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8/01/08 8:14 PM
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Viewed 5223, Replies 124
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Originally posted by Solude
And a class in Wow can have different functions. A druid or Pala can be a tank, a healer or a dps machine. meaning one class with 3 complete different roles. The respec costs these days is ... 4 daily quests. How many hybrid classes with so diverse roles are there in Warhammer? |
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8/01/08 8:05 PM
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Viewed 5223, Replies 124
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Originally posted by PROdotes About 15 to 20% of Warhammer miniatures are flying units btw. And Paul himself said 18 months ago they didn't include flying units because of the extra funding needed. Real 3D seamless open worlds without 2D "passage" borders are far more difficult to program. I wouldn't go into the details, but a LOT more didn't make it in "Warhammer" or should I say the camoufflaged DAoC2. What about mounted combat, what about the tanks you see in Warhammer, the dwarves heli's...A few hundred other things. Of course you can' t put it all in. But ... Take the Warhammer scale for instance: so important in the miniatures game. In the MMORPG there are so fast day/night cycles you'd think you're back in the 90's RPG's. We will have a DAoC mechanism with instanced battlegrounds. The lore of Warhammer is just a sign on the box. ------- But like always I'll conclude with the "achilles" of WAR: the PvP fights themselves and the very limited replay value of an ever returning city siege battle, always preceded with the same public quests. Of course you don't think it will be that bad. Ok let's wait and see the characters in the "epic" fights and the public quests (re)cycles. My eyes were opened with Conan and their end game grind to a siege system. PvP/RvR is a good way to play in the end game but helas it doesn't have enough staying power after X weeks. Certainly not with a capped gear game mechanism.
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8/01/08 7:30 PM
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Viewed 3533, Replies 71
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Guys wake up: Here are the the sales of amazon.com Age of Conan is already WEEKS out of the top 50 of PC sales. I believe last time I saw it was on place 72. Complete crash in sales and complete crash in Xfire (from 60.000 to 13.000 in 6 weeks time).
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8/01/08 7:20 PM
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Viewed 39964, Replies 652
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Today on Xfire at 13.800. A month ago at 60.000 + ... incredible: this means the public just doesn't like it. If Wow is between 400.000 and 450.000 in these Xfire played stats (with 4.5 million subs in US/EU),, ... it would mean that with 13.800 Conan is already under the 150 K subscriptions ... after 2 months. This could be the death penalty when WArR and WotLK will hit stores within 3 months. Both target the same PvP public and open world Sieges; albeit with different angles, but I don't see Conan finishing this year with more than 100 K subs.
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8/01/08 6:56 PM
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Viewed 5223, Replies 124
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Originally posted by needalife214
Funny, to be a WoW fan he spends more time in WAR forums than acutal WAR fans.
i love how none of this is true lolzer vicks GTFO None is true? Wow I am excited than to watch the underwater worlds and my personal flying mounts :))
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8/01/08 6:52 PM
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Viewed 5223, Replies 124
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Originally posted by Cochran1
Funny, to be a WoW fan he spends more time in WAR forums than acutal WAR fans.
And apparenlty knows a LOT more about the game than most fans believe :))) |
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8/01/08 6:40 PM
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Viewed 5223, Replies 124
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The big difference from a Wow player ??? WAR is being made at 1/50th of the development resources Blizzard has. And it shows ! .... hence no seamless open worlds, but LOADED screens between zones hence no underwater worlds. hence no flying units (and Warhammer lore is FULL of flying units). and about a 66% cut in the promised siege cities even 3 months before release. Those still believing that WAR has better PvP animation : you just type Warhammer video in Google and look at ALL the video stuff you can find. The argument of 2 years old or one year old or players NOT used to playing were already raised here a million time. Mostly I think the videos are being played by some 80 year old. No excuses: the PvP fighting in War is slow with "gliding" characters and incredibly stiff. Even LOTRO had better animated avatars (and that says a LOT). The end result is that you'll end up with DAoC2 (the days are short) but this time with battleground instances (with server clusters lol) and a very slow leveling process through endless public quest grinding to finally come to a "deus ex machina" - a final capitol battle every 2 weeks or so .... of which half(!) will be instanced btw (making the "famous" final epic open world pvp rather "small"). NO PVE raiding at all (unless you want to call ONE instanced end boss a viable raid.) Also the fact your avatar turns into a chicken when entering lower zones is a real laugh. The makers of WAR themselves (with the ever present and yelling "Led Zeppelin" Paul on top) already stated that Warhammer is an "awesome" game and not even an open ended MMORPG in the real sense. Mind you "awesome" in Paul's view is a rather often used word to describe something that has been seen in about every MMORPG ever published in the last 5 years. The professions are far too limited, the world far too small (certainly after the 66% cut in City sieges) and the end game is purely based on RvR with EVER repeating grind to... reconquer what you already conquered before. Every 2 weeks or so. Suddenly for the fans, instanced battlegrounds are not that negative anymore ... ....and of course the big difference between War and Wow is that War will be the 9th Wow killer in a row. The others can be found in the trash bin at 5 Euro a piece. happy gaming.
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8/01/08 5:55 PM
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Viewed 542, Replies 15
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Originally posted by 123123456202 Players who HATE games should see a Doctor. And btw where is that other Wow killer now these days???? You know that game that had 1 million Beta requests before launch and now isn't even in the top 30 of PC... games anymore. Stopped at 700K after 6 weeks and now relegated at selling 20 K each month with Xfire stats showing they just lost 70% of their players after ... 8 weeks launch. (60k to under 18k on Xfire) As War has 750 K Beta demands, they should be lucky to gather 600K instead of 1.6 million.
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8/01/08 5:48 PM
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Viewed 7378, Replies 165
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Originally posted by theJexster
No explaining of these terms is cheap hate;like we are used to in MMORPG.COM Your post is a joke. 11 million players playing the game is a reality. learn to live with it.
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8/01/08 5:41 PM
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Viewed 5709, Replies 126
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Originally posted by Majinash
Wow PvP is pure MMORPG genious made by the BEST PC game designer of the last 10 years. Ignoring this and you end up with all those other newly launched MMORPG's on the trash bin. The hate is so true you don't even see anymore the 11 million people that pay to play this game. 1051 weeks on the number ONE game being played and the ONLY game in the top 10 where you have to PAY to play. Yea we are all morons who like to play Wow. LOL !!!
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8/01/08 5:33 PM
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Viewed 5709, Replies 126
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Originally posted by Kurush
HAHAHAHA And WOW BLOWS away ALL other MMORPG's in both NUMBER of Players AND subscriptions ALL these MMORPG"s COMBINED don't even come to the HEELS of Wow And why ??? because YOU Sir are BLINDED by hate,
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8/01/08 5:02 AM
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Viewed 5709, Replies 126
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Originally posted by fuzzylojik
Its the content that count and WoW lacks PvP content. 4 BGs and arena is sad after 4 years. If you have 4 hairs on your head even if they are really big its worse than a full head of thin hair. PvP animations were never the problem. It is lack of PvP content. Who cares about how full BGs are if there are only 4 BGs to play over and over. I don't see WoW as faster or "frantic" as you call it than other mmorpgs on the market. I got gladiator in arena and full s3 b4 i quit so your argument about not competitive does not hold water. What's sad is there is a world but no world PvP. Everything is packaged into instances for endgame PvP. World PvP is still dead. If you don't like massive world PvP what's the point of having an MMO? Just play a multiplayer FPS. WoW now consists of fighting in the same instances over and over. It was fun for a while but it got boring fast.
World PvP is NOT dead on PVP servers in WOW. Proof of it every night in Haala. besides this thread is about Wrath of the Lich King wich emphasis on an ORGANISED and BALACED world PvP zone (even on PVE servers - because PVP is ON automatically) , This time :...organised and balanced world PvP controlled by designers... Blizzard said and I think they will deliver in view of their past track record. ..... |
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8/01/08 4:56 AM
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Viewed 5709, Replies 126
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Originally posted by Majinash LOL Good staging show. Those avatars wouldn't survive 15 seconds in arena. That's why it was staged with the Gnome standing still as a watcher for 3 minutes. I laugh at the people that say Arena is about pushing 2 buttons: THEY are the ones gotting the 1200 lowest ratings and get owend all the time. They are the ones with embarassing score on the armory websites as they scream Oh my God I want to have some world PvP. It is good to be in the grey masses of world PvP when you only can bash 2 buttons. Just watch the championships in arena and look how professional players play. BTW the animation was 10 x better than War's - even with this staging battle. Within a few days the open world PvP of WOTLK begins on Beta. So we are DISCUSSING present and future WotLK NOT Wow anno 2007 :))))
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8/01/08 4:44 AM
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Viewed 1725, Replies 45
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1. Avatar controls are very different and that's a personal taste of course for PvP. 2. Preloading of zones and hopping from one point to another makes it far less immersive. RP element is gone. 3. Lack of consistent PVE worlds makes it a cross between TF2 and an MMORPG like Wow or LOTRO. Imagine if GW had a subscription rate just like Wow.... because as a free game it still has only about 5% of the playing time Wow has (see Xfire samples). If it was that good for most people it would easely be the number one played game by a long shot. It is of course by far the best MMO-game for free, but it plays in another league at the moment. I also see a lot of very young kids play it, because they can't afford (or allowed) subcriptions GW lives from the sales of its expansion boxes and that's just way too short to survive on the long run if you would like massive consistent worlds and dungeons. Even a 200K sub game makes more money than a yearly expansion selling 1 million copies.
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7/31/08 7:58 PM
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Viewed 2264, Replies 59
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Originally posted by Yaros LOL HOW can you copy something from a game that isn't even published yet ???? By the sheer yelling of that guy named Paul ??? Blizz has manned tanks (not in War), air fights (not in War), anti air (not in War) and about ALL that gear was already PRESENT more than 4 years ago in the models of WOW at launch: the airplanes taking off in ironforge, the siege engines and catapults were already in WARCRAFT 3 !!!! So tell me: if 2 games publish at the same time, with ONE system having already all these elements in it YEARS ago, how could WOW have copied the (warcraft 3) siege engines .... Blizzard works always YEARS in advance (it is NOT FUNCON you know). 8 years ago Death Knights were launched, 8 years ago siege engines could be played ... now they are in Wow. Despite the yelling of "Led Zeppelin" Paul. LOL 1 - 0 and no use to score because the referee just finished the match ! :)) |
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7/31/08 7:43 PM
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Viewed 4331, Replies 68
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Well today it went up again for the Xth day. 6.4 million played (that's almost 10% more then 3 weeks ago !) OK let those July stats come ! ALL new players :))) |
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