| Username | BionCoon |
| Real Name | |
| Rank | Apprentice Member |
| Joined | August 18, 2008 |
| Gender | Female |
| Age | 21 |
| Location | Winterville, NC, United States |
| Last Visit | August 25, 2008 |
| Post Count | 2 |
| Biography | |
| Quote |
I know what you meant Re, I realize you were talking about a hero not a villain I still think for moral and/or the stereotypical hero psyche would keep them from being a "mastermind"
Milton touches on what I feel like would need to happen. If they were to release a hero mastermind-esk class the hero would still have to be the primary target and the "pets" being there for support, as the actual hero does the majority of the work, unlike masterminds who hide behind their pets.
Oh, one other thing Milton, I like your ides for the MM-Hero's special ability, but it might be a tad to powerful as you have it described now, I feel it'd need a little tweaking to be fair, but its a great concept.
I've actually had this discussion with a few of my friends on CoH
You couldn't really have a mastermind type hero; it really goes against everything a hero is
Heroes selflessly run into the fray to stop evil, there isn't a hero who would send in others to fight for him, even anti-heroes do not have others fight their battles for them, they are more like the dark loner or whatever, and just because they don't necessarily care if someone gets hurt as they're dishing out justice, the still aren’t going to hide behind someone else.
The ability to throw troops into battle ahead of you is inherently evil, self preservation is something a villain is concerned about, heroes don't care what happens to them if they think they can make a difference, villains don't care about what happens to others as long as they come out on top or unscathed
I can understand the want to compare this to the military, well all of the most heroic generals or leaders in history are usually the ones who ran into combat with their men as well as would put themselves in danger first to save their company, there are those who make up plans way far away from the battles but they can't tell what’s going to happen to the men in the field, plans might not work how you think they will and its up to the people who are actually in the fight to pull things through. If you want to look at longbow as it is now, when you play a villain and you encounter a group of longbow with a Warden in it, the Warden will usually fly in front of the rest of the unit and try to kill you themselves, because Wardens are pretty much super heroes, and their lives don't mean as much to them as the lives of their company
Do you Role Play?