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All Posts by Scriar - 700 found

11/30/08 6:11 AM
Viewed 649, Replies 46

I voted other, the only MMOs that actually look like they might be good are Kingdom Under Fire 2 and as others have said whatever the Sqaure enix mmo is, I have never played the FF MMO but Square always make quality games so I am sure whatever they make will be good.

I would of said TCOS, but they have shot themself in the foot too many times, and it seems like the lastest mistake has missed the foot and landed in the head.

11/27/08 11:04 AM
Viewed 433, Replies 17

Damn I never thought this game would fail this hard, and even before its released. Its really a shame, but like someone else said I dont feel sorry for them, they are mistakes that anyone with any sense should of forseen.

I really hope this will not discourage over developers from trying something new.

11/27/08 7:50 AM
Viewed 2241, Replies 153

10 hours a day is more than enough, the majority of players tend to play at the most 6 hours of any game from what I have seen, and I believe thats on and off not everyday. 10 hours is a bit excessive if you are playing those hours each day.

11/26/08 5:20 AM
Viewed 1957, Replies 35

I doubt TCOS will fail in such a way that it will be canned, but theres no way it will ever be a success now. It is fairly obvious at this point this game will be operating on life support. It is a shame, seems like it would be a game that with time could be decent. I doubt they have the competence, and more than likely the money now to ensure that.

11/24/08 6:02 PM
Viewed 1439, Replies 127

A game that is set in the time period the Bible is set in could work, especially since it is a very brutal era. Theres lots of factions, wars, stories etc you could create for it and the cultures are there etc

I can not see how a game based on a set of religous stories could work in the over PC society there is now. Can you imagine how many people would complain if it only took 24 people to raid Jesus? ;p

11/24/08 6:59 AM
Viewed 1044, Replies 44

I agree with Daylight01, TCOS IP blocking is by far the biggest dissapointment this year for me. I really do not see how TCOS can recover from such a stupid decision when it already had no hype to begin with.

I can not really see any good mmos comming out any time soon, Aion does not really look like my thing. And jumpgate seems a bit shallow. Probably will end up going back to WoW at this rate, (Actually technically did go back to it on my old account my brother was playing on, lasted 6 hours over 2 days apart from the DK quest its the same old crap.)

11/21/08 3:32 PM
Viewed 2145, Replies 115

I was already getting put off by some of the things I have been hearing from beta testers. But this decision is the deciding factor for me, I wont buy this game, I dont really see the point of trying it knowing this.

I have always played with other europeans, most of the people from the guilds I have been in are Dutch, German, French, and Swedish. It is such a strange decision that I thought it was a typo at first ><

It is very unlikely that the petitions so far will work, and even if they did does it really matter? They have made a very bad decision in my opinion, so what is to say they will not make more decisions equally as stupid in the future?

It sounds like from the beta reviews that this game would of needed quite a bit of work after release but was going to start off with a reasonably solid base.

I can not honestly say I trust these guys to rise to that challenge if this is an example of their management.

I do not agree that the developers had no idea about this, I am 100% sure they would of known this from the letter of intent that they said they recieved months ago.

It is a shame, I have seen stupid decisions like this before for mmos or any game releases and the result is always the game dying, or running on life support like POTBS for instance.

What the biggest shame is if this game fails it will be another game that is trying to be innovative that has failed for whatever reason. Which will just incourage more developers not to innovate which can only hurt the industry.

11/19/08 1:20 PM
Viewed 1185, Replies 30

Thanks for the review. To be honest after all the reviews I have read on TCOS, I have suddenly lost a lot of interest in it. It just sounds incomplete and apart from the combat system more of the same, if it really needs all this content as most of the beta previews/reviews I have read suggest, then why not just keep it in beta longer? You only get one chance, seems like they are going to blow it.

And I really do not like the idea of having to play on American servers, it really does not make sense for the UK to have to play on servers where A) they will lag like hell because of the location of said servers, and B) the timezone difference. Although that could also be a good thing because no matter when you play there would be people online.

Ill keep an eye on the game, I think it may be one of those mmos Ill play after its first couple of content patches.

11/19/08 6:44 AM
Viewed 781, Replies 21

Its not just the NA release that has been moved back. Acclaim is the publisher for North America, United Kingdom, Australia, New Zealand, and South America. I have to say I did not see this comming /sarcasm

It sounds like if they released at the end of the month the game would of failed miserably, so it is good they are pushing back the release to fix the game.

To be honest though they should of handled the run up to announcing this better than keeping everyone in the dark for the last couple of weeks, a simple post saying we will be ready when its ready would be reasuring and imply they probably wouldnt of met their date and they are commited to releasing a polished game.

11/18/08 11:10 AM
Viewed 105, Replies 10

I think Ill believe all that when I see it. All of those quotes all typed with the same terrible spelling and grammatical errors, hell even use the same examples as Tasos himself. The way everything is typed reads like a PR attemp.

Anyway since this topic is about actual AI rather than the credibility of Aventurine/Tasos, I would say if the AI actually reacted like any of those statements said (which I seriously doubt) then it would have the best PvE in any game ever made let alone an MMO. Hence I seriously doubt it.

It would be great if AI was actually challenging, part of the reason I am looking forward to TCOS is because of the AI. I like the idea of actual difficult content rather than just time consuming, heavily scripted PvE content. It would be great if the main flaw of MMO PvE ie its predictability was solved by improving the AI to be random, and reactionary which would make it feel less grindy because each encounter would be somewhat different.

It is entirely possible for good AI to be made with those traits, for instance look at Left4Dead, and as mentioned TCOS seems to be stepping in that direction although I doubt its anywhere near as advance as Left4Deads.

But as mentioned I will only believe it when I see it, if their AI or any of their game was remotely like what they claim they would be showing it off visually every chance they get.

 

 

 

11/18/08 6:12 AM
Viewed 871, Replies 22

From what I have tried so far, and it really isnt much. The Death Knight quest line is by far the best quest line that has ever been in WoW IMO, hopefully they use procedual instancing more because it really makes the game much more immersive, im surprised that there were no loading screens for it either it just happened seemlessly. It seems to be a much better way of doing it than how it was implemented in LOTRO.

The class is not bad either feels like a cross between a paladin and a rogue. I have only gone half way through my warlocks experience bar to 71 but so far I can not honestly say I am blown away. It is really more of the same, the zones are a bit more open ended, but from what I have experienced so far they are no better or worse than what was in the Burning Crusade.

I started playing the Death Knight after first trying my warlock so I was admittedly surprised by the huge jump in quality that the Death Knight quest line has, hopefully the expansion continues its trend. I will keep playing, admitedly I am only really killing the time playing WOTLK untill TCOS comes out, but if that game sucks then I can see my self playing WoW again but only if it maintains the quality that I have experienced playing the Death Knight area.

11/18/08 5:57 AM
Viewed 1430, Replies 43

Its not surprising noone talks about the game it has no hype, barely any advertisment, its 10 days away from release and there has been very little news about it on their main site which in reality the majority of their community goes.

Its nice a game for once is not being over hyped but they have been releasing barely any information about the game when it is so close to release. To be honest if it was not for the free trial area they plan to have at launch, which means no open beta, then I probably would not even give this game a chance because despite how different the game sounds and looks I am getting fed up of wasting money to see if a game is any good.

Theres quite alot about spellborn that is questionable, for instance they do not seem to have a clear idea of whether they are a PvE game or a PvP game, you can not be both they just do not mix.

They do not have any death penalty, you can only level through quests, they have mentioned they will have alot of instancing even though they say it is just for the starting zones and dungeons thats still a point that many do not like.

They plan to focus on small group and solo gameplay, which initself is okay but there is a large risk that this will mean the game will feel like a single player have noone talking, and generally will make most wonder why they are paying to play it.

It is very obvious from interviews and previews of the game that they will release with limited content and plan to grow on it from there, that is not a bad idea, but theres a good chance that the majority that pick it up will complete all the content and just get bored and leave never to look back. It has happened to so many mmos I would not be surprised if it happened to spellborn.

I will still try the game since I am not risking anything playing the trial, but it is quite obvious why there is no hype for this game. Spellborn will really have to rely on word of mouth to be a success, because there is a lot about it that put people off instantly.

I dont think anyone has a right to complain about WoW clones or lack of originality though if they do not atleast try the games free trial. Lack of focus of items, skill based combat, potentially great ai, hybrid classes, and so on is about as different as you can get and it is atleast a step in the right direction ie risking being different.

11/15/08 9:23 AM
Viewed 579, Replies 19

Originally posted by wozzu

Check out this forum thread

http://forums.worldofwarcraft.com/thread.html?topicId=12662130367&sid=1

WoW is very much in the middle as far as style and design. It's not as difficult as EQ1, but it is more difficult than AoC or WAR.

In WoW, before you go out and grind, you have to do a little prep, buy food, potions, mats for bandages. In WAR and AoC, you don't have to prep at all. In WoW there is a death penalty, it doesn't compare to EQ1's death penalty but it's more severe than AoC's or WARs.

I think AoC's and WAR's problems are that these games whent too far towards easy mode. People don't want a second job, but they do want a challenge.


If people wanted a challenge why would they play WoW? Having to buy food and make sure you have mats appropriate for you to grind for ages on end with little down time is not exactly challenging, hell on some classes like Druids, Warlocks, Rogues, Paladins, Priests, Mages, Shamans, oh wait I am listing them all now you do not need to stop at all if you know how to play the game. Really WoW is as far from difficult as you can get.


Even the 'hardest' part of the game endgame raiding is by in large easy, the only thing that is hard is getting 23 other people to memorise a scripted encounter, as is the PvP memorising the strategy that counters each class.


I agree that AoC and War are both easier, amazingly, than WoW, but I dont think they failed because people were looking for a challenge because otherwise WoW would not be successful. They failed because they were both unpolished, rushed to release games, and in AoC case because the game is not really an MMO with all the instancing and loading screens it has.


When you look at the competition for WoW it is very obvious why WoW is on top. WoW is polished, accessible, and for the most part well maintained. Now look at Lotro, it is polished, accessible and well maintained both gains are very successful. Lotro probably would be even more of a success if it wasn’t so similar to WoW.


Now let’s look at AoC, Tabula Rasa, EvE, Pobts and so on, most are not polished, most are not accessible, and most are not well maintained. Some of them like EvE may get some of them right like Polished and well maintained but it is not accessible. Hence it is no where near as successful as its competitors.


Or using EvE, and Vangaurd as an example when they were launched they were none of those things and only started to become polished, well maintained, and more accessible after months, some times years of work. You only get one chance to be incredibly successful and they screwed it up.

As Lotro has shown you can have a well polished, well maintained, and a accessible game. But if you ruin it all by making your game so similar to other games you wont be a huge success, especially in a genre where most play 1 game at a time, or are attached to their characters so much that you need to give them a good reason to leave their game.

You can look at other genres other than mmos and see the same thing remains true, if game is well polished at release, well maintained afterwards and is accessible it is always a success. If it is similar to other games it may not be a as successful as it could be but it is still a success.

The mmo genre is littered with games that do not have any of these aspects so it is not surprising at all that there are so many failures, and that there is one game dominating the entire genre to such a degree.

11/15/08 7:01 AM
Viewed 1469, Replies 91

If Darkfall turns out not to be complete crap then I would play that most likely for a long time despite its god awful community.

However right now I think Darkfall will release as a bug infested game, with tons of promised content missing or implemented so badly they should not of bothered with it, will have and does have a terrible community, judging by their inability to make simple quality updates on their game I am led to believe it will also suffer from horrible support, due to the time it has taken to make the game I reckon they will take longer than Blizzard to release content but without the polish to justify it and generally I just do not see this game ever being any good.


I really have no faith in the developers of Darkfall to make a good game, nor to support that game after they have released it. Somehow I really doubt I will be proven wrong any time soon by them, although it would be great if they proved everyone wrong and released a good niche game.


As for Aion, it isn’t my thing so even if it was the best game of its particular target audience I would not play it. NCsoft for the few games I have played by them usually release reasonably good games so I am sure whatever they make will be a good game just not my thing.
 

11/15/08 6:42 AM
Viewed 930, Replies 32

I am sure whatever they make will be a good game; however Blizzard has proven with every title they have ever made that they do not make new and ground breaking games. What they will do is take all of the supposed next gen games released over the last 2 to 3 years best features as well as the old gens best features, combine them into one polished and very accessible (ie dumded down) game.


It is also very unlikely they will have a new IP for it they tend to stick to their main IPs because they are familiar and come with a guaranteed fanbase. As for a sandbox game from Blizzard it would be highly unlikely since they have never made an open ended game. Moreover sandbox based games are generally not perceived as accessible to the general masses, and one of Blizzards main goals with every game they make is to have them accessible.


Blizzard are quite a predictable company, which is good in that you know when you buy there games it will be a solid title and not a waste of money, but it also means you know they aren't going to try add anything vastly innovative, or that has not been done before successfully.

 

11/14/08 3:14 PM
Viewed 2732, Replies 52

Originally posted by Neosai

4 man PvE and 8 man PvP?  Way to take a M off the genre.

I don't know, 4 man PvE just seems a bit low.  I am all for soloist attitude and all but, I rather play with more people sometimes.  If the max is really 4 then I find it almost lonely. LOL

What does 8 man PvP mean thuogh? Isn't PvP suppose vary in size?  Does it mean something like a battle arena or something that is 8 vs. 8?  If there are like no huge battles, then I am again feeling a bit lonely.

 

I believe it means you can only be in groups of 4 when PvEing, and in PvP you can only be in groups of 8.

However PvP is in the open, therefore it makes sense that quite a bit more than 8 people will be fighting one another if they do enough to encourage world PvP. In which case it does not really make sense if there isnt the ability to form a raid group in the party interface, since you could just organise yourselfs into a guild raid anyway.

The arena will be 1 on 1 at launch according to the last article I read, most likely the max they would expand from that would be 8 judging by the group size they mentioned, and any instanced/linear content they add for PvP could be limited to the group size.

I guess we will just have to wait and see what happens, I can not honestly say that I will miss large group PvE content though. It is fun having lots of people working together to kill a boss and I do like raid content, but there are many mmos that have it and focus on it, so it is about time there is a game that does not.

I plan on going on a FFA PvP server, I am sure that most of the PvP will  be small groups and solo players running into one another, but I doubt there will be a lack of possible large groups (guilds) fighting each other especially if it means they get access to resources before others.

 

11/14/08 4:43 AM
Viewed 1629, Replies 98

The Chronicles of Spellborn, although if it is another crap mmo I probably won't bother with mmos anymore. Only mmo I can see myself trying in the future is Kingdom under fire 2 but after Bluesides last attemp at a KuF game I am not really optimisitic about it to be honest. Ill probably keep an eye on jumpgate evolution but thats about it.

11/13/08 1:50 PM
Viewed 1438, Replies 19

From the looks of it the expansion is just like the burning crusade, a few new additions, lots of retextured models, kill x of y quests and so on. It seems to be much more polished than Burning Crusade was at launch, and Death Knights seem like a interesting new class which from the sheer amount of them running around, everyone seems to agree on lol

Ive only gathered this from watching my brother play today, apart from the procedual instancing they added for the death knight areas nothing about it really wants to make me resub. I think it looks like a solid addition though for those that have not got fed of the gameplay of WoW yet, I can not really see it keeping or having people comeback whom are bored of WoWs gameplay though.

11/07/08 8:47 AM
Viewed 1547, Replies 37

I think they are only refering to a ffa PvP server they played on, this game will have the option to go on servers like that, but the main servers will be PvE with PvP zones.

Personally I will be going on the FFA PvP servers, I doubt that they allow for you to kill quest givers when the only way to level is by completing quests.

11/04/08 3:36 AM
Viewed 529, Replies 11

Originally posted by scotczech

Well does dying mean anything? or same old "easy mode"??

Solo play gonna rule??

 

I wont play another boringly easy MMORPG.

 

Dying in this game probably will be easy mode. There is no punishment for death, you gain a bonus if you stay alive called PeP which makes you do more damage, have more health etc. The only real pubishment for dying will be losing that bonus and having to run back to where you were although it has been mentioned before that the spawn points are never to far away.

The challenge for this game deffinatly will not be from its death penalty. As for solo play, the game as far as we know is being designed for solo and small group content. This game is going in the direction of a very casual friendly mmo, with the draw for hardcore players being the skill based combat, and mastering the skill deck.

I probably wont play a boring easy mode game again either, admitedly this game looks to be going in the easymode direction. Ill give it a chance though because at the end of the day they are one of the few developers that are trying something new, so I dont think people will have a right to complain about WoW clones or games that are always the same if they do not atleast give it a chance.

Luckly there will be a free trial area from 1 to 10 so hopefully that will give us a chance to see if the game is good or not without risking paying for another dissapointing mmo.

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