| Username | Ghist |
| Real Name | |
| Rank | Hard Core Member |
| Joined | October 21, 2006 |
| Gender | Male |
| Age | 43 |
| Location | Muskoka, ON, Canada |
| Last Visit | November 21, 2008 |
| Post Count | 255 |
| Biography | |
| Quote | Paid MMORPG subscriptions are the ONLY valid rating meters because people have to pay to vote." |
Originally posted by Endlos
Why War is a better game:
WoW looks like Saturday Morning children's vomit.
And you are saying WAR looks better?
Did I mention how lame crafting is?
btw
Antec Truepower Trio 650W Power Supply
Samsung SH-S203B Black SATA DVD+RW 20X8X16 DVD-RW 20X6X16
Seagate Barracuda 7200.10 500GB SATA2 3GB/S 7200RPM 16MB Cache
ASUS P5N32-E SLI Nforce 680I SLI LGA775 Conroe ATX DDR2 2PCI-E16 PCI-E1 2PCI SATA2 RAID
EVGA E-GEFORCE 8800GTX 575MHZ 768MB 1.8GHZ GDDR3 Dual DVI-I HDTV Out HDCP DIRECTX10 Video Card
Creative Sound Blaster X-FI Platinum FATAL1TY Champion Series 7.1 W/ Black Front Audio Bay & Remote
OCZ Platinum XTC PC2-6400 4GB 2X2GB DDR2-800 CL5-4-4-15 DDR2
Intel Core 2 Quad Q6600 Quad Core Processor LGA775 Kentsfield 2.40GHZ 1066FSB 8MB Retail Box
Window Vista 64 Ulitmate
if this is too little machine, then the game isn't worth playing.
Reasons why Warcraft is the better game.
Log in screen.: You only have to escape out of the movie at log in once.
EUla: You only have to agree with EULA when a new patch is out.
Program: Warhammer takes over a gig of memory to run what is essentialy the same amount of graphics.
Interface: Warcraft has the more adaptable interface.
Chat Interface. Warcraft has the more adaptable and usable chat features.
Mail system. Warhammer can only send one thing at a time and the mail server is laggy.
Lag: I experience lag effects at three times the amount I ever had in WoW.
Combat System. Warhammer buttons are all on the same cool down which feels like you are hitting rubberbands. Spells and abilities have a noticable delay in proccing.
Class differienciation. Warcraft classes are totally different from each other. Where a Magus,Engineer, Squig Hunter, Shadow Hunter play about the same.
Emotes: Emotes are next to un-noticable in Warhammer.
Emmersion: With the different emotes for not only different races but classes and sexes, Warcraft tends to let the player more identify with his alt.
Instances: This is the dirty little secret of Warhammer. There are tons of different instanced areas on Warhammer.
Dungeons: While it is a known RVR/PVP game, Warhammer offers a couple of instances which are nothing but a string of PQs. The whole PVE experience is a total dissapointment.
PVP: Warcraft offers 2,3,5 man Arena fights. 10,15 and 40 man Battlegrounds. None of these have timers on them so you have to win not just get ahead and turtle. Then it offers several PVP World objectives
and soon with WotLK, it will offer instanced seiging. Most people will tell you that because of server imbalances most RVR doesn't happen in Warhammer.
Reliability: Simply put Blizzard has a lot longer to work out the bugs(and personally I think they have the better talent to do it too)
Communications: Blizzard hosts it own servers with player and dev tech assistance. The also give a better idea where they are heading with their patches.
And finally heart. After playing Warhammer for 2 months, I can tell you it just leaves you feeling there is something missing. I cannot imagine that I would play this game for 3 years like I did WoW.
Personally I think most people prefer Scenarios over RVR.. The reasons are you don't have to organize a Scenario. You can solo a Scenario. You don't have to worry about uneven odds in a Scenario. Unless you do something wrong, you won't be ganked while dealing with an unique mob. Scenarios are available at any place in the world. You can level/PQ in between Scenarios. The is now death debuff for dying in a Scenario. You have less time running back to the battle in a Scenario.
So what are the benefits of RVR?
Originally posted by spellweaver1
I play an archmage. It's a balancing act, healing vs dps. So I just do it this way: If the health bars are all mostly full, I'm doing my job, and I can zap someone. Generally I choose a target that's already being wailed on, and melee damage + AM damage = dead player and I'm yet again doing my job, killing the other side before they start killing the people I'm healing. There are a lot of times when I'll interrupt a damage spell casting to throw heals on someone. I enjoy the fact that I can do decent DPS when my team is doing well, instead of just standing around waiting for a health bar to twitch.
However...Myself and other healers are my top priority. It behooves the rest of the team to protect the healers because I will always save myself before I save anyone else.
I fully support this statement.