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All Posts by HastorHadron - 181 found

9/12/08 3:22 AM
Viewed 834, Replies 27

I always prefer crafted items. I just think having a good crafting system greatly enhances a game. I hate loot drops that are unbalancing or ridiculously rare.

I think the best would be quests to get components to give the crafters, but hey that is just me.

9/11/08 9:18 AM
Viewed 1529, Replies 55

Some posters make very personal attacks on people who play the game. That is true. But I really think you would find most vets will say that if you are enjoying the game, good for you.

 

There are always going to be few people who will spew vile. My best advice is that if you enjoy the game, encourage your friends to give the trial a go and just ignore anyone who tries to flame you for that.

 

And if you ever want to read some well constructed perspective from the vets, I would suggest reading some of archangels posts.

9/11/08 9:13 AM
Viewed 403, Replies 13

Originally posted by Simmus

hi,

how is star wars galaxies today?

 

it worth playing it again ,if yes,

I would suggest trying it out with the trial personally

what is the most crowned population?

I would have to say Bria and Bloodfin from my experience

and the most fun class to play?

I really like commando at the moment. The most common class is dark side jedi--- which I guess could be fun if you are into the whole glow-bat thing.

thank you

 

9/11/08 9:09 AM
Viewed 237, Replies 11

Originally posted by Z3R01

Thanks for the replies

I'm downloading the trial as I type this.

Ok quick question, Initially I wanted to play a bounty hunter but now that I've read alittle about the game the commando looks cool also.

Any advice on the pros and cons of both classes? I'm a RP guy so which one gets cooler looking armor?

Do the commandos look similar to the clone troopers in episode II &III or closer to Storm troopers from Episode 4-6?

Sorry about the lame appearence question but if anyone knows anything about RP you know appearence is important.

 

1. There are pros and cons to BH and commando, but I think Commando is very suitable for leveling. One fo the main reasons for this is commandos get really good defense in their expertise and their bonuses are not armor specific. At an early level a friend can help you quest for the Katarn Armor and it can carry you until you have the credits to upgrade your armor.

BH is also good for PVE. If you choose that route, skip the first page completely until you are a pretty high level. On that first page too many points are wasted on crappy stats and several of teh bonuses only work with assault armor.

 

BH and Commando both can wear pretty cool armor--- but Commando does not suffer from the same expertise restrictions that a bounty hunter does.

 

My commando runs around in storm trooper armor. You can wear clone trooper armor via a quest, but it is inferior to the crafted armor. Scout trooper armor is also available from crafters as well as shock trooper armor. Restuss gives cool looking armor, but again the stats are not as good as crafted (and you have to gather up a ton of comms by grinding mini-missions in Restuss-- a level 75 and up PVP zone)

 

I hope that helps some.

 

9/11/08 9:00 AM
Viewed 385, Replies 10

I think ahazi is the home of kobie as well.

 

There were definitely a lot more players when the game first came out... but I really do not remember 200 players in a single cantina --- LOL of course if there ever were that many I would have avoided the place because my PC at the time would have exploded on me.

The big cantinas I could always count on finding players at were:

C-net

Theed

Mos Eisley

 

Now days, you really only see them at Mos Eisley imho.

9/11/08 8:56 AM
Viewed 1529, Replies 55

Well to be fair, I think the vets have every right to post their opinion about the game. I do not always agree with their current assessments of gameplay, however, they certainly have the right to be bitter at the underhanded way in which SOE changed the core game.

 

As far as you RL friends go I can only think of 2 things:

1. Get your friends to try the free trial --- no matter what others say, it should be a personal decision what games you choose to play or not to play

2. Make sure you are playing on one of the more populated servers like Bria or Bloodfin, there are still more than enough players there to have a good virtual community. My RL friends who still play now live a continent away, but that is the beauty of an online game, we can still keep up with each other.

 

Again as far as the angry vets go, do try to walk a little in thier shoes. Thier game was taken away in a most decietful manner. I am glad you are enjoying the game. I play it as well and still find fun things to do. (I really like the new crafting and will always enjoy space)

 

And you might be surprised, even though lots of the vets do not think highly of the game, most of them agree that people should try the trial version to make up thier own mind.

8/30/08 8:56 AM
Viewed 2612, Replies 86

Originally posted by Suvroc
Originally posted by Bogie

Just was wondering how someone can get excited about a online card trading game?


 

Well I think that's the point. No one is really interested in the card game component (as far as I can tell), but rather what the "loot" cards give you ingame.

 

I don't get it... but lots of people are playing the card game... meh...

 

8/30/08 8:45 AM
Viewed 3295, Replies 123

Originally posted by ArcAngel3

1.  Do you really think people should have been told to expect profession revamps and then have all of those professions deleted instead?  Wouldn't you rather see people get what's advertised, and what they paid for?

Of course not, SOE should be ashamed of themselves for the way they handled the entire NGE fiasco

2.  If people were told to expect profession revamps, and they resubbed on that basis, do you really think it's unreasonable for them to ask for a refund?  Remember please, this isn't about SOE's right to change their game, this is about them telling people the truth about planned changes.  They didn't do this.  They told people to expect one thing, and these people paid for it and then got the exact opposite.  They got deleted when they paid for revamps.

I think refunds should have been given for the reasons u posted above

3. Wouldn't the game be better if there was no instancing bug anymore that wrecked your groups?

I agree, but I seem to remember this being a problem on musty pre-nge?

4. Wouldn't the point and click, fps style of combat be more enjoyable if collision detection really did work?

Eh maybe--- personally I prefered the old combat speed...

5. Wouldn't the group waypoint arrows be more helpful if they always actually indicated the correct distance and direction of group members?

Again that is def annoying, but I remember that one existing before the NGE as well.

6.  Wouldn't it be better if Smed's statements about the game were an accurate relection of what SOE is willing and able to do to address the server population issues?  He said that he'd fast track server mergers to address this problem, and later players were told that this can't or won't be done.  I'm not debating whether or not this is the best solution.  The issue is once again that players were told something would happen, and then it didn't, and now they're being told it won't.  Wouldn't it be better for SOE's actions to match their words?

Smed is a bad bad man. For his sake --- he better hope there is no such thing as Karma

I'd really like to know what people think about this.  Honestly, I don't understand why veteran players' requests like these are often met with criticism and insult?  Do you want SOE to keep the game in a broken state, and to say one thing and then do another--and take your money while doing it?

Wouldn't you rather have things work, and be sure that you will actually get what you've paid for?

 

I have tried to answer these questions as best I could, even though I do not consider myself a defender of the NGE. I took the time to answer these, because archangel always writes up such thoughtful posts,

In all honesty, I do not know single person in game who prefers the NGE --- but they do prefer this version to have nothing at all and many are attached to their community. And even though I will might get attacked for this I will say it: some things are better now than they were in the pre-cu. Armor viability and full potential use of all craftable weapons are the two big improvements I think of.

The rub to that is those improvements could just as easily have been implemented in the Pre-CU. Neither of those improvements would have been impossible before and might have helped the game's health.

One last thing --- I see people here attacking Kobie for posting....

I know this is the vet board. And I see people saying "Why post here"?

I would humbly suggest the OP solicited thier responces. The OP is asking questions to a very specific group, yet MOST of the responces have come from the same people who always attack the NGE.

I see Fisher talking about all the anger from the people who argue with the vets. I have to disagree with him there. In my view there are two distinct scorched earth camps on both sides of the debate who stoop to insults and personal attacks rather than agreeing to disagree.

 

It is a shame really. Most of the posts I read are pretty well thought out, but a lot get sabotaged near the end by snide or snarky comments.

Oh yeah, and a classic server would rock.

8/30/08 8:23 AM
Viewed 2901, Replies 49

Originally posted by Thunderous
Originally posted by nakuma

what the hell does darkfall have to do with swg and its sandbox feel? nice way to lure people into your post. good job on subterfuge.


 

Wow, you're a smart one!

Darkfall is a skill-based sandbox game.  Since the only other sandbox out right now is EVE Online, and it is 100% ship-based, Darkfall appears to be a nice option for sandbox fans.

Pre-CU SWG was a sandbox and is no more...

Are you able to put 2+2 together yet?  Sandboxes?  You know, as in this is going to be a sandbox game? 

Go troll somebody elses thread.  You certainly aren't intelligent enough to railroad mine.

 

I also think this thread is perfectly appropriate for the vet boards. Many miss the sandbox element from the game that was more than anything else, and a game that offers that same amount of freedom is something lots of vets would be interested in reading about.

8/30/08 8:20 AM
Viewed 482, Replies 10

Glad to hear you are liking it. I never played on that server but I heard it had a good RP community.

Space is still great.

Also, being into RP, I would suggest you find a good armorsmith/munitions guy to make u  a good weapon :)

 

8/30/08 8:16 AM
Viewed 2971, Replies 64

I cannot stand the card game. Sorry.

 

That being said Obraik is right. This did not take from the current dev team resources. However, including items to be used in game that can be aquired through the cards probably did take some Dev resources --- at least art for the sith speeder etc right?

 

I cannot stand the TCG, but it appears I am in the minority, so hey I will roll with it. Still the only cards I will be playing are Friday night Texas Holdem Tourneys.

 

Battle--- if you play on bloodfin, I am sure in a week people will be back to the ground game ( although now would be a great time to be a bounty hunter).

 

I actually killed two guys today at the rebel base by restuss. They were standing overt so I lit them up. Then I get a tell from one who is mad at ME. He says "can't you see I was not shooting back"?  Apparently he and his buddy decided to play the TCG while just standing overt outside the rebel building?!?

 

I told him as politely as I could RED = DEAD. And I think that is one attitude consistent from pre-cu.cu.nge

 

 

8/28/08 7:11 AM
Viewed 2321, Replies 57

Originally posted by ArcAngel3

Again I was just struck by the title of this thread.  Why? 

It seems to suggest that all veteran players are bent on having SWG close down.  That is simply a very untrue overgeneralization.  It paints veteran players as somehow the enemy of current players who want to just enjoy their game.  It's divisive, and this game certainly doesn't need anything more to divide its playerbase.

Let me be clear that many, probably most, veteran players do not want to see current players lose their game.  This is certainly the case with many vets whose posts I read here, and it's also true of my former SWG guildmates that keep in touch via our own forum.   That's one reason I continue to be surprised at the animosity and spin-doctoring I see on these boards at times, by the way.  In our guild forum, current and former players talk about SWG, WoW, CoH and other events all the time without trying to misrepresent each other, misrepresent any game, or vent hostility on one another.  It just isn't necessary, or helpful in my view.

So what do most veteran players seem to want?

Well, many I interact with would really love to see important bugs fixed, especially those that SOE said they would fix, but haven't.  Who wouldn't want that??

Many also want to see SOE respect ingame progress.  They're tired of seeing their ingame accomplishments go by the wayside with new publishes, and they're tired of relearning the game.  Who wouldn't want their progress to be respected??

Many also want to see SOE follow through on promises to address the low population servers.  Who wouldn't want to see that??

Some would like classic servers because they really enjoyed the original format of the game.  It might also feel that they were being given back something that was taken from them.  I don't have a desire for this currently, but I recongize that others still do.  Again, this seems quite resonable to me, and doesn't take anything away from current players at all.

For myself, I'd also still like to see some subscription refunds for those that were specifically misled by pre-NGE dev chats in Sept. and Oct. 05 that failed to mention anything about the NGE.  Instead they promised things to specific professions (squad leader, ranger and creature handler) that either never materialized or only lasted for 12 days, specifically because of the NGE.  This is simply a stand against false advertising.   Is anyone in favour of false advertising??

So, the OP doesn't need to apologize to "vets" for the continuation of SWG.  If apologies need to be made, and if fences need mending, this is not the best approach in my mind.  The points listed above might suggest a more fruitful way forward.

 

As always, your posts are some of the best on these boards. You sir, are always a class act. I think that some however, do want the game taken away from those who currently enjoy it. I agree with you on all points about how SOE did terrible things and did not make proper amends. However, I think this particular OP is just frustrated by all the SWG is shutting down and other threads that litter these boards like a bad case of herpes that will just not go away.

 

8/28/08 7:02 AM
Viewed 509, Replies 10

Originally posted by Ginaz

I see Smed's grand plan of bringing in more and more rmt to soe's games has begun.

 

Yeah --- that is what he sees as the future of mmo's right?

I was always under the impression that once SOE was re-shuffled within SONY he would get shuffled out to somewhere else.

 

And someone made a comment about things being offensive. The truth is that MMORPG does not have an exclusive on offensive comments and neither do the official SWG forums.

 

But back to the topic at hand. These micro-transactions scare me a good bit. Not so much for SWG in particula but as a disturbing trend that seems to be trying to take root. I think a flat monthly fee should enable you to access all content in a game. These "extras" are pretty sad. And I do not care what game it is you play, if there is a game where you can pay real money to get a little edge--- you know there will be some people who will do it.

And if I want to play cards, that is what Friday night poker is for.

8/28/08 6:51 AM
Viewed 770, Replies 18

I am not overly thrilled with some of the decisions the development team has made lately. But I must say that the munitions update was great. I am really enjoying running around with my viable big honking rifle again!

 

I really think this game probably should just stop trying to fiddle with things like combat professions (I doubt they will ever get that right) and focus on things that allow the playerbase to customize their characters.

A classic server would be a great start :)

 

They should also really try to focus on things that let the players immerse themselves visually and not be so cookie cutter. As much as I hated everyone running around in comp armor pre-cu --- the jedi running around with the potato sacks on is equally annoying. I would love to see an appearance tab similar to LOTR implemented.

They should also address other non-combat issues that have been neglected since the train wreck of the NGE. Player cities were a great idea. Removing decay was a terrible decision. And I say bring back citywarn!

It is your city, if you do not like the look of someone, I think you should be able to flag them and let the militia "handle" it.

 

8/28/08 6:40 AM
Viewed 5550, Replies 171

I am a bit confused. I thouhgt the OP was talking about Kettemoor, not Kauri?

 

Anyway, I am playing on Kett and having fun... if you want to give away your stuff OP, I will take it off your hands :)

 

Kettemoor is def a small server. But then again, I think it has one of the nicest little communities out there. And I have had toons on several servers...

 

I do not know if there is any real answer to the server populations. They say they are working on it. The thing is, I think they will just end up doing some kind of cross server instance, and that will not fix the problem.

 

I will be the first to admit that (especially at the hours I play) Kett is pretty empty. But I would take that handful over several hundred of the asshats I remember from the glory days of Bloodifn. Just my two cents.

 

7/31/08 9:22 AM
Viewed 1251, Replies 21

The issue with Snorbals is that even from terms you cannot get anything less than level 50 on lok and it is a level 35.

Again, I posted a lot of these issues on the SWG forums because simply adjusting the level that is displayed when taking the quest could keep it simple.

 

 And you are right I forgot ROTW came out right after the CU--- I remember liking the BH carbine...

 

So I revise my statement again. The NGE did screw up Kash by making quest xp and level descriptions inappropriate. :)

 

 

7/31/08 9:15 AM
Viewed 1130, Replies 22

Originally posted by hipiap

The only thing I thought wrong with this update was the removal of the entire line of WS from Engineers and the lack of Anything to replace it.

I liked that my LIghtning Cannon updated to 915 DPS and 242 Elec Elemental with a socket.  And thats at a CL80 level...hehe...can't wait to craft one to cl90 in the next few days.

I think this update is very much a win for variety in the game. I have some issues, but overall this is a good move. But oh yeah the engineers really do seem to have been shafted... are those expertise lines just gone?

 

Sheesh--- well maybe they will come up with something soon for DE.

 

7/31/08 9:12 AM
Viewed 1251, Replies 21

Originally posted by Obraik
Originally posted by HastorHadron

Naboo legacy is terrible. Period. It does get much better after Naboo, but I can not really imagine how it could get much worse than what Naboo is.

 

I like Kashykk. Yeah it is buggy. But it is still one of my favorites. I like the little back storylines there. I like the way some of those missions incorporate space and ground game...

The real problem is the NGE wrecked lots of the content of KASH ( I know, I know shocker). However, swg wiki has some good guides to the KAsh quests that give you a good indication of what you can and cannot do.

 


 

What did the NGE wreck with Kashyyyyk?  The content and level range of the stuff there stayed the same from the CU, the only thing they did with the NGE was add XP to all the quests.

You may be right there so I will correct my statement. Post pre-cu kash got screwed up.

Lots of the quests start at level 35 then jump to level 80 group level quests. Mynstingars are elites in the Shadowed lands while the named Mob is a non-elite. Mydril caves give more xp for finding a 10 stones outside than for beating 4 elite 64 level spiders --- 4 other elites--- then 1 elite then the wookiee champion???

Quakee was also a rage of the wookie quest. IT is all messed up. First you kill cannibal dewbacks -- level appropriate. Then level 35 quest is to kill snorbals... funny thing is they are all level 50 or higher. Next is voritor lizards which is easier than the snorbals. Next is the rancor--- which can be killed in the legacy at what level 30 for close to 100k xp.  Again, I thought that quest progression should get more difficult as you progress. Not jump all over the place. Or have a 50 level jump for part 1 to part 2 of a quest.

 

I think all of this is a shame, because spending some time to tweak Kash would make it a great place for level 35-65.

Again, this is something I think that should be focused on. Oh yeah, I would also like to stop falling through web weaver trail.

 

7/31/08 8:59 AM
Viewed 1235, Replies 21

Originally posted by Obraik
Originally posted by HastorHadron

Hey I call em like I see em. GU5 was a good update.

 

But whenever these clowns try to "balance" professions they make it worse. Blix posted that he thought the professions "meshed" well.

Funny how he only ever seems to test versus NS npcs and heroics.

I do not believe any profession revamp can be done justice in the ridiculous 3-4 week time period the alot themselves...

Jedi --- DS jedi have become a force to be reckoned with, while LS have become the red headed stepchild

I agree, DS Jedi never should have got the armour avoiding lightning strike that they now have.  It needs a nerf.

Medic-- area heals still broken

I get "fails" due to limitations.  There's a 10 person heal limit on area heals.  The other limitation is when they're out of site/range.

Officer --- they tried to nerf them, but the officers rallied and stopped it (good on em I say)

Officer, like Dark Jedi needs a balance pass.  20k damage in a matter of seconds is too extreme and doesn't make it all that fun IMO.

Spy--- OMG I do not know where to start --- they were told --- sorry no major expertise changes in these updates --- but what they meant to say was --none for YOU

In PvP, I cannot agree with the argument that spy is weak.  They have a pretty big advantage over other classes and they dish out pretty nasty amounts of damage in the form of both spike damage and DoT's.  I can kinda agree that they're somewhat weaker in PvE but my fear is that they'll give into these cries and Spy will end up like Officer and Dark Jedi with crazy burst damage.  Unless of course they make PvE only abilities for Spies that aren't useable in PvP - that would be the only condition where I would be happy for Spy to get any kind of damage increase.

Smuggler --- completely screwed over at first--- then got some love, but how long before the overeact and over-nerf the new pistol whip?

I don't think they'll nerf it, it doesn't make Smuggler that unbalanced.

BH --- ambush nerfed because NS died to quickly. When this did not go over well, Blix said he wanted longer fights--- funny 3 weeks earlier he implemented armor bypass attacks and nerfed block at the same time he nerfed ambush...

 I believe the BH ambush nerfs were justified...the 4500 armour break (reducing most professions armour by over half) combined with sniper AND flawless strike made BH fights last less then 2 seconds, literally.  Being