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All Posts by Earley - 17 found

6/05/07 11:35 PM
Viewed 6100, Replies 47

What, are you on the Archlord payroll? Obviously you either aren't allowed to, or can't afford to play, other games. If you love to fall asleep at the keyboard because you've been grinding for hours, this is the game for you.

6/03/07 6:52 AM
Viewed 854, Replies 28

Dude this is really all academic. As soon as you actually have to manage the packetizing and latency issues involved in a game you see that using stamina to fuel both movement and fighting penalizes melee players because they have to use it to move to the fight and use it to close the distance. Combine that with the fact that melee attacking is way harder to synchronize, and ranged combat is easy as crap to work out in comparison, and the result is that melee is screwed. There is more than one way to use this kind of characteristic I agree 100%, but you'd do much better just to have movement be free, and everyone have a 'mana' pool for special actions because of the latency issues. My advice is: do something really different.

6/03/07 6:39 AM
Viewed 854, Replies 28

Originally posted by Ruthgar
I think that MMOs should have fatigue. I'm sick of wearing heavy armor, with back packs fuil of items,pockets full of hundreds of coins, and running around or swimming around without getting tired.

Lemme get this straight, you're sick of getting where you want to go, ready to fight, without having to sit down and waste 2 minutes each times you run out of stamina or risk arriving at a fight unable to help because you need another 2 minutes of rest before you can start? Didn't anyone but me play shadowbane and see what a terrible affect this has on melee characters?

5/17/07 5:17 PM
Viewed 6300, Replies 58

Originally posted by Gameloading
According to NCsoft,there won't be any level grinding.

Its best to ignore people like Peenk who rely on stereotypes instead of the actual facts presented to us.

It's also best not to be in delusional. Korean games are grinders. It's totally reasonable to be dubious about a claim that a Korean game is NOT a grinder, or else why on earth would feature listed #1 be 'No Level Grinding.' Gosh, ya think that the devs are aware that Americans don't like the level grinding? duhhhhhhhhh
 You can decide for yourself whether you like grinding or not, but don't be smug.

1/17/07 1:52 PM
Viewed 447, Replies 4
Ok I'm about 1/100000th of a millimeter from unsubscribing from my RSS feed to MMORPG.com and going with MMOSITE or something. Each feed gives me very little information, redirects me to your page for no reason, and then if I'm lucky I can find a link to the actual story you're talking about.

This is a good example. Would it be so much trouble actually to provide a link to the Dev Chest story you're talking about?

For example:
Read the current EQ2 Community Dev Chest!

Earley
1/12/07 11:38 AM
Viewed 715, Replies 14

Originally posted by Rattrap

Right

It might not be THE game everyone is waiting for

But it is THE game of the moment ,


So what you gonna do "haters" ? Play WOW for another year? Play sp games for another year?

What ?

Probably Gulid Wars, City of Villains AND WoW until the betas for Warhammer and Huxley come along. Vanguard is just boring, not to mention broken. They can't even handle 4000 players, let alone any number of retail players. Launching on the 30th of Jan is a joke.

1/11/07 3:21 PM
Viewed 342, Replies 3

I have basically the same question except for brightness. I would like the right mouse button to work on the vertical axis as well as the horisontal one and still steer my toon, and to adjust the sensitivity. The game is growing on me but I find it very difficult to really enjoy it with the fixed vertical camera. An alternative might be that if you can get the left mouse button to steer as well, I would be happy.

E

1/11/07 2:35 PM
Viewed 1106, Replies 28

Originally posted by brihtwulf

I disagree with your statement that you can't criticize VG without being flamed.  I have posted my criticisms many times on the forums here, and have layed them out logically without resulting to insults and attacks.  And I would have to say that MOST of the community has responded maturely.  Sure, there are the die-hard fans who don't want to hear a negative word about their "God of Games", but most people will listen to you, and if they disagree, will post their own rebuttal.  That's what discussion and debate is all about.  I don't mind people disputing my points.  I think it's good.  It's especially good to see those such things on official forums, but as this game won't have any, there's not point in going there.

Anyway, I don't think the game is the worst thing ever.  Do I like corpse runs?  Not particularly, but you don't have to do it in VG if you don't want (granted, you will lose a fair amount of EXP if you don't).  The performance is getting better.  However, I do agree with the people who have said the game is requiring too high of a machine to make it widely playable.  And it doesn't "force" you to group.  It's not like D&D Online.  THAT is forced grouping.  There is a "fair" amount of solo content.  And I think that as you continue your character's journey, you should have had time to meet others, work as a team, and form/find a group of friends to group with.  Sure, it's not WoW, where 90% of the game can be soloed.  But that's not really necessary.  If I wanted to do that I would play Guild Wars or a single-player RPG.

I will say that while Vanguard has potential and several features that attract me, it's not ready in its current state, and they are pushing way to hard to shove it out the door.  I feel bad for Sigil on one had, but they probably could have worked harder when they had the chance.  So in essence they have dug their own grave, and must now lie in it or find a way to quickly dig themselves out.


Obviously I don't mind other people disagreeing either, as I've stuck with VG through three phases of beta, but I can tell you for a fact that you're in the minority. Brad himself has flamed posters who say things he disagrees with, not even to mention the poor develeopers, friends, and, yes, family he lays into, and he's been famous for not listening to solid advice since back in the MUD days.

E

1/11/07 2:24 PM
Viewed 645, Replies 14

Originally posted by ippo
Must be your first mmo to think wow pvp is any good ^^^^

What a totally idiotic thing to say. What, are you so desperate to make sure that everyone knows you've played some other MMO that you've lost your mind? I've played them all since MUDs, including UO, AC, Anarchy Online, and Shadowbane (beta and launch), and I think the PvP in WoW is great. But I'm just not some ignorant egomaniac that thinks that my way of thinking is the only way.

1/11/07 2:19 PM
Viewed 592, Replies 14

It is your processor. I have a 1.8GHz Intel Core Duo (not core 2 duo!), with a 128MB Radeon X1600 with 1.5GB of ram. That's very similar to your setup except the processor and I get 20-50 fps in all situations, with the graphics maxed in every category except vertical sync and Anti-Aliasing (just 2x  not 6x).

E

1/11/07 2:16 PM
Viewed 5043, Replies 161

Originally posted by Gameloading

Originally posted by kylecameron1
One more thing why spend so much money on WoW when there are plenty of great free games out there that are great. And the reason Im asking you and not putting an opinion of what I thought of the game, is because I havent played it, so nobody can insult my opinion seeing as I didnt really give one other than dont obsess over World of Warcraft.
Go play any quality pay to play MMORPG ( WoW or any other) and then come back here saying those free games are great.

You can say that again. I've played all the 'free' MMOs, which aren't really free except for Guild Wars, as you can't truly compete unless you buy items from their inevitable Item Stores, and not one of them except Guild Wars comes close to the quality of WoW. Instead of asking a bunch of people to think for you, why don't you just try the game and not judge it before you start?

E

1/11/07 2:10 PM
Viewed 1106, Replies 28

I've played through a lot of betas and Vanguard is one of the least finished I've seen. The developers and fanbois in that game are some of the most annoying in the history of MMOs. The thing that cracks me up is how they whine about how immature WoW players are, then make it their business to be as pretensious and smug as possible. You simply can't criticize VG without being flamed, no matter how rational or well-founded your opinion is. I gave up trying to have any intelligent discussions about it and now I just make it known that the game is bad and will appeal mainly to players who enjoy the holy trinity of poor performance, forced grouping, and corpse runs (which is around 1.6% of the MMO market, or around 200k players).

Earley

12/19/06 4:56 PM
Viewed 2620, Replies 51
Geez, another ill-informed half-baked whiny editorial. I only come to MMORPG.com any more to register for the contests and donwload trial games. The editorial staff here is a joke. In fact, most of the stories here aren't any more insightful or better informed than a random World of Warcraft fanboi 1337 post on their forums. Learn to be journalists guys.
11/02/06 12:26 PM
Viewed 11572, Replies 160

Originally posted by TashaG

Originally posted by Earley

Originally posted by TashaG

Until someone comes up with a game that is as fun to solo as it is to group in. Where I am not held hostage by other people's schedules. That has great looking character models, with many many options to customize your character's look. That has a great crafting/Selling system. Where there is actually a good story behind the quests that I am doing. A game that makes me feel like a Hero(ine) and not a small insignifigant cog in a huge world. Where PvP is meaningful and random murder of PCs IG is actually punished/discouraged. That will be the game that peels me away from WoW.


The new Guild Wars Nightfall is the solo game you're looking for. I'm not kidding. I play WoW and GW both, and they compliment each other well. Of course, they're both basically Blizzard games haha.

Earley


The one problem with Guild Wars is that I don't want to just play a human. I want some choices in my character creation and GW goes in the wrong direction choice wise.

Tasha

It's true there are no aliens, but I don't think that's worth writing off the whole game if what you really want is a soloable MMO. GW has other problems too, but character creation is actually very strong I believe. There's absolutely no roleplaying going on in that game, which suits me fine. Anyone who wants that will be sorely disappointed though.

Also, it's the only game I've ever played where the NON-white characters look good and realistic. The Prophecies game is basically western european types. Factions has a more asian feel to the toons, and the new Nightfall is awesome -- the characters are African and Middle Eastern flavors.

E
11/02/06 11:03 AM
Viewed 11572, Replies 160

Originally posted by TashaG

Until someone comes up with a game that is as fun to solo as it is to group in. Where I am not held hostage by other people's schedules. That has great looking character models, with many many options to customize your character's look. That has a great crafting/Selling system. Where there is actually a good story behind the quests that I am doing. A game that makes me feel like a Hero(ine) and not a small insignifigant cog in a huge world. Where PvP is meaningful and random murder of PCs IG is actually punished/discouraged. That will be the game that peels me away from WoW.


The new Guild Wars Nightfall is the solo game you're looking for. I'm not kidding. I play WoW and GW both, and they compliment each other well. Of course, they're both basically Blizzard games haha.

Earley

10/30/06 7:12 PM
Viewed 11572, Replies 160

Originally posted by JerothG
My biggest beef is the balanced system... IMO it's too balanced, it's a deadlock in some cases. What I'd like to see in WoW in the future is imbalance. the ability to build your toon the way you want to, adding the element of unpredictability to the game.  Adding the ability to craft truly unique items, let the other professions actually do what they are meant to do (ie Let Armorsiths repair armor, weaponsmiths repair weapons, etc)

I think the classing is too strict, and in some cases in makes no sense. For example, Why can there not be a human Hunter? or a Dwarven Warlock?  I'd like to see some real changes to the game, as it stands I've grown tired of the faction grind, MC/Ony/BWL grinds... I've let me membership lapse for the last 3 months and will probably let it go until the expansion comes out. But how long can the expansion contain 'new' content? I think it will get old fast.

C'mon Blizz! Make it right!!

Dude, you got your wish. They completely redid the itemization. Now socketable items have sockets for you fill with discovered, refined, or purchased gems that add whatever effects and bonuses you want. This will allow you to customize your character finally.

Earley

10/23/06 3:08 PM
Viewed 11572, Replies 160
Wow, I would expect an editorial like that from a magazine like People or the New York Times weekend magazine, but from a site that purportedly IS an MMO specialized site, its pretty obvious that you haven't really dug into this topic very much. Most of these things are clearly specified in all the literature and posting or general info freely available about the Burning Crusade beta, which is NOT covered by any NDA and therefore freely available to all.

Clearly you have spent a lot more time writing about WoW than playing it. I think that any reasonable person who's reading the BC beta info can see that BC is going to be very different than the current client. And DEFINITELY anyone that has played before the honor system even went in will be happy as a clam with the new game. I was one of those that mourned the loss of world pvp with the Honor rank system that went in a year ago.

New:
No more Honor ranks at all. Whole honor system replaced by a new system where you spend your honor points to 'buy' gear.

An entirely new PvP arena system, which works a bit like smaller versions of Guild Wars guilds.

New battlegrounds with new objectives.

30% More land area.

No more 40-man dungeons, ever again (MC, BWL, and AQ40 will remain the last of them). 5- and 10-man instances are de rigeur now, and 25-man being the new cap. Some of the 5- and 10-man instances can take a week for a team of players to complete, playing nightly.

Redesigned world itemization, with new resist and damage types.

Improved combat mechanics, with the idea being to make PvP fighting last longer (more health / level, better itemization and resists, etc).

World PvP goals and new battle grounds designed actually to modify the world and game play for the faction holding landmarks.

Shaman and Pallies on both sides, which will change the way both factions play (glad they changed this back, it was a good idea, but didn't work).

Obviously 2 new races, with new starter areas (a whole zone each, with a bit less than 3 dozen quests each), not to mention that the whole world has been updated with new and modified quests to accomodate the new races in the lore.

I don't think it takes much imagination to see that WoW version 2.0 is not just going to be more of the same, because the same endgame and the same pvp are what we're all tired of. Blizzard has tried at least to address these major issues, and I for one, believe they've done a great job with this expansion.

Earley

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