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Profile: InjaSam
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UsernameInjaSam
Rank: 43/100Rank: 43/100Rank: 43/100Rank: 43/100Rank: 43/100
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RankAdvanced Member
JoinedJuly 14, 2006
GenderMale
Age26
LocationLuleƄ, Sweden
Last VisitNovember 20, 2008
Post Count25
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    • 1.0.5 & 1.0.6 & the PTS (Deathsword)
    • "Folks,

      When we launched our Public Test Server last week our goal was to create a place where we could test and iterate on ideas/initiatives/fixes with our subscribers in a non-LIVE environment. Our plan was that no patch would make it through the PTS until we were sure that it was tested thoroughly and properly. Patch 1.0.5 (Combat and Careers) is a perfect example of how this system is supposed to work. Thanks to the data and feedback we’ve gathered over the last week we are going to make some major changes to 1.0.5. First, the Combat and Careers portion of the patch is being moved to 1.0.6. We have made enough changes that we have decided to let them stay on PTS a while longer for additional testing. As I’ve said before, we will not rush these changes on to the LIVE servers until we are sure that they have been thoroughly tested and that the changes are working the way that the designers planned. It was evident throughout the testing process that some of the changes needed to be reconsidered and some changed outright. Thus and secondly, we are making the following changes to certain careers:

      1) For our Ironbreakers, this means more time to assess the impact at our proposed changes to the Grudge mechanic to IBs in RvR. When patch 1.0.6 goes up on Deathsword, we will have an updated version of the grudge mechanic. As of now, this will result in IBs having decay beginning at 15 seconds as well a much slower loss of grudge per second than originally planned. Over the course of 1.0.6 on the PTS, we will continue to look at this mechanic and see if we have to add some additional time to the beginning of grudge decay.

      2) For our healers, we are going to keep the decrease in cast time for the “big heals” but we are reverting the changes to the HOTs back to their current LIVE status. Given the changes and general increases to most careers’ DOTs, keeping healers’ HOTs where they are currently is the more prudent path. As we continue testing with 1.0.6, this may change but for now we want to spend some more time running the numbers before we make any additional changes to our healers.

      3) Sorcs/BWs will not have any buffs to their DOTs until we can gather more data on the long-term impact of these DOTs.

      4) We are looking at several interface changes geared to make target selection, spell-casting, etc. easier and more reliable especially in RvR.

      Those are some of the biggest changes to the “Combat and Careers” portion of 1.0.5. Additionally, 1.0.5 will now focus on the “Heavy Metal” event that paves the way for the introduction of the Blackguard and the Knight of the Blazing Sun as well as a few other changes including fixes/improvements to our Realm War system. We expect to deploy 1.0.5 tomorrow to our LIVE servers. Once that is done, version 1.0.6 will be deployed to our PTS with all the current C&C changes. Additionally, 1.0.6 will also provide an opportunity for testers to get a sneak peek at those two new careers. So, please, keep signing on to our PTS and help us gather the data we need to ensure that the changes we are making are what we intend them to be, a series of necessary and balanced steps to improve balance among the careers. As always, I thank you for your patronage and support of WAR.

      Mark"

       

      /from VN boards

    • Posted: 11/17/08 5:50 PM
      WAR (Warhammer Online)
    • The reason WAR isn't capturing it for alot of people.
    • Originally posted by Cryptor


      Warhammer has the following grinds

      1. Experience/Levels (quest grinding)

      WAR definetly has this with not only 40 rank lvls but also renown ranks to grind.

       


      2. Money (no need for money really).

      Man are you ever wrong here.  Everything in WAR costs money, crafting ingredients, gear ( renown or vendor - both cost money ), mounts but it's all not too bad.  The first money sink that has been here since the start is the cost of owning a keep.  The cost of owning a keep is gigantic !  and the benefits of having one are too many to count.  Infact it's so expensive that our entire guild only has enough money now to hold one for two days.


      3. Rep Farming Influence Farming: same as rep, to get better gear.

      What do you think renown farming and influence is ?  If you are going to spend all this time typing these things think them thru before you type them.  "Rep & Influence"  or "Renown & Influence"  same thing different name.  The big difference is that WAR offers fantastic public quests to do it in.  Give me a public quest over endless mob killing any day.


      4. Honor Renown: for the RR gearz

      This is no different then #3, I think you started to run out of ideas right about here.


      5. Arena

      Scenarios.  Check the official page for guild / player rankings and results.  Jesus did you play this game at all ?


      6. Badges

      You don't think there are badges in WAR ?  You could not be more wrong.  The difference is that in WAR you get things that you can actually wear on your armor, things that you can show to everyone and everyone knows that they mean something.  Skulls on your armor, enemy heads hanging from your shoulder pads, medals, etc.. etc.. there is 100's.  After this one I was SURE that you never ever played WAR even in beta. 


      7. Loots Not real dungeons to farm, and loots from inf and Rr would be farming that.

      You are clueless and reading what you write causes me physical pain.  Unlike WOW , Warhammer already has two big dungeons ( by big I mean HUGE ).  Unlike in WOW where I had to wait ages for the Molten Core to even come out WAR has these things allready in the game.  Gundam is great fun and Bastion is amazing.


      8. Titles: You can go look for Tome unlocks.

      OK, at least we agree on something ;)


      9. Proffesion materials proffessions aren't hammered out enough in this game to warrant farming of the mats unless you are utterly bored.

       

      I had to think about this one allot but sure, I agree with you.  I get alot of godo crafting drops all the time and with scavanging there is even more.

       

      in warhammer when you are done with scenarios, and its 1 am and nothing is going on in the server you feel like you just want ot log off.

       

      In Warhammer when there is no scenarios ( battlegrounds ) you have tons of public quests where you can work on a common goal with other people without even having to ask for groups.  There is more but let's stay with this one.

       


       

      Well, there you go, some comments from someone who is actually playing the game and knows something about it.  Playing for couple of times during your free 30 days and being bored 'couse all your friends from school are playing wow hardly makes for an interesting read.  Let me mention few more things that I think are worth talking about when you are talking about WAR :

      1. Public Quests are awensome, even if you are doing them alone and all you can do is part 1 it;s still far superior to just grinding mobs in WOW.

      2. WAR is by far more stable game then WOW, it took WOW over a year of patching to get to where WAR was at launch.  Even if the few issues it has for some select people.

      3. Clasess in WAR are so much cooler then most in WOW.  This is something really big that many people don't talk about - each class in WAR has a very different mechanic and you really feel different when playing each one.  It's a HUGE difference in how they approached differences in clasess.


      There is so much more to this game that I just can't mention now 'couse I have to go to work in 5 hours.  But this is a good start I think.

       

       

      Amen! /agree

    • Posted: 11/07/08 10:06 AM
      WAR (Warhammer Online)

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