<
>

Page 5 of 63

1

2

3

4

5

6

7

8

9

10

Last

All Posts by singsofdeath - 1260 found

10/30/08 5:24 PM
Viewed 3279, Replies 119

Originally posted by banthis

Registered users - people with a registered account

Subs - people with a registered account that are paying subscription fees.

 

Please learn your terms and dont mix and match them to suite your agenda.  Its good they have 800k registered accounts but I'd like to know some sort of round about on subscriptions that are being retained.

 

You should read the source material that the OP provides, eh?

 

"Warhammer Online: Age of Reckoning, an MMO from EA's Mythic Entertainment studio, sold 1.2 million copies in the quarter -- with over 800 thousand current players. "

 

Cheers!

10/27/08 5:10 PM
Viewed 3243, Replies 68

Originally posted by aleos
Originally posted by singsofdeath

 

 The Pre-CU SWG "VET" crowd can only poison this game because they want something that BioWare simply was never aiming to make and they will cry for it regardless of consequences and without stopping to think something else might be a good idea.

I find this comment completely stupid. As a Vet and im sure will speak for most other vets, we have come to accept that there prolly wont be another SWG or pre-cu. So to say that we will poison this game is rubbish.

 

For all of those, like yourself, who choose to ignore the rest of my post and just feel slighted because I am using a vague term, please understand that I am talking about the SWG-"VET"s with " ", for a reason. i am referring to the kind of posters that I described in my posts above.

 

I am -NOT- referring to people who have played SWG at some point in time in general. I already cleared this up once.

10/27/08 2:36 PM
Viewed 3243, Replies 68

Originally posted by Airwren
Originally posted by singsofdeath
Originally posted by Thunderous

I think it's hilarious when someone calls the SWG vets the "vocal minority" and say that the opinions of the SWG vets are of no concern.  Why don't you go ask Smedley or LucasArts if they want to piss off any more SWG vets...

 

And I think it's hilarious that a group of players believe that everything in a new game, that has no ties to SWG of any sort except the brand-name, should be done in a way -THEY- think is right.

 

I have no problem with people, SWG-Vets or otherwise making constructive posts about things they believe should be in the game or criticise things they believe should not be there.

 

What I have a problem with, is the crowd of self-styled, overzealous SWG-Vets who openly claim they know better than anyone else how to make a good game and would love nothing more than to dictate to BioWare what the new game should be like under the premission that they are the experts on the subject and thus know more than anyone working at BioWare how a game can succeed.

 

You got screwed over by SOE, I understand how frustrating that is, but don't take your frustration out on a game that has nothing to do with SWG and never claimed to have anything to do with it.


 

I understand your frustration with how people might criticize the perceived direction of this game but lumping people into groups is usually a bad idea.  I am a former SWG Vet and there are  things that I am dying to see implemented in TOR.  Am I going to be quiet about that because it might rub someone the wrong way?  Nope.  I'm not looking for SWG2 either though.  I am hoping that LA actually learns from their mistakes and puts something together that is better than SWG was.  It is on this point that I will continue to harp because I don't really believe that they have learned anything from SWG.  This is why many of your SWG vets are *itching and moaning for certain things to be in TOR.  They desperately want a good SW game to enjoy, and they also know that LA had as much to do with the failure of SWG as did SOE. 

 

See, this is my point. You do not simply shout and rant at BioWare to make the game into SWG 2.0. Giving constructive feedback and opinions on things that would be good if implementend is great!

 

Especially in the beginning stages, a lot can still be changed if the community presents it well.

 

As I said, what i dislike is a certain group of people who demand SWG 2.0 and who are flat-out rude to anyone who thinks otherwise, nevermind that they don#t even consider that other options might work well, too.

 

I'm not lumping people together, if I did, or gave the impression, I apologize. I am referring to the people I described above. I realize that not all SWg -Vets are acting like that. But...there are quite a few who do.

10/27/08 2:23 PM
Viewed 1396, Replies 23

Pink-haired gnome ladies.

 

Nothing else can convey the terror of Death Knights better.

10/27/08 2:21 PM
Viewed 3243, Replies 68

Originally posted by Thunderous

I think it's hilarious when someone calls the SWG vets the "vocal minority" and say that the opinions of the SWG vets are of no concern.  Why don't you go ask Smedley or LucasArts if they want to piss off any more SWG vets...

 

And I think it's hilarious that a group of players believe that everything in a new game, that has no ties to SWG of any sort except the brand-name, should be done in a way -THEY- think is right.

 

I have no problem with people, SWG-Vets or otherwise making constructive posts about things they believe should be in the game or criticise things they believe should not be there.

 

What I have a problem with, is the crowd of self-styled, overzealous SWG-Vets who openly claim they know better than anyone else how to make a good game and would love nothing more than to dictate to BioWare what the new game should be like under the premission that they are the experts on the subject and thus know more than anyone working at BioWare how a game can succeed.

 

You got screwed over by SOE, I understand how frustrating that is, but don't take your frustration out on a game that has nothing to do with SWG and never claimed to have anything to do with it.

10/27/08 2:05 PM
Viewed 1610, Replies 72

Originally posted by Omega3

I keep seeing people finding excuse for games lacking content and overall polish by saying that , at release, WoW was filled with bugs and lacking content and game mechanisms.

Is it ouf of spite for the game?

I was there at WoW release, and aside from server lag, there was no glaring bugs, lots of quests, most dungeons were in, and by the time people reached 50 they released maraudon, scholomance, stratholme,  and molten core

Not once in the lvling process did i feel the game lacked anything, nor did i experience ugly things such as CTD or abilities not working properly. In fact everything was pretty smooth.

So, why the hate?

 

WoW Release:

1) Unable to create an account even because Blizz did not anticipate the onslaught of players on their account system.

2) Constant waiting lines on servers, ranging from 5 minutes to 60 minutes.

3) Bugs like the infamous Loot-Bug which had you kicked out of game on a regular basis.

4) End-Game content, as in Raid Dungeons were not present.

5) Server-Lag in congested areas. Servers dying whenever World-PvP would start taking place.

 

BUT, with all that happening, you always had the feeling that the Blizz Devs were working hard to make the game better and to stabilize the situation. They plunged headlong into a market which exploded in their faces, creating a huge amount of players they had not been ready for, but they worked on it and they improved it.

 

WoW was not a smooth launch. Anyone saying that is simply looking at things through Rose-Colored glasses. BUT Blizzard, as much as I do not like them as a company, always gave me, as a player, the feeling that they were working on improving things and never left you feeling like the Dev's did not care.

 

 

10/27/08 11:08 AM
Viewed 3243, Replies 68

Originally posted by Elikal

Ok, I am sorry it rings like doomsaying, but its now or never. That Lucasarts guy in the IGN interview said you (Bioware) and Lucasarts now want to listen more than in SWG.

Now here is what I have to say:

You are making a BIG mistake. Sorry to say, but if you follow down that road as I see it, you are going to screw BIG time. Yeah, I am leaning out of the window way long saying this, but its my firm believe.


1) Aiming for a much younger audience with the cartoon graphics and oversized weapons and stuff is a mistake. A FAR greater part of the SW fandom and of MMOs today are older guys. Its just a fact, the MMO genre changed. Many people today are rather dads and moms of kids instead of kids. I know you think to catch the kids, but sorry to say many of them dont care a crap about Star Wars. They play faster paced games, and MOSTLY: those kids by and large have ZERO patience for stories. IF those kids play MMOs, they want MMOs where they dont need to think, like WOW. Moral dilemmas, story-driven characters and ethical choices are just not what a vast, vast number of kids will ever want. The entire story-driven idea of lasting moral choices is asking for a much more mature audience, an audience which by and large asks for a much more realistic graphics. So essentially you mix two things which dont belong together: serious story and cartoony design.

This has been adressed. The overall stylized style will stay, the weapon size issue has been cleared up. One could think that this means that BioWare is actually listening to people on the Forum. I just hope they don't listen too closely.


2) Theme Park: Some Bioware guy said it in the recent Ten Ton Hammer interview and that word freaked the living hell out of me. One of the recently most criticized facts about Warhammer is the Theme Park design. In Warhammer I never felt like in a living, breathing world, but in a Disney Land Theme Park, hook nosed from event to event. Sure, it appeals some people, but it also creates a very sterile and confined experience, and in the long run such a game design can only loose. Why? Because NO one can make so many themes in a theme park as to entertain people such a long time. People need space to breath, to realize their OWN dreams and not be led through event tunnels with only left or right to chose in some conversation tree. I am all for stories which shape the character, but people NEED to have ordinary lives, only in that contrast the heroic things can stand out! If everything is a heroic story, NOTHING in the end matters anymore. People need an open world, they need to have choices and not an all guided theme park! They need the freedom to create their own lives, their own worlds, their own cities!

 

BioWare games have always been linear with choices along the way. It was very clear from the beginning that whatever MMO BioWare would make, it would NOT be a Sandbox. What I agree with is that you need to give people social tools. Because with social tools, creative people can do anything they want. Find a balance. I think BioWare can do that.


3) Dont make this game a soloing heaving. I never understood the drive to support the all-soloing thing. Why do people subscribe to MMOs, when they want to solo all the time? Now the problem is, once you allow all to be soloed, most people DO solo most of the time. You NEED to make obstacles only to be overcome by groups, by social organization, by working together, or people will not form groups. Its just reality, and the last thing Star Wars deserves is a story-soloing world, where everyone is alone in his story and the only thing people do together is a public chat channel. That would be no MMO! I hear a lot of things people can do alone, their lone stories, their solo experience, their companions to replace the REAL human players. I hear zero about working together, about forming teams. Wasnt that the thing to go to MMOs? Where is the "we" in all of this? People need social bonds to stay in a MMO, and social bonds are formed when a game demands it. Many people who ask for all soloing in reality dont stay in MMOs long. They quick solo their way up in 2-3 months and skip to the next big thing. It has little value for both the company or the gamers to make a game too solo friendly.

 

Blame humanity for that, not BioWare. Making a game completely group-based will literally kill it bfore it can take off. Just imagine coming into the game and having to realize you can't do squat because no one is there to help you with it, or everyone has just that moment taken off doing something else. The option to do things solo is a good thing. That people are unable to socialize anymore and ignore grouping as a result is not MMO's fault.


4) Dont try to make a better WOW. Really, dont. EVERY other approach to make WOW 2 failed capital. Dont peek at those astronomic subscriber numbers of WOW, because thats the surest road NOT to reach them. Innovate, dont imitate. It just doesnt pay, there is ONE WOW, and there can be no 2nd. Its just that simple. Many games tried to make the WOW-recipe just better, but so far all of them failed. Have the courage to make your own thing, to stay true to the artistic style you invented with KOTOR and LISTEN to the experience of us SWG vets. We have a few years of experience with how a good Star Wars MMO can run and what capital mistakes to avoid. LISTEN to our experience! SOE didnt, and they paid the price for it. A wise person listens to the experience of others, even if you want to make a different approach, dont just brush us off.

 

I really think the last thing BioWare should do is listen to a couple of players from a game long gone. I really hope they don't. Because all the SWG Vets want (on the TOR forums that is) is to have their old SWG back. They don't care for any plans or thoughts or concepts BioWare has, they just want to relive their glory days.

 

Those days are over. SW: TOR was never intended to be SWG v2.0. And it never will be. And I for one, am happy about it.

Sure, you can say, we are expert Devs, we know better, go ahead. So many game Devs DIDNT listen to their player base, and if you take a look at your forum you will see where it burns! You will see a huge trend what people want. Ignore it at your own risk. We told you, and I say to you, you are about to take the wrong road, Bioware.

 

Players from Pre-CU SWG are NOT the player base of SW: TOR. They are a very vocal minority and have always been since the first rumors of such a game have come to surface. They are the most bitter, and most demanding players I have ever seen on the forums and I pray that BioWare does not listen to them too much.

 

That being said, there are certainly people who have good suggestions and it seems BW is taking those suggestions seriously. My point remains however. The Pre-CU SWG "VET" crowd can only poison this game because they want something that BioWare simply was never aiming to make and they will cry for it regardless of consequences and without stopping to think something else might be a good idea.

10/27/08 10:27 AM
Viewed 450, Replies 17

Originally posted by spiveslude

I had never heard anyone say single player anything when talking about a mmorpg.  By definition it cannot have anything single player in it.  A mmorpg is an entirely multiplayer experience.  That said all of these games have have some things you can do by yourself or have to do by yourself, aka solo content.  For some reason lately people have been calling this single player content (incorrectly I might add). I just dont understand why.

 

Because it gives them something new to whine about. *shrug* See the TOR Forums for reference. The Lightsaber issue has been adressed. The Devs have personally replied to players complaints and thereby proven (at least to an extent) that they listen to the community.

 

The next whine-threads are on their way. Will it be the Levels? Or the Crafting? Or the items? Or the fact that you "can" solo parts of the game?

 

People will always find things to bitch about. And if they don't, they make things appear as though they are "bitch-worthy".

10/27/08 2:48 AM
Viewed 597, Replies 27

Originally posted by MisterZebub

Yes possibly, origional poster. However maybe, just MAYBE, this is the first and only MMORPG company to take the time and effort to make a truly origional online game. Rather than a cookie cutter, wannabe, Wow-like, instant gratification, pay for nothing worthwhile, monthly, first person shooter like mmo game, that even your brain damaged chihuahua could excell at, kind of game.

While you may  be correct and this game is just fanboi vaporware, you must also accept the idea that this just might be the first MMO that actually has a staff willing to do what ever it takes to create a REAL and WORTHWHILE game for its players to play.

 

When considering conspiracy theories, one cannot just accept the ones that please you.

 

Isn't the FPS mode one of the big pluses for DF? I always was under the impression people wanted to have that very badly.

10/24/08 3:31 AM
Viewed 351, Replies 13

Originally posted by Deewe

Seriously? I don't care, I just want to be like Uncle Ben.

Go away with your glowing stick you don't even know how to cook and feed a family.

 

Uncle Ben? Is that a synonym for someone unimportant? or...are you talking about Uncle Owen? ^^

 

The only "Ben" in Star Wars I remember is Ben Kenobi...aka Obi-Wan-Kenobi. And he was rather fond of those glowsticks. XD

10/23/08 9:53 AM
Viewed 180, Replies 13

Originally posted by Arcken
Originally posted by singsofdeath
Originally posted by Arcken
Originally posted by Zayne3145

Out of these two games utilising the HeroEngine, Hero's Journey definitely sounds the more interesting.

Dynamic quests tailored to your character? Yes please!!


 

Ive often contemplated your in game actions, such as how you do quests (given you have choices) , who you kill etc, how you kill them etc etc, being the determining factor on the type of toon you end up with. ala fable to some extent.

 

And that is what TOR is planning to do, too. As far as I understood them anyway. Your actions and how you interact with NPC's/Companions etc will determine your path in the universe and will have effects on you and your associates.

 

*shrug* That's what they say anyway.

TOR? allright Ill need  full name. fyi asap imo abbreviations are terrible!
 

 

The Old Republic.   My apologies, I already adopted the abbrevation.

10/23/08 9:49 AM
Viewed 180, Replies 13

Originally posted by Arcken
Originally posted by Zayne3145

Out of these two games utilising the HeroEngine, Hero's Journey definitely sounds the more interesting.

Dynamic quests tailored to your character? Yes please!!


 

Ive often contemplated your in game actions, such as how you do quests (given you have choices) , who you kill etc, how you kill them etc etc, being the determining factor on the type of toon you end up with. ala fable to some extent.

 

And that is what TOR is planning to do, too. As far as I understood them anyway. Your actions and how you interact with NPC's/Companions etc will determine your path in the universe and will have effects on you and your associates.

 

*shrug* That's what they say anyway.

10/23/08 9:29 AM
Viewed 180, Replies 13

Yep, it 's this one. Using the HeroEngine.

 

Sadly, not much was shown yet of what they have done with it. Only some pre-Alpha screenies...with waaaaay too big Lightsaber-Handles. Though they've already stated those would be sized down.

10/23/08 2:01 AM
Viewed 2787, Replies 92
Originally posted by eric1000


 

I love your optimism

To create the kind of story that you are talking about though would require more than a dozen writers and many years of development, not to mention quantum computers that could intelligently react to the players decisions.  A non-linear storyline by definition would have an infinate number of possibilities and the hardware just does not exist yet that can deliver that.  The story as is would need to be much larger and longer than all the SP games as it has to keep people playing for a lot longer in an MMO, 80 hours or so just wouldn't cut it in the MMO genre.  That said however it is still impossible to stay ahead of the players as some will still power through it at breakneck speeds, reaching level cap in a week or so as with all other MMO's. 

 

They want you to be the hero but again this idea falls flat on it's face because when you reach the end there are a few thousand others that have already done the same thing you just completed.  The only way around this is to have a unique story for each player and again, that's impossible as you would need an army of writers or hardware that could think and produce content on demand like an electronic and superfast GM.  In the future maybe but it doesn't exist yet

 

Actually, they -HAVE- more than a dozen writers working on content for this game. There#s a link somewhere to an interview about that.

 

I agree that -complete- freedom of choice is something you can't have in the games of today, not in the setup that we're talking about, but at least you can have a long long list of variables. Choices leading to different choices leading to more choices. Maybe each time you choose you only have three options, but even then, progressing from zero to top will lead you through many choices and the combinations of those are maybe not infinite, but at least offer abroad variety.

 

True freedom of choice is something reserved for the future, at least in MMO's. But hey, variety will be good to begin with.

10/23/08 1:40 AM
Viewed 2787, Replies 92
Originally posted by eric1000
Originally posted by singsofdeath
Originally posted by eric1000

Sooner or later MMO's will come full circle, but not this time methinks.  Reading between the lines, which of course means that I could be completely off track, I can see the main story arc as a series of special objectives or quests liberally sprinkled in with the other more mundane tasks on the players linear route to max level.  Go and collect twelve Womp-Rat tails, oh and while you are out there perhaps nip along to this little side valley and bump off this bloke for your level 10 part of the story.  Call me a cynic but meh!

 

I have no doubt that Bioware will make the story something very special and most likely the best that we have seen so far from an MMO as that is afterall what they are good at, they may even throw in the combat mechanics from Mass Effect, although we are more likely to see something along the lines of Kotor 2.  No matter how you dress it up though a major storyline is a linear thing that would only work well in a linear game, and even then only if you didn't need other players along to complete it.  If the story requires co-op play and there is nobody around to get it done with then sooner or later you will out-level that part of the arc and bang goes the immersion.

 

The idea of a truly great sandbox MMO isn't dead, it will just take a little longer for developers to realise that there is no more of Blizzard's pie left to take a bite from, and by making a quest or story driven linear path all you are doing is throwing your game into the melting pot alongside the big hitters, and when you do that you had better be damn good or get badly bitten ( see AoC ).   The next great sandbox game will not come out of a big studio with limitless wealth, but from a small independant that needs to find it's own niche.

 

The storyline would be linear if your choices in it didn't matter. According to BioWare however, they will. Your choices in quests and how you treat your "Companions" and so on have an effect on how "YOUR" story plays out. So it's not that linear anymore, I would think.


 

Actually it is.  The Kotor games, Mass Effect etc. all had this feature but the story always leads to the final battle in the final room no matter how many little variations you throw in along the way.  Your ending may appear a little different, good or evil, saviour or villain but that final battle still awaits you.

 

That's why I said if your choices -MATTER-. In Mass Effect, your choices didn't matter so much, as in, they always led you down the same path, while they had interesting variations to the linear story.

 

However if the choices MATTER, as BioWare said they would in this game, that's a different story. I don't know if they will, but after all they HAVE said that they have more Story-Content in this game than in all their SP games combined. So it might work. I am positively hopeful.

10/23/08 1:27 AM
Viewed 2787, Replies 92
Originally posted by eric1000

Sooner or later MMO's will come full circle, but not this time methinks.  Reading between the lines, which of course means that I could be completely off track, I can see the main story arc as a series of special objectives or quests liberally sprinkled in with the other more mundane tasks on the players linear route to max level.  Go and collect twelve Womp-Rat tails, oh and while you are out there perhaps nip along to this little side valley and bump off this bloke for your level 10 part of the story.  Call me a cynic but meh!

 

I have no