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Hype-level

8.35

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Champions Online

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Champions Online » General Discussion » Champions fell DEEP in my esteem today.

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Frostblade  8/18/08 1:29:17 PM

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Do not taunt Happy Fun Ball.

What's wrong with a little action in combat?  Nothing is more boring than combat in EQ2.  I'm happy at the idea of little more interaction.

Laserwolf  8/18/08 7:00:11 PM

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Even though I stopped playing AoC after 2 months, I greatly enjoyed the combat system and thought it was a leap forward. I am glad that Champions is moving in this direction. I feel bad for those who wanted it a different way, but I never spent any time trying to persuade the Devs to go in this direction. I never said I would not play the game if I didn't have it my way. However, I think that Champions was expected to go this direction from the start. This wasn't supposed to be CoH 2, but rather a more next-gen MMO version of games like "Freedom Force", or "Crackdown". At least, that is what I gathered being that it seems to be built more around the Xbox 360 than the PC. Honestly, I thought the Console angle was a bit refreshing, despite the fact I think that the majority of MMOs belong on PCs. When the game was first announced I had been without a gaming computer for a few years and had purchased an XBox 360 for all my gaming. I was glad to finally be able to play an MMO again. Since then I have bought my gaming PC, but I still think that this game fits better with the 360, and with a more console-oriented control scheme.

The MMO Genre is in desperate need of more innovation. Getting away from medieval fantasy was fine for a few years, but we need a major over-haul on gameplay and gameplay mechanics. Unfortunately, this genre is also the only one that has a large number of gamers who dislike change. I have never seen any large complaints about leaving 2D Side-Scrollers behind, or making FPS games more Sandbox and less Linear. Certainly no one complains about how many features have been added to the Major Sports games over the years. I figure right now 50% of the MMOs released are at least decent or playable, and of those 50% that are decent, the Average MMO fan will only find 1 or 2 a year that are worth playing more than a month or two. With more attempts at innovation and unique features we might have to go through a few years where only 25% or less of the MMOs released are decent, but after that, we could very well see a ratio of 50% great, and 25% decent. I'm willing to give up a year or two to get the kinds of MMOs we won't see for nearly a decade at the rate we are going now.

Antaran  8/19/08 7:09:52 AM

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There is no reason to Lie in Forums. Truth and Honour are all that matters.

Ok i watched the video interview the OP posted up and as soon as i heard the words "button mashing" i stopped it and deleted any site about Champions online out of my faves..  Button Mashing stuff should stay on consoles, PC's are not designed to be button mashers and the moment a company decides to make a button masher for the PC is the day that company loses a lot of my faith and support..  I've played GW and recently bought CoX, i got bored with GW fairly early as i had reached max level after a week of play (roughly 4 hours a day spent playing), CoX i've only bought recently and it's still fun to me so time will tell. But i have no intention of trying out Champions online now that i've heard the words Button mashing being used as a reference to it by Jack Emmert himself. I agree that the MMO industry has to move forward in order to remain a grandslam pc genre but, making the combat more console friendly isn't the way to do it. CONTENT, ECONOMY, IMMERSION, GAMEPLAY, CRAFTING and DECAY are the key topics that should be focused on.  I mean come on, take SOE's Star Wars Galaxies and USE what happened to that in your thoughts, Pre-NGE it had the decay, it had the crafting, it had the economy, it had the immersion and it certainly had the content, SOE removed these factors with the NGE and look what happened....  IT DIED..  and before anyone else disputes this fact hear why it's died...  An MMO is only successful as long as it has subscribers to pay the companies bills for that particular game, SWG lost (at my estimate) 80% of it's subscribers within 2-3 months of the NGE changes..  Companies should use this for their gain and benefit, removing or not including CONTENT, ECONOMY, IMMERSION, GAMEPLAY, CRAFTING and DECAY means less subs right from launch no matter what new things you DO add or include, an MMO NEEDS these things to survive, NOT button mashing console style combat and nothing else. The majority of households have a console of some kind now and if people wanted to play a button mashing fighter game they can pick up the console and play as long as they want, why bother to turn a PC into a console..  PC's are more powerful and can accomplish much more than any console will ever be able to..  USE THIS..

Antaran Xfire Miniprofile
redcap036  8/20/08 2:16:05 AM

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I''m not a troll, I''m an Ogre!

Ogres like trolls, Me thinks dey taste great BBQ''ed!

Originally posted by Antaran

Ok i watched the video interview the OP posted up and as soon as i heard the words "button mashing" i stopped it and deleted any site about Champions online out of my faves..  Button Mashing stuff should stay on consoles, PC's are not designed to be button mashers and the moment a company decides to make a button masher for the PC is the day that company loses a lot of my faith and support..  I've played GW and recently bought CoX, i got bored with GW fairly early as i had reached max level after a week of play (roughly 4 hours a day spent playing), CoX i've only bought recently and it's still fun to me so time will tell. But i have no intention of trying out Champions online now that i've heard the words Button mashing being used as a reference to it by Jack Emmert himself. I agree that the MMO industry has to move forward in order to remain a grandslam pc genre but, making the combat more console friendly isn't the way to do it. CONTENT, ECONOMY, IMMERSION, GAMEPLAY, CRAFTING and DECAY are the key topics that should be focused on.  I mean come on, take SOE's Star Wars Galaxies and USE what happened to that in your thoughts, Pre-NGE it had the decay, it had the crafting, it had the economy, it had the immersion and it certainly had the content, SOE removed these factors with the NGE and look what happened....  IT DIED..  and before anyone else disputes this fact hear why it's died...  An MMO is only successful as long as it has subscribers to pay the companies bills for that particular game, SWG lost (at my estimate) 80% of it's subscribers within 2-3 months of the NGE changes..  Companies should use this for their gain and benefit, removing or not including CONTENT, ECONOMY, IMMERSION, GAMEPLAY, CRAFTING and DECAY means less subs right from launch no matter what new things you DO add or include, an MMO NEEDS these things to survive, NOT button mashing console style combat and nothing else. The majority of households have a console of some kind now and if people wanted to play a button mashing fighter game they can pick up the console and play as long as they want, why bother to turn a PC into a console..  PC's are more powerful and can accomplish much more than any console will ever be able to..  USE THIS..

Do you actually know what button mashing means?


 

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aleos  8/20/08 2:19:14 AM

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I got a bullet with your email address on it. Don''t make me hit send.

I played it at GenCon. The game is tight. Hey is that a rock? *Mind power- Lift* *THROW* yeah i knocked that guy down *MIND BULLETS* pewpew. looking forward too it.

Any experiment of interest in life will be carried out at your own expense.

Antaran  8/20/08 4:52:58 AM

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There is no reason to Lie in Forums. Truth and Honour are all that matters.

Originally posted by redcap036
Originally posted by Antaran

Ok i watched the video interview the OP posted up and as soon as i heard the words "button mashing" i stopped it and deleted any site about Champions online out of my faves..  Button Mashing stuff should stay on consoles, PC's are not designed to be button mashers and the moment a company decides to make a button masher for the PC is the day that company loses a lot of my faith and support..  I've played GW and recently bought CoX, i got bored with GW fairly early as i had reached max level after a week of play (roughly 4 hours a day spent playing), CoX i've only bought recently and it's still fun to me so time will tell. But i have no intention of trying out Champions online now that i've heard the words Button mashing being used as a reference to it by Jack Emmert himself. I agree that the MMO industry has to move forward in order to remain a grandslam pc genre but, making the combat more console friendly isn't the way to do it. CONTENT, ECONOMY, IMMERSION, GAMEPLAY, CRAFTING and DECAY are the key topics that should be focused on.  I mean come on, take SOE's Star Wars Galaxies and USE what happened to that in your thoughts, Pre-NGE it had the decay, it had the crafting, it had the economy, it had the immersion and it certainly had the content, SOE removed these factors with the NGE and look what happened....  IT DIED..  and before anyone else disputes this fact hear why it's died...  An MMO is only successful as long as it has subscribers to pay the companies bills for that particular game, SWG lost (at my estimate) 80% of it's subscribers within 2-3 months of the NGE changes..  Companies should use this for their gain and benefit, removing or not including CONTENT, ECONOMY, IMMERSION, GAMEPLAY, CRAFTING and DECAY means less subs right from launch no matter what new things you DO add or include, an MMO NEEDS these things to survive, NOT button mashing console style combat and nothing else. The majority of households have a console of some kind now and if people wanted to play a button mashing fighter game they can pick up the console and play as long as they want, why bother to turn a PC into a console..  PC's are more powerful and can accomplish much more than any console will ever be able to..  USE THIS..

Do you actually know what button mashing means?


 

 

Button mashing has always been a way to describe fast and rapid tapping of buttons in my mind..  if this isn't what was meant during the video interview then my apologies go to Cryptic. in the meantime i'll just wait for a trial to be released and see whats what.

Antaran Xfire Miniprofile
Saurus930  8/20/08 8:15:34 AM

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No game will ever please everyone. If you don't like it, someone else will. I think it will be good if they try something new(ish). Games have to evolve.

 
yllis  8/24/08 5:47:32 PM

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I don't understand this big push for " Action " rpgs these days.

I would much rather see a good rpg then a action rpg.

 
Antaran  8/24/08 8:33:47 PM

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Originally posted by Saurus930

No game will ever please everyone. If you don't like it, someone else will. I think it will be good if they try something new(ish). Games have to evolve.

 

I agree that not every game pleases everyone, this is evident in the number of subscriptions for various MMORPG's instead of everyone on all or one of them. You refer to button mashing as a new(ish) form, button mashing is ancient in games, remember the first arcade fighting games where you waggled a stick and slammed on the button hoping to do a combo move in Mortal Kombat? Why would people think that this is a good idea for a PC is beyond me, it's not moving forward, it's moving back and ignoring the real issues MMO's have these days...  CONTENT and PLAYABILITY.

MMORPG designers should concentrate on the overall enjoyment for all current and/or future players (sub fee payers) instead of turning a good PC genre into a Console game. I'm sorry but i say keep mashing on consoles and keep playability and content for PC's. Age of Conan is a prime example of this, it has the "new(ish)" combat style, it has the supreme graphics yet it lacks in content and playability. Apart from the way combat is handled whats new about the game?  nothing....  it's still an MMORPG, it still has the "talk to this person then kill this many people/creatures" missions/quests, nothing changes but the theme/background..  changing how combat is handled doesn't increase the chances of getting more subscriptions, which can't be disputed as to what the companies want.

Antaran Xfire Miniprofile
Saurus930  8/25/08 11:00:32 AM

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Originally posted by Antaran
Originally posted by Saurus930

No game will ever please everyone. If you don't like it, someone else will. I think it will be good if they try something new(ish). Games have to evolve.

 

I agree that not every game pleases everyone, this is evident in the number of subscriptions for various MMORPG's instead of everyone on all or one of them. You refer to button mashing as a new(ish) form, button mashing is ancient in games, remember the first arcade fighting games where you waggled a stick and slammed on the button hoping to do a combo move in Mortal Kombat? Why would people think that this is a good idea for a PC is beyond me, it's not moving forward, it's moving back and ignoring the real issues MMO's have these days...  CONTENT and PLAYABILITY.

MMORPG designers should concentrate on the overall enjoyment for all current and/or future players (sub fee payers) instead of turning a good PC genre into a Console game. I'm sorry but i say keep mashing on consoles and keep playability and content for PC's. Age of Conan is a prime example of this, it has the "new(ish)" combat style, it has the supreme graphics yet it lacks in content and playability. Apart from the way combat is handled whats new about the game?  nothing....  it's still an MMORPG, it still has the "talk to this person then kill this many people/creatures" missions/quests, nothing changes but the theme/background..  changing how combat is handled doesn't increase the chances of getting more subscriptions, which can't be disputed as to what the companies want.


 

I'm glad that Aoc Tried a new combat style, but as you say, there were far more to wish for in that game. But I think that the designers have to break the mould in more then one way. I wan't new combat systems, more content, better character customization, good background stories, meaningful PvP, good roleplaying servers and a lot of other things. Anything new besides the old click charge, click DoT, click snare -system would at least be worth trying.

Bringing entirely new things to a game isn't that neccesary for me. But if the sums of it's part brings forth a better and more improved game, then it's alright for me.

 
Creoleman  8/26/08 5:55:51 PM

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I'm going to go out on a limb here and guess that the OP really wants to feel everyone out to see who agrees with his position that Champions combat system shouldn't be based on console control schemes but stick with the traditional PC combat controls, WASD + mouse, and the same pacing you find in the classic PC MMO's such as City of Heroes and WoW.   There should be a consenus as to who feels that a fast paced, console type combat is right for them and those who prefer a more predictable, slower paced combat model.

IMO, I am most certainly looking forward to the faster combat model that Cryptic is persuing and from all of the videos and interviews over the last few weeks, I am ready to invest in a 360 controller for my PC and will be practicing with it until Champions launches.  Everyone that has tested it with the 360 controller says that it is not as difficult as it would appear and that everything flows as smoothly as it would using the traditional WASD and mouse combo.

So, every is entitled to voice an opinion on whether they like the faster combat model or not, and if that has lowered their enthusiams for the game, maybe other things will keep them in it and waiting for release.  If they are not convinced and won't play the game, its no skin off their backs and they won't lose any sleep over it.  They will find something else, DCUO or another game that will fulfill what they want and/or expect in their MMO experience.

The rest of us will wait, discuss the development of the game, and beg/whine/plead/bribe to get into the beta when it is announced.  So, till then, I'll be patiently waiting for more news and developments to be announced and we'll all talk about it then.

T.T.F.N.

(That's Ta-Ta For Now, for the more uninitiate of you out there )

 
bverji  8/31/08 9:53:08 PM