| Username | Ginaz |
| Real Name | |
| Rank | Hard Core Member |
| Joined | April 1, 2007 |
| Gender | Male |
| Age | 34 |
| Location | Calgary, AB, Canada |
| Last Visit | November 22, 2008 |
| Post Count | 384 |
| Biography | |
| Quote |
Originally posted by kobie173
Originally posted by Ginaz
Originally posted by tillamook
forums.station.sony.com/swg/posts/list.m lol this made me laug. When they do find a group just to go look at it, the leave and try to get back in, only to find a 12 hour lockout.
You have to be in a group just to get in an instance? Theres a que just to get in? Good lord. Any other mmo I've played I've been at least able to go into the instances on my own to take a look around.
Yes, you have to be in a group to get in the instances. However, you can leave and come back at will UNTIL THE 2 1/2 HOUR TIME LIMIT IS UP. At which point, the lockout kicks in.
Thats the stupidest design for an instance I've ever heard of. You have to be in a group to get. You only get a set amount of time in there. You have to wait in a que to get in. Dumb, dumb and dumber. Its almost like being a sailor on a sub, where you only get to sleep in a bunk until its your turn to go back on duty, then some other guy (or guys) sleeps in the same bunk you did. It might be ok for living on a sub but its stupid for mmo instances. Another quality job by soe.![]()
Originally posted by tillamook
forums.station.sony.com/swg/posts/list.m lol this made me laug. When they do find a group just to go look at it, the leave and try to get back in, only to find a 12 hour lockout.
You have to be in a group just to get in an instance? Theres a que just to get in? Good lord. Any other mmo I've played I've been at least able to go into the instances on my own to take a look around.
Wow. What are the odds that the two biggest fanboys are about the only ones not having any problems? 3720 to 1?
Originally posted by Rokurgepta
Originally posted by Ginaz
I played this game in beta and knew it wasn't going to do well. The biggest gripe I had was the combat system. Quasi FPS combat does not work in an MMO, you just have to look at swg to see how well that went. If you want a more action type combat system, a better option would be one like Mass Effect or, better yet, Fallout 3. Its too bad TR didn't do well because I really want to play a GOOD sci fi MMO. I'm getting tired of elves, dwarfs and wizards and all the rest of the stuff associated with fantasy games.
I will say, NCSoft is offering a nice deal to TR players with the free playtime for COH, L2 and Aion. They should stop collecting sub fees before Jan though.
They should be offering a lot of free time. For some people they spent $50 or more for the game and $180 in subscription fees for a game that is not cancelled. That is a lot of money to invest in a game that is not going to continue. It is one thing to invest that ina game and have it go years like UO, but for one year it becomes wasted money.
When most games get canceled, the players don't get anything. Name me another mmo that was canceled that gave its players as much?
Originally posted by Aganazer
I normally avoid the MMORPG.com forums. There are typically too many trolls and uninformed posters talking about games that they either know nothing about or have only played for very short periods of time. I don't mean to discredit the ones who do know what they are talking about, but what I am saying is that the signal to noise ratio around here is pretty bad.
A very large number of the people voicing their opinions about TR are those who played in beta over a year ago. Richard Garriot has already acknowledged that he handled the open beta wrong. Most companies treat the open beta as a marketting tool, only starting the open beta after the product is ready for release. In TR the open beta was still a very incomplete game which created a bad first impression for many. Its hard to overcome a first impression.
The first thing people need to understand about TR is that its not going to be anything like the mainstream MMO games have been. It does not build on the same play style of games like EQ, WoW, WAR, and Vanguard. In fact it has very little in common with those games. Its much more appropriate to compare TR to games like City of Heroes and Guild Wars. Its a niche product and not everyone is going to like it.
There is another fundamental difference between TR and the other mainstream MMO's. TR is not a career game. Its not the kind of game people can play for 8 hours a day for the rest of their life (like WoW). You can think of it as having a lot in common with a single player game where you start playing, go through the content, and then finish playing. Its difficult for me to argue with the amount of content when I take into account that I have played the game on a casual basis for 6 months and have only covered about 2/3 of the content. When I run out of content I'll quit playing. I won't cry about it because I have thoroughly enjoyed the content so far. You'll certainly get more bang for your buck out of TR than you would nearly any single player game ever released and many MMO's.
The reason to play TR is the action oriented combat system. Its like no other MMO. It is by far the most realistic combat system of any MMO on the market. In most MMO's the combat is nothing more than a means to an end. Its a necessary challenge so that you can get your reward from that loot pinata you've been hacking on. Honestly, I am sick to death of MMO's where the monsters just stand around a zone doing nothing at all waiting until someone comes within their 10 foot aggro radius so they can attack. In TR, the enemies respond at realistic distances, use teamwork, and interact quite a bit with the environment. The only MMORPG that even comes close to the 'fun' of TR's combat is City of Heroes.
I'd like to respond to some of the common criticisms of TR. They are mostly justified, but also need to be taken with a grain of salt.
1. TR is a linear game with only one path through the content.
There is only one set of content including only a single starting zone. This sounds aweful to some, but after you take into acount the cloning system and the branching character development, the repeated content is greatly reduced when developing new characters. Also, unlike many MMO's the draw of TR isn't necessarily new content as much as the gameplay itself.
2. TR has no end game content.
Even if this were true the ride to 50 is well worth the price of admission. Unless you've actually played the game to level 50 then why worry about it? It took me years of playing WoW before I cared about end game content at all.
But when it comes down to it, there is a fair amount to do at level 50, but most of the good stuff is just about to be released in D15 (about a month from now).
http://eu.rgtr.com/en/news_article/feedback_friday_24th_october_2008
3. The game is only fun until level 30.
Six month ago I might have agreed. The content felt very unpolished past about level 30, starting in the Mires in particular. Since then, the developers have gone through the game and polished up most of this old content. The quality of the content is now relatively high throughout the entire game.
4. Your character stops developing after 30.
This is total BS. At level 30 you choose your final class. All of your final abilities are available to you at that time. Technically you could spread out your skill points and have every ability available, but you'd just end up with a bunch of gimped first level abilities. Most players focus their points in certain skills and when the skill is maxed out they choose another ability and start working on that. In other words, you end up learning new abilities at all level ranges. Not only that, but enhancing abilities changes them dramatically.
For example, my level 45 engineer just got to the 4th level of 'Bots'. Each level of 'Bots' is different.
level 1: Flame bot - uses a short range flame thrower
level 2: Rocket bot - uses a long range rocket
level 3: Repair bot - heals the player and shoots medium range lazers
level 4: Shield bot - Puts a shield over the player and their group. Also shoots rockets.
level 5: Multi bot- Has a shield, rockets, repairs, etc.5. The game is about to close.
Another bit of total BS. Massively.com has been starting these rumors ever since TR was released. They generally base their articles on bad translations of unreliable Korean news sources. The truth is that TR is an operationally profitable game. Meaning that they make more money leaving the game open than they would shutting it down. It certainly wasn't the success they were hoping it would be, but thats no concern of ours.
6. They lied about PAU's (personal mechs).
They certainly didn't handle this as well as they should have. There have been a lot of good ideas that just plain didn't work out. Many other ideas died on the test server once they try them out. Most companies keep their mouths shut until they know an idea will work, but the TR devs screwed up and announced them before they were even tested. Yes, even game developers are human and make mistakes.
The zones were never designed to handle them. The on-foot gameplay has too many overlaping features with mech combat. I totaly understand that there were too many issues trying to get these things to work.
The good news is that they are designing new zones with vehicles in mind. We'll most definitely see playable mechs in the newer PvP zones and on Earth.
7. No one plays TR
Total BS. The game would be cooler if twice as many people played, but there are plenty playing right now. Sometimes the crowds that build up around the crafting tables can get down right annoying.
One of my biggest complaints about TR is that they spread the players out too much. There is no cultural center of TR. There is no Shattrath City or Atlas Park where all the players go on a daily basis. This can sometimes make it look like there are fewer people playing than there really are.
8. TR's crafting system is awful
It was recently revamped. Its now actually quite good. Its a recipe based system that requires no skill points and no skills to level up.
My personal opinion about TR
I'd much rather play TR than AoC, WAR, and Vanguard. Its more polished, more exciting, and to me its more fun. I'm sure TR could have been a better game, but its time to get over what could have been and be realistic about what is out on the MMO market right now. People have been dissapointed in every MMO released since WoW. One of the main reasons people get so upset is because they insist on playing these games right when they are released. MMO's are like wine. They need some time to develop before they are really good.
If you haven't played WoW then play WoW until you are sick of it. If you have played WoW then try City of Heroes. CoH is fantastic once you get over the fact that its nothing like WoW. If you've played both of these games and are are sick of them both, then you'd be doing yourself a disservice by not trying TR.
Wow. Total, complete and utter fail. I like how you claim TR was NOT going to be shut down AND that it had a healthy population. Couple that with the fact you said you liked Hellgate London and I see no reason why anyone should pay attention or take into consideration any opinion you make about mmo's.
What is your favourite race to play in Lord of the Rings Online?