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10/30/08 5:24 PM
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Viewed 3279, Replies 119
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Originally posted by banthis
You should read the source material that the OP provides, eh?
"Warhammer Online: Age of Reckoning, an MMO from EA's Mythic Entertainment studio, sold 1.2 million copies in the quarter -- with over 800 thousand current players. "
Cheers! |
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10/27/08 5:10 PM
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Viewed 3243, Replies 68
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Originally posted by aleos I find this comment completely stupid. As a Vet and im sure will speak for most other vets, we have come to accept that there prolly wont be another SWG or pre-cu. So to say that we will poison this game is rubbish.
For all of those, like yourself, who choose to ignore the rest of my post and just feel slighted because I am using a vague term, please understand that I am talking about the SWG-"VET"s with " ", for a reason. i am referring to the kind of posters that I described in my posts above.
I am -NOT- referring to people who have played SWG at some point in time in general. I already cleared this up once. |
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10/27/08 2:36 PM
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Viewed 3243, Replies 68
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Originally posted by Airwren
I understand your frustration with how people might criticize the perceived direction of this game but lumping people into groups is usually a bad idea. I am a former SWG Vet and there are things that I am dying to see implemented in TOR. Am I going to be quiet about that because it might rub someone the wrong way? Nope. I'm not looking for SWG2 either though. I am hoping that LA actually learns from their mistakes and puts something together that is better than SWG was. It is on this point that I will continue to harp because I don't really believe that they have learned anything from SWG. This is why many of your SWG vets are *itching and moaning for certain things to be in TOR. They desperately want a good SW game to enjoy, and they also know that LA had as much to do with the failure of SWG as did SOE.
See, this is my point. You do not simply shout and rant at BioWare to make the game into SWG 2.0. Giving constructive feedback and opinions on things that would be good if implementend is great!
Especially in the beginning stages, a lot can still be changed if the community presents it well.
As I said, what i dislike is a certain group of people who demand SWG 2.0 and who are flat-out rude to anyone who thinks otherwise, nevermind that they don#t even consider that other options might work well, too.
I'm not lumping people together, if I did, or gave the impression, I apologize. I am referring to the people I described above. I realize that not all SWg -Vets are acting like that. But...there are quite a few who do. |
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10/27/08 2:23 PM
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Viewed 1396, Replies 23
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Pink-haired gnome ladies.
Nothing else can convey the terror of Death Knights better. |
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10/27/08 2:21 PM
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Viewed 3243, Replies 68
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Originally posted by Thunderous
And I think it's hilarious that a group of players believe that everything in a new game, that has no ties to SWG of any sort except the brand-name, should be done in a way -THEY- think is right.
I have no problem with people, SWG-Vets or otherwise making constructive posts about things they believe should be in the game or criticise things they believe should not be there.
What I have a problem with, is the crowd of self-styled, overzealous SWG-Vets who openly claim they know better than anyone else how to make a good game and would love nothing more than to dictate to BioWare what the new game should be like under the premission that they are the experts on the subject and thus know more than anyone working at BioWare how a game can succeed.
You got screwed over by SOE, I understand how frustrating that is, but don't take your frustration out on a game that has nothing to do with SWG and never claimed to have anything to do with it. |
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10/27/08 2:05 PM
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Viewed 1610, Replies 72
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Originally posted by Omega3
WoW Release: 1) Unable to create an account even because Blizz did not anticipate the onslaught of players on their account system. 2) Constant waiting lines on servers, ranging from 5 minutes to 60 minutes. 3) Bugs like the infamous Loot-Bug which had you kicked out of game on a regular basis. 4) End-Game content, as in Raid Dungeons were not present. 5) Server-Lag in congested areas. Servers dying whenever World-PvP would start taking place.
BUT, with all that happening, you always had the feeling that the Blizz Devs were working hard to make the game better and to stabilize the situation. They plunged headlong into a market which exploded in their faces, creating a huge amount of players they had not been ready for, but they worked on it and they improved it.
WoW was not a smooth launch. Anyone saying that is simply looking at things through Rose-Colored glasses. BUT Blizzard, as much as I do not like them as a company, always gave me, as a player, the feeling that they were working on improving things and never left you feeling like the Dev's did not care.
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10/27/08 11:08 AM
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Viewed 3243, Replies 68
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Originally posted by Elikal
That being said, there are certainly people who have good suggestions and it seems BW is taking those suggestions seriously. My point remains however. The Pre-CU SWG "VET" crowd can only poison this game because they want something that BioWare simply was never aiming to make and they will cry for it regardless of consequences and without stopping to think something else might be a good idea. |
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10/27/08 10:27 AM
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Viewed 450, Replies 17
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Originally posted by spiveslude
Because it gives them something new to whine about. *shrug* See the TOR Forums for reference. The Lightsaber issue has been adressed. The Devs have personally replied to players complaints and thereby proven (at least to an extent) that they listen to the community.
The next whine-threads are on their way. Will it be the Levels? Or the Crafting? Or the items? Or the fact that you "can" solo parts of the game?
People will always find things to bitch about. And if they don't, they make things appear as though they are "bitch-worthy". |
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10/27/08 2:48 AM
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Viewed 597, Replies 27
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Originally posted by MisterZebub
Isn't the FPS mode one of the big pluses for DF? I always was under the impression people wanted to have that very badly. |
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10/24/08 3:31 AM
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Viewed 351, Replies 13
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Originally posted by Deewe
Uncle Ben? Is that a synonym for someone unimportant? or...are you talking about Uncle Owen? ^^
The only "Ben" in Star Wars I remember is Ben Kenobi...aka Obi-Wan-Kenobi. And he was rather fond of those glowsticks. XD |
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10/23/08 9:53 AM
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Viewed 180, Replies 13
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Originally posted by Arcken
And that is what TOR is planning to do, too. As far as I understood them anyway. Your actions and how you interact with NPC's/Companions etc will determine your path in the universe and will have effects on you and your associates.
*shrug* That's what they say anyway. TOR? allright Ill need full name. fyi asap imo abbreviations are terrible!
The Old Republic. |
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10/23/08 9:49 AM
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Viewed 180, Replies 13
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Originally posted by Arcken
Ive often contemplated your in game actions, such as how you do quests (given you have choices) , who you kill etc, how you kill them etc etc, being the determining factor on the type of toon you end up with. ala fable to some extent.
And that is what TOR is planning to do, too. As far as I understood them anyway. Your actions and how you interact with NPC's/Companions etc will determine your path in the universe and will have effects on you and your associates.
*shrug* That's what they say anyway. |
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10/23/08 9:29 AM
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Viewed 180, Replies 13
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Yep, it 's this one. Using the HeroEngine.
Sadly, not much was shown yet of what they have done with it. Only some pre-Alpha screenies...with waaaaay too big Lightsaber-Handles. Though they've already stated those would be sized down. |
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10/23/08 2:01 AM
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Viewed 2787, Replies 92
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Originally posted by eric1000
Actually, they -HAVE- more than a dozen writers working on content for this game. There#s a link somewhere to an interview about that.
I agree that -complete- freedom of choice is something you can't have in the games of today, not in the setup that we're talking about, but at least you can have a long long list of variables. Choices leading to different choices leading to more choices. Maybe each time you choose you only have three options, but even then, progressing from zero to top will lead you through many choices and the combinations of those are maybe not infinite, but at least offer abroad variety.
True freedom of choice is something reserved for the future, at least in MMO's. But hey, variety will be good to begin with. |
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10/23/08 1:40 AM
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Viewed 2787, Replies 92
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Originally posted by eric1000
Actually it is. The Kotor games, Mass Effect etc. all had this feature but the story always leads to the final battle in the final room no matter how many little variations you throw in along the way. Your ending may appear a little different, good or evil, saviour or villain but that final battle still awaits you.
That's why I said if your choices -MATTER-. In Mass Effect, your choices didn't matter so much, as in, they always led you down the same path, while they had interesting variations to the linear story.
However if the choices MATTER, as BioWare said they would in this game, that's a different story. I don't know if they will, but after all they HAVE said that they have more Story-Content in this game than in all their SP games combined. So it might work. I am positively hopeful. |
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10/23/08 1:27 AM
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Viewed 2787, Replies 92
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Originally posted by eric1000 | |