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All Posts by singsofdeath - 1260 found

11/20/08 12:27 AM
Viewed 204, Replies 16

I wouldn't categorize it as Fantasy....but not as Sci-Fi either.

 

If anything, Star Wars was always a Fairy-Tale. So I guess Fantasy is actually closer than Sci-Fi.

11/19/08 10:08 AM
Viewed 486, Replies 24

I don't know how often that happens in CoX, but I know there are people out there who play in duo's/teams, and who wish to stay on the same level as they progress. This sometimes offers problems, in that a person has a lot of time on their hands, more than the other and wishes to play in that time, but can't since she would be gaining XP in that time.

 

Or she would like to help another part of her friends with something, but again, that would give her XP.

 

Disabling Xp is an easy way to let people control at which rate they are leveling and allowing them to remain with their partners as they want to. Don't know what there is to fuss about. Everquest 2 had it for a long time AFAIK.

 

Cheers.

11/18/08 8:03 PM
Viewed 3579, Replies 124

Originally posted by Khalathwyr
Originally posted by Craz_z

This post is about as practical as openining a book, reading three paragraphs, and then giving a summary about it. I tried this in high school many times, and like the OP, I failed with outrageous misery as my companion.

I loved the quote about how he wants to make his own story, insulting BioWare's ability to provide interesting gameplay. Because as we all know in Baldur's Gate, Neverwinter Nights, and Mass Effect, no one ever had the opportunity to create their own story.

Insert YouTube clip of debate moderator in Billy Madison after Adam Sandler's reply. Nibb High Football rules, Draccan. 


 

I don't think anyone insulted Bioware's ability to tell a story. I think you just have no concept of what the OP was saying. There's nothing wrong with having a main story arch for people like yourself to follow along the rail, stopping at pre planned locations and doing what has been mapped out for you. That's all fine and good. Many other folks, the more creative folks (not meant as an insult to your creative prowess) would like the ability to make up their own story. Instead of following the vanilla main story arch they'd like to instead, for example, build a criminal empire manufacturing and selling illicit goods to other players. They may want to become well known for crafting the finest medical supplies on the server, providing a needed service for their fellow players.

In regards to the story. I have truly, never understood this apparent train of thought that if there IS a story present, you can't have your own. That is, quite frankly, hilarious. What keeps you from coming up with your own stories, even if you have a story provided in the game? It didn't keep me from coming up with many stories when I played DAoC (yes, I RPed there, *gasp*) or WoW, or EVE, or other games.

The rest of this paragraph is based on plain adbsence of knowledge. No one knows the crafting system in the game yet. No one knows what kind of options you will have. All you know so far, is that it will be story-driven. Period. Yet the OP takes that and deduces from it that it will be (his personal) nightmare without really knowing anything about the game.

Both of those examples would give a player interested in such just as much a fulfilling gameplay experience as the guy trudging along the main story arch and saving the galaxy. Personally I think both options are key to a great MMO. It does require a level of depth and variety in various other gameplay features that, at this point in time, I don't believe Bioware is going to devote much attention to, if any.

And that is exactly why people dislike posts like those from the OP. No one has a clue yet what kind of systems BioWare will implement. No one knows any details and still, people make up their minds as though they have already tested a finished product. This, above all else, is what is annoying as hell. We all know -NOTHING- of how this game is going to play and educated guesses is the best we can do. Saying that the game will be totally instanced, linear to the max, and without any deep crafting or other social aspects at this point of time is NOT an educated guess, it is plain trolling.

And I've played Baldur's Gate and Neverwinter Nights (Getting Storm of Zehir expansion tomorrow as a matter of fact). Both had great stories. Again, noone is doubting Bioware's ability to spin a yarn. Neither, however, allowed you to just say "Hey, I think I want to just become a farmer and grow reagents and sell them to adventuring wizards or go mine ore and sell it to the local blacksmiths to make weapons that the local lords need to outfit their armies.

And what keeps BioWare from taking the StoryAspect of their game and ADD it to other MMO components? You know, like they actually said they would. They said they want to -FOCUS- on the story as a fourth pillar, but not ignore all the rest. I highly doubt you'll be able to be a farmer, that is a topic for another thread (and there are oh so many about it), but that does not mean there won't be CHOICES for you. In fact, BiOWare have said repeatedly that CHOICE is actually a very big issue in this game.

Again, I don't expect you to find any of that fun, but step out of yourself for a moment and try to understand that many others do find it fun and that including such options in a game won't keep folks like yourself from being the iconic hero Lucas wants you to be.

 

In any case. I have no problem with the Sandbox-Fans, as long as they don't do what the OP did. He takes what little information there is on a game and twists it into some kind of horror-scenario and denounces the game without any solid info/proof. That is, in my eyes, what ticks off most people.

 

If he doesn't like the game, fine and well. if he doesn't like the sort of game BioWare makes...well then why did he even bother to check it out? And why bother ranting on the forum that "the hot air is out of the baloon". See, the topic sort of suggests that BioWare promised something and failed to deliver...yet they haven't promised anything they could have failed to deliver.

 

It's not his choice of game or his choice of world people are angry about, it's his way of trying to put down a game about which he knows zip and obviously also has no interest in.

11/15/08 9:06 AM
Viewed 3579, Replies 124

I have defended Funcom in much the same way I will do BioWare, though with a purer intent this time, since BioWare has so far only delivered games that I have enjoyed.

 

And if I had to go back and knew what I knew today, I would still call out all youpeople who condemn programmers who work hard before they get a chance to prove things to you. NOW you can talk big, now you can be oh so mighty about a game that has failed because they screwed up, but before that, you have no frikkin leg to stand on.

 

The direction of this game was clear when it became common knowledge that BioWare is making this game. What you call an "excuse", the STORY, is what BioWare games have always been about. If you had looked at the evidence you would have realized that from the start and wouldn't need to frikkin whine on this forum now that the game has been announced.

 

You say they want to save money? It has been told they are investing roughly 100M$ into this game. WHERE is that saving money, hm? They are hiring 13, read THIRTEEN full time story writers just to come up with the stories that are supposed to take place in this game. MORE content than in all BioWare games prior combined.

 

I do not have to dis you. I am just pointing out your obvious inability to accept another sort of game over your own chosen one. You want SWG 2.0, it was clear from the get-go that BioWare would not be making it. And you and your crowd are the ones filling up the official forums over there DEMANDING that the game be made to YOUR liking, that is what ticks me off.

 

No one of your camp is prepared to give BioWare a chance. And as far as I am concerned, that is OK. You can go and continue moping about your lost paradise. And you have Earthrise, Darkfall, Mortal Online and so on to look forward to as far as Skill-based, Open World games go.

 

But don#t take your frustration out on a company that has been known to produce quality games and is obviously sinking some major effort into this, even if that effort is not for YOU. Nobody promised you SWG 2.0. The chance wasn't even there. And you act like you have the divine right to blame BioWare for it. You haven't. There are people out here who LIKE the sound of the game's concept.

 

People who LIKE the stories BioWare has told so far and are looking forward to seeing what they can come up with here, if they can actually make a story in an MMO matter unlike any company before. If they can pull off the choreographed fighting instead of the lame hack and slash moves in every other game. If the companions are actually interesting as they were in the KOTOR game. And so on and so forth.

 

You diss these people by dissing the company. And that's what ticks me off...big time.

 

Edit: Edited for spelling. And removed some hot-headed insults that came while I was rather angry. My apologies. I should control myself better. -.-

11/15/08 8:55 AM
Viewed 3579, Replies 124

Another person condemning a game he has no frikkin idea about. Another person ranting about how the game should be, instead of allowing a so far promising company to do their work and at least withhold judgement until there is more to go on than just a few alpha images, a very small FAQ and concept art.

 

Seems the Internet these days is full of people with magic crystal balls, telling them exactly how a game will play out.

 

And full of people who know better than anybody else on how to make a successful game.

 

Cheers, but you won't be missed. ^_^

 

Edit: Oh...did I mention another of those darn SWg Vets who thinks he has the recipe for success and has a constitutional right to badmouth anything that is not SWG v2.0? Bleh.

11/14/08 7:10 PM
Viewed 194, Replies 5

Originally posted by Abrahmm

I still think the art style is absolutely horrible, even if it is only concept art. Their concepts suck in my opinion.

 

To each their own. I think the Concept art looks nifty. Still waiting on some more screenshots and possibly a video as they've hinted at recently.

11/14/08 12:33 AM
Viewed 1965, Replies 103

Originally posted by SignusM

We already know virtually every item in the game is craftable, and a strong crafting econamy has been encouraged. 

As for physics, you saw many people getting knocked back, cavalry knockbacks, and two casters combining their spells to help a friendly archer get into a tree. 

 

We know that because they -say- it, not because we -saw- it. There is a huge difference because of the extensive, non-combat-features that DF is supposed to feature we haven't seen much of in the videos.

 

We've seen some things and some looked good, others not so much (in my eyes). But to say we've seen more than we have just doesn't make sense, nor does it help you supporters in any way.

11/14/08 12:26 AM
Viewed 1965, Replies 103

Originally posted by SignusM

 Bored? Because it actually showed what you can do in the game? 

 

Fight PvE, sail ships, fight in naval battles, manipulate physics, craft anything, collision detection, massive world, aiming your attacks, mounted combat.... all gameplay footage.

 

Whereas, if you wanted pure gameplay footage of WoW, it'd be... pummeling a monster. Thats it. 

 

Not to be nitpicky...but where the heck did you see that in the trailer? I saw a 2 second flash of a crafting interface...that was all.

 

In reality, all you saw in the video was people beating on each other. Yes, you saw collission detection (whoohoo), I did NOT see a massive world though. It looked big, but that doesn't tell you anything anything. Yes, mounted combat (looked great), yes, aiming your attacks (still think Latency will be a big issue for this game), manipulating physics???? Where did someone -manipulate- physics?

 

You had a few seconds PvE footage and yes, a lot of naval battles.

 

It never ceases to amaze me how DF Fanbois can make so much more out of this trailer than what it was. And -why- do they do that. Can't you guys just be happy that the trailer was delievered and focus on the things that were actually shown instead of making things up? 

11/12/08 9:00 AM
Viewed 635, Replies 45

Originally posted by DarthRaiden
Originally posted by Makestro

when I watch darkfall gameplay footage I am forced to break at least one neck every 2 minutes or else I'll go into overload and passout.

 

that reminds me... i need to find more friends and show them darkfall videos.

 

Its because you not used to quality ..did tried some good food after a period of eating only junk..same feeling ..

U need some time to aclimate to quality and to what expert gamer like..if you wish of course ..you can continue junk food and games for dummies ofcourse

 

Another fine example of what kind of people will be populating this game.

 

Well I hope it's an exception, but I get the feeling it won't be and that is, in my eyes, the biggest problem with DF once it releases.

11/11/08 3:29 PM
Viewed 867, Replies 17

Awesome! This could be -really- interesting...and obviously goes well with their choice of trying to tell a story. Nothing worse than telling an epic tale, leading up to a big, huge fight...and then have two characters wacking each other in standard MMO-ways. XD

 

Not sure if it will actually work out as I imagine it, but it could be fantastic.

11/11/08 1:20 PM
Viewed 1767, Replies 69

Originally posted by FiresealMMO

 

WHERE did you get that pic and is it available to be played?! :D

 

The game is being developed in Korea. No information on possibility of a release on western markets at all yet.

 

Cheers!

11/11/08 12:12 PM
Viewed 143, Replies 6

If there's one thing about Age of Conan that deserves praise, it's the music. I still listen to it, despite having stopped playing the game a long time ago.

 

So well deserved here. Excellent Soundtrack, no question about it.

11/10/08 8:03 PM
Viewed 1398, Replies 64

Yeah...can't wait to get a cozy spot near one of the local MediaMarkets and watch thousands of crazy people trying to shoulder their way in -THROUGH- the glass of the front doors while stampeding over their fellow gamers and giving Police and Ambulances a busy night.

 

Cheers!

11/10/08 1:06 AM
Viewed 642, Replies 22

Originally posted by kobie173
Originally posted by singsofdeath
Originally posted by admriker4

the more I learn about this game, the less I like it

 

Companions will work in two possible scenarios and both equal epic fail

1. solo campaigns - We'll be running around in possibly an instanced solo dungeons with our companions Bioware - kotor style. Think guild wars where you go pick up a npc to do some questing alone. Bioware has stated they want the KOTOR companion experience in this MMO that the fans loved.

or

2. companions will exist and be available within the entire MMO world with all other players. And in an MMO it will surely be lame to have 3 people in a group with 3 clone companions following them. Since the game is scripted its likely the npc wont be customizable so we'll see a group with 3 companions all named Ji-Jon, etc

so basically we'll either have a quasi- mmo where most of us solo like guild wars (which really isnt an mmo). Or we'll have several Ji-Jon npc's in a single area where players gather.

I dont see any place for "companions" in a true MMO. And despite what Bioware says, it sounds like a pet to me. Maybe Im not controlling the npc per say but it still means more dps between some storyline Im forced to follow to advance.
 

 

So...you see a system that has barely been explained in any sort of detail, have no clue how it is planned to be implemented and then proceed to make assumptions from little to no information about said systems, all of which, surprisingly, are negative?

 

Not to bash ya m8, but how about waiting for a bit more info on companions before you say you can only see two possibilities of them being implemented. Just maybe...the guys at BioWare are good at what they are doing and have thought of something you haven't?

 

Discussing game systems of which we have no clues whatsoever (not even a somewhat reliant source from another game, since this will be a sort of first), is rather pointless. It was funnier when people were still crying about the graphics. At least that had -some- substance to it.


 

Ill-informed negativity? On the INTERNET? Surely you jest.

 

 

I know, it's hard to believe but it is TRUE!

11/09/08 10:43 PM
Viewed 642, Replies 22

Originally posted by admriker4

the more I learn about this game, the less I like it

 

Companions will work in two possible scenarios and both equal epic fail

1. solo campaigns - We'll be running around in possibly an instanced solo dungeons with our companions Bioware - kotor style. Think guild wars where you go pick up a npc to do some questing alone. Bioware has stated they want the KOTOR companion experience in this MMO that the fans loved.

or

2. companions will exist and be available within the entire MMO world with all other players. And in an MMO it will surely be lame to have 3 people in a group with 3 clone companions following them. Since the game is scripted its likely the npc wont be customizable so we'll see a group with 3 companions all named Ji-Jon, etc

so basically we'll either have a quasi- mmo where most of us solo like guild wars (which really isnt an mmo). Or we'll have several Ji-Jon npc's in a single area where players gather.

I dont see any place for "companions" in a true MMO. And despite what Bioware says, it sounds like a pet to me. Maybe Im not controlling the npc per say but it still means more dps between some storyline Im forced to follow to advance.
 

 

So...you see a system that has barely been explained in any sort of detail, have no clue how it is planned to be implemented and then proceed to make assumptions from little to no information about said systems, all of which, surprisingly, are negative?

 

Not to bash ya m8, but how about waiting for a bit more info on companions before you say you can only see two possibilities of them being implemented. Just maybe...the guys at BioWare are good at what they are doing and have thought of something you haven't?

 

Discussing game systems of which we have no clues whatsoever (not even a somewhat reliant source from another game, since this will be a sort of first), is rather pointless. It was funnier when people were still crying about the graphics. At least that had -some- substance to it.

11/06/08 12:28 AM
Viewed 441, Replies 11

Wow.....the hype is reaching new heights.

11/05/08 10:09 PM
Viewed 1015, Replies 25

Originally posted by ste2000
Originally posted by Aetherial

Uh, Hello McFly...

Darkfall is fully open PvP, EVERYWHERE.

That makes a game experience so much different from the original EQ that I can't even begin to imagine what the hell you are even talking about.

... I'll try it I'm sure, until the first time I am ganked with no reason by a 14 year old who has 10 times as much time to play as I do.

 

 

In DF you can only roll 1 character per server, therefore if this 14 y/o behave like an ass, the whole community will know it and his name won't be forgotten.
And there is no chance he can play an Alt hoping people will forget about him................

 

 

Good thing the 14y/o will have a second account to which to go when he's not using his main account. :D

11/05/08 10:03 PM
Viewed 466, Replies 11

Baldurs Gate???

 

Oblivion I can understand, somehow, but how the heck is DF comparable to Baldurs Gate?? Baldur's gate was D&D based, thus had a class-system. It was story-based/quest-based and linear, whereas DF wants to be the exact opposite. In Baldur's Gate, part of the charm were the NPC's and their twisting and crossing stories and their involvement with you, I've heard nothing of the sort from DF.

 

So...uh....where does that comparison come from?

11/02/08 9:49 PM
Viewed 952, Replies 35

How about people settle for the game they have the most -FUN- in?

 

You know that#s what a game is supposed to be right? Fun?

 

Be that because of friends you play with, because of game mechanics, because of story elements, freedom in the world or whatever reason you have, it doesn't really matter. If a game causes you to enjoy yourself, the game does its job and does it well.

 

I wish people would stop putting down other people#s enjoyment as "blind", "inexperienced" or even "without good taste" (I'm not referring specifically to OP, but to everyone who feels it's their duty to point out to other gamers what they should be enjoying).

11/01/08 6:39 AM
Viewed 588, Replies 18

Originally posted by Sheista

Um.. to the above posters.  I'm fairly positive that CCP has -announced- they are making a World of Darkness MMO.  It's not just speculation, but fact that they are indeed making it.

 

This is true. They even had job openings earlier this year, requesting Writers who are familiar with the WoD setting and Lore.

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