Swashbuckling and Derring-Do - Exclusive Pirates of the Burning Sea Interview
Ten Ton Hammer interviews Kevin “Isildur” Maginn of Pirates of the Burning Sea.

The most recent devlog on the Pirates of the Burning Sea official site looks at some new faces in their programming department.
It’s been a long time since I’ve written a devlog, so I should probably start with a brief introduction. My name is Brady, and I took over as lead programmer several months ago when Joe moved up to the producer role. My primary focus so far has been to foster a culture of fear and mutual suspicion amongst the programmers. It’s a bit of a shift from the cooperation and mutual respect that Joe promoted. But I believe that after the initial adjustment period, everyone will see that it’s for the best.
The real purpose of this devlog is to introduce you to two recent additions to the programming team. The first is John Zipperer. John has been focusing on our art pipeline tools, which enables our artists to be more productive, and gets art assets into the game faster. He’s also been tracking down client crashes, and addressing performance issues in the game. In addition to all this, John grows a mean moustache, winning the company-wide moustache competition in his first month. He demonstrated incredible toughness by refusing to shave, even when the itching grew unbearable. Qualities like this are what make a winning team.
Read more here.
Ten Ton Hammer interviews Kevin “Isildur” Maginn of Pirates of the Burning Sea.
IGN has a new Pirates of the Burning Sea Blog called The Rum Diary.
Stratics has posted an interview with Rick Saada from Flying Lab Software.
Stratics has posted the transcripts from their Pirates of the Burning Sea dev chat.