Battleground Europe: WWII Online
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- Developer: Cornered Rat
- Genre: Historical
- Status: Final
- Platforms:
- Website: http://www.wwiionline.com
- Retail Price: 09.99 BUY IT
- Monthly Fee: 14.99
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Battleground Europe: WWII Online RSS Feed
World War II Online » General Discussion » Developer Pics on armor/ballistic collisions (an explanation)
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Slamen 2/01/07 2:49:30 AM
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Novice Member
Joined: 3/23/04 |
bump with new pics M10 3" gun fires at a Tiger's front Remember from the front page, yellow lines = spall, red lines = shrapnel.
Note from a developer: The crew models look weird because we spend as few polygons as possible on something you never see. A man made out of 8 polygons looks weird compared to a man made out of 800.
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| http://www.wwiiol-pilots-manual.com/ |
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Dpedersen 2/07/07 6:18:39 PM
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Novice Member
Joined: 3/20/05 |
Ya ive seen these pics before.. well these kind of pics.. Its the beta testers program.. i have like 50 of these pics.. but not aloud to show them to anybody.. Now i dont know how you got them but they arent realy suposed to be like.... You know Shown around.. What ever i just hope that slamens Beta tester friend doesnt get busted.
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Sparre 2/08/07 6:37:33 AM
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Novice Member
Joined: 11/24/03 |
Don't worry Pedersen, its no beta-leak. It was a project that de Head Rat Killer runned in the forums the other week.
I think he saw it necessary to show how things works since WWII Online has seen a great number of new players lately. Not everyone understand the complexity and depth of WWII Online. Killer also posted the damage log (the edit version with only the most juice parts since each damage log is several pages long) for these picture so the players can see how the damage engine works. The idea is proberbly that people better shall understand that odd things can happen in this game, just as in real life. Some dies when they normally should had survived, and other lucky bastards lives even though everthing says they should have died. So a hit that normally would mean a kill, must not necessarily means that you get a kill. At some situation will it just pass through. |
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Dpedersen 2/08/07 4:33:23 PM
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Novice Member
Joined: 3/20/05 |
YA my beta tester buddy knows all the physics and everything about the game.. Well as much as a non rat beta tester can know at least |
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Slamen 9/26/07 6:00:01 PM
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Novice Member
Joined: 3/23/04 |
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| http://www.wwiiol-pilots-manual.com/ |
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Slamen 7/08/08 11:45:42 PM
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Novice Member
Joined: 3/23/04 |
bump for new people to see this. With all the talk about graphics, it seems this feature is often overlooked or not understood by many. When I first heard about WWIIOL in late 2000, the seamless half scale map of europe, 1 server for all players, and the complex damage model explaned above drew me to the game. (I hate hit points for damage models in games btw)
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| http://www.wwiiol-pilots-manual.com/ |
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