| Username | CaesarsGhost |
| Real Name | Luke Peterfreund |
| Rank | Hard Core Member |
| Joined | April 3, 2004 |
| Gender | Male |
| Age | 26 |
| Location | Belleair, FL, United States |
| Last Visit | December 4, 2008 |
| Post Count | 1860 |
| Biography | |
| Quote | The only difference between a Troll and a Fanboi is which side of the fence they stand on. |
I remember 2005 pretty well... DnL was all over these Forums, much like DFO is now.
"DnL VS WoW"
"DnL = PvPers Dream!"
etc etc
The extreme hardcore Darkfall fans, of course, at the time were touting their "Clan Beta" which never started, but that's besides the point.
Dark and Light fans would find a way of inserting Dark and Light into ANY given topic. Off Topic, the Forum for Anarchy Online or EverQuest or WoW... like cockroaches almost, they were everywhere. They'd make new threads and post in old ones, there were Guilds ready to go and "organized".
At the time though, there was a multitude of information, videos, screenshots being shown of the gameworld. I remember that one of the silliest "features" I ever saw was DnL - Shield Boarding down Snowy Slopes... I'm not sure that even made it into the game though. NPCube ran small booths at the different tradeshows at the time, a coworker said when he attempted to visit their booth, it was empty.
When NPCube launched "Settlers of Garnath" (I'm pretty sure thatw as the name), I recall the servers for preOrder were overloaded, and they were sold out within several minutes.
...rewind back another year...
When Mourning (or whatever it's iteration was at the time) was looking ready to release, people were boasting THAT continually.
it's of my opinion that this genre of game, that this style of this genre, of games attract these sorts of people. It's not the people who are "desperate for a new game" that participate in the Forum tactics that make DFO seem like DnL, it's something else... perhaps it's the same people, or perhaps there's a mental state comon between them...
The biggest problem being that when the fans become TOO ravenous, that the facts become blurred to the point of wrong (think beer goggles)... they see what they want to, and anybody who disagrees is a troll (or whatever derogatory word you chose to insert there... I personally think "heathen" is the way it's expressed best). These fans can lull a Studio into believing they can do no wrong, the same fans are the first to turn on their previous beloved Studio/Game.
THAT, my friends, is the biggest similarity between the travesties of these MMO games.
Originally posted by Aragon1004. "There's nothing new in these previews". Duh! Most people on the Darfkall forums could easily win University Challenge, Jeopardy, etc. etc. if the topic was Darkfall!
Well that depends on alot of things... but I'd be willing to bet they'd lose because Jeopardy goes by the strict information provided on the Features Page, which everybody (troll and fanboi alike) knows isn't accurate in the least anymore. And neither are half of the Dev Journals under the name...
In addition, I've seen Darkfall argued where it seems 2 fans have very different "facts" from very different places. The issue being that the Developers haven't taken the time to make a cohesive document, and expect anybody interested to go Forum Diving to get any inkling of "correct" information.
...it, honestly, scares off new people probably...
in conclusion: they should pull their heads out of their asses and update their website. Because right now it looks like a Dawn copy-paste (dragon and all)
Originally posted by Jefferson81
Originally posted by Tecknic
Jefferson, could you please not say "Jap"? It's extremely offensive.
It is? ![]()
Sorry, I had no idea. ![]()
Is it? According to who?
I say it to a gamer buddy in Japan all the time, and his cousin in Cali.
...is "Cali" offensive?
Originally posted by IhmoteppAs for being held hostage by the owners of the Engine, that's simply not a concern. If you made a game with such an Engine, you would employ programmers, and you would definitely be adding your own code to the engine.
There would be no scenario where you'd have to wait on the developers of the Engine to track down a bug, you'd do that yourself, since you'd have access to teh source code, plus full support from the developers of the Engine. They don't just give you a license, and then say, good luck with that, we won't help you with the source code.
Basically, your programmers could track down bugs, and they'd have the full cooperation of the developers of the Engine. That's part of the license agreement.
Somebody should send this to the guys over at Silicon Knights... they'd probably fall off their chair laughing. Or Ubisoft's Assassin's Creed Devs... or the guys who made BlackSite: Area 51...
EDIT: You know that Simutronics laid off basically their entire engine staff after they "completed" it, right? We had 2 programmers apply at a company I worked for who worked on Hero. So how many times to you liscense your tech before your spread too thin? What if the Engine company goes out of business or ceases support for the engine because the market was not lucrative?
Originally posted by IhmoteppMaking your own engine is fine if you have the resources, but it seems like reinventing the wheel now that there are commercial alternatives.
Funny you mention this (as I created an analogy for this about a week ago)... I guess if you were looking to make a Ford Taurus or Honda Civic then, sure, use the wheel that's available on the market.
However... if you're making your own custom car (MMORPG) from top to bottom, then I guess you might look into making sure you use some special tires (engine).
Rolls Royce tires aren't your standard Goodyear tires for a reason. ![]()
...course... it's my understanding that Darkfall doesn't want to rehash the Honda Civic or Ford Taurus of MMORPGs...
...and this post came from a "troll" ![]()
Do you Role Play?