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Profile: Kailash
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UsernameKailash
Rank: 74/100Rank: 74/100Rank: 74/100Rank: 74/100Rank: 74/100
Real Name 
RankHard Core Member
JoinedJanuary 23, 2007
GenderMale
Age21
LocationWilliamsburg, VA, United States
Last VisitNovember 21, 2008
Post Count231
Biography 
Quote

Anybody need a towel!?!

South Park, Mr.Towely

 

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    • I'm saddened, Cryptic has failed us.
    • Originally posted by wolfmann
      Originally posted by AlloughN

      I know of a indie company that is producing a space MMO that does everything I dreamed of. You can walk through every last corridor and room in the bigger ships. Smaller ships, like fighters, you essentially enter through a hatch, and sit in a chair. The amount of players you can have on the ships are as many as you can cram aboard and still be able to walk. The ships functions are controlled by 9 main separate stations, for just traveling, you only need one player on. For maximum efficiency in combat, you need all 9 stations manned by players. Firing weapons,  using shields, making repairs, upgrades, the building of the ships from the ground up are all manually done by players. And its just as immersive on the planet side.  Talk about infinite possibilities..

      And the setting of that game, its a real starmap, made by telescope and satellite imagery. There are over 17,000 star systems, with over 100,000 unique planets. According to the devs of that game, they havent even seen all the systems, yet alone the planets in it.

      Combat, whether PvP or PvE is open, it can take place anywhere, on planets, in star systems, and even in hyperspace, or deep space, between star systems.

      If a indie company, with limited resources, with its devs working on it in their spare time, can do it. It should be childs play for a big well financed company like Cryptic.

       

      Oh but see here, that would only atract Trekkies.

      MMO companies don't want Trekkies! They want MAINSTREAM audiences.

      You and your Data cotume and "KHAAAAN" battlecry can go hide in yer basement...

       

      History has shown that there is no corporation and MMO company in existance that "care" for the IP they buy and the fans it comes with. They want the IP for thwe name recognition, so that when they aproach the mainstream, they will be recognized...Thats all.

       

      So, if yer smart... turn mainstream, ditch any notion of being a fan, ditch any idea of being an individual(thats soo not mainstream), and start baaa'ing..Like a sheep. Then you are mainstream, and the corporations, investors, marketings and developers would toss MMO's at you like a friggin machingun.


       

      Well funny that you said that cause Dark fall has/had a pretty high fan base just off of predictions of what the game is going to be like. Another example is Everquest. Noone knew about EQ yet it became popular. IMO if the content is there the people WILL come. Once a company delivers a quality//innovative//stable game it WILL become popular. The playerbase of WoW atm is just a bunch of tired people just looking for a good game to come out.

    • Posted: 11/13/08 1:13 AM
      Star Trek Online
    • crafter's role, secondary or main ?
    • Originally posted by admriker4

      Can I just be a crafter or is it added on like a secondary skill ?

      I understand that crafted goods will be superior to drops so Id like to be a hardcore crafter and run my own business in FE. Im not too crazy about fps or 3rd person shooter combat so Id prefer to avoid it if possible

      acually im pretty sure you can go all out crafter. but the prob with that is lets say you need spider venom for this special oil for a gun creation. i guess you need some sort of weapon skills.
       

      if I was you id go to the main site they have a GREAT question system where they answer a question asked by the fans everyweek you should be able to find your answer within the older questions asked. im sure someone has asked this question at some point :)

    • Posted: 11/06/08 5:04 PM
      Fallen Earth
    • SWG Vets and SWG Vets alike
    • Originally posted by PinkCat

      Im a pre-cu vet, I just learned to adapt and then move on.  Don't live in the past. Live for Today and Tomorrow.


       

      hehe yea I was forced to learn cause the shitty MMO choices we have today. I personally though will NOT be playing biowares Star wars game bacause i hate the fact that everyone can be a jedi also how linear the game is going to be. No thanks bioware ill be sticking to fallen earth :)

    • Posted: 11/05/08 11:27 AM
      Star Wars: The Old Republic
    • SWG Vets and SWG Vets alike
    • Originally posted by paintchips
      Originally posted by musicma

       

      Huh, that's not what i meant. I was talking about The game itself not having the epic feeling that the SW brand is known for. For the max sub count the game had back in pre-cu, it was considered a massive success.

       


       

      Before SWG I wasn't a fan of Star Wars, I would go as far to say that pre-SWG I though Star Wars was the biggest load of over-hyped crap to ever exist.  So for SWG to turn a hater like me into Star Wars fan it most of had something going for it.


       

      hah yep SWG did the same to me :) now i absolutly love star wars :)

    • Posted: 11/05/08 11:24 AM
      Star Wars: The Old Republic
    • How should Jedi/Sith be handled in this game?
    • Originally posted by Jefferson81
      Originally posted by lornj

      you put them in and make them equal to all the other classes.

       

      How can jedi/sith ever be equal to anyone else?

      That would just not make any sense.

      My suggestion is this: make them unlockable elite classes.

      When you hit max level with your regular avatar you can do a chain of difficult quests to unlock the jedi/sith classes.

      This would make most people happy, those who wants to be a jedi/sith and those who doesn't want to see the servers overrun by them.

      totally agree, only a moron would say that fixing the balancing issues by just balancing out the classes would correct the initial population balance. We ALL know most people that are interested in a star wars game want to use a lightsaber....

      This is just another reason why I wont be playing this game sadly :*(, it caters to the "I wanna be a hero" type players. No thx Bioware 

    • Posted: 11/04/08 12:07 PM
      Star Wars: The Old Republic

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