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Profile: Burntvet
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UsernameBurntvet
Rank: 83/100Rank: 83/100Rank: 83/100Rank: 83/100Rank: 83/100
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RankElite Member
JoinedNovember 16, 2007
GenderMale
Age33
LocationBaltimore, MD, United States
Last VisitAugust 30, 2008
Post Count490
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    • I feel like I am about to go into Jabbas Palace-
    • Originally posted by JestorRodo
      Originally posted by Vazi

      Hey Jestor your a loon lol but thats ok its what I feel we need. I hope to run into you at Dragon Con if I can make it!

        I hope you do and to increase your chances in running into the clown prince of MMO  my agenda

       Friday 11:30 SWG panel - Don’t worry I will play nice.

      3:30 to 4:00 Marriott museum steps Photo op - New cosplay

      Late arrival 4:15 Panel Cario room hyatt

      8:00 to ? Mandrakes minions party

      Saturday - walking in parade in New Cosplay

      Saturday night  -Jestors Court 7:30 to 10:00 Marriot lobby bar ( best time to drink and laugh)

      Sunday night 10:00 pm - ? Wolfpack party

      Other times are by chance - good Luck and travel safely!

       

       

      I ought to send you a nice Home Depot gift card, so you can buy a nice supply of bricks, cow manure and Garden Weasels to "share" with the SWG devs. Preferably at high velocity.....

      And be sure to kick Toilet Boy Blixtev in the nutz on general principle, if he is there, in recognition of dumbing the crafting down yet again, in the already fingerpaintingly simple game that is SWG-NGE. He was responsible for the AS downgrade as part of the CU. His legacy continues....

       

    • Posted: 8/28/08 6:52 PM
      Star Wars Galaxies
    • New QotW -- August 28, 2008
    • New one out today....

      Enjoy....

       

      From Lee Hammock's desk:

      We’re currently in one of the busiest periods so far in the development cycle, with most of the teams in the Content Department polishing up a large number of towns or major storylines. The town polishes are ending this sprint, and the next few sprints are all storyline sprints so we can finish tightening up the storylines that run throughout the game. Also during the whole process we’re fixing a lot of bugs and other issues. We’ve also got a lot of features coming in from our programmers, such as our mouse-over tool tips that went live this week.

      Virtual Worlds LA and Austin GDC are coming up, so we’re starting to get squared away for those. We’re not showing anything specific this year, but instead doing more of a “Hey look, it’s an actual game!” sort of presentation.

      On to the questions!

      1. Still want to know, is there a top rank of gear that will have everyone looking the same, or will there be multiple top "tier" armor sets, weapons etc. E.g. several types of heavy armor with the same stats rather than one type.

      We’ve got a number of different suits of armor for different specific purposes, each with its own style, resistances, stat modifiers, and noise generation. While we have suits made up of pieces that are designed to go together, all the individual pieces can also be switched out so players can mix and match armor as desired. Also, each faction has a special suit of armor at the high end, which you’ll see some art for in the coming weeks. So basically, at the high end there are 10+ different core outfits to wear, each of which can have each individual pieces switched out. Plus there will be a lot of characters who don’t end up maxing out their Armor Use skills, so they’ll be wearing one of the scores of other types of armor available.

      2. Will an individual be able to scavenge a type of guitar and possibly use it as an improvised weapon for the sole purpose of crushing another's skull?

      EL KABONG! Now let’s see how many people get that reference.
      Wow, I wish I had thought of that a few months ago when we did our last round of weapon designs. That would have been awesome. Sadly no, but we do have parking meters, metal posts with concrete on the end, rock hammers, and all manner of pointy sticks.

      3. Will we ever see more official fiction?

      Yes, it’s just that the content team is so busy currently no one has time to write it.

      4. Will the official fiction continue through launch?

      I certainly hope so, though we haven’t set up a specific schedule for it yet.

      5. Any of the writers already writing or thinking about writing Fallen Earth Series novels?

      We’ve got several published writers in the company, so if we go that route we’ve already got a bunch of candidates. Personally I would love to do some FE novels, as I think we could tell a great story and give players lots of neat background info and story hints in the process.

      6. A while ago, various enviroment changing techniques were shown about FE, including the fact you could dig a hole and create a bunker/a trap in the ground for yourself using a gun, or use mutations to cause the ground to rise up as a shield. Are these still in place or have they gone through some major alterations/removed?

      The whole digging thing is out for now. Basically it’s a big pain to try and communicate terrain changes to everyone and keep it from being horribly abuseable. Not saying it will never be there, but for now it’s been backburnered.
      The wall of earth mutation has been cut due to the feeling it was too “magic-esque” in feel, but the tech is still there if we ever feel like we can use the idea for something else.

      7. With all these graphics updates, are the original clothes / accessories still in? Could we have some screenshots with similar clothes to the older ones please?

      A lot of the older clothes are still in, just touched up with normal maps, etc. We’ve eliminated a lot of the older, cartoony-looking stuff. For example, we used to have a visor-ish thing that looked like Cyclops of the X-Men should be wearing it. We traded that out for some night-vision goggles.
      8.Tell me more about GlobalTech please?

      Ok, shoot.

      9. Did they start the great war?

      Sort of. While they didn’t throw the first punch, they certainly were there for the shoving match beforehand.

      10. Did they engineer Shiva to destroy their enemies?

      Yes, but not how you think. Killing enemies isn’t profitable. Making something that can kill your customers’ enemies for them, now that’s profitable.

      11. If they were so all-powerful, how and why did their empire collapse?
      Just because they may have had a hand in Shiva doesn’t mean they had a cure, which is doubly true if it was never meant to be a plague in the first place…

      12. Who is their Leader now?

      Pass.

      13. Is it the same person who founded them?

      No.

      14. When did they start going into business and for what?

      GlobalTech was a mutli-national corporation with major interests in agriculture, consumer electronics, defense industry, commercial operations like GloboGas and Waffle Warehouse, financing, and nanotechnology. As a matter of fact, Life Industries (a subsidiary of GlobalTech) was the industry leader in nanotechnology.

      15. Were they genetically enhancing things before the fall??

      Yes.

    • Posted: 8/28/08 6:41 PM
      Fallen Earth
    • Trading card game
    • When was the last time a new craftable vehicle was introduced? Years? New Clothing? Anything for crafters that was not in there before? And don't come back with that GU5 WS stuff either, nothing was actually added, the system was just stupided down like armor was in the CU. A few craftable marauder armor piece was it (which looked like garbage anyway), and you had to do a bunch of stupid Meatlump theme park crap to do that.

      Thankfully, my free trial ended....

      SWG is not for adults, or anyone who likes to think. It is for the kiddies only. Only they would be stupid enough to fall for this backdoor RMT dressed up as a card game. Hope Mommy and Daddy lock up their credit card....

    • Posted: 8/28/08 12:26 AM
      Star Wars Galaxies
    • Trading card game
    • The thing I find that is both funny and deeply ironic, is that this TCG has the O boards on fire, for something that was put into the game for "nothing".

      What it is, at least at this point, is a back door RMT for items otherwise unobtainable except through paying $2.99 a pack for virtual cards in this game, out side of the few "free cards" people get. Also. the "free" card packs that are "given" for being a subscriber, are ALL no trade. Some of the loot cards, which are redeemable for in game items, are for things people wanted in game years ago. New vehicles, new structures, new clothing and other items are not craftable, by any crafter, but only through these Loot Cards.

      Ever wanted to see how a Smedley RMT would look? Looks like $OE is trying it out now. And we vets thought there was nothing left $OE could do to alienate a playerbase... I stand corrected.

      Why not do it with SWG, it was ruined anyway.

       

    • Posted: 8/26/08 10:32 PM
      Star Wars Galaxies
    • Trading card game
    • This is but another sad attempt to wring the last few possible $$$ from a product about to be "sun-setted". How much $$$ did they spend on this wart on the azz of SWG, that could have been spent fixing many still broken elements of this formerly great game? Probably a lot.

      Going to help game subs any? Ha. Not.

      Going to make mommy and  daddy lock up their credit cards a little better? Likely.

      If there is any more proof needed that $OE has given up on the "adult, mature" player base that SWG once had, in favor of the kiddies, let this be it.

      Another coat of paint on a sinking ship.

      P.S. Oh, and according to the O forums, this new "addition" to the game has caused many more frequent client crashes for a lot of people, and caused new problems with the game code. Seems  just like the $OE we all know....

       

    • Posted: 8/23/08 2:16 AM
      Star Wars Galaxies

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