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12/01/08 3:27 AM
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Viewed 813, Replies 29
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Wow as it is , is giving almost all class chance to build make through specc / enchants,profesions bonuses,gear, a great dps output . The shadow priest and boomkin u refer will see my back ,in dmg , i will see the back of a fury warlock , e.t.c. not to mention the dmg in pve also has to do with the group setup ,buffs e.t.c. Dont forget wow new talents /skills are made in WOTLK conserning mostly arena balancing each class and not pve. |
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11/28/08 7:32 PM
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Viewed 381, Replies 12
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Helpfull indeed mate.. I was mostly refering what blocking has to offer in pvp though :/ |
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11/28/08 12:15 PM
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Viewed 381, Replies 12
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Originally posted by Scaredgirl
You my friend have missed many quests. Even at launch it was possible to reach about level 54 without doing almost any grinding. I know because I did it many times. Now they have added even more content so getting to about level 65 with little or no grind shouldn't be a problem. After level 65 you need to start grinding and at levels 70-79 you will be doing a LOT of grinding. If grinding was your only problem with AoC then you might consider resubscribing. I have to warn you though, you have only played to level 37 and have not seen the higher levels. Most people like the lower levels and hate higher levels. You will probably grow to dislike AoC like 85-90% of gamers who tried it have. You have been warned. If you do decide to resubscribe, once you hit level 38 you should go do quests in Field of the Dead which is the best zone imo. But after that it's all downhill. Where AoC needs improving? Oh, there are SO many things.. but the main issue was lack of FUN once you hit level 80. People here talk about how FC has fixed most of the bugs and how the client is much more stable now. I don't care. These things were not a problem for me in the first place. I can handle a few bugs if the game is FUN. AoC wasn't fun so I quit. Simple as that.
Thanks for the crafication Scaredgirl. I rember though sometimes in 1st month i had troubles at getting quest afetr 30 lvl and /or most quests were just kill 10 bears or kill 15 thiefs, or gather 15 ears from burglars which also heh requires to slay. e.t.c. which maybe a quest yes, but still u need to farm mobs . I heard too from afellow mate that yes in higher lvls the farming is becoming more and more present. As i said none will disagree if they double or triple the xp from kiiling mobs and quests. Unless the chinese farmers will worry though ;P
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11/28/08 12:10 PM
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Viewed 381, Replies 12
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Originally posted by drag9999
Feel free my friend to explain me why to waste 2 secs to try perform a block with your sheild while in these 2 seconds you could a simple attack+1 combo. What are the benefits? p.s. If u ever play oblivion and see the recoil effect on your opponent if u block his attack u ll understand whats the problem with aoc's combats. recoil effect upon blocking= your opponent cant do a shit for 2-3 secs if u block him nicely. BTW why can t u raise your shield and move at same time? =] |
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11/28/08 10:19 AM
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Viewed 381, Replies 12
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I bought and played aoc with abarbarian till 37 lvl. i mostly didnt renew the subcripition due to the reason i got tired of farming mobs in order to lvl. I did my share of quests but aside quests i had to slay hundrends of mobs also. I liked and aproved the manual aproach of combat cause the wow -automated type is old and boring at least for my taste and it doesnt require and award real skills. Using the manual way thoguh the way the did , too many keys for some combos started to get me tired and i consider my self enduring player in melee combat games oblivion ,morrowind, severance e.t.c. Perhaps a solution is to double or triple the xp granted for kiling mobs and quests so the player wont get tired so much. Bugs: From launch till1 month after i never encountered lagg or bugs and consider i was at the game from launch with all players at the same starting city. Strarting to believe the bugs story is a fairy tale or a good try from antagonists 's agents to spoil the reputation of aoc ,or guys that just had not very up to date computer systems. Community: Was the same like every mmo rpg in launch most ppl were tyring to explore the game ,menaing they didnt had much time to party up ,chat try pvp side e.t.c. Despice that i made parties with guildies and pugs . Real probs? I rarely saw anyone sayign about the real issues . What are they? From my part 2 concerning the combat system. 1. Blocking sucks greately as they made the game. Absolutely no use in pvp . No point to try to block 1 attack with 2 seconds delay when the oponent just spams attacks and combos without tiring, Either copy -paste oblivion's or mount and blade parrty / block system or make it automated ( i hope not). 2.Decrease the running speed when in combat so the serious ppl with a taste wont lauch when they see 2 guys jumping and runing mindlesely like its a benny hill SHOWmovie. Good suggestion? ------> gOTHIC 1,2,3 Make every swing also to decrease drastically the stamina so u wont see attack spams and it will increase the tactical factor greately. I was sad cause from all threads and real problems aoc had almost none talked about them so the devs may care to improve them/ fix them and all is aw was mindless complains about class balances witch i m sure there are but here we are talking about the fundamental base of combat .. The combat itself, bugs, lagg ( never saw it) and im in greece whichinternet's quality it sucks greately. Try make constructive critisism guys and 3exactly where it needs improved . On the bone |
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11/25/08 11:13 AM
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Viewed 141, Replies 5
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Originally posted by Keeper2000
Hmm,in every good role playing game there is good gear.. There are 2 ways to make gear dont matter much. Either dont good drops at all from mobs ,or even simple mobs have a chance to drop soemthing good from a huge random item pool like in diablo. So if someone loots me that i wont worry that much since i have gathered in bank many good items or crafted many good items.. I consider loot from mobs one of the most ethical oints in role playing . Not in the way ofc it works in wow... To RAID FOR WEEKS IN ORDER to get a set , but mostly in way diablo loot system works,hundrends of thousands random combinations of items from all mobs. This adds an extra variety in the game . |
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11/25/08 3:59 AM
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Viewed 46, Replies 2
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I dont know if its kinda late since we have 1 or months till the launch but i beg aventurine to reconsider full looting. I will play DF no matter what cause i think mmmorpg market needs a new refreshing game ,that focus on adventruing, manual combats, freedom ,character build, freedom but i am afraid the full looting part will brake the nerves of many ppl including some hardcore. As much as full looting sounds intresting,and adding immersion,thrill and excitement into a rpg, im afraid that every time u die from another player ,and u end up naked, it will become tiring,over time to run into the bank re-equip and then go back to teh field,no matter what u were trying to do, kill mobs,quests ,adventuring. I believe a partial looting solution would be the right one. A random drop of 1-2 or 3 items from the player that dies ,so the player that does the kill gets awarded , and the player that dies wont have all time he dies to do the same tiring running there and back again (bank). Also the player the player that makes the kill will have a sense of agony of what the drops will be.. Dont know its just an idea and i would like to hear what DF player's base think about that
Playing wotlk , waiting anxiously DF for gameplay salvation,redemption |
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11/24/08 9:40 AM
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Viewed 2220, Replies 104
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Your consernes are resonable. Regaurding what u said that some players were lvling fast in easy farming mob points and then when max lvl they were ganging other players its simply wont exist in DF simply cause there are NO lvls . You can try ofc raise as much possible your avatar's fighting skills ,but in an enviroment where even mobs ,are not a picknic to kill, with other players maybe lurking around,even the gangers will get ganged ,and there will be a relative balance concernng ,skill numbers,balance ,but if u imagine the huge depth in classes, the diferent battlestyles of all players, hunderns of diferent class combinations, the ability to for many ppl to move with their friends in groups ,or groups from guilds , there wont be balancing or ganging isues,cause simply the game is made that way that throught ,its loads of diferent factors ,elements ,players skills e.t.c. not many times the same result will come in fights.. If the game was balanced in everything ,clases,talents ,lvls e.t.c. i agree there would be issues... The key factor in balance is either strick balance in everything.. (wow) or freedom (DF) As for me i think its time for something new and refreshing = DF |
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11/24/08 9:13 AM
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Viewed 326, Replies 19
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Originally posted by Ihmotepp
Disagree. That expert FPS badass shooter is good at aiming fast and well clicking left mouse button and the bullet is on the target in 0.01 second hitting him. In DF the arrows/spells are NOT bullets and they will reach target in 1-2 secs maybe more depending the distance ,with good posibily the player can avoid it if hes medium fast felllow. Apart that i consider a bigger threat as my enemy an expirienced rpg player ex- dnd ,ex-oblivion/morrowind player ,cause most of them have advanced tactical thinking,big expirience in developing in right and sophisticated way their avatar,since DF's combat system,awards skill -yes- but also awards ttactical thinking ,and character build =]. Since i ate with the spoon , baldur's gate,morrorwind,oblivion,arx fatalis,eye of the beholder 1,2,3 i d love to see expert fps shooters try to gang me =] As the ancient greeks used to say.... ΜΟΛΟΝ ΛΑΒΕ= IF YOU DARE , COME AND GET IT
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11/24/08 4:14 AM
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Viewed 3187, Replies 124
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Originally posted by wjrasmussen
What is up with you? Did you expect a major change? Remember NGE and what it did to swg? Major changes are risky and players are fickle. They are doing what millions have paid them for and because it obvsiously worked.
Hmm but there are major changes in WOTLK... major changes in all classes ...none class is the same anymore with the new talents skills ,dmg booosts e.t.c. What ppl expected ? new graficks engine? bliz will never do that.. Im playing wow 4 years almost ,kinda bored ,but cant deny they didi good job on wotlk. I dont care much bout pve aspects of wow, mostly arena addicted ... |
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11/22/08 6:54 AM
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Viewed 947, Replies 43
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Originally posted by Greyhooff
You are not fighting mobs in arena mate , you are fighting ppl . From the sound of like, either u lie or u were one of the warior -druid couples in 2v2 where it was obvious almost acheat..so in that casae your victories aint saying a shit ... but if u say that im sure u were in crap teams in 3v3 and 5v5 where the intense and fun is much greater .. In any case if u found arena easy and boring ,if u are that skilled,that u demote such a huge success of yours why dont u try your skills in wotlk where all classes now are almost new ones with such many changes =]
RMP 3s, rogue-mage 2s I know arena better than most :) I never want to do that crap again :)
Everyone has its taste not much not much things can be said about that .i pass Rogue priest mage though was a very common setup ,hard to face if they kknow what to do but from what i saw there wont be any spesific setups that will get easily to the top.. they variety of setups u r going to meet in the high ratings 2k+ ,in wotlk arenas will be huge. As for me after 4 y in wow playing hunter and warior i m waiting darkfall cause it seems from beta testers comments http://forums.darkfallonline.com/showthread.php?t=82111 it s reallly something diferent ...till then ill be hangng around wow's 80's wotlk arenas
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11/21/08 8:14 PM
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Viewed 947, Replies 43
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Originally posted by Greyhooff
I got 2 drakes in TBC with my gladiator ranks in 2 seasons and I hate arena. It's a boring, repetitive grind and I wouldn't ever set foot in there again.
You are not fighting mobs in arena mate , you are fighting ppl . From the sound of like, either u lie or u were one of the warior -druid couples in 2v2 where it was obvious almost acheat..so in that casae your victories aint saying a shit ... but if u say that im sure u were in crap teams in 3v3 and 5v5 where the intense and fun is much greater .. In any case if u found arena easy and boring ,if u are that skilled,that u demote such a huge success of yours why dont u try your skills in wotlk where all classes now are almost new ones with such many changes =] |
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11/21/08 1:30 PM
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Viewed 947, Replies 43
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Strategy is right concerning pvp aspect of the game. WoW's arena pvp system remains by far the most CHALLENGING , DIFFICULT, EXCITING, FAIR pvp system so far ,and its the main reason wow is not dead yet. If for example tomorrow blizard desides to disable arena in wow ,it is guaranteed at least 50-60% of wow gamers would run lke dogs after War ,Aoc DF(if it releases) or any single player rpg. Its arena whats holding the game alive ,along with the new talents /skills/ not pve. |
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11/21/08 4:20 AM
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Viewed 947, Replies 43
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Since the main aspect of wow as it has become is pvp and the arena challenge ,im waiting to get 80 lvl to make my own conclusions... Right now me and 60% at least of wow gamers consider pve just a decoration ,and a mean to get fats few epiqs before entering arena And yes... at least all instances till lvl 73 are bery easy if u have s3 pvp gear at least ... we 3 man run UK and Nexus instances for fun and without asingle wipe ofc... 3 MAN running... that couldnt be made in blood furnace and ramparrts not even in your dreams as a comparison =] Seems blizard doesnt want unhappy kids =] |
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11/21/08 4:12 AM
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Viewed 671, Replies 31
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Originally posted by busbydaniel
ANother thought .. maybe the fact that everyone could craft any type of weapon or armour doesnt mean that everyone willl in fact craft anything .. That maybe will depend on the matches required for the item ,and the ammount of variety of the items... Myguess is there will be always some items that some pppl wont be able to make easy. |
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11/21/08 4:08 AM
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Viewed 671, Replies 31
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I think the crafting in DF is connected directly with the full layer looting... They maybe did the crafting easily accesible for all since they ll loose gear loads of times upon death so if tehy loose some items they ll imediately replace them.. Just a thought.. |
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11/18/08 4:22 AM
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Viewed 868, Replies 22
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It appears that the most changes are made around the classes and proffesions... Many new skills new talents... even hunters pets have talent trees to choose diferent abilities... Profesions also are more intresting now since every gathering prof gives a bonus, herbalism gives u a healing over time spell regardless what class u r, skining increases critical e.t.c. and production profs gives u additional enchants. AS for the outdoors design? Amazing have to admit well done bliz.. Conserning fights ,mobs and instances being so easy it seems blizard made all classes very powerfull so lvling will go faster i guess. |
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11/14/08 4:22 AM
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Viewed 1965, Replies 103
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Originally posted by Cochran1
like you ever saw naval battles in other mmorpg so far.... and u got disapointment... sigh*
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11/08/08 5:21 AM
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Viewed 3037, Replies 119
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Originally posted by EvilGargamel
Mate... You are talking so much giving value in marketing and advertising in a game. When you are a small developing company its kinda hard to build on this due to financial reasons. The counter attack on this though is that they focused much on gameplay mechanics, networking code that will hopefully be lagg free in reasonably terms, they devoted them selfs more in trying to make the game better than advertising .. What did AOC and WAR managed focusing more in advertising and less in the game they made? Apart making seriously thinking players ,with high standards of gaming products excpectations,laugh with the meaningless and void products? AOC had seriously lack of promised and they lied about pvp system on launch full of instanced world,and WAR SEEMS more like unreal tournament and less like a solid mmo role playing world......Nothing..They got themselfs embarassed.. nothing more... So DF has not much things to offer? How about a huge cruel and realistic world to A D V E N T U R E on it? ships and naval battles.. building vilages and houses .. A taste of what Ultima online have offered in 3d grafs with Oblivion like combat style system nothing new uh? What better can a player imagine that fighting with a combat system similar to oblivion. Skill based combat u said its nothing so new? What world of warcraft has to offer to me after i played it 3+ 1/2 y in a row? Havent u noticed they made WOW ' s pvp easy even for the worst noobs? All an arcane mage has to do is spam the instanst spells and deal great dmg despice the fact he's unskilled . Retris? I used to play piano in my keyboard and do a lot of melee tricks with my hunter in order to get a 10 yards distance to be able to use my bow ,now u can shoot with bow from 3 yards...They made the game easy to fight for the noobs ,and destroyed the skilled fights .. That was ofc before burning crusade . How about RP? most other games has no rp at all simply because of the meaningless world its based on. In a world u have noting to loose roleplay seems more like theatrical . in a cruel medieval realistic world where your life - | |