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Profile: Godliest
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UsernameGodliest
Rank: 53/100Rank: 53/100Rank: 53/100Rank: 53/100Rank: 53/100
Real NameMartin 
RankAdvanced Member
JoinedNovember 26, 2006
GenderMale
Age17
LocationStockholm, Sweden
Last VisitNovember 22, 2008
Post Count2948
Biography

The trilogy of my life.

Episode 1: The Beginning of the End.
He''s born.
Episode 2: A Nothingness
Lives.
Episode 3: When Only Darkness Remains.
Dies.

Episode currently on: A Nothingness (2)

 
Quote

"There''s a time and a place for everything, and it''s called college." - Chef

 

User Titles

  • Guide
    Wrote one guide/sticky for MMORPG.com
  • Protector of Cantha - Guild Wars
  • Smart-Alek
    Wrote two guides/stickies for MMORPG.com
  • Defender of Ascalon - Guild Wars

Latest Blog Entry - The elite culture or "Want to spend 7 hours doing nothing?"
From my blog Godliest's I'm Bored Blog [Godliest]

This official sucks... I spend a hour writing a post and then you by accident click the delete button with marking anything and voíla: everything is gone!

I had very nice post here and as I'm not going to rewrite it I will do a short summary

  • I hate hardcore favorism.
  • Hardcores should have no advantages over other players.
  • Everything in the game should depend on skill.
  • Your reason for playing boss fights should be because you enjoy them.
  • Endgame content should be more about fun and force you to play less.
  • The hardcore glorification on MMORPG should end immediately.
  • Starting to play a bit after the release of the game shouldn't cripple you.
  • Moar cookies for me.
  • Pictures are nice.

And to finish off this, once long but now very short, post about hardcorism I'll say [triple dot] NOTHING! because I've got no idea what to say, kthx.


(If you got nothing to say just show some pictures)

Latest User Gallery Images [more...]

Recent Forum Posts [more...]

    • Guild Halls (ratings and info)

    • Originally posted by Aiomon
      Ok... The burning Isle. But it looks like crap. I want one ( I know it's dumb) that looks cool and is good. Comon dudes. Just follow the format for everyone. IS THE DRUIDS ISLE GOOD? IS THE WIZADARDS ISLE GOOD?

      Burning Isle got lava and shit and it's the best Guild Hall for beginners. You came here to ask, and you got your answer. You've kept ignoring our suggestions and seem quite set on buying a Guild Hall such as Wizard's Isle rather than listen to our suggestions. I've not played that much on Wizard's Isle but for a beginner team a catapult and the ability to split on it means you'll get a steep learning curve. Quoting from GWWiki (a bit outdated regarding the VoD suggestion).


      This hall is not popular in high end GvG, and for good reason. The defending team has poor position and the random nature of catapults plus the risk of NPCs getting sieged or blown up by AoE is a great liability. On the other hand, if you are designed to play defensively and stall until VoD, the wooden gate area and catapult may be an asset to you. For general play, however, this hall is weak on defense, doesn't provide great splitting opportunities, and doesn't have anything that is tactically advantageous.

      So for short: Wizard's Isle is an unpopular map and for you it will be a much steeper learning curve playing on that map than on Burning Isle.

    • Posted: 11/22/08 6:54 AM
      Guild Wars
    • Bright Wizzards and the Current State of the Game
    • I dislike their "explosiveness" since they can either be a superior and completely insane offense, or hardly manage to complete anything at all before blowing up. Either way they're either underpowered or overpowered, they never really come into a position when they're balanced. Personally I think BWs should be able to dish out less damage, but for that gain increased means of survivability.

    • Posted: 11/22/08 6:47 AM
      WAR (Warhammer Online)
    • modernday pirates?
    • Avast ye landrubbers! I've noticed that a person with a eye patch, a parrot on his right shoulder, a hook instead of a right hand and a tree leg is indeed the news. Everything comes back in fashion further or later; not it's piracy - both in reality and on the internet.

    • Posted: 11/21/08 5:30 PM
      General Discussion
    • Guild Halls (ratings and info)

    • Originally posted by Aiomon
      Ok... Sure we will get rolled hugly at the begining. I just don't wanna buy a new hall when my guild is more experienced. According to Guild Wiki and my pals, Wizards Isle sucks. My second choice was Druid Isle. Is it any good?
       
      P.S. and is there trees? I seem to like green enviroments in games.
       
      P.S.S- noboady followed my format and did what this forum was intended for!!! But it's ok.

      Druid's Isle is fairly splitfriendly meaning you'll probably face tactics that you, as a beginner (no offense), will be unable to grasp, thus meaning you get rolled. My recommendation remains the same: pick Burning Isle and you'll reduce the number of times you'll get rolled and easy the learning process.

    • Posted: 11/21/08 5:11 PM
      Guild Wars
    • Too Much or too Little CC in WAR?
    • I dislike the abuse of rooting effects, especially since the 50% chance to trigger is... well, not. I've sat around being completely nuked apart for 10 second without the root ever breaking. The lack of knockdowns and other form of CC that requires more skill to use correctly, such as knockdowns. The knockbacks are quite useless more often then not helping the person by knocking him out of harms way.

    • Posted: 11/21/08 4:40 PM
      WAR (Warhammer Online)

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