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Developer Interview with Noel Walling Digg this article

By Keith Cross on Jun 23, 2008

The EverQuest II official site has been updated with an internal interview with game designer Noel Walling.

  • Can you share a bit about your gaming background and how did you start in the gaming industry?

The first time I thought about being in "the industry" was at eleven or twelve when I found out that people got paid to "play" games – I mean, that's what those guys at Nintendo Power did, right? Play games all day, then charge kids three bucks a minute for help when they couldn't finish a level? Then there was a nice long stretch where I didn't think much about it at all – right up until shortly after EQ shipped. EQ really bordered on an obsession to me, so I realized I'd better do something productive with my gaming habit. So I hopped on a train and came down to interview with Brenlo for a GM position on EQ. He didn't hire me. In fact, it took another year before I was hired. I only stayed on as a GM in customer service for a little under a year before I was pulled over to help out on EQII.

  • When did you join the EQII team?

About a year before launch. November 18th, I believe. Just in time for everyone to be on vacation for Thanksgiving and Christmas!

Read more here.


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