<
>

Page 1 of 10

1

2

3

4

5

6

7

8

9

10

All Posts by Dkevlar - 200 found

11/28/08 4:39 AM
Viewed 240, Replies 7

Originally posted by PreCU

 


Originally posted by Obraik
SWG's crafting system is still mostly the same as it always was.  There are differences obviously, but the core of it is unchanged.

 

uhh, the crafting system was horribly disfigured by the CU and I doubt it's gotten better since then ~ capped stats, decreased # of stats, differences in calculations, etc.
 


 

there were always hard caps on most stats in swg since the start.  the difference from today was they were dependant of things like, for example, legendary kray tissuew. On the rest you are half right, while they were several diferent stats in lets say weapons, the fact that everyone had massive buffs all the time  make many of those stats irrelevant in the end.

11/25/08 11:41 PM
Viewed 1094, Replies 32

considering that i often won the contribution meters on keep taking (repeat on keep taking) only by moving my char to follow others and not attacking or taking dmg, I support the theories floating around regarding the way contribution values are generated.

11/12/08 6:01 PM
Viewed 293, Replies 10

I am not, after making a ticket this morning got the arena points. NOt that they serve any point, but still.. were mines.

my warrior that doesnt do arena since march also got 700 points for no reason.  Also made a ticket about that.  Game master answer:

"we are aware of some problems with arena points distribution in the reckoning battlegroup and we are investigating the subject".  

 

11/12/08 5:53 PM
Viewed 4796, Replies 131

well always said this game had around 200 000 to 250 000 subs at this momnent, what is about half of what most die hards points, and 2 times more than most haters shouted. it still means a 75% pop drop from the high times after release.

11/12/08 2:30 PM
Viewed 293, Replies 10

literacy helps people. really does. not only if you had actually read what i wrote, you would see that i mentioned people getting points and not playing, but also you would have understood posts like this

http://forums.wow-europe.com/thread.html?topicId=6751765463&sid=1

and just to make things easier for you , where is the important stuff

"Thus, Arena points will be rewarded for rated games played this week and players will be able to purchase Arena items that do not require a team or personal rating".

let me make it easier

"Thus, Arena points will be rewarded for rated games played this week "

dont take it personally. I am paid to be right, and normally am good at my job.

 

11/12/08 1:00 PM
Viewed 293, Replies 10

Actually, the no problems is somewhat uncorrect, Many in the EU didnt got their arena points, not about the items, rather that the arena points were not credited before maintenance and after maintenance, while some others, that didn't even played arena this week, got 700 points ....

11/11/08 10:09 PM
Viewed 1289, Replies 42

SOE banned people for many reasons. I was forum banned for about 3.5 years after some perma jedi killing incidents and vocalization of my opinions about jedi players.

Nevertheless , for some time (about 2 months)  FC went on a ban spree of such proportions that made soe forum bans look like pink lollipops.  I was forum banned for making a "ok folks, time to say goodbye" post where i simply said , and quote

"Well, come to the conclusion that while the game has some interesting aspects, overall it is not what i expected in certain areas. For those with who  I played or interacted in this forums, wih good luck and fun gaming. Cu around"

NO insults, not even direct criticism, no trolling and banned since "I was presenting informations about my account status"

I never saw SOE, or any other mmorpg company, ban a person for the single reason of stating that he was quiting. And no , I did not had any forum warnings etc.

 

 

   

11/10/08 4:10 PM
Viewed 925, Replies 23

"I think Blizzard first looked at the "micro" gameplay "

think you nailed it 100%. Sometimes I really have the sense that blizzard builds wow under a micro concept strategy instead of a macro strategy 

The end result is that  wow has a strong and well articulated skeleton, where almost everything feels "connected" or "good". blends or overlaps perfectly.  Wow doesn't have the best graphics, or the best souns, or the best spell effects, or combat animations, the most inovative or creative quests, the best class balance or crafting but, yet, all feels right, confortable,  and, more important, works well, while in most other mmorpgs it is not the case. 

Warhammer for example is a game that offers considerable content, strong pvp and yet, it lacks "wow factor" and starts to feel void after some time (once the noveltry factor vanish).  Not even going to mention many other games, since in most of them, the player, after being in wow for some time, can almost point a full hand of wrong, incomplet, rushed or non operational aspects.

thats not saying that wow is the best or most perfect mmorpg ever. It just really delivers  in the right amount considering the potential of technology when it comes to the  mmo setting.

 

11/10/08 1:14 PM
Viewed 1628, Replies 59

balblablablbalablablaba rvr blabablablablablala pvp.

lets go to the pivotal point. they are not the same . RvR lives from pvp, but pvp has no need of RvR.

What is happening with WARHAMMER is that many pvp'ers are finding out that they don't like RvR.

Is that simple.

I am one of them .  I like to kill other players in game. to gank, pk, corpse camp and whatever. I do not care about keeps, cities, lakes, control points, sieges, or  whatever. I sub on the game to kick ass and chew gum, but since i am 34 and haven't chewed gum since yearly twenties ( i like operational jaws), i'm just there to kick ass.

I dont really give a damn about the consequential pvp aspect. For me the game and it's players die IRL each time i log out . only to be ressurected after I log in.

And i also like all the itemization aspect of wow. to mix match min max AP, resilience, talent builds, decide on trinkets, sockets, pvp rotations etc, and all the theorycraft and metagaming aspect of games like wow....something I find lacking in WARHAMMER. 

And like me there are many. We found what that this RvR stuff really doesn't give us the kick we expected. And that's it. It is not that warhammer is a bad game, it is ok, but just not what some of us expected.  There are people that like it. there are people that like rap and hip hop also. I hate rap ( and the hip op cultural paradigm) and most trance music. It is just not my cup of tea. At the same time I like jazz and blues. I like pvp but that doesnt mean I have to like RvR.   

 

 

11/09/08 10:37 PM
Viewed 1092, Replies 32

1.AOC population dropped a lot. If it was a drop of 40, 50 or 60% only FC can tell (and they will not).

2.Xfire data is interesting but most of the times will be simply interesting and few times conclusive.

3.Using old fashion empirism shows that  In europe there are some (not many) OK servers, that sustain a decent amount of population, and then there is the majority of the servers that have low population. I'd guess the same happens in the US servers.  

4, Protus-AOC tried to compete in the para olympic games, but missed a few dozens of IQ to be accepted.

11/08/08 7:00 PM
Viewed 1092, Replies 32

Originally posted by Protus-AOC

Yes come back although most of the servers you will have to wait in line to log into its well worth the wait.

There is so much more they have added and continue to add all the time. As this is the only game so far to compete with WOW so far you will really enjoy it.


 

most of the servers have no queue or "wait in line" whatsoever. there are a few heavy load servers SOMETIMES, but most of them would be what is normally seen as med/low.

 

 

11/08/08 6:35 PM
Viewed 497, Replies 17

Level based games are easier  to plan, organize, balance and control when it comes to content and loot.

11/08/08 3:13 PM
Viewed 267, Replies 14

Originally posted by strategy

 we are spoiled by better standards.


 

that sums it up.

11/07/08 9:39 AM
Viewed 765, Replies 30

the man above speaks the truth.

Almost all major problems AOC endured over the first 2-3 months after release were pointed to FC by many of us (closed beta testers) for more than 6 months.  we repported, wrote about it, post it, reposted, repported again, and all we got was they (FC) were working on it and  being pointed to some miracle new client version that would solve everything.

we all saw the result.

And even after the shxt hit the fan, FC apparenly persists with the same methodology.  Almost every major patch since release had problems or created problems that testers pointed out in due time. Nothing was made.  and to make things worse damage control from FC is horribly slow. always has been except on 1 situation, and even on that one they just went wild ban-spree.

what if blizzard bought AoC? well, don't think they would even accept AOC as a gift, since it would be almost a poisoned present.  this game needs overhauls in many aspects, bar gfx and sound.

Content apart the first 3 areas is still a joke, overall balance idem, crafting the same, pvp system has a lot of flaws, the engine is still far from optimized, the combat system while in theory a step forward ends not beeing that much of an advancement in pvp etc.

 

 

 

11/07/08 9:02 AM
Viewed 530, Replies 23

Originally posted by Protus-AOC
Originally posted by Azrile
Originally posted by Protus-AOC

AOC would have easily ruled them all and is still giving WOW a good run for its money.


 

AOC has 3 servers in NA and 3 servers in EU that have even 'medium' populations.   Which  points to 75k


 

AOC has alot more than 3 servers and is the best PVP game of all time which is why WOW is slowly dieing as AOC takes it over.

WOW will be more of a niche game after the next Xpac as almost all the WOW players are leaving for AOC due to it being the best PVP game of all time. Its so sad to see the few players left sinking with the ship of WOW.

I guess there will always be those few diehard players left to keep WOW on life support.


 

Really,  stop taking those pills and go see another doctor. it is evident that your current treatment is not solving your mental issues.

11/07/08 8:50 AM
Viewed 1945, Replies 51

Originally posted by Azrile

I'd just like to respond to the poster who said the Blizzard execs were being immature.

This was from the conference call.  I listened and also read the transcript.  The context of those quotes wasn't to brag, but to show investors that Blizzard had weathered the storm of AOC and Warhammer launches and had survived quite well.   There was a lot of talk back in Jan-March timeframe from Blizzard execs that 2008 could be a rough year for WOW.  Companies are required to 'warn' of upcoming trouble.  Just like any time they release their upcoming games, they say that revenues could be hurt in the next quarter if a game doesn't launch on time.  It's very common to warn about stuff like the launch of new competition.


 

blizzard staff is normally very cautious when dealing with wow competition. They rarelly start a word war (mostly because they don't need it),  Azrile is right.  that information come within a context and was not said with a bragging sense. that is often the problem of quoting  a sentence.

11/05/08 7:03 AM
Viewed 676, Replies 26

Originally posted by xbellx777

300k to 500k is not niche, its actually a popular game but compared to wow it can be considered niche.  not a lot of mmo's get over the one million mark and no other mmo will ever come close to wow's numbers so its not fair to judge them againt wow's numbers. (plus 5.5 million of wow's subs are asian gold farmers anyways)


 

always get this ~5 millions are asian gold farmers, but to be honest half the people i find in wow are not asian gold farmers. I would say 1 in 10 might be asian gold farmer. having said that, there is one very important point you made (and i have made it also many times but apparently it is something most people don't grasp)

"not a lot of mmo's get over the one million mark and no other mmo will ever come close to wow's numbers "

i see people talking about 1 million, 2 millions, 3 millions subs like it is an easy number to reach. It is not. on your left there is a huge list of mmo's games. From all of those only 2 ever sustained or retained  more than 1 million subs. and from those 2 only 1, wow, is pay per play. the other is guild wars.

 

 

 

 

11/04/08 1:51 PM
Viewed 2565, Replies 96

disagree with the review and reviewer.  IMHO current aoc players are way bellow the homo habilis, since if they had some hability they would have found  the "cancel" button by now.

 

10/31/08 10:47 AM
Viewed 844, Replies 30

while i play both more or less the same amount of time, I have to be honest . In wow I was always doing some thing, rarely iddling , on war i end up being 30% of the time waiting for,,, some thing.

10/29/08 9:39 PM
Viewed 1821, Replies 57

Honestly OP, if you think WAr has problems (and it has), then what will you say about AOC?AOC is just not losing as many subs as war since it already bleed for months to the point that is almost on life support.

let's be honest, mythic is being slow to react to the axial problems, but it is reacting. Funcom didn't do a thing to adress AOC main probs for 4? 5 months? maybe i'm being bad, funcom did a few things, most of didn't fix the central problems and end up creating others.

 

 

Page 1 of 10

1

2

3

4

5

6

7

8

9

10

Legend

Locked
Hot (25+ Posts)
New Posts
No New Posts