed 233, Replies 10
|
|
|
Errr....is this promotion for DF? Or has Isane switched sides?
Why post an Interview from 2006? |
|
|
|
9/03/08 3:59 PM
|
|
Viewed 463, Replies 23
|
|
Originally posted by Player_420
Seriously mate....go and pick one of the multitude of things that FailCom and AoC has done wrong. The ad is just that, an Ad. And may I remind you that Death can be personified? Happens quite a lot in all kinds of media. So sheesh....with all things FailCom does wrong you don#t have to grasp at such silly straws. |
|
|
|
9/03/08 2:47 PM
|
|
Viewed 1441, Replies 98
|
|
Originally posted by Requiamer
Darkfall has been in Beta for a long while (according to the Dev's). What's coming now is only Open Beta. Just thought I'd point that out. |
|
|
|
9/03/08 12:26 PM
|
|
Viewed 1441, Replies 98
|
|
Originally posted by m0j0mann That may be true in some cases. Especially those who, as stated above, make ridiculous comparisons such as comparing the graphics to EQ1 or the like. That is just plain idiocy and obvious trolling.
However, anyone who claims Graphics are totally irrelevant is just the other side of the same medal. If graphics were totally irrelevant, we'd all be playing MUD's instead of MMO's. Much more freedom in those and no wasted power on Graphics at all!
Graphics are important, because they create an atmosphere and they let you experience the world. If they just feel plain -wrong- to some people, then that is their opinion and you can't well dismiss that because that opinion is just as valid as yours.
Cheers! |
|
|
|
9/03/08 11:41 AM
|
|
Viewed 1449, Replies 79
|
|
|
Ugh. If I close my eyes and pretend I didn't see that, maybe it will go away. |
|
|
|
9/02/08 11:04 PM
|
|
Viewed 2215, Replies 136
|
|
Originally posted by JackArbiter
Pffft. What's great is none of the haters have kept up with the game. Everyone assumes "hey I haven't read it so it can't be!" In fact, I am a) not a hater and b) saying "hey, I haven#t SEEN it working, so it MIGHT not be!" Learn the difference. It's been feature complete since last year. Everything since then has been closed beta testing to make sure that everything works. We've had proof on a variety of levels. Proof for every feature in Darkfall? Please show me that. I would really like to see it. Meanwhile every feature I talked about in my post... is in the vid. Every one of them. You were talking about ALL features of the game in your post, by the end of it anyway. That#s what I was referring to. You've spent far too long crying about how the game can't be real, now the fail is yours to own.
I am not crying about anything. I am urging a little caution instead of blindly believing the game will be the Second Coming.
Let#s see what the Beta brings, shall we? And the Free Play testing. |
|
|
|
9/02/08 9:50 PM
|
|
Viewed 182, Replies 7
|
|
Originally posted by dmiasek
If you order through Direct2Drive, you will immediately (or very quickly after things have been processed) get your Key. You can proceed to download the Client from the official Warhammer Page already and install it (no patching yet though and you can't use the keys yet either).
At least, that's how I understand it works from what I've read here. |
|
|
|
9/02/08 9:37 PM
|
|
Viewed 2215, Replies 136
|
|
Originally posted by JackArbiter Wait, so the only things unique about this game are the: 1. Loot system 2. Ground combat system (no it isn't twitchy, it's TWITCH, and even "twitchy" hasn't been done yet has it?), 3. Naval combat system (naval combat is not just "ships") 4. Mounted combat system (aoc didn't actually have it, and you're saying that war and wow WILL have it? you mean it isn't new because somewhere in the distant FUTURE war and wow WILL have it? you realize that that means that IT HASN'T BEEN DONE YET? ) 5. Fortress sieges (which, yet again, war and wow WILL have) and 6. Open world pvp (not instanced, not limited to one corner of the world, open world pvp which ALSO HASN'T BEEN DONE YET) You're ABSOLUTELY right, there are only 6 ways that Darkfall will be totally revolutionary. Oh, wait, you can kill someone from 100 feet up in a tree. Oh, wait, you don't get uber auto sneak you have to hide your ass like in the REAL world. Oh, wait, the mob AI was designed by a military training software designer and the mobs act and react like real people as you can see in the video. OH WAIT, the mobs have dynamic spawns that can be overfarmed so that they move. OH WAIT you can build cities in over 50 different locations on the world. OH WAIT the world is larger than WAR's tiny ass world and possibly wow's. OH WAIT go read the feature list for another 20 OH WAITS and quit bitching about something you have no idea about. OH WAIT!!!!
No one knows if all these features will be in the game at release!
OH WAIT!!!
No one knows if they will be working IF they are in.
OH WAIT!!!!
All we've seen so far is a pretty video showing some fun PVP and SNIPPETS of a FEW of the other promised features. Don't scream so loud how revolutionary DF will be until the game is actually here with everything the Developers promised. |
|
|
|
9/02/08 2:02 PM
|
|
Viewed 1304, Replies 93
|
|
Originally posted by Zekiah We've been replying to your repeated requests repeatedly. So if you're serious about the game and how it works, do your own homework like we all have and research the dev journals for yourself here. We can't answer your subjective questions, you'll have to figure those out on your own. Just had to chime in once more, eh? Couldn't leave it at the last snippy comment?
I'll make sure not to bother -you- again with my -useless- questions. If you see a post by me, just ignore it and you won't be bothered. Other people here, including people with whom I have a long-time history of differing opinions have answered my questions very cordially and patiently. I'll stick to them. Thanks for your time though, it's been wonderful getting to know you. |
|
|
|
9/02/08 1:59 PM
|
|
Viewed 1304, Replies 93
|
|
Originally posted by draass That is the problem with more specific questions. I'm pretty sure they can't be answered since the game is still very elusive. As in, no one has played it, no one can say anything for sure. So all we have is general statements by Developers and so on. So I phrased the question, perhaps a little "too" general. I'll try to make my questions sound less...err, what was that term that nice gentleman earlier used...useless. |
|
|
|
9/02/08 1:49 PM
|
|
Viewed 1304, Replies 93
|
|
Originally posted by draass
Yes. It is. What I would have liked in responses (and have gotten in some cases) is details on how gear/loot plays into the game. As in, how much difference does it make to a fight? How much difference does a "difficult" to get item make? All those kinds of things.
The question was asked so I could make an informed (well, as informed as is possible before Beta/release), judgement for -myself- my own view on what is hard, difficult. Perhaps I didn't point that out often enough, but my goal with this question was to gether information on how the Full Loot will actually impact on the playing experience, so I can take a guess as to how much it will bother/hurt/excite me.
Thank you for the reply. |
|
|
|
9/02/08 12:44 PM
|
|
Viewed 1304, Replies 93
|
|
Originally posted by Zekiah
That is, in part, why I asked so many questions about it. I wanted to know what kind of loss players can expect in the game. Is the gear going to be hard to be replaced? If it is, is it actually worth something or does it give me an edge in battle? Or is it just a -little- bit more expensive and a -little- bit stronger? All these factors come into play (for me) when deciding if losing gear hurts or doesn't hurt and previous posts about this have been contradicting each other repeatedly, that's why I wanted someone to clarify if they could. Thanks to everyone who posted their thoughts on this. Why don't you try beta for yourself and see. Then maybe you can tell us if losing your gear hurt or was just an inconvenience.
If I get selected for beta, I certainly will try it. If not, I will have the free playtesting period to discover it. So I am not worried.
Does that mean I am not allowed to ask people? |
|
|
|
9/02/08 12:38 PM
|
|
Viewed 1304, Replies 93
|
|
Originally posted by Blodpls
I don't think you will ever get an answer to this, it's purely subjective. Is getting stung by a bee a hurt or annoyance? Is getting your house burgled a hurt or annoyance? The answer to these questions are different for everyone. The only way to know is for you to play it.
That is, in part, why I asked so many questions about it. I wanted to know what kind of loss players can expect in the game. Is the gear going to be hard to be replaced? If it is, is it actually worth something or does it give me an edge in battle? Or is it just a -little- bit more expensive and a -little- bit stronger? All these factors come into play (for me) when deciding if losing gear hurts or doesn't hurt and previous posts about this have been contradicting each other repeatedly, that's why I wanted someone to clarify if they could. Thanks to everyone who posted their thoughts on this. |
|