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EVE Online » Jita (General) » Empyrean Age 1.1
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cosy 8/29/08 1:49:16 PM
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Master
Joined: 9/15/04
in virtual worlds players should be able to kill children''s, f*ck the nanny and r*pe the granny |
4 days left until this update Agents & Missions * Over 70 new rookie missions and around 100 new missions for all levels and Empire factions have been added. well nice to see some love for n00bs but more mission for empire :( The difficulty of Factional Warfare missions (Levels 1-4) have been reduced. FW love ? all notes here (long list) myeve.eve-online.com/updates/patchnotes.asp
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FischerBlack 8/29/08 2:09:54 PM
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Hard Core Member
Joined: 11/16/06 |
I think for the next little while we will see a lot of attention payed to some of the non PvP elements of EVE. |
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Hades_Warpig 8/29/08 2:20:10 PM
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Apprentice Member
Joined: 8/10/07 |
Cool, thanks. |
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Krayzjoel 8/29/08 2:23:19 PM
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Advanced Member
Joined: 12/21/07 |
Can't wait for the new content! ;) |
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| Played : WOW, LOTRO, COH/COV, EQ2, SWG, AOC. |
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batolemaeus 8/29/08 3:55:37 PM
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Pod Killer
Joined: 9/27/07 |
This is what you call "bugfixing". Pretty neat what they managed to fix. A lot of my bugreports are now flagged as "fixed in emp age 1.1" |
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metalhead980 8/29/08 4:58:49 PM
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Elite Member
Joined: 6/11/08
Playing (mmo): Playing: |
Originally posted by FischerBlack
That's a good thing, Eve is already a spectacular pvp game. The pve leaves something to be desired however. These additions to missions may bring me back to the game full time.
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cosy 8/29/08 6:05:05 PM
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Master
Joined: 9/15/04
in virtual worlds players should be able to kill children''s, f*ck the nanny and r*pe the granny |
even ppl hate mission runners there will be more challenge for them when lvl6.7 mission will be on game |
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Mopar63 8/29/08 7:32:41 PM
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Advanced Member
Joined: 8/29/08 |
Can someone that has some experience with Faction Warefare tell me, can a new player start right in with Faction Warfare or do you need a bit of seasoning first? I mean is it got a newbie level one agent style play or start a bit harder? |
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cosy 8/29/08 8:10:21 PM
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Master
Joined: 9/15/04
in virtual worlds players should be able to kill children''s, f*ck the nanny and r*pe the granny |
Originally posted by Mopar63
to start in FW u need 0.5 standings to join in a NPC warfare corp or a player corp that have 0.5 standings for pvp dont need any special level only balls to do it |
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FischerBlack 8/29/08 11:29:59 PM
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Hard Core Member
Joined: 11/16/06 |
Originally posted by metalhead980
That's a good thing, Eve is already a spectacular pvp game. The pve leaves something to be desired however. These additions to missions may bring me back to the game full time.
I agree. Wasn't saying it was a bad thing :) |
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Lonesamurai1 8/30/08 7:53:55 AM
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Advanced Member
Joined: 6/09/07 |
Could someone post the entire set of patch notes? |
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Fledger 8/30/08 12:22:37 PM
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Novice Member
Joined: 9/18/05 |
Patch notes for Empyrean Age 1.1, released 02 September 2008 Table of Contents CRITICAL
CRITICAL CONCORD and Response Times * CONCORD have gone through multiple changes in organization and effectiveness. The spawn sizes have been reduced to one battleship and two cruisers, however, these ships have increased damage output and a broad range of electronic warfare to prevent escape. In addition the Energy Neutralizing batteries will completely drain a ships capacitor almost instantly. CONCORD will also proceed to eliminate any discarded player Drones. CONCORD response times for aggressing a neutral player in High Security space have also been significantly reduced. CONCORD and Criminal Standings * Multiple changes have been made in standing hits for players who aggress a neutral player in High Security space. In addition to a significantly reduced CONCORD response time, players will receive a standings hit based on the security rating of a system in which the attack takes place. The base value for aggression is now increased by a factor of 3. Base values are Aggression of 1.5%, Ship kill is 6% and a pod kill is 37.5% FEATURES Agents & Missions * Over 70 new rookie missions and around 100 new missions for all levels and Empire factions have been added. CHANGES Ships * Build times for shuttles have been reduced by 33% Modules * The Synthetic Hull Conversion Inertia Stabilizers I has been added to the variation tab of Inertia Stabilizers. Weapons & Ammunition * The cost of Arch Angel Fusion L ammo has been reduced and brought into line with the other faction variants within the Angel Cartel Loyalty Point stores. Player Owned Structures, Stations and Outposts * The “Claim Sovereignty” tab option has been removed from all Player Owned Structures in High Security and Low Security space. Character Creation & New Player Experience * A number of buttons in the New Player Experience have been changed from "OK" to "Next". Agents and Missions * The difficulty of Factional Warfare missions (Levels 1-4) have been reduced. NPC’s * Players who attack and kill a member of any Non Player Corporation e.g. Brutor Tribe, State Protectorate will no longer receive a standing hit to that Corporation Science & Industry * The Science & Industry Accept Quote window has been improved and will now detail the amount of a material missing from a job for it to be installed along with cosmetic layout improvements. Market & Contracts * The market window can now be set to not automatically refresh after buying or selling items as a new option in the Market > settings tab. Corporation & Alliance * If applying for multiple corporations, the applications can be processed by other corporations even after character is accepted into one of his/her “applied to” Corporations. Graphics General * Hull fire effects on the Prophecy have been made a little less dramatic. User Interface * Changes have been made to the Tabbed Overview and Bracket settings that allow for easy loading of pre-saved settings. EVE Voice, Mail & Chat * The channel list no longer refreshes on player join/leave events. This change now makes scrolling to a channel much easier. Miscellaneous * Players can now access Factional Warfare statistics from the Battlefield intelligence information for your faction in space rather than having to dock to see this information. FIXES Ships * Launching fighters from a Carrier or Mothership and then pressing F10 for the map page will no longer cause a client crash. | |







