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12/01/08 7:06 PM
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Viewed 1081, Replies 63
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Originally posted by Beatnik59
Why don't you and the OP quit MMO then? |
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12/01/08 7:04 PM
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Viewed 194, Replies 21
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Originally posted by Tatum
More player driven content would be a start. I think there are at least a few MMOs that have done this in one way or another. Thats not to say that you can't have quests, but I definately don't think they should be the focus of the game, like they are now in most new MMOs.
Please NOT. I will take professional genereated content over amateur generated content any time of the day. Quests are 100x better than pure mob grinding because they give you reasons to kill different mobs. Plus, with the right scripted events, it can make game play a lot more fun. And there are a lot more than just kill/collecting quest. What about escort quests (those have a lot of variations), boss kill quests, and little odd ball things with scripting.
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12/01/08 6:58 PM
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Viewed 135, Replies 16
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WOW is the same choice. It is extremely polished and full of content. Almost all of the servers are densely populated.
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12/01/08 2:39 PM
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Viewed 1081, Replies 63
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Originally posted by John.A.Zoid
If you think it is a rip off, don't pay and don't play. It is a free market. Obviously Blizzard and many have shown that whatever they are charging is NOT driving customers away. There is no reason why they should lower the price if they can get away with this one. Welcome to capitalism, the naive one. |
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12/01/08 2:36 PM
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Viewed 119, Replies 14
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Originally posted by dave6660
Nope. It is a monumentally BAD idea. Barter economy is inefficient and that is why we have currencies for a long long time. It would take a lot of effort just to barter things in the game and take away time from the fun activities like questing and going into dungeons. Everything is player crafted is perfectly ok. To make the economy to work smoothly, you do need a currency and a AH (or a central place to trade). |
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12/01/08 1:49 PM
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Viewed 135, Replies 8
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I think there is a balance between complexity and fun. You want it to be complex enough so that players feel that there are tactics and thinking involved but not so much that overwhelms the users. I have been playing WOTLK since its release and I found the combat still a lot of fun. Having said that, I have read about LOTR systems and that also sounds very cool. I like the idea of the Runekeeper that you can 'shift' your role dynamically by planning a series of moves. I will probably try LOTR out more when i am "done" with WOTLK. |
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12/01/08 1:43 PM
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Viewed 2345, Replies 133
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It is pointless to argue who is doing it first. The strength of Blizzard is not that they do things FIRST .. it is that they do it WELL with POLISH. Phasing is used very well in WOTLK. I was floored with some of the world changes after i finished a quest. Oh, they also have fun use of instances in more than just dungeons (yeah yeah .. i know .. LOTR does it too). The quest taking you to the Battle of Undercity is *really* epic and cool. |
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12/01/08 1:39 PM
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Viewed 2345, Replies 133
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Originally posted by grimal
That is just you. Me and everyone in my guild is hooked on WOTLK. It is *really* fun. Vehicle combat, phasing, new abilities .... the quests are even better and more fun than those in BC.
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11/26/08 10:12 PM
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Viewed 2951, Replies 104
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Originally posted by Bladin Everquest for it's time was good, but the gameplay of it, is simply atrociously terrible, as is it's design. compared to modern games it's actually one of the worst ones out. But that doesn't change that it WAS great, but that also doesnt mean that since it WAS great, that it STILL is great.
ok . that is fair. I was hooked on EQ too and it was pretty good at its time. |
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11/26/08 3:57 PM
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Viewed 233, Replies 26
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Best quest i have played in the last week or so ... Riding a giant and beat up on smaller mobs. Yeah, it is a kill x mobs type quest ... but i get to ride a giant and get it to do stuff .. so it is cool. |
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11/26/08 3:42 PM
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Viewed 2951, Replies 104
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Originally posted by Aetherial
LOL .. EQ1 is a horrible game by today's standard. Unbelievable slow grind. Deep death penalty. Very non-user friendly. Not solo-friendly. Take-a-number-n-wait-in-line campfest (no instance). No quest grinding. No scripted events. And we are not even talking about the really antiquated graphics/interface yet. I played EQ since beta and for a few years after it comes out. It is no WOW. WOW is like 100x better. |
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11/26/08 3:38 PM
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Viewed 1000, Replies 40
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Originally posted by ZtyX
LOL .. UO is never a very good game in the first place. Ganging, tank mage, boring skill grinding .. no wonder once EQ comes out, everyone jumps ship. I would be surprise if Darkfall can get even 1/10 of WOW's subscription size .. that is .. if it comes out at all. |
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11/26/08 3:35 PM
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Viewed 789, Replies 36
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Originally posted by amous
All of these are GOOD THINGS and make MMOs more entertaining. I don't know what the OP is smoking. A growing market with a new expansion breaking all sort of PC games records just released .... it is just the beginning. MMOs are moving to become serious entertainment. |
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11/25/08 2:06 PM
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Viewed 1048, Replies 28
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Originally posted by ViewDoo
Because it would be NEW stories, and new chars and new gameplay .. i.e. new CONTENT. |
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11/25/08 2:05 PM
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Viewed 3576, Replies 124
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Originally posted by SignusM
So, give me ONE game where you can't do many things, if not most things solo? One game, please.
EverQuest Dark Age of Camelot
There is a reason why those are very old games and all the newer games are solo-friendly. Players don't want to be shackled by force grouping. |
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11/25/08 1:59 PM
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Viewed 563, Replies 13
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Originally posted by declaredemer Nope. MMOs are fine. WOTLK is 100x bettern than UO, EQ or SWG. It actually has compelling CONTENT. And i highly doubt the market would miss you.
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11/25/08 12:40 PM
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Viewed 350, Replies 18
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Originally posted by Larry2298
I would not call a A++ single play game "cheap" to make. Those still cost like $10-15M. However, MMO are costing like $50-75M ... and definitely a lot more expensive than SP games. |
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11/25/08 12:39 PM
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Viewed 518, Replies 23
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Is there any doubt? WOTLK probably generated more revenue in its FIRST DAY than all of the others combined for the year. If not the first day, then the first week would be pretty safe bet. |
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11/25/08 12:24 PM
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Viewed 456, Replies 25
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Originally posted by Rekindle
You need to learn that a game is not a failure just because you don't like to play it. Whats a failed game? I would suggest that the best yard stick is revenue because that means people are playing the games. What I like or don't like begins and ends with my contribution to the financial success of a game nothing more nothing less. No .. not revenue. It should be profit. In a financial yardstick, Hellgate London & Tabula Rasa are obvious pathetic losers failure. |
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11/24/08 5:24 PM
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Viewed 561, Replies 16
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NCSOFT should sue RG .. and make it a public spectacle. I would be cheering the lawsuit on from the side lines :) I am making sure I won't buy a RG game for the rest of my life. |
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